Celebrating the Launch of The Legend of Korra

Legend of Korra

Filed: Games, PlatinumGames, The Legend of Korra

Hi, everyone! How are you?
This is Eiro Shirahama, director of The Legend of Korra.

I can’t believe it’s been this long since I first saw Korra and fell in love with her.

After a tough development period, the game was finally released one month ago on 10/21 in the US and 10/22 in Europe.
Please try it on Steam, XBLA or the PS Store, if you haven’t already!

It’s a budget title, but it still manages to maintain that sharp and fast-paced action you’ve come to expect from us!

What’s that? You need more Platinum in your life!?
Well, Bayonetta 2 was released on 10/24 as well, so there’s a double serving of PlatinumGames goodness just waiting to be scooped up!

I’d like to thank all of the wonderful people who worked on The Legend of Korra. I couldn’t have done it without you!

I also want to give a great big hug to Robert Conkey, producer extraordinaire at Activision for giving us so much freedom in making this game. Thanks, buddy!

Also, lots of love and respect for Mike & Brian, creators of the original Avatar series. Your work is amazing, guys!

Thanks to everyone at Nickelodeon as well! The chocolate cake we had in San Diego was delicious!

And the biggest thanks of all to all of you fine people who downloaded the game!
I love each and every one of you!!

IMG_3568(Text on cake: Avatar State!!)

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Metal Gear Rising: Revengeance Birthday Messages


Filed: Games, Metal Gear Rising: Revengeance, PlatinumGames

We’re not done celebrating Metal Gear Rising’s anniversary yet!
We’ve been giving away some goodies to our fans to celebrate MGR turning 1 year old (Congratulations to everyone who won!), but now it’s time to sit down and have a talk with the people behind the curtains.
First up, we got a message from Yuji Korekado (creative producer at Konami’s Kojima Productions)!

It’s been a whole year since the release of Metal Gear Rising: Revengeance. After being announced in 2009 as “Metal Gear Solid Rising,” it went through various ups and downs, before eventually being released as “Metal Gear Rising: Revengeance” thanks to the people at PlatinumGames.The goal of MGR was to create a new kind of Metal Gear game that, while still clearly inheriting the bloodline of the series, was more oriented at delivering exciting “cutting-edge” (haha) combat.Thanks to the support of all of our fans, we decided to release the “Metal Gear Rising: Revengeance – Ultimate Edition” last year, with all of the DLC included in one neat little package. We’re very happy to know that, even now, new players are still discovering the MGR experience.

Another goal we had when we created this game was to get people to understand the potential of the Metal Gear franchise to give birth to completely new types of games in the series. I think MGR did a good job of making this point.

The development process saw frequent and heated (in the positive sense!) exchanges of opinions and brainstorming sessions between the staff at PlatinumGames, with director Kenji Saito at the forefront, and our staff at Kojima Productions. It proved a very educational experience for all of us.

In the year since its release, we’ve had a variety of feedback from the people who played MGR. Some of it was music to our ears, and some of it made us lose some hairs, but that in itself was an educational experience as well. We learned a lot of things that we will surely be able to use for our next game.

If you’ve only just started playing MGR, or if you’re thinking of picking up the game soon, rest assured that we’ve put lots of mechanisms in place to give the game a lot of replay value. And above all else, remember that MGR is a game that’s all about exciting combat, so if you ever find yourself frustrated by something, just pick up this game and slice the stress away!

I hope you like Metal Gear Rising: Revengeance and I hope you’ll continue to support the Metal Gear series in the future!

Yuji Korekado, Creative Producer at Kojima Productions

Konami Digital Entertainment


We asked our very own director Kenji Saito for some comments too!


Q: How do you feel when looking back on the past year?

Hey everyone! It’s director Kenji Saito. When we started producing MGR, I decided to cut my hair really short and shaving out some lines as an expression of determination, but nowadays it’s pretty much become my default hairdo.

Man, has it been a whole year!? Looking back (and this may be because it was my first job as a director), the entire process of deciding on how the system would work and how the game would play was just a long string of trial and error: creating and testing, creating and testing, over and over. I was buried under such a pile of work I thought I’d never be done (I didn’t even get to go to regular PlatinumGames events for two years straight…)

The thing I remember most is the Tokyo Game Show that was held in September of 2012. I got to watch a lot of people try out the game, which led me to rebalance the difficulty once again. I was even granted the chance to get on stage at the Konami booth (first time in my development life!), but I got so nervous that I just completely shut down, so it was a TGS full of humbling experiences for me.

