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	<title>PlatinumGames Inc. &#187; Shinji Mikami</title>
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		<title>PlatinumGames Inc. &#187; Shinji Mikami</title>
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		<title>Last Time Up</title>
		<link>http://platinumgames.com/2010/12/13/last-time-up/</link>
		<comments>http://platinumgames.com/2010/12/13/last-time-up/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 05:42:18 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Makoto Tsuchibayashi]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2757</guid>
		<description><![CDATA[Well, this is the last entry for “my blog”&#8230; For this entry, I think I’ll let you in on something that went on behind the scenes, and that is what we originally wanted Vanquish to become. In our original vision for Vanquish, no one was actually inside Sam’s suit. Instead, it was a remotely operated [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2757&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>22</slash:comments>
	
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		<title>Working as a Game Programmer</title>
		<link>http://platinumgames.com/2010/11/25/working-as-a-game-programmer/</link>
		<comments>http://platinumgames.com/2010/11/25/working-as-a-game-programmer/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 10:11:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Action Shooter]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Kiyohiko Sakata]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2749</guid>
		<description><![CDATA[Hello, I’m lead programmer on Vanquish, Kiyohiko Sakata. It’s been about a month since Vanquish hit the streets; is everyone is having fun with the game? I wanted to write this blog entry about what it is like to work as a game programmer. I think that people have a vague idea of what game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2749&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/11/25/working-as-a-game-programmer/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
	
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		<title>The Art Pipeline in Vanquish</title>
		<link>http://platinumgames.com/2010/11/22/the-art-pipeline-in-vanquish/</link>
		<comments>http://platinumgames.com/2010/11/22/the-art-pipeline-in-vanquish/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 02:03:21 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Art Pipeline]]></category>
		<category><![CDATA[Kenji Irie]]></category>
		<category><![CDATA[Production Art]]></category>
		<category><![CDATA[Promotional Art]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2738</guid>
		<description><![CDATA[Hello and good day. I’m Kenji Irie, an artist on Vanquish. Vanquish was my first gig in the highly desirable game industry, and I was able to work on a big game right out of the gate, with a really fun team to boot. For Vanquish, I worked on backgrounds towards the beginning of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2738&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/11/22/the-art-pipeline-in-vanquish/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>Putting a Face to Vanquish</title>
		<link>http://platinumgames.com/2010/11/11/putting-a-face-to-vanquish/</link>
		<comments>http://platinumgames.com/2010/11/11/putting-a-face-to-vanquish/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 02:28:19 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Cutscenes]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Masanori Takashima]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Space Opera]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2729</guid>
		<description><![CDATA[Hi all, I’m Vanquish facial animator, Masanori Takashima. It’s been a month since the game was released, huh? I suppose that those of you who have become captive to the exhilaration of traversing (gliding) across the battlefield are taking a crack at God Hard mode or possibly going after all the achievements/trophies. For those of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2729&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/11/11/putting-a-face-to-vanquish/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Telling the Story in Vanquish: Cutscenes</title>
		<link>http://platinumgames.com/2010/11/09/telling-the-story-in-vanquish-cutscenes/</link>
		<comments>http://platinumgames.com/2010/11/09/telling-the-story-in-vanquish-cutscenes/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 00:44:43 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Cutscenes]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Kunihiko Tsuda]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2719</guid>
		<description><![CDATA[Hello. My name is Kunihiko Tsuda and I was in charge of creating the cutscenes for Vanquish.

With a game a speedy, well-paced game like Vanquish, we had to take care to make sure that cutscenes didn’t bring down the tempo of the experience. Normally, cutscenes take a game’s script and expand upon them with direction and ideas; with Vanquish, the focus was on two main types of scenes – the areas where we wanted to show incredibly explosive shots, like the action scenes and opening, and scenes where we needed to push the game forward with exposition. Ultimately, there was a good variety in the scenes when you look at the total volume of what we created.

