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		<title>Bayonetta Developer Commentary Part 45</title>
		<link>http://platinumgames.com/2012/02/06/bayonetta-developer-commentary-part-45/</link>
		<comments>http://platinumgames.com/2012/02/06/bayonetta-developer-commentary-part-45/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 00:50:21 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3715</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya barely escapes with his life against Sapientia and boards Air Luka Flight 001 in our latest developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3715&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Bayonetta Developer Commentary Parts 43 &amp; 44</title>
		<link>http://platinumgames.com/2012/02/01/bayonetta-developer-commentary-parts-43-44/</link>
		<comments>http://platinumgames.com/2012/02/01/bayonetta-developer-commentary-parts-43-44/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 01:33:13 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3777</guid>
		<description><![CDATA[Bayonetta rescues Cereza and goes toe-to-claw with the last of the Cardinal Virtues in director Hideki Kamiya&#8217;s latest developer commentaries. Discover the shocking truth about Sapientia&#8217;s &#8220;manufacturer&#8221; within! NOTE: Due to an error on our part, the 44th commentary was inadvertently posted as Part 43. This post combines both Parts 43 and 44. We offer our [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3777&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="plain">Bayonetta Developer Commentary Part 44</media:title>
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		<title>Bayonetta Developer Commentary Part 42</title>
		<link>http://platinumgames.com/2012/01/23/bayonetta-developer-commentary-part-42/</link>
		<comments>http://platinumgames.com/2012/01/23/bayonetta-developer-commentary-part-42/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 01:45:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3610</guid>
		<description><![CDATA[Bayonetta throws down with Jeanne atop the rapidly-descending Valkyrie in director Hideki Kamiya&#8217;s latest commentary. Ever wonder why a massive cargo plane has all those spiny projections? The answer might surprise you. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3610&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Bayonetta Developer Commentary Part 41</title>
		<link>http://platinumgames.com/2012/01/18/bayonetta-developer-commentary-part-41/</link>
		<comments>http://platinumgames.com/2012/01/18/bayonetta-developer-commentary-part-41/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 01:07:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3602</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya continues to avoid suspiciously white Wicked Weaves as he Dodge Offsets his way through the Valkyrie in our latest developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3602&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>PlatinumGames 2012 Show Reel</title>
		<link>http://platinumgames.com/2012/01/16/platinumgames-2012-show-reel/</link>
		<comments>http://platinumgames.com/2012/01/16/platinumgames-2012-show-reel/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 09:32:11 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Show Reel]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3687</guid>
		<description><![CDATA[When you enter our offices, we have three LCD screens showing where we&#8217;ve come from and where we are going as a company. It is our 2012 Show Reel, and it is far too cool to leave in the lobby, so we thought we&#8217;d share it here. Filed under: Community, Games, PGTV, PlatinumGames Tagged: ANARCHY [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3687&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Vanquish Play Arts Kai</title>
		<link>http://platinumgames.com/2012/01/10/vanquish-play-arts-kai/</link>
		<comments>http://platinumgames.com/2012/01/10/vanquish-play-arts-kai/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 06:28:57 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Bogey]]></category>
		<category><![CDATA[Play Arts Kai]]></category>
		<category><![CDATA[Sam Gideon]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Victor Zaitsev]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3653</guid>
		<description><![CDATA[Square Enix has made some incredible Vanquish figures for us! Their PLAY ARTS KAI Sam and Bogey (Zaitsev) figures will be available in May 2012 in the US for an MSRP of $69.99 (Late April, 6,825 yen in Japan). Check out the photo gallery and keep on the look out for forthcoming blogs covering the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3653&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2012/01/10/vanquish-play-arts-kai/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
	
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			<media:title type="html">bobuki</media:title>
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	</item>
		<item>
		<title>Bayonetta Developer Commentary Part 40</title>
		<link>http://platinumgames.com/2012/01/10/bayonetta-developer-commentary-part-40-2/</link>
		<comments>http://platinumgames.com/2012/01/10/bayonetta-developer-commentary-part-40-2/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 00:45:38 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3598</guid>
		<description><![CDATA[The assault on Ithavoll&#8217;s flying fortress Valkyrie begins in Bayonetta director Hideki Kamiya&#8217;s ongoing commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3598&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2012/01/10/bayonetta-developer-commentary-part-40-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<media:title type="html">12-1</media:title>
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			<media:title type="plain">Bayonetta Developer Commentary Part 40</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 40</media:description>
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		<item>
		<title>PlatinumGames New Offices</title>
		<link>http://platinumgames.com/2012/01/06/platinumgames-new-offices/</link>
		<comments>http://platinumgames.com/2012/01/06/platinumgames-new-offices/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 11:27:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[New Office]]></category>
		<category><![CDATA[Office Tour]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>
		<category><![CDATA[Umeda Sky Building]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3626</guid>
		<description><![CDATA[As our President and CEO, Tatsuya Minami, alluded to in his New Year&#8217;s greeting, we&#8217;ve got new offices. We&#8217;ve moved from the 9th floor of the Umeda Sky Building down to the 8th and with it comes a whole new look for our studio. Filed under: Community, PlatinumGames Tagged: New Office, Office Tour, PlatinumGames, Tatsuya [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3626&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2012/01/06/platinumgames-new-offices/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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			<media:title type="html">0106-10</media:title>
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			<media:title type="html">0106-5</media:title>
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			<media:title type="html">0106-2</media:title>
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			<media:title type="html">0106-1</media:title>
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			<media:title type="html">0106-8</media:title>
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			<media:title type="html">0106-3</media:title>
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			<media:title type="html">0106-12</media:title>
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			<media:title type="html">0106-13</media:title>
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		<item>
		<title>Best Wishes for 2012</title>
		<link>http://platinumgames.com/2012/01/05/best-wishes-for-2012/</link>
		<comments>http://platinumgames.com/2012/01/05/best-wishes-for-2012/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 09:26:41 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[New Office]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3581</guid>
		<description><![CDATA[Happy New Year 2012! Thanks to you all we had a terrific 2011 and we are looking forward to your continued support this year. In Japan, the coming of the New Year is an event marked with a very special importance, with a different connotation to how the date is viewed in the West. People [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3581&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2012/01/05/best-wishes-for-2012/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>Bayonetta Developer Commentary Part 39</title>
		<link>http://platinumgames.com/2012/01/05/bayonetta-developer-commentary-part-39/</link>
		<comments>http://platinumgames.com/2012/01/05/bayonetta-developer-commentary-part-39/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 05:28:39 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3573</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya continues to display his mad skills, beasting Iustitia in the conclusion to Chapter 11. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3573&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2012/01/05/bayonetta-developer-commentary-part-39/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 39</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 39</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 38</title>
		<link>http://platinumgames.com/2011/12/21/bayonetta-developer-commentary-part-38/</link>
		<comments>http://platinumgames.com/2011/12/21/bayonetta-developer-commentary-part-38/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 06:13:59 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3567</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya tackles the ingeniously &#8220;economical&#8221; boss, Iustitia, in Part 38 of our ongoing commentary series. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3567&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/12/21/bayonetta-developer-commentary-part-38/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 38</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 38</media:description>
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		<item>
		<title>METAL GEAR RISING: REVENGEANCE HITS THE VGAS!</title>
		<link>http://platinumgames.com/2011/12/11/metal-gear-rising-revengeance-hits-the-vgas/</link>
		<comments>http://platinumgames.com/2011/12/11/metal-gear-rising-revengeance-hits-the-vgas/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 03:30:30 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Raiden]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3490</guid>
		<description><![CDATA[REBOOTED: METAL GEAR SOLID: RISING becomes METAL GEAR RISING METAL GEAR SOLID: RISING’s E3 2010 trailer won numerous “Best Trailer” awards and drew praise worldwide. At the 2011 VGAs, the game re-emerged as METAL GEAR RISING with an all-new trailer. METAL GEAR RISING is being developed through a partnership between Kojima Productions and PlatinumGames, known [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3490&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/12/11/metal-gear-rising-revengeance-hits-the-vgas/feed/</wfw:commentRss>
		<slash:comments>42</slash:comments>
	