Prior to the release, there were advertisements in magazines, on TV, and on internet media that were on a much larger scale than anything I had previously worked on, so I really felt the passion that Konami’s Kojima Production group puts into their promotions.

And after the release as well, I was touched to see how many players responded to us, and I learned a lot from all the feedback I got.

I still can’t believe it’s been a whole year since then…

Now that a year has passed, I’m sure there are lots of people who have already finished the game, but I hope you’ll still be picking up the game regularly, just to get that experience of being a cyborg ninja who goes around chopping enemy robots up into little pieces. I daresay there’s not many games that let you do that.

Never forget about “Metal Gear Rising: Revengeance,” everyone!

Q: As a fan of the Metal Gear series*, is there anything you’re looking forward to for “METAL GEAR SOLID V: GROUND ZEROES” (released in March 2014)? Can you tell us what you were talking about with Korekado-san on Twitter the other day? (*Kenji Saito is a huge fan of the Metal Gear series ;) )

To tell you the truth, I’ve been playing MGSV GZ ahead of everyone else. This game is another completely new Metal Gear experience. There’s a lot of things you can do and a lot of ways you can tackle the stages, so it’s made me even more excited about the upcoming “Metal Gear Solid V: The Phantom Pain”!

Did you know that Raiden will make his appearance in a special mission called “Jamais Vu” on the Xbox One / Xbox 360®? The Raiden in “Metal Gear Solid V: The Phantom Pain” is going to be a bit different from the one in MGR, and he’ll definitely be a sight to see!

Kenji Saito, director at PlatinumGames Inc.

Sorry everyone at Kojima Productions! We were just so excited about this game we couldn’t help ourselves! :D

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Anarchy Reigns One Year Anniversary

Platinum Games

Filed: Anarchy Reigns

5447anarchy-reigns-logoHey everyone! This is Andrew (@pg_brasher).

This month marks the one year anniversary since Anarchy Reigns’ release in the west. To celebrate, we want to give you the opportunity to play online with us again.

At 11:00 AM JST (9:00 PM EST/6PM PDT) the 23rd and 24th of this month, we are going to be on PSN and Xbox Live, available to play with whoever wants in on the action. Send us a friend request (PG-PAUL and PG-BRASHER on PSN, PG STAFF and PG YAMANAKA on the Xbox 360) and then find us online when the event starts. You’ll have the chance to play with the game’s director Masaki Yamanaka, JP Kellams, and our ringer, the infamous “Kaiser” Taura.

Follow us @platinumgames to keep updated. We look forward to seeing you there!

UPDATE: Sorry for those of you who tried to friend PG-BRASHER on PSN and couldn’t find the account. It should be up and working now. Also, please add PG STAFF and PG YAMANAKA via 360 without dashes in their usernames.

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Bayonetta Developer Commentary Part 69: The End


Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

This is it, folks! It’s the end of the line! The final part of the Bayonetta Developer Commentary!
In this episode we… well, we mostly say goodbye actually. It’s been a long run and we had fun doing it, so we hope you enjoyed watching it as well!

But don’t be afraid, this is only the end of the Bayonetta Developer Commentaries. The world keeps turning!
More content is brewing, so keep an eye on this space! We will be back before long…

Thanks for tuning in, everyone!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari. Give him a round of applause, everyone!

If you’re feeling in a talkative mood, why not join our Community and share your feelings on our Forums!?

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Bayonetta Developer Commentary Part 68


Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Here it is! Part 9 of the Bayonetta Developer Commentary Finale! THE END IS ALMOST UPON US.
Today’s episode mostly deals with Bayonetta spin-off products (sorry, that hug pillow is probably not gonna happen), so if you simply cannot have enough of our angel-slaying witch (and let’s be frank: you can’t), be sure to check out the video below!


If you want to know more about the upcoming Bayonetta anime movie, clickety-click here (Japanese only).

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari, who does not like it when I make fun of his name.

If you’re feeling in a talkative mood, why not join our Community and share your feelings on our Forums!?

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Bayonetta Developer Commentary Part 67


Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 8 of the Bayonetta Developer Commentary Finale! We’ve almost reached the end!
Today’s episode is very character-focused, so if you want to know more about the colorful cast in Bayonetta, make sure to give this a look!


Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari, which is actually a real name. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 66: Temporal Paradox


Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 6 and 7 (which is also 6) of the Bayonetta Developer Commentary Finale!
Due to a rift in the space-time continuum, part 7 of the Bayonetta Finale was recently uploaded before we even got to part 6 (it’s all Balder’s fault).
Fortunately, we managed to salvage part 6 from said rift by sending Jeanne after it on her motorcycle, so continuity has been preserved! Yay!

View the real part 6 below to get to know Director Hideki Kamiya’s teenage side, and to find out how demons recover from a hard day’s work!

And here’s part 7 which mysteriously got uploaded before, posing as part 6, just in case you missed it:

Also, be sure to watch the “Developer Commentary” tag for previous episodes in whatever order you want. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

These episodes were translated by Andrew Brasher and uploaded by an artificial intelligence from the year 2051. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 65: Infinite Ammo


Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 6 of the Bayonetta Developer Commentary Finale!
We’re still answering viewer questions, so if you’ve always wondered what kind of… thing… Phantom is supposed to be, or if you’re dying to know more about where on earth (or elsewhere) Bayo and Jeanne get all their ammo from, check the video below!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Andrew Brasher. As always, feel free to share your thoughts in the comments!

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More Behind the Scenes of the MGR Soundtrack


Filed: Community, Games, Metal Gear Rising: Revengeance, PlatinumGames

Hi all, JP here again with more behind-the-scenes of the Metal Gear Rising: Revengeance soundtrack. 

First of all, a thank you for the overwhelming response to the previous blog. It has been great fun to read all of your comments regarding your favorite tracks, and it is clear to everyone here how much you love the soundtrack! Hopefully we get to make a second one… and even better!
Now on to the artists that we didn’t get to touch upon during the previous blog.

Jason rehearsing with Nita Strauss.

Jason Charles Miller
Jason is the incredibly tall and imposing singer behind the band God Head, but his geek credentials go far past that. He’s been a voice actor of tons of games, participated in gamer-focused Youtube video projects with the likes of Felicia Day (Gamer Girl, Country Boy), and is just generally tons of fun to hang out with.
Jason’s creativity and energy really brought an awesome spin to the MGR soundtrack. Rules of Nature would have never been Rules of Nature without his shouting and ability to change gears on the fly; however, he gets even more credit for Red Sun. Red Sun was actually going to be performed by a European speed metal singer, but an untimely stage accident prevented this from happening. We walked into the studio without a clue how to salvage the song, but Jason just stood in front of the mic and came up with an incredible take of Type-O Negative-style vocals that took the track in an entirely new direction. With Kenji Saito watching on via Skype we kept pushing further until we arrived at the final product. It became a weird combination of darkness and beauty that is the perfect fit for our dear friend Sundowner.
While Jason still has a metal streak in him, he is becoming increasingly successful at merging rock and roll music with his country roots. Make sure to check out his work before Nashville steals him away from games! You can listen to his work at http://www.jasoncharlesmiller.com or follow him on twitter at 

Kit Walters
Kit Walters is a far prettier man than I can ever hope to be. He is also more likely to melt your face off with awesome vocals. Just take a listen to Stains of Time or A Soul Can’t Be Cut. What is interesting about Kit is that his personal music lends more towards the pop/dance realm. That being said, Metal Gear Rising wouldn’t be what it is without him! Unfortunately, I wasn’t in the studio when Kit recorded his vocals, and he wasn’t able to make the live show, so I haven’t had the chance to meet him and congratulate him on the absolute ass-kicking job he did on Stains of Time. I guess I’ll just have to fix that next time. You can follow Kit at .

Jimmy Gnecco
Jimmy Gnecco is best known as the lead singer of Ours, a moody, incredible band that is touring the country right now. His talent is unquestionable and this has made him a prolific singer. From recording a duet for the Spider-Man 2 soundtrack with Brian Eno of Queen, to being one of the first choices to replace Scott Weiland in Velvet Revolver, Jimmy’s voice is so unique and his vocal range so incredible that you feel like you are being compelled to listen to his tracks just to hear what he sings next.
On MGR, we gave Jimmy the two-part task of bringing the final battle to life. What resulted was a track that many of you feel is the best on the CD, It Has To Be This Way, and it’s co-part Collective Conciousness. I’d write more about the tracks, but the best thing for you to do is just go listen to them. They say everything for themselves.
You can follow Jimmy’s exploits and get tourdates for Ours at http://www.jimmygnecco.com.