This post contains content intended for mature audiences. Click more to verify your age.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2719&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/11/09/telling-the-story-in-vanquish-cutscenes/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>Balancing a game like Vanquish</title>
		<link>http://platinumgames.com/2010/10/28/balancing-a-game-like-vanquish/</link>
		<comments>http://platinumgames.com/2010/10/28/balancing-a-game-like-vanquish/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 00:57:51 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Game Balance]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Junichi Oka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Strategy Guide]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2711</guid>
		<description><![CDATA[Hi, I am Junichi Oka, one of the game designers on Vanquish. I was also in charge of checking the strategy guides that were produced for the game. Speaking of Strategy guides, I would often look at western guide books while we were producing the game. Since it was my first time working on a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2711&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/10/28/balancing-a-game-like-vanquish/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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		<item>
		<title>Narrative Design in Vanquish</title>
		<link>http://platinumgames.com/2010/10/25/narrative-design-in-vanquish/</link>
		<comments>http://platinumgames.com/2010/10/25/narrative-design-in-vanquish/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 02:13:03 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Alexander O. Smith]]></category>
		<category><![CDATA[Benito Martinez]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Hiroki Kato]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kari Wahlgren]]></category>
		<category><![CDATA[Kris Zimmerman]]></category>
		<category><![CDATA[Lee Meriweather]]></category>
		<category><![CDATA[Marc Worden]]></category>
		<category><![CDATA[Narrative Design]]></category>
		<category><![CDATA[Outtakes]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Soundelux]]></category>
		<category><![CDATA[Steve Blum]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Voice Outtakes]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2699</guid>
		<description><![CDATA[Hi. I’m JP, one of the writers on Vanquish. Normally, I fill a role as translator; however, on Vanquish, I also wrote some scenes in the script, added in most of the naming/jargon, and tried to bring that PG flavor to the script. Approaching the story to Vanquish was an interesting endeavor. It isn’t often [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2699&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>11</slash:comments>
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			<media:rating scheme="urn:mpaa">r</media:rating>
			<media:title type="plain">Vanquish Voice Over Outtakes</media:title>
			<media:description type="plain">Some outtakes from the English voice over recording sessions for Vanquish.</media:description>
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		<item>
		<title>Vanquish – On Sale Now!!</title>
		<link>http://platinumgames.com/2010/10/22/vanquish-%e2%80%93-on-sale-now/</link>
		<comments>http://platinumgames.com/2010/10/22/vanquish-%e2%80%93-on-sale-now/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 05:09:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2692</guid>
		<description><![CDATA[Hi everyone. Vanquish Producer Atsushi Inaba here. Finally, Vanquish is on sale now!! It is coming out globally at almost the exact same time&#8230; From today on, Sam will be boosting around like crazy all over the world. From today on, Sam will be triggering AR mode all over the world. From today on, San [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2692&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/10/22/vanquish-%e2%80%93-on-sale-now/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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		<title>About the Demos</title>
		<link>http://platinumgames.com/2010/10/15/about-the-demos/</link>
		<comments>http://platinumgames.com/2010/10/15/about-the-demos/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 02:23:12 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Challenge Mode]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Velocity Attack]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2685</guid>
		<description><![CDATA[So everyone, did you get a chance to play the Vanquish demos? There have actually been two Vanquish demos so far in Japan. The Vanquish Official Demo – Velocity Attack was taken from the campaign mode of the game, while the Vanquish Challenge Mode Demo (currently available in Japan) is part of an unlockable extra [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2685&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/10/15/about-the-demos/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">smikami</media:title>
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		<title>The Feel of the Game</title>
		<link>http://platinumgames.com/2010/10/07/the-feel-of-the-game/</link>
		<comments>http://platinumgames.com/2010/10/07/the-feel-of-the-game/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 02:32:06 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Eijiro]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Robot Dog]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Takaaki Yamaguchi]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yoshifumi Hattori]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2673</guid>
		<description><![CDATA[Hello everyone. I’m Takaaki Yamaguchi and I was the animator for the enemies in Vanquish. I’d like to give you an inside look on my work on the game. Have you all given the demo a try? If you haven’t, definitely give it a shot. It might take you a little bit to get used [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2673&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/10/07/the-feel-of-the-game/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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		<title>Gorgies: The Reds That Have You Seeing Red</title>