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		<title>An Unexpected Title Announcement</title>
		<link>http://platinumgames.com/2011/12/11/an-unexpected-title-announcement/</link>
		<comments>http://platinumgames.com/2011/12/11/an-unexpected-title-announcement/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 03:00:46 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Raiden]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3506</guid>
		<description><![CDATA[Hello, Tatsuya Minami here. It&#8217;s been a while since I&#8217;ve spoken with you, and some time since I&#8217;ve written a blog. I wanted to give our fans more insight into recent events, but procrastination prevented me. You have my apologies. Today&#8217;s announcement is a sudden one. PlatinumGames has a new title to share with you: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3506&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/12/11/an-unexpected-title-announcement/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<title>Bayonetta Developer Commentary Part 37</title>
		<link>http://platinumgames.com/2011/12/05/bayonetta-developer-commentary-part-37/</link>
		<comments>http://platinumgames.com/2011/12/05/bayonetta-developer-commentary-part-37/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 01:14:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3445</guid>
		<description><![CDATA[In the final Chapter 10 commentary, Bayonetta director Hideki Kamiya discusses the creation of new experiences using repurposed assets. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3445&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/12/05/bayonetta-developer-commentary-part-37/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Bayonetta Developer Commentary Part 36</title>
		<link>http://platinumgames.com/2011/11/30/bayonetta-developer-commentary-part-36/</link>
		<comments>http://platinumgames.com/2011/11/30/bayonetta-developer-commentary-part-36/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 01:00:05 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3431</guid>
		<description><![CDATA[As Bayonetta director Hideki Kamiya continues to commentate his way through Chapter 10, learn about the storied Japanese gaming tradition of the Boss Rush. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3431&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/11/30/bayonetta-developer-commentary-part-36/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 36</media:description>
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		<title>Bayonetta Developer Commentary Part 35</title>
		<link>http://platinumgames.com/2011/11/11/bayonetta-developer-commentary-part-35/</link>
		<comments>http://platinumgames.com/2011/11/11/bayonetta-developer-commentary-part-35/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 02:00:32 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3413</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya expounds on the merits of Kulshedra and Odette in Part 35 of our ongoing developer commentary. And tentacles&#8230; Why did it have to be tentacles? Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3413&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/11/11/bayonetta-developer-commentary-part-35/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Bayonetta Developer Commentary Part 34</title>
		<link>http://platinumgames.com/2011/10/24/bayonetta-developer-commentary-part-34/</link>
		<comments>http://platinumgames.com/2011/10/24/bayonetta-developer-commentary-part-34/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 02:55:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3371</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya finishes up Chapter 9&#8242;s stylish hard action in Part 34 of our continuing developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3371&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/10/24/bayonetta-developer-commentary-part-34/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<title>Bayonetta Developer Commentary Part 33</title>
		<link>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/</link>
		<comments>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 05:33:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3364</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya issues sage ProTips for avoiding Golem annihilation in our 33rd developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3364&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 33</media:description>
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		<title>Bayonetta Developer Commentary Part 32</title>
		<link>http://platinumgames.com/2011/10/12/bayonetta-developer-commentary-part-32/</link>
		<comments>http://platinumgames.com/2011/10/12/bayonetta-developer-commentary-part-32/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 00:42:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3354</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya reveals the secrets of efficient asset use in Part 32 of our ongoing developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3354&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/10/12/bayonetta-developer-commentary-part-32/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Bayonetta Developer Commentary Part 31</title>
		<link>http://platinumgames.com/2011/10/07/bayonetta-developer-commentary-part-31/</link>
		<comments>http://platinumgames.com/2011/10/07/bayonetta-developer-commentary-part-31/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 09:10:26 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3347</guid>
		<description><![CDATA[Hideki Kamiya closes out Chapter 8 and fills us in on the Japan-exclusive Adam Hughes Bayonetta cover in Part 31 of our ongoing commentary series. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3347&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/10/07/bayonetta-developer-commentary-part-31/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Bayonetta Developer Commentary Part 30</title>
		<link>http://platinumgames.com/2011/09/27/bayonetta-developer-commentary-part-30/</link>
		<comments>http://platinumgames.com/2011/09/27/bayonetta-developer-commentary-part-30/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 06:01:09 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3341</guid>
		<description><![CDATA[We&#8217;ve hit the big 30 in our continuing commentary series as Bayonetta director Hideki Kamiya schools us on the finer points of vintage SEGA game music. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3341&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/09/27/bayonetta-developer-commentary-part-30/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Bayonetta Developer Commentary Part 29</title>
		<link>http://platinumgames.com/2011/09/07/bayonetta-developer-commentary-part-29/</link>
		<comments>http://platinumgames.com/2011/09/07/bayonetta-developer-commentary-part-29/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 22:43:31 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3323</guid>
		<description><![CDATA[Director Hideki Kamiya gets his kicks on Route 666 in Part 29 of the ongoing Bayonetta developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3323&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/09/07/bayonetta-developer-commentary-part-29/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Bayonetta Developer Commentary Part 28</title>
		<link>http://platinumgames.com/2011/08/26/bayonetta-developer-commentary-part-28/</link>
		<comments>http://platinumgames.com/2011/08/26/bayonetta-developer-commentary-part-28/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 01:02:46 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3318</guid>
		<description><![CDATA[Hideki Kamiya vanquishes Temperantia in Part 28 of his ongoing Bayonetta director commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3318&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/08/26/bayonetta-developer-commentary-part-28/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Bayonetta Developer Commentary Part 27</title>
		<link>http://platinumgames.com/2011/08/23/bayonetta-developer-commentary-part-27/</link>
		<comments>http://platinumgames.com/2011/08/23/bayonetta-developer-commentary-part-27/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 01:13:53 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3308</guid>
		<description><![CDATA[Director Hideki Kamiya takes on Bayonetta&#8217;s second boss in our ongoing director commentary series. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3308&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Oinkie Juices His Way Into Anarchy Reigns</title>
		<link>http://platinumgames.com/2011/08/10/oinkie-juices-his-way-into-anarchy-reigns/</link>
		<comments>http://platinumgames.com/2011/08/10/oinkie-juices-his-way-into-anarchy-reigns/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 13:00:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Oinkie]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3293</guid>
		<description><![CDATA[History is littered with athletes who have juiced looking to take home the proverbial bacon. In Anarchy Reigns, the juice head really just wants some bacon. Say hello to Oinkie, the newest member of the Anarchy Reigns cast. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Masaki Yamanaka, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3293&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/08/10/oinkie-juices-his-way-into-anarchy-reigns/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Bayonetta Developer Commentary Part 26</title>
		<link>http://platinumgames.com/2011/08/10/bayonetta-developer-commentary-part-26/</link>
		<comments>http://platinumgames.com/2011/08/10/bayonetta-developer-commentary-part-26/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 00:49:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3285</guid>
		<description><![CDATA[Hideki Kamiya wraps up Chapter 6 in our 26th installment of the Bayonetta director commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3285&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Garuda Transforms Into Anarchy Reigns</title>
		<link>http://platinumgames.com/2011/08/09/garuda-transforms-into-anarchy-reigns/</link>
		<comments>http://platinumgames.com/2011/08/09/garuda-transforms-into-anarchy-reigns/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 13:00:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Garuda]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3273</guid>
		<description><![CDATA[What happens when you don&#8217;t lose your mind, just your body? You turn into a transforming, drill-equipped robot hell-bent on total annihilation. You also get a cool name &#8211; GARUDA! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Garuda, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3273&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/08/09/garuda-transforms-into-anarchy-reigns/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Durga Eviscerates Anarchy Reigns</title>
		<link>http://platinumgames.com/2011/08/09/durga-eviscerates-anarchy-reigns/</link>
		<comments>http://platinumgames.com/2011/08/09/durga-eviscerates-anarchy-reigns/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 03:00:10 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Garuda]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3264</guid>
		<description><![CDATA[It takes a special kind of individual to attach a revolver to one&#8217;s leg. Fortunately, Anarchy Reigns has just that crazed individual &#8211; DURGA! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Garuda, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3264&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/08/09/durga-eviscerates-anarchy-reigns/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Bayonetta Developer Commentary Part 25</title>
		<link>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/</link>
		<comments>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 08:23:15 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3258</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya continues his commentary series, tackling the latter half of Chapter 6. Did someone say &#8220;dance-off&#8221;? Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3258&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Bayonetta Developer Commentary Part 24</title>
		<link>http://platinumgames.com/2011/07/28/bayonetta-developer-commentary-part-24/</link>
		<comments>http://platinumgames.com/2011/07/28/bayonetta-developer-commentary-part-24/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 05:18:29 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3212</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya tackles the middle section of Chapter 6 in Part 24 of his ongoing commentary series. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3212&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:description type="plain">Bayonetta Developer Commentary Part 24</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 23</title>
		<link>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/</link>
		<comments>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 03:17:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3204</guid>
		<description><![CDATA[Part 23 of the Bayonetta commentary continues Hideki Kamiya&#8217;s playthrough of Chapter 6. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3204&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 23</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 23</media:description>
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		<title>Bayonetta Developer Commentary Part 22</title>
		<link>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/</link>
		<comments>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 04:36:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3195</guid>
		<description><![CDATA[We&#8217;re on to part 22 of the Bayonetta Developer Commentary! Hideki Kamiya has made it all the way to Chapter 6 of Bayonetta. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3195&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 22</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 22</media:description>
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		<title>Bayonetta Developer Commentary Part 21</title>
		<link>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/</link>
		<comments>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 07:43:16 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3183</guid>
		<description><![CDATA[We&#8217;re on to part 21 of the Bayonetta Developer Commentary with Hideki Kamiya going through the final section of Chapter 5 of Bayonetta. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3183&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 21</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 21</media:description>
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		<title>Bayonetta Developer Commentary Part 20</title>
		<link>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/</link>
		<comments>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 04:41:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3180</guid>
		<description><![CDATA[We&#8217;ve hit the part 20 milestone with Hideki Kamiya finishing up Chapter 5 of Bayonetta. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3180&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 20</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 20</media:description>
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		<title>Bayonetta Developer Commentary Part 19</title>
		<link>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/</link>
		<comments>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 06:23:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3174</guid>
		<description><![CDATA[Only one video post last week, but we are back for the attack this week with Part 19 of the Bayonetta commentary which continues director Hideki Kamiya&#8217;s play-through of Chapter 5. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3174&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 19</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 19</media:description>
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		<title>Bayonetta Developer Commentary Part 18</title>
		<link>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/</link>
		<comments>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 06:58:46 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3168</guid>
		<description><![CDATA[Part 18 of the Bayonetta commentary continues director Hideki Kamiya&#8217;s play-through of Chapter 5. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer Commentary, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3168&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 18</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 18</media:description>
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		<title>Bayonetta Developer Commentary Part 17</title>
		<link>http://platinumgames.com/2011/06/24/bayonetta-developer-commentary-part-17/</link>
		<comments>http://platinumgames.com/2011/06/24/bayonetta-developer-commentary-part-17/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 01:07:03 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3163</guid>
		<description><![CDATA[Part 17 of the Bayonetta commentary kicks off director Hideki Kamiya&#8217;s play-through of Chapter 5. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3163&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/24/bayonetta-developer-commentary-part-17/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 17</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 17</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 16</title>
		<link>http://platinumgames.com/2011/06/21/bayonetta-developer-commentary-part-16/</link>
		<comments>http://platinumgames.com/2011/06/21/bayonetta-developer-commentary-part-16/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 06:47:23 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3157</guid>
		<description><![CDATA[The Bayonetta commentary returns with director Hideki Kamiya playing through Chapter 4. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer Commentary, Hideki Kamiya, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3157&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/21/bayonetta-developer-commentary-part-16/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 16</media:description>
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		<item>
		<title>Announcing PG Live</title>
		<link>http://platinumgames.com/2011/06/14/announcing-pg-live/</link>
		<comments>http://platinumgames.com/2011/06/14/announcing-pg-live/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 09:46:05 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[PG Live]]></category>
		<category><![CDATA[Ustream]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3131</guid>
		<description><![CDATA[Remember that Masaki Yamanaka/Anarchy Reigns interview we teased on our forums and twitter? Well, we are going to air what we taped live on Ustream! In fact, it is the start of a plethora of video content we plan to share live with you, and then make available for download. In short, PGTV is going [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3131&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/14/announcing-pg-live/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 15</title>
		<link>http://platinumgames.com/2011/06/14/bayonetta-developer-commentary-part-15/</link>
		<comments>http://platinumgames.com/2011/06/14/bayonetta-developer-commentary-part-15/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 01:30:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3126</guid>
		<description><![CDATA[E3 is over, but the Bayonetta commentary has just begun. Part 15 starts us off with director Hideki Kamiya playing through Chapter 4. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3126&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/14/bayonetta-developer-commentary-part-15/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 15</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 15</media:description>
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		<title>Bayonetta Developer Commentary Part 14</title>
		<link>http://platinumgames.com/2011/06/09/bayonetta-developer-commentary-part-14/</link>
		<comments>http://platinumgames.com/2011/06/09/bayonetta-developer-commentary-part-14/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 07:49:15 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3118</guid>
		<description><![CDATA[E3 is in full swing, but that doesn&#8217;t mean we are taking time out of the Bayonetta commentary! Here is Part 14, with more of Hideki Kamiya playing through Chapter 3. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3118&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/09/bayonetta-developer-commentary-part-14/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 14</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 14</media:description>
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		<title>Bayonetta Developer Commentary Part 13</title>
		<link>http://platinumgames.com/2011/06/07/bayonetta-developer-commentary-part-13/</link>
		<comments>http://platinumgames.com/2011/06/07/bayonetta-developer-commentary-part-13/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 06:26:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3109</guid>
		<description><![CDATA[E3 officially starts tomorrow, so pass the time before the start of the show by checking out Part 13 of the Bayonetta developer commentary. Hideki Kamiya continues through Chapter 3 in this edition. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3109&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/07/bayonetta-developer-commentary-part-13/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 13</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 13</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 12</title>
		<link>http://platinumgames.com/2011/06/02/bayonetta-developer-commentary-part-12/</link>
		<comments>http://platinumgames.com/2011/06/02/bayonetta-developer-commentary-part-12/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 08:59:04 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3099</guid>
		<description><![CDATA[Part 12 of the Bayonetta developer commentary sees Hideki Kamiya start in on Chapter 3 of Bayonetta. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3099&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/02/bayonetta-developer-commentary-part-12/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Bayonetta Developer Commentary Part 11</title>
		<link>http://platinumgames.com/2011/05/30/bayonetta-developer-commentary-part-11/</link>
		<comments>http://platinumgames.com/2011/05/30/bayonetta-developer-commentary-part-11/#comments</comments>
		<pubDate>Mon, 30 May 2011 09:32:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3089</guid>
		<description><![CDATA[Part 11 of the Bayonetta developer commentary sees Hideki Kamiya continue his play-through in Chapter 2. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3089&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/30/bayonetta-developer-commentary-part-11/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Bayonetta Developer Commentary Part 10</title>
		<link>http://platinumgames.com/2011/05/26/bayonetta-developer-commentary-part-10/</link>
		<comments>http://platinumgames.com/2011/05/26/bayonetta-developer-commentary-part-10/#comments</comments>
		<pubDate>Thu, 26 May 2011 08:24:23 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3085</guid>
		<description><![CDATA[We&#8217;ve reached part 10 of the Bayonetta developer commentary as Hideki Kamiya continues his play-through in Chapter 2. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3085&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/26/bayonetta-developer-commentary-part-10/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Leo Joins Anarchy Reigns Cast</title>
		<link>http://platinumgames.com/2011/05/26/leo-joins-anarchy-reigns-cast/</link>
		<comments>http://platinumgames.com/2011/05/26/leo-joins-anarchy-reigns-cast/#comments</comments>
		<pubDate>Wed, 25 May 2011 15:17:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Leo]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3064</guid>
		<description><![CDATA[Here comes a new challenger! (Can we say that!?) Leo joins the Anarchy Reigns cast! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Leo, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3064&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/26/leo-joins-anarchy-reigns-cast/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Bayonetta Developer Commentary Part 9</title>
		<link>http://platinumgames.com/2011/05/23/bayonetta-developer-commentary-part-9/</link>
		<comments>http://platinumgames.com/2011/05/23/bayonetta-developer-commentary-part-9/#comments</comments>
		<pubDate>Mon, 23 May 2011 04:57:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3045</guid>
		<description><![CDATA[Hideki Kamiya continues Chapter 2 of Bayonetta in Part 9 of his developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Note: Due to technical difficulties, the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3045&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/23/bayonetta-developer-commentary-part-9/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 9</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 9</media:description>
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		<title>Bayonetta Developer Commentary Part 8</title>
		<link>http://platinumgames.com/2011/05/19/bayonetta-developer-commentary-part-8/</link>
		<comments>http://platinumgames.com/2011/05/19/bayonetta-developer-commentary-part-8/#comments</comments>
		<pubDate>Thu, 19 May 2011 02:57:31 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3039</guid>
		<description><![CDATA[Hideki Kamiya moves on to Chapter 2 of Bayonetta in Part 8 of his developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3039&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/19/bayonetta-developer-commentary-part-8/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 8</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 7</title>
		<link>http://platinumgames.com/2011/05/16/bayonetta-developer-commentary-part-7/</link>
		<comments>http://platinumgames.com/2011/05/16/bayonetta-developer-commentary-part-7/#comments</comments>
		<pubDate>Mon, 16 May 2011 02:08:58 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3035</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya continuing his play-through of Chapter 1. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, Games, PGTV, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3035&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/16/bayonetta-developer-commentary-part-7/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Bayonetta Developer Commentary Part 6</title>
		<link>http://platinumgames.com/2011/05/11/bayonetta-developer-commentary-part-6/</link>
		<comments>http://platinumgames.com/2011/05/11/bayonetta-developer-commentary-part-6/#comments</comments>
		<pubDate>Wed, 11 May 2011 02:15:39 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3028</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya continuing his play-through of Chapter 1. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, Games, PGTV, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3028&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/11/bayonetta-developer-commentary-part-6/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Bayonetta Developer Commentary Part 5</title>
		<link>http://platinumgames.com/2011/05/09/bayonetta-developer-commentary-part/</link>
		<comments>http://platinumgames.com/2011/05/09/bayonetta-developer-commentary-part/#comments</comments>
		<pubDate>Mon, 09 May 2011 04:52:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3014</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya playing through the prologue of his 2010 action epic. Part five marks the opening of Chapter 1. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episode. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3014&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>5</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 5</media:title>
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		<title>Bayonetta Developer Commentary Part 4</title>
		<link>http://platinumgames.com/2011/05/04/bayonetta-developer-commentary-part-4/</link>
		<comments>http://platinumgames.com/2011/05/04/bayonetta-developer-commentary-part-4/#comments</comments>
		<pubDate>Wed, 04 May 2011 10:24:16 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3006</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya playing through the prologue of his 2010 action epic. This is part 4. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episode. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3006&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Bayonetta Developer Commentary Part 3</title>
		<link>http://platinumgames.com/2011/05/02/bayonetta-developer-commentary-part-3/</link>
		<comments>http://platinumgames.com/2011/05/02/bayonetta-developer-commentary-part-3/#comments</comments>
		<pubDate>Mon, 02 May 2011 08:04:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2999</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya playing through the prologue of his 2010 action epic. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episode. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2999&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Introducing Nikolai</title>
		<link>http://platinumgames.com/2011/04/20/introducing-nikolai/</link>
		<comments>http://platinumgames.com/2011/04/20/introducing-nikolai/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 14:00:45 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Nikolai]]></category>
		<category><![CDATA[Nikolai Dmitri Bulygin]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2968</guid>
		<description><![CDATA[Welcome Nikolai, the newest member of the Anarchy Reigns cast! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Masaki Yamanaka, Nikolai, Nikolai Dmitri Bulygin, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2968&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Announcing “Platinum Next”</title>
		<link>http://platinumgames.com/2011/04/01/announcing-%e2%80%9cplatinum-next%e2%80%9d/</link>
		<comments>http://platinumgames.com/2011/04/01/announcing-%e2%80%9cplatinum-next%e2%80%9d/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 07:21:22 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Corporate Vision]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2951</guid>
		<description><![CDATA[Platinum Next The Japanese Standard Bearer in Global Competition These past five years have flown by. When we established our company with the credo “deliver smiles and surprises around the world”, our staff at the time were determined that quality should never be compromised. We dubbed the new company PlatinumGames with the hope that it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2951&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>29</slash:comments>
	