Graeme rehearsing with Johnny Death.

Graeme Cornies
A special shout-out to Graeme Cornies. Graeme runs a music production company in Toronto called Voodoo Highway that has produced music for film, tv, animation, commericals, and of course games! Not only does he sing three tracks on the soundtrack, more than any other singer, he also played guitars, wrote lyrics, and even co-wrote the end theme. Graeme is also a voice actor based in Toronto, so he is no stranger to gaming.
When schedules were tight and we needed a special touch, Graeme was the go-to guy, and he never disappointed. He was also the first singer we recorded for the project, in a multi-point Skype chat linking LA, Osaka, and Toronto together. Even with the distance separating us, hearing him sing “Time to leave them all behind!” over the internet was the first time that I knew for sure that our soundtrack was going to be special. Thanks for all the incredibly hard work under crazy circumstances, Graeme. I know you’ve made plenty of new fans because of it, not the least of which a room full of game developers in Osaka. You can follow Graeme on twitter at , and check out Voodoo Highway at http://www.voodoohighwaymusic.com.

Finally, I want to give a shout out to some of the session musicians who made both the soundtrack and the live show so amazing:

Ralph Alexander – Ralph is a young, up and coming drummer on the LA scene and was responsible for the amazing live drumming (along with Damien Rainaud) on the soundtrack. Yep, those were all live drums, and yep, he really is that good. Before he joins a mega-band, becomes famous, and quits taking our calls, I wanted to thank him publicly for all his hard work. You can follow Ralph and his crusade to bring more blues rock to the masses with his band The Heavy Heavy Hearts and download their first EP for free at: https://www.facebook.com/TheHeavyHeavyHearts


Nita Strauss – If you have a guitar, you probably wish you could play like Nita. Unless, of course, you are Nita, and then you just make everyone look bad. When it came time to find someone to play the Dragonforce-style parts of Stains of Time, Nita was our first choice. In fact, I’ll never forget when Jamie said that he found “this girl who can really shred.” Understatement of the millennium. For updates on her bands Consume the Fire and The Iron Maidens, follow her category 5 mayhem at .

Johnny Death – Another man who plays guitar like he could rip your head off, and looks the part too. Johnny brought a really awesome edge to our tracks and our live show. He brings that same edge to his amazing band Before The Mourning, who just put out their first music video and also have a Free EP for download. Check them out at https://www.facebook.com/BeforeTheMourning.

Finally, special thanks to Jussi Ilmari, Ron Underwood, and Howard Jones for stepping in and performing at the live show.

Jussi Ilmari is a highly in-demand songwriter/producer who has worked with everyone from Before the Mourning to FloRida to Paul Van Dyk! Follow him at !

The band on stage with Ron.

Ron “Thunderwood” Underwood is the Thunder behind the mic for the LA band 9electric. 9electric is loud and awesome. If you like the MGR soundtrack, you are going to love their stuff. Check them out at http://www.9electric.com.

Howard Jones is most famous for being more awesome and famous than most modern metal singers. Being in Killswitch Engage will do that for you. Now he is on to his next project, but he was kind enough to fill-in for Jimmy Gnecco and rock “It Has To Be This Way” live for us. Also, he confessed to being a huge gamer on stage. Be sure to give his next project lots of love when it surfaces. (P.S. Sorry there isn’t any video of Howard’s performance! It was something special for attendees!)

There were so many talented musicians on the soundtrack and live show that it seems almost unfair to only shine the spotlight on a few of them. If I’ve offended you by your lack of inclusion, just leave me a nasty notes in the comments and I will be sure to plug your next project on my twitter or next blog post! I promise.

However, just in case I miss anyone, I wanted to share the full lyrics and credit list to the CD with everyone reading the blog. I know there has been some debate on the lyrics, and those of you who purchased the CD online didn’t get a booklet, so here is the next best thing! It also gets me off the hook because it has credits for everyone who performed on the CD!


That’s all she wrote folks! If you have any questions about the soundtrack, feel free to ask me on twitter!

P.S. Nope. I didn’t forget! Congrats to these three lucky fans who won signed CDs! Derek Rich, Mike Oshiro, and Andreas von Perbandt, we will be in touch to get your info!

