Hi all!
This is the director of ASTRAL CHAIN, Takahisa Taura.

This is actually my second blog since the kickoff I did awhile back.
And why am I here today? You guessed it! Today, August 30th, is the day that ASTRAL CHAIN finally hits stores!

Taking a game all the way to release is a huge, combined effort, involving the development team and marketing, and many others. I’m thankful for all the help I’ve received, and for the outpouring of support I’ve received from you, the fans. Thanks so much!

To a developer, release day always means something special.
Combine that with the fact that this is my directorial debut, and that ASTRAL CHAIN is a game that takes so many challenges in gameplay and art style… and the fact that it’s a completely new IP from Nintendo…
I guess you could say I’m a little bit more than excited!!

I think after this blog I’ll do a quick few rounds of the local game stores, just to make sure this isn’t a dream. Sorry if you see me kinda suspiciously loitering around the game aisle.

Anyway. For everyone who’s taken interest in this strange new title, for anyone who’s already made a purchase, let me just take a moment to thank you from the bottom of my heart. I truly hope the title lives up to your expectations.

Please enjoy ASTRAL CHAIN and the one-of-a-kind experience it creates.

Thank you!





tauraTakahisa Taura
Since joining PlatinumGames, Takahisa Taura has worked on MadWorld, Anarchy Reigns, Metal Gear Rising: Revengeance, The Wonderful 101 and The Legend of Korra as a game designer. He specializes in designing gameplay actions for both player and enemy characters. As senior game designer, Taura played a major role in the action of NieR:Automata. His directorial debut, ASTRAL CHAIN, is on sale now!




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