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		<title>Introducing the Blacker Baron and Mathilda</title>
		<link>http://platinumgames.com/2011/03/23/introducing-the-blacker-baron-and-mathilda/</link>
		<comments>http://platinumgames.com/2011/03/23/introducing-the-blacker-baron-and-mathilda/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 08:55:57 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Blacker Baron]]></category>
		<category><![CDATA[Character Trailer]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Mathilda]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2862</guid>
		<description><![CDATA[He&#8217;s bigger. He&#8217;s badder. He&#8217;s Blacker. Pimps, Playas, and Pain Purveyors &#8211; The Baron is back, baby! And this time, he&#8217;s got some Super Sexy Fists of Fire to unleash mayhem on the masses! Of course, a man is only as strong as his lady. However, the Baron&#8217;s got one of the strongest women around [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2862&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Anarchy Reigns Gameplay Trailer</title>
		<link>http://platinumgames.com/2011/02/08/anarchy-reigns-gameplay-trailer/</link>
		<comments>http://platinumgames.com/2011/02/08/anarchy-reigns-gameplay-trailer/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 14:01:04 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Bull]]></category>
		<category><![CDATA[Gameplay Trailer]]></category>
		<category><![CDATA[Jack]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Online Brawler]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sasha]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Zero]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2846</guid>
		<description><![CDATA[Here is our first official Anarchy Reigns gameplay trailer! Check it out and let us know what you think! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Bull, Gameplay Trailer, Jack, Masaki Yamanaka, Online Brawler, PlatinumGames, Playstation 3, Sasha, Xbox 360, Zero<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2846&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/02/08/anarchy-reigns-gameplay-trailer/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
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		<title>Last Time Up</title>
		<link>http://platinumgames.com/2010/12/13/last-time-up/</link>
		<comments>http://platinumgames.com/2010/12/13/last-time-up/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 05:42:18 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Makoto Tsuchibayashi]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2757</guid>
		<description><![CDATA[Well, this is the last entry for “my blog”&#8230; For this entry, I think I’ll let you in on something that went on behind the scenes, and that is what we originally wanted Vanquish to become. In our original vision for Vanquish, no one was actually inside Sam’s suit. Instead, it was a remotely operated [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2757&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/12/13/last-time-up/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
	