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Behind the Scenes of the MGR Soundtrack


Filed: Community, Games, Metal Gear Rising: Revengeance

Hey everyone. JP here with that long promised behind the scenes of the soundtrack. In a previous blog, Music Director Naoto Tanaka introduced some of the composers working on the project; I’d like to take a chance to introduce some of the other performers that made Metal Gear Rising sound as great as it did.

Ferry Corsten

Ferry Corsten is one of the world’s most famous DJs, having been a perennial presence at the top of the DJ Magazine Top 100 DJs, as well as hosting his own radio show globally, and releasing some of the most anthemic dance music tracks ever. His new dance music supergroup with DJ/producer Markus Schulz, New World Punx, just rocked Madison Square Garden with an incredible set on March 30. Whether it is DJing at the world’s biggest festivals, remixing artists like U2, The Killers, or producing amazing tracks with amazing artists, Ferry is at the forefront of the dance music scene.
He also happens to be a friend of mine, so when it came time to bring an electronic vibe to one of our boss tracks, I knew he would be a great addition to the soundtrack. “The Hot Wind Blowing” is the fruit of that collaboration, and you can instantly tell it has a different vibe from many of the other tracks in the game. As Ferry describes in the video above, the challenge of taking some of the cool synths that are so prevalent in dance music and marrying that with MGR’s brand of metal was something he was excited to try, and working with Jamie Christopherson, the resulting sound will rock your speakers when the Blade Wolf DLC pack hits later this spring!
Follow Ferry:
http://www.youtube.com/ferrycorsten (JP note: Check out his amazing set at MADISON SQUARE GARDEN!)

John Bush
John Bush (pictured far left) is one of the most legendary vocalists in metal history. Whether singing for his own band, Armored Saint, or his stint as the lead vocalist of Anthrax, John is one of the most respected voices in metal. He was even invited to become the vocalist for Metallica before the job went to James Hetfield.
On MGR, John sings two tracks for us – The Hot Wind Blowing and Return to Ashes. Listen to both tracks and you will hear classic John Bush vocals – he never holds anything back and every track he sings on has incredible power. (P.S. I’m sorry I don’t have a better picture of John singing! I was too busy headbanging!!)
John Bush appears courtesy of Metal Blade records. You can follow his exploits via Armored Saint at http://www.armoredsaint.com/.

Free Dominguez
Free Dominguez is the only female vocalist on the Rising soundtrack, featured on “A Stranger I Remain,” Mistral’s theme. She is best known for her work in Kidneythieves, an industrial metal band she formed with guitarist/engineer Bruce Sommers. Personally, I’ve been a huge Kidneythieves fan since 1988, so it was a dream from the outset to get Free on the soundtrack for Mistral, and luckily I was able to convince Tanaka-san and game director Kenji Saito that she was the right woman for the job. Apparently, it was Free’s dream as well, as she wrote in 2010, “A giant vision fell in my lap about the next batch o songs …. It was of a futuristic KALI, slicing thru city streets at 4 a.m., destroying all, preserving few, whilst singing sweet lullabies.” Sometimes things are simply serendipitous. A Stranger I Remain is the sweet lullaby… with a HF blade and a dwarf gecko arm!
Free currently has a solo album in the pipeline that will be releasing shortly. Check her out at http://freedominguez.com/, or follow her!

Tyson Yen
Tyson Yen may be familiar to video game fans – his previous band, Drist, was featured in a famous music game with their song Decontrol. That is where I first hear his voice. After Drist, Tyson formed a band called State Line Empire which went on to win Guitar Center’s “Your Next Record with Slash” contest.
Tyson is Sam’s singer. You can hear him on “The Only Thing I Know For Real,” as well as a special version of “A Soul Can’t Be Cut” that is featured in the Jetstream DLC. The thing I love about Tyson’s voice is that it cuts really cleanly even though there is a bit of gruffiness to it. Kinda like Sam’s grin.
Follow Tyson:

Also, we are giving away three copies of the soundtrack signed by all of our live band, singers, composers and Ferry, too!
To win, just like us on Facebook and leave a comment in the post about this blog with which track is your favorite and why! http://www.facebook.com/platinumgames

Then come back soon for more information on the other singers on the project, and a look at some of the talented musicians who played a part in making the soundtrack a reality. We’ll also announce the CD winners, and post a downloadable lyric sheet for everyone who purchased the digital version of the soundtrack!

See you soon!

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