		<link>http://platinumgames.com/2010/09/30/gorgies-the-reds-that-have-you-seeing-red/</link>
		<comments>http://platinumgames.com/2010/09/30/gorgies-the-reds-that-have-you-seeing-red/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 01:13:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gorgies]]></category>
		<category><![CDATA[Noriyuki Otani]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2665</guid>
		<description><![CDATA[Hi. I’m Noriyuki Otani, and I programmed the Gorgies, Burns, and friendly forces in Vanquish. I thought I would take the chance and write a blog and shed some light on the Gorgies themselves. When I was creating the Gorgies, our “grunts”, the thing I paid most attention to was how to make sure that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2665&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/09/30/gorgies-the-reds-that-have-you-seeing-red/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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			<media:title type="html">no13_01</media:title>
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		<title>Interface Design in Vanquish</title>
		<link>http://platinumgames.com/2010/09/24/interface-design-in-vanquish/</link>
		<comments>http://platinumgames.com/2010/09/24/interface-design-in-vanquish/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 02:19:47 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Takahiro Fujii]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2651</guid>
		<description><![CDATA[Hello, everyone! I’m Takahiro Fujii, and I am the designer for the graphical user interface (GUI) in Vanquish. The GUI is in this game spans everything from all of the menus, to the heads up display, to the interfaces that Elena uses in the cut-scenes of the game. Vanquish’s GUI was made at 1280 x [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2651&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/09/24/interface-design-in-vanquish/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2010/09/blog_gui_img_01.jpg" medium="image">
			<media:title type="html">blog_gui_img_01</media:title>
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			<media:title type="html">blog_gui_img_02</media:title>
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			<media:title type="html">blog_gui_img_03</media:title>
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		<title>Things That Go Boom</title>
		<link>http://platinumgames.com/2010/09/16/things-that-go-boom/</link>
		<comments>http://platinumgames.com/2010/09/16/things-that-go-boom/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 06:49:03 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Gun Sounds]]></category>
		<category><![CDATA[Ippei Shiraki]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Sound Designer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2645</guid>
		<description><![CDATA[Hi. I’m Ippei Shiraki, sound designer on Vanquish. I’ve never worked on an SF title before, so it was kind of a harrowing experience for me. While robots are pretty well known, I would have to say that they are still almost fictional in nature. At least they are to me. Industrial robots are made [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2645&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/09/16/things-that-go-boom/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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		<title>The Vanquish Soundtrack</title>
		<link>http://platinumgames.com/2010/09/09/the-vanquish-soundtrack/</link>
		<comments>http://platinumgames.com/2010/09/09/the-vanquish-soundtrack/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 00:59:10 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Big Beat]]></category>
		<category><![CDATA[Electronica]]></category>
		<category><![CDATA[Erina Niwa]]></category>
		<category><![CDATA[Gabba]]></category>
		<category><![CDATA[Industrial]]></category>
		<category><![CDATA[Masafumi Takada]]></category>
		<category><![CDATA[Masakazu Sugimori]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2638</guid>
		<description><![CDATA[Hello everyone. I’m Vanquish composer Erina Niwa. I’ve been on the Vanquish team for over 2 years now, so my memories of the start of development are a bit hazy these days. However, I’m going to do my best to recall what I can and give you some insider information about the music you will [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2638&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/09/09/the-vanquish-soundtrack/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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			<media:title type="html">10_01</media:title>
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		<title>On Stage Design</title>
		<link>http://platinumgames.com/2010/09/02/on-stage-design/</link>
		<comments>http://platinumgames.com/2010/09/02/on-stage-design/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 00:59:04 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Stage Design]]></category>
		<category><![CDATA[Tetsuya Sasano]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2632</guid>
		<description><![CDATA[Hi. My name is Tetsuya Sasano, and this is the first time that I’ve ever blogged, either professionally or privately. I was one of the background designers on Vanquish. While I’ve been involved in creating stage backgrounds on numerous action titles, this is my first time working on a shooter, so I started out by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2632&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/09/02/on-stage-design/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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			<media:title type="html">09_01</media:title>
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		<title>Programming the Engine Behind Vanquish</title>
		<link>http://platinumgames.com/2010/08/26/programming-the-engine-behind-vanquish/</link>
		<comments>http://platinumgames.com/2010/08/26/programming-the-engine-behind-vanquish/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 00:58:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Deferred Rendering]]></category>