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		<title>Working as a Game Programmer</title>
		<link>http://platinumgames.com/2010/11/25/working-as-a-game-programmer/</link>
		<comments>http://platinumgames.com/2010/11/25/working-as-a-game-programmer/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 10:11:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Action Shooter]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Kiyohiko Sakata]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2749</guid>
		<description><![CDATA[Hello, I’m lead programmer on Vanquish, Kiyohiko Sakata. It’s been about a month since Vanquish hit the streets; is everyone is having fun with the game? I wanted to write this blog entry about what it is like to work as a game programmer. I think that people have a vague idea of what game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2749&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/11/25/working-as-a-game-programmer/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
	
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		<title>The Art Pipeline in Vanquish</title>
		<link>http://platinumgames.com/2010/11/22/the-art-pipeline-in-vanquish/</link>
		<comments>http://platinumgames.com/2010/11/22/the-art-pipeline-in-vanquish/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 02:03:21 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Art Pipeline]]></category>
		<category><![CDATA[Kenji Irie]]></category>
		<category><![CDATA[Production Art]]></category>
		<category><![CDATA[Promotional Art]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2738</guid>
		<description><![CDATA[Hello and good day. I’m Kenji Irie, an artist on Vanquish. Vanquish was my first gig in the highly desirable game industry, and I was able to work on a big game right out of the gate, with a really fun team to boot. For Vanquish, I worked on backgrounds towards the beginning of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2738&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/11/22/the-art-pipeline-in-vanquish/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>Putting a Face to Vanquish</title>
		<link>http://platinumgames.com/2010/11/11/putting-a-face-to-vanquish/</link>
		<comments>http://platinumgames.com/2010/11/11/putting-a-face-to-vanquish/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 02:28:19 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Cutscenes]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Masanori Takashima]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Space Opera]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2729</guid>
		<description><![CDATA[Hi all, I’m Vanquish facial animator, Masanori Takashima. It’s been a month since the game was released, huh? I suppose that those of you who have become captive to the exhilaration of traversing (gliding) across the battlefield are taking a crack at God Hard mode or possibly going after all the achievements/trophies. For those of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2729&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/11/11/putting-a-face-to-vanquish/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Telling the Story in Vanquish: Cutscenes</title>
		<link>http://platinumgames.com/2010/11/09/telling-the-story-in-vanquish-cutscenes/</link>
		<comments>http://platinumgames.com/2010/11/09/telling-the-story-in-vanquish-cutscenes/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 00:44:43 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Cutscenes]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Kunihiko Tsuda]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2719</guid>
		<description><![CDATA[Hello. My name is Kunihiko Tsuda and I was in charge of creating the cutscenes for Vanquish.

