Free-Form Shooter SOL CRESTA Gets New “Complete Set” Prices Also Cut for Main Game and DLC
2024.04.04
Bayonetta was released 10 years ago, on October 29th, 2009. Thanks to the continual support of fans over the y...
2019.10.28
Read more
Hello again! ASTRAL CHAIN main scenario writer Akiteru Naka here. Time has flown by since ASTRAL CHAIN came ou...
2019.10.24
Read more
Hi! I’m John Neal from the localization team here at PlatinumGames. Though I’d helped out on several PG projec...
2019.10.17
Read more
Hi, everyone! I’m Shohei Kameoka, environmental artist at PlatinumGames. I created visuals for the Astral Plan...
2019.10.10
Read more
You can’t make a game, especially not an all-new title with an ambitious and original genre like “Synergetic A...
2019.10.03
Read more
The following is a translation of an interview with our Chief Game Designer Hideki Kamiya and his younger brot...
2019.10.02
Read more
Hey, everyone! ASTRAL CHAIN user interface programmer Akinori Tabuchi here. First things first, thank you so m...
2019.09.26
Read more
The following is a translation of an interview with our Chief Game Designer Hideki Kamiya and his younger brot...
2019.09.20
Read more
Hello, everyone. I’m Takuo Yamamoto, visual effects artist for ASTRAL CHAIN… and admittedly one of very few ol...
2019.09.19
Read more
Hello, everyone! I’m Naoki Hiraiwa, sound designer at PlatinumGames. I created sound effects (SFX for short) f...
2019.09.12
Read more
Hello, everyone. I’m Akiteru Naka, the designer in charge of the main storyline in ASTRAL CHAIN. Now, the game...
2019.09.05
Read more