		<category><![CDATA[Engine Programming]]></category>
		<category><![CDATA[Hideaki Nakata]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2625</guid>
		<description><![CDATA[Hi. My name is Hideaki Nakata, and I was in charge of Vanquish’s PS3 Engine as well as overall engine tuning. I thought I would write a blog entry to give you some insight into the system programming on Vanquish. So what is system programming? It is actually hard to explain, but it is best [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2625&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/08/26/programming-the-engine-behind-vanquish/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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		<title>The Birth of Boost</title>
		<link>http://platinumgames.com/2010/08/20/the-birth-of-boost/</link>
		<comments>http://platinumgames.com/2010/08/20/the-birth-of-boost/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 01:00:22 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Boost]]></category>
		<category><![CDATA[Dislocated Shoulders]]></category>
		<category><![CDATA[Effects Design]]></category>
		<category><![CDATA[Going Really Really Fast]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Takeo Kido]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2610</guid>
		<description><![CDATA[Hi. Takeo Kido here again. I was in charge of effects on Vanquish. For this blog, I thought I would talk a little bit about Boosting in the game. One of the unique gameplay elements in Vanquish is the main character, Sam, and his ability to boost at high speed across the stage. Our original [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2610&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/08/20/the-birth-of-boost/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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		<title>Shrapnel</title>
		<link>http://platinumgames.com/2010/08/19/shrapnel/</link>
		<comments>http://platinumgames.com/2010/08/19/shrapnel/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 01:14:14 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Effects Design]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Shrapnel]]></category>
		<category><![CDATA[Special Effects]]></category>
		<category><![CDATA[Stuff Blowing Up]]></category>
		<category><![CDATA[Takeo Kido]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2604</guid>
		<description><![CDATA[Hello everyone. Thank you all for reading the blog here. My name is Takeo Kido, and I was in charge of the special effects for Vanquish. Many of you may be wondering what I mean by effects. Simply put, effects can be something in-game that we render to represent explosions, crashes, fragments, smoke, fire, sparks, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2604&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/08/19/shrapnel/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<title>Background Design in Vanquish</title>
		<link>http://platinumgames.com/2010/08/12/background-design-in-vanquish/</link>
		<comments>http://platinumgames.com/2010/08/12/background-design-in-vanquish/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 00:57:23 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Background Design]]></category>
		<category><![CDATA[Gundam]]></category>
		<category><![CDATA[Japanese Game Design]]></category>
		<category><![CDATA[Naoki Katakai]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Space Colony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2597</guid>
		<description><![CDATA[Hi, everyone. I’m Vanquish art director and lead background designer Naoki Katakai. I haven’t worked on a Shinji Mikami directed game since a certain horror game you might have heard of, so this project definitely carried a feeling of nostalgia for me. Designing Worlds I’ve been designing backgrounds for games for over 10 years now. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2597&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/08/12/background-design-in-vanquish/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
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			<media:title type="html">blog_colony</media:title>
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		<title>Vanquish GC Trailer</title>
		<link>http://platinumgames.com/2010/08/06/vanquish-gc-trailer/</link>
		<comments>http://platinumgames.com/2010/08/06/vanquish-gc-trailer/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 07:00:19 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[GC]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sam Gideon]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2588</guid>
		<description><![CDATA[Check out the Vanquish GC Trailer in pristine HD. Filed under: Community, Games, PGTV, PlatinumGames, Vanquish Tagged: GC, Gideon Emery, Playstation 3, Sam Gideon, SEGA, Shinji Mikami, TPS, Trailer, Vanquish, Xbox 360<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2588&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/08/06/vanquish-gc-trailer/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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		<title>Augmented Reaction Suit System</title>
		<link>http://platinumgames.com/2010/08/05/the-augmented-reaction-suit-system/</link>
		<comments>http://platinumgames.com/2010/08/05/the-augmented-reaction-suit-system/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 00:43:51 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Model]]></category>
		<category><![CDATA[Makoto Tsuchibayashi]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Robot Dog]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yoshifumi Hattori]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2572</guid>
		<description><![CDATA[Hello to everyone reading the blog. I’m Yoshifumi Hattori, and I was in charge of character modeling on Vanquish. During the production of Bayonetta, I was primarily working on enemy models, but mid-production I was shifted to Mikami’s team. Since I was the only modeler on the team, I have a feeling that I ended [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2572&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/08/05/the-augmented-reaction-suit-system/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
	