With a game a speedy, well-paced game like Vanquish, we had to take care to make sure that cutscenes didn’t bring down the tempo of the experience. Normally, cutscenes take a game’s script and expand upon them with direction and ideas; with Vanquish, the focus was on two main types of scenes – the areas where we wanted to show incredibly explosive shots, like the action scenes and opening, and scenes where we needed to push the game forward with exposition. Ultimately, there was a good variety in the scenes when you look at the total volume of what we created.

This post contains content intended for mature audiences. Click more to verify your age.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2719&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/11/09/telling-the-story-in-vanquish-cutscenes/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>Balancing a game like Vanquish</title>
		<link>http://platinumgames.com/2010/10/28/balancing-a-game-like-vanquish/</link>
		<comments>http://platinumgames.com/2010/10/28/balancing-a-game-like-vanquish/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 00:57:51 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Game Balance]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Junichi Oka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Strategy Guide]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2711</guid>
		<description><![CDATA[Hi, I am Junichi Oka, one of the game designers on Vanquish. I was also in charge of checking the strategy guides that were produced for the game. Speaking of Strategy guides, I would often look at western guide books while we were producing the game. Since it was my first time working on a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2711&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/10/28/balancing-a-game-like-vanquish/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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		<title>Narrative Design in Vanquish</title>
		<link>http://platinumgames.com/2010/10/25/narrative-design-in-vanquish/</link>
		<comments>http://platinumgames.com/2010/10/25/narrative-design-in-vanquish/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 02:13:03 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Alexander O. Smith]]></category>
		<category><![CDATA[Benito Martinez]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Hiroki Kato]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kari Wahlgren]]></category>
		<category><![CDATA[Kris Zimmerman]]></category>
		<category><![CDATA[Lee Meriweather]]></category>
		<category><![CDATA[Marc Worden]]></category>
		<category><![CDATA[Narrative Design]]></category>
		<category><![CDATA[Outtakes]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Soundelux]]></category>
		<category><![CDATA[Steve Blum]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Voice Outtakes]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2699</guid>
		<description><![CDATA[Hi. I’m JP, one of the writers on Vanquish. Normally, I fill a role as translator; however, on Vanquish, I also wrote some scenes in the script, added in most of the naming/jargon, and tried to bring that PG flavor to the script. Approaching the story to Vanquish was an interesting endeavor. It isn’t often [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2699&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/10/25/narrative-design-in-vanquish/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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			<media:rating scheme="urn:mpaa">r</media:rating>
			<media:title type="plain">Vanquish Voice Over Outtakes</media:title>
			<media:description type="plain">Some outtakes from the English voice over recording sessions for Vanquish.</media:description>
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		<item>
		<title>Vanquish – On Sale Now!!</title>
		<link>http://platinumgames.com/2010/10/22/vanquish-%e2%80%93-on-sale-now/</link>
		<comments>http://platinumgames.com/2010/10/22/vanquish-%e2%80%93-on-sale-now/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 05:09:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2692</guid>
		<description><![CDATA[Hi everyone. Vanquish Producer Atsushi Inaba here. Finally, Vanquish is on sale now!! It is coming out globally at almost the exact same time&#8230; From today on, Sam will be boosting around like crazy all over the world. From today on, Sam will be triggering AR mode all over the world. From today on, San [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2692&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/10/22/vanquish-%e2%80%93-on-sale-now/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
	
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		<title>About the Demos</title>
		<link>http://platinumgames.com/2010/10/15/about-the-demos/</link>
		<comments>http://platinumgames.com/2010/10/15/about-the-demos/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 02:23:12 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Challenge Mode]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Velocity Attack]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2685</guid>
		<description><![CDATA[So everyone, did you get a chance to play the Vanquish demos? There have actually been two Vanquish demos so far in Japan. The Vanquish Official Demo – Velocity Attack was taken from the campaign mode of the game, while the Vanquish Challenge Mode Demo (currently available in Japan) is part of an unlockable extra [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2685&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/10/15/about-the-demos/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">smikami</media:title>
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		<title>The Feel of the Game</title>
		<link>http://platinumgames.com/2010/10/07/the-feel-of-the-game/</link>
		<comments>http://platinumgames.com/2010/10/07/the-feel-of-the-game/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 02:32:06 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Eijiro]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Robot Dog]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Takaaki Yamaguchi]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yoshifumi Hattori]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2673</guid>
		<description><![CDATA[Hello everyone. I’m Takaaki Yamaguchi and I was the animator for the enemies in Vanquish. I’d like to give you an inside look on my work on the game. Have you all given the demo a try? If you haven’t, definitely give it a shot. It might take you a little bit to get used [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2673&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/10/07/the-feel-of-the-game/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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		<title>Interface Design in Vanquish</title>
		<link>http://platinumgames.com/2010/09/24/interface-design-in-vanquish/</link>
		<comments>http://platinumgames.com/2010/09/24/interface-design-in-vanquish/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 02:19:47 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Takahiro Fujii]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2651</guid>
		<description><![CDATA[Hello, everyone! I’m Takahiro Fujii, and I am the designer for the graphical user interface (GUI) in Vanquish. The GUI is in this game spans everything from all of the menus, to the heads up display, to the interfaces that Elena uses in the cut-scenes of the game. Vanquish’s GUI was made at 1280 x [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2651&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/09/24/interface-design-in-vanquish/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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			<media:title type="html">blog_gui_img_01</media:title>
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			<media:title type="html">blog_gui_img_02</media:title>
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		<item>
		<title>Shrapnel</title>
		<link>http://platinumgames.com/2010/08/19/shrapnel/</link>
		<comments>http://platinumgames.com/2010/08/19/shrapnel/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 01:14:14 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Effects Design]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Shrapnel]]></category>
		<category><![CDATA[Special Effects]]></category>
		<category><![CDATA[Stuff Blowing Up]]></category>
		<category><![CDATA[Takeo Kido]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2604</guid>
		<description><![CDATA[Hello everyone. Thank you all for reading the blog here. My name is Takeo Kido, and I was in charge of the special effects for Vanquish. Many of you may be wondering what I mean by effects. Simply put, effects can be something in-game that we render to represent explosions, crashes, fragments, smoke, fire, sparks, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2604&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/08/19/shrapnel/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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			<media:title type="html">0819_01</media:title>
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		<title>The Vanquish Blog</title>
		<link>http://platinumgames.com/2010/07/08/the-vanquish-blog/</link>
		<comments>http://platinumgames.com/2010/07/08/the-vanquish-blog/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 05:09:11 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Casshern]]></category>
		<category><![CDATA[DARPA]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2526</guid>
		<description><![CDATA[Hi everyone. Vanquish director Shinji Mikami here. Right now, my new company Tango is having a party to celebrate our first official day of business as a full-fledged studio, and I’m the only one stuck working at the moment. Anyways, Vanquish&#8230; Lots to say about Vanquish&#8230; After I finished up God Hand, I didn’t have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2526&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/07/08/the-vanquish-blog/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
	
