BAYONETTA AT TGS 2009!

Bayonetta

Filed: Bayonetta, Community, Games, PlatinumGames

Hello everyone. If you don’t remember me, I am Kai, an animator here at PlatinumGames.

I haven’t blogged here since May, but I recently had the opportunity to check out the 2009 Tokyo Game Show, so I thought I would tell you about my experience.

I was actually at the show for 3 days, from September 24 – 26, but I was really excited for the September 26, when the show was opened to the public. I can’t tell you how much I was looking forward to finally seeing people play our game, especially as we have said time and again how much we want people to try out Bayonetta. I know I am not only speaking for myself when I say that all the PlatinumGames staff who went to the show felt the same way.

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The last time I was at the Game Show as in 1995, when video games were presented at the Tokyo Toy Show. I remember being incredibly excited to see a version of Virtua Fighter 2 that was on display for the Sega Saturn. Looking back, the number of people at the show nowadays has really increased, hasn’t it? We lined up with everyone else to get into the show, but even though we got to the show 30 minutes before opening, it still took about an hour to get in.

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Here is the Bayonetta booth. We went here right after we got into the show, shortly after 10 AM, and there was already restrictions being placed on those standing in lines. (More than a 2 hour wait to play and SEGA staff would stop allowing people to wait in line.) People weren’t just gathered around the demo stations, they were also gathering in front of a screen at the center of the booth that would show trailers and the new Bayonetta TV commercial. The booth was at a fever pitch!

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We also went inside the booth to check it out.

Kamiya-san, Hashimoto-san, and the rest of the staff would stand to the side of the booth and soak in the atmosphere. What made us happiest was that the lines never died out, and that emotional experience continued, as we were able to see lots of excited people playing the game to the very end of the day. At around 3 PM, they shut down the line for Bayonetta, so there may have been some people there who didn’t get a chance to play. We truly apologize for this.

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Kamiya-san was quite popular, and often had fans come up to him and say hello. He was happy to oblige their requests.

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Shimako was also very popular.

Bayonetta was also featured in the Microsoft and Sony booths to a very warm reception, and we were lucky enough to be selected as one of the recipients of the Game Future Awards from the 2009 Japan Game Awards. They say that this award is given to those titles shown at Tokyo Game Show that have garnered the most amount of attention. Thank you so much to everyone who has supported us this far, and to all those who voted for us at Tokyo Game Show! Also, if you are in Japan, keep an eye on the official Bayonetta home page for information about our in-store events, the downloadable demo, and other hot news as we take the wraps off the latest information. Make sure you don’t miss anything.

One of my personal favorite things to do is camp out in a game store and watch people buying our game on the day it is released. I can’t wait to meet many of you when you are picking up Bayonetta.

A little bonus:

Kamiya-san was a guest at Capcom’s booth for their Ghost Trick talk show.

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Kamiya-san wore a “Wicked Witch” (Majo Saiban) printed t-shirt with a picture of Bayonetta on it. (Shimako and I were in charge of this bit of nefariousness.) Once he wrapped up with the event, he tossed the shirt out into the crowd.

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Bayonetta TGS Consoles and Photo Collection!

Bayonetta

Filed: Bayonetta, Community, Games, PlatinumGames

Hi everyone. Character designer Mari Shimazaki here.

Tomorrow is the opening of Tokyo Game Show 2009 to the general public.
I’m sure by the time this is posted, we will already be on the show floor getting ready for your arrival. Make sure to come visit us! We’ve even got a little souvenir to give to everyone who tries out the game.

I also have a couple of announcements to make.

We’ve decided to celebrate TGS the same way we celebrated San Diego Comic Con – by making one-of-a-kind Bayonetta game consoles! This time, we’ve made both an Xbox 360 and a PS3.

But right after we ordered the hardware, the PS3 Slim was announced… (@o@)!?
So unfortunately, it is the previous model of the PS3, but this is what it looks like!

First up is the 360.

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And here is the PS3.


For the Comic Con version, we used a sort of subtle Red/Black background, but for this series, we are taking a book out of the Japanese box art and using a moon background!
This one’s really cool too!

We are also going to be giving these consoles away at a PlatinumGames user event we have planned for the future. We will get them into a gamers’ hands somehow, but for now, the staff at PlatinumGames are just enjoying gawking over the machines. (OK… I’m the only one doing the gawking.)

There is one more announcement that I have to mention, and you may have already caught glimpse of this before, but we are releasing a Bayonetta Photo Collection in Japan!

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This book will be release a week before the Japanese release of Bayonetta.

Bayonetta: Witch of Vigrid
80 pages, available 10/22 for 2100 yen at Japanese book stores

The cover is a brand new render made especially for the book.

On the inside, you have a real photo collection. Beyond various new renders of Bayonetta, there is also an exclusive interview with the witch herself, making it a volumious collection of content the likes of which you rarely see before a game’s release!

Kamiya-san and the staff really enjoyed thinking up ideas for this project, like hoping we could included a centerfold or a pin-up…

At the very least it should give all of you some late night reading while you wait up anxiously anticipating the release of the game! Be sure to pick it up!

Everyone have a great time at TGS!
That’s all for now!

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Fall Harvest

Platinum Games

Filed: Community, PlatinumGames

Hello everyone.
It has been quite a while since I’ve blogged… Don’t think I’ve been resting on my laurels though. I’ve been quite busy with a number of projects here at PlatinumGames, and I haven’t had time to update my blog. For this, I apologize.

Thanks to all your support, our projects have begun to bear fruit. We released MADWORLD overseas earlier this year, a year which has also seen the Japanese release of Infinite Space. PlatinumGames has had its ups and downs getting to this point; however, I am extremely grateful to all those who have supported us along the way. As President of the company, I am also incredibly grateful to the hard-working staff inside the PlatinumGames offices.

And now the release of Bayonetta is fast approaching, isn’t it?  But before it is in everyone’s hands, we have Tokyo Game Show on our plate. Bayonetta is a title that everyone at PlatinumGames has put their heart and soul into. We want everyone to give the game a try, and as such, we will be bringing it with us to the Tokyo Game Show.

Both the Xbox 360 and PS3 versions of Bayonetta will be in the SEGA booth. I hope you take the chance to check both of them out!
With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor.

Recently, we’ve received questions whether there are any differences between the Xbox 360 and PS3 versions. It seems many of you are quite interested in this.
As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.

Bringing Bayonetta to users of both the PS3 and the Xbox 360 is something we feel to be very important, and I feel passionately that we have fulfilled our responsibility in that regard. I hope you all purchase Bayonetta and enjoy playing through our creation.

It seems the seasons have changed and Fall is upon us. For us, Bayonetta will be a sort of “Fall harvest.”

But no time to be sentimental, as various other projects are underway.
Keep your eye on us!

Warm regards,

Tatsuya Minami
President & CEO, PlatinumGames Inc.

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