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			<media:title type="html">Tsuchibayashi Character Design</media:title>
		</media:content>

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			<media:title type="html">Vanquish Dog</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2010/08/e69c80e7b582e382b9e383bce383840721.jpg" medium="image">
			<media:title type="html">Final Suit Design</media:title>
		</media:content>
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		<title>A Different Kind of Game</title>
		<link>http://platinumgames.com/2010/07/29/a-different-kind-of-game/</link>
		<comments>http://platinumgames.com/2010/07/29/a-different-kind-of-game/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 01:06:51 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Difficulty Settings]]></category>
		<category><![CDATA[God Hard]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2561</guid>
		<description><![CDATA[Vanquish has four difficulty settings to choose from. One that is surprisingly fun is Casual Automatic mode. Before we started work on it, I can’t say that I had high hopes; however, once we got it up and running, I was pleasantly surprised to see that I was wrong. Once you get your target on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2561&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/07/29/a-different-kind-of-game/feed/</wfw:commentRss>
		<slash:comments>54</slash:comments>
	
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			<media:title type="html">smikami</media:title>
		</media:content>

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			<media:title type="html">2010_07_23_16_10_46</media:title>
		</media:content>

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			<media:title type="html">2010_07_23_14_49_30</media:title>
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		<item>
		<title>Vanquish Fan Interview</title>
		<link>http://platinumgames.com/2010/07/23/vanquish-fan-interview/</link>
		<comments>http://platinumgames.com/2010/07/23/vanquish-fan-interview/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 00:34:26 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2543</guid>
		<description><![CDATA[Our friends at SEGA gathered up some questions from our PG forums and their social media outlets for Mikami-san during E3. The answers are in and we&#8217;d like to share them with you here: PG Forums Rikitatsu What was the inspiration behind the style and setting of VANQUISH? We based things on the Japanese animated [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2543&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/07/23/vanquish-fan-interview/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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		<title>The Graphics of Vanquish</title>
		<link>http://platinumgames.com/2010/07/22/the-graphics-of-vanquish/</link>
		<comments>http://platinumgames.com/2010/07/22/the-graphics-of-vanquish/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 00:55:41 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Compromise]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gorgies]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Red]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Russia]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[White]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2547</guid>
		<description><![CDATA[Vanquish was originally an open battlefield type of game, where the goal was to move around crushing enemy positions; however, once we got started with development, we quickly made the decision to change to a more linear structure. We abandoned the open battlefield and focused on making each stage as visually dense as possible. As [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2547&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/07/22/the-graphics-of-vanquish/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
	