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			<media:title type="html">smikami</media:title>
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			<media:title type="html">t02_ev5</media:title>
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			<media:title type="html">2010_05_17_14_47_40</media:title>
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		<title>Infinite Space Available Today In North America</title>
		<link>http://platinumgames.com/2010/03/17/infinite-space-available-today-in-north-america/</link>
		<comments>http://platinumgames.com/2010/03/17/infinite-space-available-today-in-north-america/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 09:28:34 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hifumi Kouno]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2456</guid>
		<description><![CDATA[Infinite Space hit stores in North America today! Check out this batch of new Infinite Space videos to whet your appetite for the game! It&#8217;s a veritable Video Armageddon! Filed under: Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Hifumi Kouno, Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, RPG, Space Opera<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2456&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/03/17/infinite-space-available-today-in-north-america/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<item>
		<title>Infinite Space Launch Trailer</title>
		<link>http://platinumgames.com/2010/03/17/infinite-space-launch-trailer/</link>
		<comments>http://platinumgames.com/2010/03/17/infinite-space-launch-trailer/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 09:23:33 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2454</guid>
		<description><![CDATA[Filed under: Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, Space Opera<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2454&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<item>
		<title>Infinite Space Gameplay Tutorial &#8211; 2</title>
		<link>http://platinumgames.com/2010/03/17/infinite-space-gameplay-tutorial-2/</link>
		<comments>http://platinumgames.com/2010/03/17/infinite-space-gameplay-tutorial-2/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 09:21:48 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[Space Opera]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2451</guid>
		<description><![CDATA[Filed under: Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, Space Opera, Tutorial<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2451&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Infinite Space Gameplay Tutorial &#8211; 1</title>
		<link>http://platinumgames.com/2010/03/17/infinite-space-gameplay-tutorial-1/</link>
		<comments>http://platinumgames.com/2010/03/17/infinite-space-gameplay-tutorial-1/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 09:20:31 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[Space Opera]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2449</guid>
		<description><![CDATA[Filed under: Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, Space Opera, Tutorial<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2449&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Infinite Space Dev Diary #2 &#8211; World and Story</title>
		<link>http://platinumgames.com/2010/03/17/infinite-space-dev-diary-2-world-and-story/</link>
		<comments>http://platinumgames.com/2010/03/17/infinite-space-dev-diary-2-world-and-story/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 09:18:21 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hifumi Kouno]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2446</guid>
		<description><![CDATA[Filed under: Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Hifumi Kouno, Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, Space Opera<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2446&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Infinite Space Dev Diary #1 &#8211; Concept</title>
		<link>http://platinumgames.com/2010/03/17/infinite-space-dev-diary-1-concept/</link>
		<comments>http://platinumgames.com/2010/03/17/infinite-space-dev-diary-1-concept/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 09:16:14 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hifumi Kouno]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2444</guid>
		<description><![CDATA[Filed under: Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Hifumi Kouno, Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, Space Opera<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2444&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<item>
		<title>Japanese Fan Party</title>
		<link>http://platinumgames.com/2010/03/15/japanese-fan-party/</link>
		<comments>http://platinumgames.com/2010/03/15/japanese-fan-party/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 07:53:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community Event]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[MadWorld]]></category>
		<category><![CDATA[Office Tour]]></category>
		<category><![CDATA[Osaka]]></category>
		<category><![CDATA[Platinum Twilight]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2434</guid>
		<description><![CDATA[On January 30, 2010, PlatinumGames Inc. held a fan party here in Osaka for our fans. It was really great to meet all of our fans at the event, give them a glimpse into the studio, and enjoy an evening of dinner, drinks, and ideas. However, since not everyone could attend, we also filmed the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2434&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<item>
		<title>First Look at VANQUISH</title>
		<link>http://platinumgames.com/2010/03/04/first-look-at-vanquish/</link>
		<comments>http://platinumgames.com/2010/03/04/first-look-at-vanquish/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 03:19:25 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Action Shooter]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2417</guid>
		<description><![CDATA[You've seen the teaser trailer, now take a look at the first screenshots of PlatinumGames's new hotness, VANQUISH.

<img src="http://platinumgames.files.wordpress.com/2010/03/019_new.jpg?w=1024" alt="" title="019_new" width="500" class="alignnone size-large wp-image-2422" />

This content is intended for mature audiences. Click more to verify your age.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2417&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/03/04/first-look-at-vanquish/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
	
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		<item>
		<title>Infinite Space Gameplay Trailer #2</title>
		<link>http://platinumgames.com/2010/02/25/infinite-space-gameplay-trailer-2/</link>
		<comments>http://platinumgames.com/2010/02/25/infinite-space-gameplay-trailer-2/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 07:32:20 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Yuri]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2368</guid>
		<description><![CDATA[Filed under: Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Gameplay, Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, Trailer, Yuri<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2368&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/02/25/infinite-space-gameplay-trailer-2/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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			<media:rating scheme="urn:mpaa">g</media:rating>
			<media:title type="plain">Infinite Space Gameplay Trailer 2</media:title>
			<media:description type="plain">The second gameplay trailer from March 2010&#039;s Infinite Space for Nintendo DS.</media:description>
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		<item>
		<title>VANQUISH</title>
		<link>http://platinumgames.com/2010/01/29/vanquish-2/</link>
		<comments>http://platinumgames.com/2010/01/29/vanquish-2/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 06:00:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Announcement Trailer]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Shinji Mikami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2301</guid>
		<description><![CDATA[http://www.vanquish-game.com Filed under: Community, Games, PGTV, PlatinumGames, Vanquish Tagged: Announcement Trailer, Atsushi Inaba, PlatinumGames, Shinji Mikami, Vanquish<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2301&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/29/vanquish-2/feed/</wfw:commentRss>
		<slash:comments>178</slash:comments>
	
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		<item>
		<title>The Weapons of Bayonetta – Special Edition</title>
		<link>http://platinumgames.com/2010/01/08/the-weapons-of-bayonetta-%e2%80%93-special-edition/</link>
		<comments>http://platinumgames.com/2010/01/08/the-weapons-of-bayonetta-%e2%80%93-special-edition/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 05:09:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[All 4 One]]></category>
		<category><![CDATA[Bayonetta Guns]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Jeanne]]></category>
		<category><![CDATA[Muneyuki Kotegawa]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Scarborough Fair]]></category>
		<category><![CDATA[Weapon Design]]></category>
		<category><![CDATA[Weapon Reference]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2262</guid>
		<description><![CDATA[Happy New Year, everyone! I’m the head of the PlatinumGames Weapons Development Division (No. of Employees: 1), Muneyuki “Johnny” Kotegawa here. I’ve seen on the web lately that some fans have been creating Scarborough Fair and All 4 One models. As a member (and leader) of the PlatinumGames Weapons Development Division, I am quite pleased [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2262&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/08/the-weapons-of-bayonetta-%e2%80%93-special-edition/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<item>
		<title>New Year’s Greetings and Bayonetta’s Western Release</title>
		<link>http://platinumgames.com/2010/01/06/nygreeting/</link>
		<comments>http://platinumgames.com/2010/01/06/nygreeting/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 03:17:53 +0000</pubDate>
		<dc:creator>Yusuke Hashimoto</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[New Year's Greeting]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2236</guid>
		<description><![CDATA[Hi all. Producer Yusuke Hashimoto checking in again.

Happy New Year!

<a href="http://platinumgames.wordpress.com/files/2010/01/bayonetta2010.jpg"><img class="alignnone size-full wp-image-2237" title="bayonetta2010" src="http://platinumgames.wordpress.com/files/2010/01/bayonetta2010.jpg" alt="" width="500" /></a>

I decided to draw Bayonetta on a New Year’s Card. The more I drew, the more I was surprised by how detailed the design was becoming, and even though it was too late, ended up saying “Wow, this is how this turned out...”

Today also marks the start of Bayonetta’s worldwide release!

I am happy to see her spread her wings and fly overseas, and I really hope that everyone let’s go of time and has fun while playing the game.

