Hi everyone. Miss me? “I’ll-take-soba-over-udon-any-day” Hideki Kamiya again. A few days ago I had an interview with Famitsu and we covered a wide variety of things. To have media take this thing that people (at the very least most likely) think of as that weird Bayo-something game from that Platinum-something-or-another company (LOL) and push it worldwide is something that makes me extremely happy. . We may be doing this blog on our own in relative obscurity; however, no matter how good a product you create, without the help of people to spread the word, it is never going to end up in user’s hands. Once we get people to get their “heads around” a game, then we can get them to get their “hands around” a controller. Then they can make their own decisions. We want to keep working hard to make that happen.

By the way, what we talked about really wasn’t limited to just Bayonetta, but instead ended up being more about my thoughts on action games as a whole. I ran my mouth sounding all high and might on a litany of topics (LOL), but what I really hope is that you feel where I am coming from even a little bit, and that it translates into some interest in Bayonetta.

I know I promised that my next blog would be about Easy Automatic mode; however, that one is going to have to wait until next week. I’m going to use a gameplay movie to show you what I mean, but I was a bit busy so I didn’t have time to record it… I’ll make sure to put it out before the Feel Bayonetta event we are holding in Japan, so if you were selected to be there, you can take a look at the movie and then give it a try for yourself if you feel so inclined. …Of course, I bet everyone who applied to the event is probably a pretty hard-core gamer. (LOL)

Anyways, I mentioned in my last blog that I filmed a TV show, and now that the air date has been decided, I can share it all with you:

(This show will air on Japanese TV)
BS11 TV Lecture Series “THE WALL OF GAME”
Aug 22, 10:30PM – 11PM
http://www.bs11.jp/hobby/

Sorry to keep pushing these appearances! (I’m so happy about it, I even told my mom to make sure to watch!) We don’t really cover Bayonetta as much as my over all experiences in making games. What was difficult. What was fun. It brought back a lot of memories to discuss. I’ve also got the chance to give a pep talk to people who want to join the industry, so if you want grab your family and everyone watch it together!

That about wraps it up for now!

ベヨ立体_交差法
Bonus Cackling Image No. 1:
Alright! Time to make you 3D, too! This is the cross-view version.

ベヨ立体_平行法
Bonus Cackling Image No. 2:
And here is the parallel version. Give it a shot!