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			<media:title type="html">smikami</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2010/07/e382abe383a9e38390e383aa005.jpg" medium="image">
			<media:title type="html">カラバリ005</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2010/07/e382b2e382aae383abe382aee383bce69c80e7b582.png" medium="image">
			<media:title type="html">ゲオルギー最終</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2010/07/0318_004.jpg" medium="image">
			<media:title type="html">0318_004</media:title>
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		<title>Voice and Voice Acting</title>
		<link>http://platinumgames.com/2010/07/15/voice-and-voice-acting/</link>
		<comments>http://platinumgames.com/2010/07/15/voice-and-voice-acting/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 01:06:14 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Japanese]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Voice Acting]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2534</guid>
		<description><![CDATA[Hello everyone, time for my second blog. I’m actually not even sure how many of these I have to write&#8230; Anyways, I’ll give it my best shot. In Vanquish, each territory will have all the voice played in the appropriate language in real-time, so when you are in battle with your enemies, you don’t need [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2534&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/07/15/voice-and-voice-acting/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
	
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			<media:title type="html">smikami</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2010/07/gideonemery.jpg" medium="image">
			<media:title type="html">GideonEmery</media:title>
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		<item>
		<title>The Vanquish Blog</title>
		<link>http://platinumgames.com/2010/07/08/the-vanquish-blog/</link>
		<comments>http://platinumgames.com/2010/07/08/the-vanquish-blog/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 05:09:11 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Casshern]]></category>
		<category><![CDATA[DARPA]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2526</guid>
		<description><![CDATA[Hi everyone. Vanquish director Shinji Mikami here. Right now, my new company Tango is having a party to celebrate our first official day of business as a full-fledged studio, and I’m the only one stuck working at the moment. Anyways, Vanquish&#8230; Lots to say about Vanquish&#8230; After I finished up God Hand, I didn’t have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2526&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/07/08/the-vanquish-blog/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
	
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		<title>Vanquish E3 Trailer</title>
		<link>http://platinumgames.com/2010/06/07/vanquish-e3-trailer/</link>
		<comments>http://platinumgames.com/2010/06/07/vanquish-e3-trailer/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 07:00:24 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Stopping That From Happening]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2503</guid>
		<description><![CDATA[Shinji Mikami and his team have been hard at work, and now is the time to peel back the curtain! Check out the first Vanquish trailer to feature in-game footage: Filed under: Games, PGTV, PlatinumGames, Vanquish Tagged: E3 2010, Shinji Mikami, Stopping That From Happening, Trailer, Vanquish<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2503&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/06/07/vanquish-e3-trailer/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
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			<media:title type="plain">Vanquish E3 Trailer</media:title>
			<media:description type="plain">The E3 2010 Trailer for Shinji Mikami&#039;s Vanquish.</media:description>
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		<title>First Look at VANQUISH</title>
		<link>http://platinumgames.com/2010/03/04/first-look-at-vanquish/</link>
		<comments>http://platinumgames.com/2010/03/04/first-look-at-vanquish/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 03:19:25 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Action Shooter]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2417</guid>
		<description><![CDATA[You've seen the teaser trailer, now take a look at the first screenshots of PlatinumGames's new hotness, VANQUISH.

<img src="http://platinumgames.files.wordpress.com/2010/03/019_new.jpg?w=1024" alt="" title="019_new" width="500" class="alignnone size-large wp-image-2422" />

This content is intended for mature audiences. Click more to verify your age.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2417&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/03/04/first-look-at-vanquish/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
	
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		<title>VANQUISH</title>
		<link>http://platinumgames.com/2010/01/29/vanquish-2/</link>
		<comments>http://platinumgames.com/2010/01/29/vanquish-2/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 06:00:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Announcement Trailer]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Shinji Mikami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2301</guid>
		<description><![CDATA[http://www.vanquish-game.com Filed under: Community, Games, PGTV, PlatinumGames, Vanquish Tagged: Announcement Trailer, Atsushi Inaba, PlatinumGames, Shinji Mikami, Vanquish<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2301&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/29/vanquish-2/feed/</wfw:commentRss>
		<slash:comments>178</slash:comments>
	
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