So I hope that this year you all support Bayonetta, and continuing supporting us here at PlatinumGames.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2236&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/06/nygreeting/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
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		<item>
		<title>Bayonetta TV Commercial</title>
		<link>http://platinumgames.com/2010/01/04/bayonetta-tv-commercial/</link>
		<comments>http://platinumgames.com/2010/01/04/bayonetta-tv-commercial/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 00:57:26 +0000</pubDate>
		<dc:creator>Yusuke Hashimoto</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Commercial]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[In for the kill]]></category>
		<category><![CDATA[La Roux]]></category>
		<category><![CDATA[MiChi]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2227</guid>
		<description><![CDATA[Producer Yusuke Hashimoto here, now with a completely stuffed mail box since all the games I ordered online all showed up the other day. (Strangely enough, my package delivery box was empty though...)

So Bayonetta will be released on 1/5 in North American and 1/8 in Europe and Australia! I hope all of our fans overseas are looking forward to it. It’s been a quick two months since the release in Japan. When I think about the opportunity to expand the borders of the game and have even more people try it out, I can only get excited. So that is why I wanted to write a blog entry about some of the marketing efforts we are partaking in overseas. First up is the TV commercial we will be airing overseas.

[wpvideo Yp5oR4I3]

The commercial features a soundtrack provided by La Roux, an incredibly popular band in Europe. Compared to the Japanese commercial, it is a much darker, but very cool! For me, this kind of dark commercial hits my personal sweetspot because it fits the game’s atmosphere quite nicely. Actually, for the Japanese MTV Special for Bayonetta, La Roux came in for a chat with MiChi. During filming, the director of the show, Sakuma-san, mentioned that he thought that La Roux were “insane.” We watched one of their music videos, and I had to admit it was pretty cool. What was funny was the we watched the same song that we ended up using in the commercial, “In for the kill (Skream’s Let’s Get Ravey Remix).” When I think about the track, I realized that Bayonetta really has been an incredibly collaborative project, from our cutscene action director Yuji Shimomura’s involvement and on down the line.

Continuing on, I have to mention the Scarborough Fair model that will come as a pre-order bonus for Bayonetta in Europe. At first, I wanted them to make a full set of the four guns, Parsley, Sage, Rosemary, and Thyme, or if they could only make one, to include a set of the four dangling accessories to be attached; however, due to a variety of reasons, including cost, we could only make one gun... It is a shame that we couldn’t make four, but I am still happy to see one of the in-game items come to life. Check it out:<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2227&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/04/bayonetta-tv-commercial/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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		<title>The Weapons of Bayonetta – Vol. 3</title>
		<link>http://platinumgames.com/2009/12/24/the-weapons-of-bayonetta-%e2%80%93-vol-3/</link>
		<comments>http://platinumgames.com/2009/12/24/the-weapons-of-bayonetta-%e2%80%93-vol-3/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 07:37:24 +0000</pubDate>
		<dc:creator>Muneyuki &#34;Johnny&#34; Kotegawa</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Japanese Rope Bondage]]></category>
		<category><![CDATA[Kotegawa]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Torture Attacks]]></category>
		<category><![CDATA[Torture Devices]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2216</guid>
		<description><![CDATA[Hey, everyone! Did anyone get a chance to see episode 8 of BayoTV on our Japanese site? I tried to watch it myself, but I was so messed up that I couldn’t make it to the end!

If you are wondering what that costume was about, it is the same costume as I use in my avatar here on the blog.

<a href="http://platinumgames.wordpress.com/files/2009/12/jhonny.jpg"><img class="alignnone size-full wp-image-2217" title="jhonny" src="http://platinumgames.wordpress.com/files/2009/12/jhonny.jpg" alt="" width="74" height="74" /></a>

Last I heard from Hashimoto-san, we still don’t have firm plans for a western version of Bayo-TV, so if it doesn’t make it out there, check out Bayo-TV at http://bayonetta.jp/bayotv/

This was also a character I used when I was writing on the PlatinumGames corporate blog when we started the company. (Japanese)

http://platinumgames-blog.cocolog-nifty.com/blog/2008/01/post_0bc9.html
http://platinumgames-blog.cocolog-nifty.com/blog/2008/02/post_5856.html

I’d love to write on there again if I ever find some more free time.

So, have any of you had the chance to check out the higher difficulty levels in Bayonetta? Actually, I did some of the spot checking on the upper two levels of difficulty during the end of the development. The request was to make sure “a normal human being can get pure platinum if they try really hard.” As I am apparently “representative of normal human beings” I worked on balancing the game up until the last days before the deadline. In Bayonetta, accumulating points is a rather important element of the gameplay, and one of the ways this can be accomplished is via the various interactive action events. I tried to avoid really complicated inputs, and focused directly on pressing the buttons and rotating the analog stick during these sections...

Suffice it to say, in order to earn points, I would play from morning until night, pressing buttons and rotating the analog stick to the very limit over multiple play-throughs, and ending up with a fat right forearm in return. I think I hit on a new sort of exercise equipment. (That only works for your right forearm...)

Amongst all her moves, from the guns to the summons, there is one pillar that explores the more sadistic side of Bayonetta’s actions – the anti-Witch Hunt moves known as Torture Attacks.

<a href="http://platinumgames.wordpress.com/files/2009/12/e794bbe5838f2.jpg"><img class="alignnone size-full wp-image-2219" title="画像2" src="http://platinumgames.wordpress.com/files/2009/12/e794bbe5838f2.jpg" alt="" width="500" /></a>

<em>Iron Maiden &#38; Guillotine</em>

The first one that I thought up was the Iron Maiden. It was the easiest one to think up, and very fast to nail down, thus becoming the basis for all the designs that came after. The main part of the design is the face design patterned off of real Iron Maidens used during the Middle Ages. However, just tossing something into the game like that wouldn’t be very interesting, so I gave it a little extra organic movement for kicks. That we went all the to making the Iron Maiden belch is kinda in line with what you see in the game.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2216&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/12/24/the-weapons-of-bayonetta-%e2%80%93-vol-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>The Ever-Changing Game Design of Bayonetta</title>
		<link>http://platinumgames.com/2009/12/02/the-ever-changing-game-design-of-bayonetta/</link>
		<comments>http://platinumgames.com/2009/12/02/the-ever-changing-game-design-of-bayonetta/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 00:56:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Crystal Skulls]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Kinnikuman]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Vigrid]]></category>
		<category><![CDATA[Witch Time]]></category>
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		<category><![CDATA[Yama-chan]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2155</guid>
		<description><![CDATA[Hi everyone! I’m Yama-chan, a game designer here.

I was told to write about blog about the game design elements of Bayonetta, so here we go...

Even after we finished work, time passed as I got caught up in anticipation of this and that, but somehow, once I finish something, it seems like I have a disposition to forget what I’ve done. This time is no exception, and I feel my recollections may be rather dim...

That’s why I reintroduced myself to some of the old documents and such that I made. While I was looking at them, I would see things that would make me say, “Oh yeah, we had this!!” So I thought that I’d regret... I mean release these things and everyone could experience some of the trial and error that we went through at the beginning of Bayonetta.

<strong>The area around Vigrid Station is 50% larger than the original</strong>

<a href="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku01.jpg"><img class="alignnone" title="r111_hikaku01" src="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku01_thumb.jpg" alt="r111_hikaku01" width="500" height="563" /></a>
<a href="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku02.jpg"><img class="alignnone" title="r111_hikaku02" src="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku02_thumb.jpg" alt="r111_hikaku02" width="500" height="563" /></a> 
<a href="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku03.jpg"><img class="alignnone" title="r111_hikaku03" src="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku03_thumb.jpg" alt="r111_hikaku03" width="500" height="563" /></a>
<a href="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku04.jpg"><img class="alignnone" title="r111_hikaku04" src="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku04_thumb.jpg" alt="r111_hikaku04" width="500" height="563" /></a>

The image above is the original size, and below is the same size as the shipping version, or 50% bigger than the upper image. The health bar is also an old version. At the beginning we decided that we wanted to make things real, which guided our decision making on size, but Bayonetta’s actions were much larger than we imagined, and that plan flew right out the window. Thus, we made the change towards bigger areas. Another reason was because we needed extra distance to compensate for Bayonetta’s fast movement and allow us time to load the stages into memory. The image quality differences are due to the implementation of graphical filters.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2155&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>9</slash:comments>
	
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		<title>The World of Bayonetta &#8211; Maps and Props</title>
		<link>http://platinumgames.com/2009/11/30/the-world-of-bayonetta-maps-and-props/</link>
		<comments>http://platinumgames.com/2009/11/30/the-world-of-bayonetta-maps-and-props/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 01:58:51 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Doll]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Ithavoll]]></category>
		<category><![CDATA[Nipple Rebellion]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2130</guid>
		<description><![CDATA[<a href="http://platinumgames.files.wordpress.com/2009/11/top00.jpg"><img class="alignnone" title="top00" src="http://platinumgames.files.wordpress.com/2009/11/top00_thumb.jpg" border="0" alt="top00" width="500" height="135" /></a>

Hello all! I’m Ikumi Nakamura, concept designer on Bayonetta. It has been three weeks since Bayonetta was released in Japan... I bet there are many of you who have completed the game, and one of the things I’ve seen quite a bit of are comments referring to Bayonetta as “middle aged.” (LOL) Considering she is a witch who has been living for hundreds and hundreds of years, I think she has transcended middle age; however, these days I’m just happy that it seems people are into an attractive older woman like Bayonetta.

