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	<title>PlatinumGames Inc. &#187; Shibuya 109</title>
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		<title>It’s a Celebration! Bayonetta on Sale in Japan!</title>
		<link>http://platinumgames.com/2009/11/27/its-a-celebration-bayonetta-on-sale/</link>
		<comments>http://platinumgames.com/2009/11/27/its-a-celebration-bayonetta-on-sale/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 09:47:25 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2110</guid>
		<description><![CDATA[(This blog post originally appeared on the Japanese Bayo Blog on November 12, 2009.)

Hello again, everyone. Hideki Kamiya here. I just wanted to tell you all that I’m really getting a kick everyday out of watching the gameplay videos you are uploading. Uploading and watching videos of gameplay on the net was something I couldn’t do when I was a kid... I would stand behind people in the arcade and watch them play, figuring out strategies, or have a gallery of people behind me, pleased that they watching... Times have changed, right. I really don’t have anything to say against it personally. As long as people behave themselves and have fun, I’m happy.

Which brings us to my next point. I’m a little late to the party with this, but Bayonetta went on sale without a hitch! For the games that I’ve worked on up until now, I would hang out in the corner of a big box store and watch over sales that day; however, this time I had some work to do in Tokyo, so while I was there on the business trip, I checked out quite a few stores in Shinjuku, Shibuya, and Akihabara that were selling the game.

So how did it go? Well, to be honest, I couldn’t really tell! LOL. We were going around to the stores around lunchtime on a weekday, so there weren’t really that many customers in the aisles, and nowadays stores don’t really have people carry games up to the register, but instead look at a row of empty boxes and just tell the staff member which game they want. I didn’t really get to see the old school moment of someone picking up the game and taking it to the register to purchase... But what I did see were people standing in front of the empty boxes thinking about things, so I tried to send them a really strong telepathic message – “Just buy it already, go home, and have some fun!”

<a href="http://platinumgames.files.wordpress.com/2009/11/f1000161.jpg"><img title="F1000161" src="http://platinumgames.files.wordpress.com/2009/11/f1000161_thumb.jpg" border="0" alt="F1000161" width="500" height="667" /></a>

<em>Picture: It’s definitely lunch time on a weekday. So I ended up by myself in the store since no one was around...</em>

<a href="http://platinumgames.files.wordpress.com/2009/11/f1000162.jpg"><img title="F1000162" src="http://platinumgames.files.wordpress.com/2009/11/f1000162_thumb.jpg" border="0" alt="F1000162" width="500" height="667" /></a>

<em>Picture: What the hell is this!? LOL.</em>
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		<slash:comments>15</slash:comments>
	
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		<title>Bayonetta Released in Japan</title>
		<link>http://platinumgames.com/2009/11/06/bayonetta-released-in-japan/</link>
		<comments>http://platinumgames.com/2009/11/06/bayonetta-released-in-japan/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 00:34:47 +0000</pubDate>
		<dc:creator>Yusuke Hashimoto</dc:creator>
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		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1990</guid>
		<description><![CDATA[Hello everyone. I’m Bayonetta producer Yusuke Hashimoto.

Today Bayonetta finally went on sale in Japan! I bet some of you are even playing right now!

Many, many things happened during the development of Bayonetta, a process which started three years ago. However, I’m finally glad that we are able to get the game into the hands of gamers, and at the same time, I am incredibly thankful to all those who have supported Bayonetta, everyone involved in the production, as well as the development team.

We developed Bayonetta with the idea in mind that it should be an “<strong>action game of the highest caliber</strong>,” and it became a bit of an ultimate title for us, containing everything we are capable of in one package. Put another way, it was a “<strong>challenge to ourselves</strong>” having been previously involved in numerous action games. We founded a new studio, and had to start everything completely from scratch, but during production we always felt <strong>the fun of making games, and the fun that can be had from making games</strong>. Since we felt that way, I think we were able to fully exploit our know how to the very limits, and run full steam ahead. Completing Bayonetta was, I feel, and incredibly <strong>important step</strong> for PlatinumGames as a studio.

Games are entertainment that allow you to forget about time and just have fun. I’ve taken many things through this hobby we call gaming, so I really hope that even just a little piece of Bayonetta stays with all those people who pick up a controller and play the game, as if there was something to learn from the experience. Bayonetta development as a multiplatform title was filled with many experiences, but all I ever felt was <strong>“the desire to have as many people to enjoy Bayonetta as possible.”</strong> I’m taking them all as lessons myself, and in turn using them as motivation to make something even better in the future, so I would appreciate all of your support.

And if you have played Bayonetta and have opinions, feelings, or even hopes for a sequel (?), please send them my way.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1990&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>25</slash:comments>
	
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