MGR Jetstream DLC Available Now!

METAL GEAR RISING

Filed: Community, Games, Metal Gear Rising: Revengeance, PGTV

From NBC News, April 9, 2013: Temperature suddenly plunges 55 degrees in Colorado: ‘It’s just brutal’

Blizzard warnings were in effect Tuesday in Colorado, where the temperature plunged more than 50 degrees in less than 24 hours and the wind chill approached zero. Wyoming got more than a foot of snow, and forecasters said hurricane-force blasts of frigid air were possible in Utah.
The culprit is a deep dip in the jet stream that swung west and pulled arctic air far into the country. As it collides with warm, moist air from the Gulf of Mexico, strong storms and tornadoes are possible in the Great Plains and Texas.

Jet stream? Maybe Jetstream Sam. Play as Sam and learn how he came to join the Desparado clan in the second release of Metal Gear Rising DLC available today on XBL and PSN!

Still on the fence? Check out the DLC Trailer!

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Staying True to Metal Gear

METAL GEAR RISING

Filed: Community, Games, Metal Gear Rising: Revengeance, PlatinumGames

Hey. I’m Kenichirou Yoshimura, a former designer at PlatinumGames who recently turned freelance. I designed enemies and side characters in Metal Gear Rising: Revengeance.

Three days before I was about to leave Platinum to go freelance, without much left to do, I strolled over to the nearby Rising team to see if they needed any help. “I could design something small, if you wanted,” I said. Then I saw their designs – the art style could not have been further from the Metal Gear universe. Immediately, I slammed my fist on the director’s table. “You cannot put this in a Metal Gear game!” I told him. Before I knew it, my last three days at Platinum turned into over half a year.

I’ve played through the entire Metal Gear series and I share the same impressions as so many other fans – Shinkawa-san does unbelievable character and mech design. I collect all the art books like everyone else, (not to mention that I love Z.O.E., too.) so if you had told me I was going to be working on a Metal Gear game someday, I never would have believed you. Joining the team, I was as excited as I was terrified.

The first character I designed was Raiden’s rival, Sam. The director asked for “something samurai-like”, so I roughed out a few ideas.

A rough design for Sam.

A rough design for Sam

A rough design for Sam.

A rough design for Sam.

Another rough design for Sam.

Another rough design for Sam.

 

 

 

 

 

 

 

 

 

 

 

He looks pretty naked in the first sketch here. In the second version of the sketches we’ve got him battle-ready…

The near-final rough design.

The near-final rough design.

After thinking over some different styles, we finally settled on going in the direction of that second pass. The key points to look at here are:
-Asymmetrical design. His right arm has been enhanced for faster blade drawing.
-The top of the sheath is structured like a gun from the inside out, again for enhancing blade drawing speed.

I argued with the director for a long time whether to have his base color be black with a white right arm, or be white with a black arm. I wanted the black body/white arm personally, but we opted to go with a white body/black arm to contrast with Raiden’s black color scheme, which I think was the right decision in the end.

Usually we’d be close to the final design at this stage, but to have things be true to Metal Gear, we needed to add that extra layer of detail. Once I got into it, all I can say is the detail is insane! (Every single part has it’s own specialized warnings and labels!) But even going through that process, I can’t say I was an expert on what it meant to be truly “Metal Gear.” I had to keep trying and failing, but by keeping all those Shinkawa-san artbooks close at hand, I was able to accomplish what I set out to do.

Sam's final design.

Sam’s final design.

Sam's final design - waist up.

Sam’s final design – waist up.

Sam's final weapon design.

Sam’s final weapon design.

Sam final design detail.

Sam final design detail.

Sam's weapon "saya" final design.

Sam’s weapon “saya” final design.

The sheath was designed by Platinum’s military buff, Muneyuki “Johnny” Kotegawa.

With these designs, my first priority was making sure that when a fan of Metal Gear plays Rising, they would feel they fit right alongside Shinkawa-san’s. I wanted what I designed to be deserving of the Metal Gear name.

So while Konami gave me the green light on most of my work with their initial check, next in line was always a meeting with Shinkawa-san, where he would tell me his opinion of my work directly (which, of course, scared me to death).

“You’ve set my mind at ease,” he said. I was elated.

The Metal Gear staff work hard to stay true to the Metal Gear world; PlatinumGames works hard to ensure quality gameplay. The chance to work with these two different sides of the project has taught me a lot. I’m truly honored to have been a part of this one!

All that’s left now is hoping you guys pick up the game and have a great time.
Until then… Farewell!

A picture of Sam that Shinkawa-san drew for me in an artbook during our meeting!

A picture of Sam that Shinkawa-san drew for me in an artbook during our meeting!

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Voice and Voice Acting

VANQUISH

Filed: Community, Games, PlatinumGames, Vanquish

Hello everyone, time for my second blog.

I’m actually not even sure how many of these I have to write…

Anyways, I’ll give it my best shot.

In Vanquish, each territory will have all the voice played in the appropriate language in real-time, so when you are in battle with your enemies, you don’t need to worry about reading subtitles.

When I’m working through a Western game, even one I really enjoy, I don’t have that great a grasp on what is going on and has left me with some unpleasant experiences. (This mainly only happens with shooters though…)

I also wanted to share with you one of my favorite voices in the game. I’m really hooked on the English voice for our main character, Sam. He is voiced by an actor named Gideon Emery. He has an incredible smoldering quality to his voice that I find really cool. I hope you all get a chance to listen to his performance.

(www.gideonemery.com)

And don’t worry, we have Japanese voice in as well.

-Shinji Mikami

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