For this entry, I thought I’d bring you up to speed on some of the prop design in the game. First of all, in Bayonetta, there are certain treasure boxes that can show up at certain points in the game. However, one of Kamiya-san’s hallmarks is to make these treasure boxes engaging by giving them a sense of a bit more backstory and relevance... I think.

<a href="http://platinumgames.files.wordpress.com/2009/11/f3108cc92138.jpg"><img class="alignnone" title="宝箱詳細" src="http://platinumgames.files.wordpress.com/2009/11/thumb1.jpg" border="0" alt="宝箱詳細" width="500" height="312" /></a>

This treasure box was designed to actually have been a witch’s grave, but as they were persecuted by the Sages, the Sages placed a blessed counterweight on top of the grave to seal them. Over time, the remains of the witch inside actually became an item. By destroying the counterweight, Bayonetta is able to release the soul of witch within, and gain her strength in the form of the item. Pretty engaging, huh?

These small items get destroyed immediately, or are only on screen for a split-second, but they are still satisfying to design, and I get excited designing them.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2130&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
	
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		<title>Infinite Space Gameplay Trailer</title>
		<link>http://platinumgames.com/2009/11/01/infinite-space-gameplay-trailer/</link>
		<comments>http://platinumgames.com/2009/11/01/infinite-space-gameplay-trailer/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 14:18:13 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
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		<category><![CDATA[Infinite Space]]></category>
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		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2351</guid>
		<description><![CDATA[. Posted in Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Atsushi Inaba, Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, RPG, Space Opera<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2351&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Infinite Space Anime Trailer 3</title>
		<link>http://platinumgames.com/2009/11/01/infinite-space-anime-trailer-3/</link>
		<comments>http://platinumgames.com/2009/11/01/infinite-space-anime-trailer-3/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 14:16:21 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
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		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[Production I.G.]]></category>
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		<category><![CDATA[Studio Gonzo]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2347</guid>
		<description><![CDATA[. Posted in Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Anime, Atsushi Inaba, Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, Production I.G., Space Opera, Studio Gonzo<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2347&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Designing Bayonetta 4 – Luka (And a Special MTV Announcement)</title>
		<link>http://platinumgames.com/2009/10/25/designing-bayonetta-4-%e2%80%93-luka-and-a-special-mtvbayonetta-announcement/</link>
		<comments>http://platinumgames.com/2009/10/25/designing-bayonetta-4-%e2%80%93-luka-and-a-special-mtvbayonetta-announcement/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 05:29:25 +0000</pubDate>
		<dc:creator>Mari Shimazaki</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[2D Concept Art]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Luka]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1938</guid>
		<description><![CDATA[Hello all. Character designer Mari Shimazaki reporting in. We are now less than one week away from the Japanese release of Bayonetta. When the game comes out, I’m really excited about going to a huge store close-by and spreading out all the copies of the game! (A bit of a nuisance to the staff though&#8230;) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=1938&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/25/designing-bayonetta-4-%e2%80%93-luka-and-a-special-mtvbayonetta-announcement/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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		<title>Hideki Answers Vol. 2 Part 2!</title>
		<link>http://platinumgames.com/2009/10/19/hideki-answers-vol-2-part-2/</link>
		<comments>http://platinumgames.com/2009/10/19/hideki-answers-vol-2-part-2/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 07:23:32 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[After Burner Climax]]></category>
		<category><![CDATA[Hideki Answers]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Indian Curry]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Skipping Homework]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1933</guid>
		<description><![CDATA[Hideki Kamiya returns for the second part of Hideki Answers Vol. 2, where he answers questions submitted by users to the PlatinumGames Japanese and Western blogs. You can submit your questions for Vol. 3 in English by visiting the PG Forums. Just click the forum link above. As always, you can direct download the podcasts [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=1933&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/19/hideki-answers-vol-2-part-2/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
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			<media:title type="plain">Hideki Kamiya Answers Your Questions Vol. 2 Part II</media:title>
			<media:description type="plain">Hideki Kamiya returns for a second round of questions submitted by users to the PlatinumGames Japanese and Western blogs. Submit your questions in English by visiting http://forums.platinumgames.com/</media:description>
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		<title>What in the World Does a Programmer Do?</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/</link>
		<comments>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 02:28:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919</guid>
		<description><![CDATA[Hi everyone. I’m Kenji Saito, the lead programmer on Bayonetta. I’d really like for all of you to take this opportunity to understand what a Programmer really does, so I thought I would do so by giving you an insight into my work. Basically, a programmer takes the ideas from the game director and game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=1919&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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			<media:title type="plain">Bayonetta Source Code</media:title>
			<media:description type="plain">Of the player source code files for Bayonetta.</media:description>
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		<title>BAYONETTA AT TGS 2009!</title>
		<link>http://platinumgames.com/2009/10/09/bayonetta-at-tgs-2009/</link>
		<comments>http://platinumgames.com/2009/10/09/bayonetta-at-tgs-2009/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 21:08:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Girls]]></category>
		<category><![CDATA[Ghost Trick]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[Shu Takumi]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1898</guid>
		<description><![CDATA[Hello everyone. If you don’t remember me, I am Kai, an animator here at PlatinumGames. I haven’t blogged here since May, but I recently had the opportunity to check out the 2009 Tokyo Game Show, so I thought I would tell you about my experience. I was actually at the show for 3 days, from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=1898&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/09/bayonetta-at-tgs-2009/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
	
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		<title>Bayonetta TGS Consoles and Photo Collection!</title>
		<link>http://platinumgames.com/2009/09/25/bayonetta-tgs-consoles-and-photo-collection/</link>
		<comments>http://platinumgames.com/2009/09/25/bayonetta-tgs-consoles-and-photo-collection/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 06:19:54 +0000</pubDate>
		<dc:creator>Mari Shimazaki</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Photo Collection]]></category>
		<category><![CDATA[Colorware]]></category>
		<category><![CDATA[Custom PS3]]></category>
		<category><![CDATA[Custom Xbox 360]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[Witch of Vigrid]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1862</guid>
		<description><![CDATA[Hi everyone. Character designer Mari Shimazaki here. Tomorrow is the opening of Tokyo Game Show 2009 to the general public. I’m sure by the time this is posted, we will already be on the show floor getting ready for your arrival. Make sure to come visit us! We’ve even got a little souvenir to give [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=1862&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/09/25/bayonetta-tgs-consoles-and-photo-collection/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
	
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		<title>Fall Harvest</title>
		<link>http://platinumgames.com/2009/09/18/fall-harvest/</link>
		<comments>http://platinumgames.com/2009/09/18/fall-harvest/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 08:50:08 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1856</guid>
		<description><![CDATA[Hello everyone. It has been quite a while since I’ve blogged&#8230; Don’t think I’ve been resting on my laurels though. I’ve been quite busy with a number of projects here at PlatinumGames, and I haven’t had time to update my blog. For this, I apologize. Thanks to all your support, our projects have begun to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=1856&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/09/18/fall-harvest/feed/</wfw:commentRss>
		<slash:comments>82</slash:comments>
	
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