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	<title>PlatinumGames Inc. &#187; Jeanne</title>
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	<link>http://platinumgames.com</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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		<title>PlatinumGames Inc. &#187; Jeanne</title>
		<link>http://platinumgames.com</link>
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		<title>Building the Buildings in Bayonetta</title>
		<link>http://platinumgames.com/2010/03/31/building-the-buildings-in-bayonetta/</link>
		<comments>http://platinumgames.com/2010/03/31/building-the-buildings-in-bayonetta/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 07:17:47 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Cityscape]]></category>
		<category><![CDATA[Jeanne]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Shirai]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2486</guid>
		<description><![CDATA[Hello, everyone. My name is Shirai, and I am a background designer here.
Time passes so quickly... To think it was three years ago that I joined the company... Whenever I think that, I get a bit impatient, and end up working hard every day to create even better things.

I was mainly tasked with background modeling during Bayonetta, and I would like to show a few of them to you in this blog. 

Ithavoll Building (Exterior)
<a href="http://platinumgames.files.wordpress.com/2010/03/01.jpg"><img src="http://platinumgames.files.wordpress.com/2010/03/01.jpg" alt="" title="01" width="500" height="908" class="alignnone size-full wp-image-2470" /></a>

According to the background information, the building is incredibly tall, upwards of 3 km! 
　
The Ithavoll Building is the symbol of Isla Del Sol. At the time I had just entered the company and was a complete rookie when they told me to model this, so I did feel some pressure, but I was also very happy. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2486&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/03/31/building-the-buildings-in-bayonetta/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
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		<title>The Weapons of Bayonetta – Special Edition</title>
		<link>http://platinumgames.com/2010/01/08/the-weapons-of-bayonetta-%e2%80%93-special-edition/</link>
		<comments>http://platinumgames.com/2010/01/08/the-weapons-of-bayonetta-%e2%80%93-special-edition/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 05:09:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[All 4 One]]></category>
		<category><![CDATA[Bayonetta Guns]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Jeanne]]></category>
		<category><![CDATA[Muneyuki Kotegawa]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Scarborough Fair]]></category>
		<category><![CDATA[Weapon Design]]></category>
		<category><![CDATA[Weapon Reference]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2262</guid>
		<description><![CDATA[Happy New Year, everyone! I’m the head of the PlatinumGames Weapons Development Division (No. of Employees: 1), Muneyuki “Johnny” Kotegawa here. I’ve seen on the web lately that some fans have been creating Scarborough Fair and All 4 One models. As a member (and leader) of the PlatinumGames Weapons Development Division, I am quite pleased [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2262&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/08/the-weapons-of-bayonetta-%e2%80%93-special-edition/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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			<media:title type="html">A-LT</media:title>
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		<item>
		<title>Butmoni Coronzon (From the Mouth of the Witch)</title>
		<link>http://platinumgames.com/2009/12/11/butmoni-coronzon-from-the-mouth-of-the-witch/</link>
		<comments>http://platinumgames.com/2009/12/11/butmoni-coronzon-from-the-mouth-of-the-witch/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 01:53:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Character Traits]]></category>
		<category><![CDATA[English Adaptation]]></category>
		<category><![CDATA[Enochian]]></category>
		<category><![CDATA[Jeanne]]></category>
		<category><![CDATA[Joy Torture Attack]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Localization]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2188</guid>
		<description><![CDATA[Hi. I’m JP Kellams. While I normally blog about other things, this time I’d like to talk about my role in the English adaptation of BAYONETTA here at PlatinumGames.

I suppose the first thing that stands out is why I did not use the word localization. Localization is a very software specific term, and while games are software, you have to consider what really comprises the bulk of getting a Japanese game into English. Sure, translating menus and such are classical localization tasks; however, the most important part of the job I had on Bayonetta taking the compelling script that Kamiya-san had written for the game and getting it into English.

Prior to joining PlatinumGames, I worked on a variety of titles, including the English script for Shinji Mikami’s God Hand, but this is my first opportunity to work with Kamiya-san. In fact, I was a bit intimidated, as it seems to me that the worlds his games encompass exist fully realized in his head, and to deviate even a little would be both a disservice and unacceptable. Yet, one of the lessons I learned from God Hand was that deviation is necessary and productive to adapting these stories into English (especially since God Hand was basically a love letter to obscure 70s and 80s Japanese pop culture). Surprisingly, Kamiya-san was very open to my ideas, and we would collaborate on ideas ranging from character and location names to the little details like what should be written on Rodin’s apron (“I love chicks” with a small baby chick logo). In fact, during translation, Kamiya-san would sit with me at my desk going over my day’s translation work, discussing lines, doing rewrites, and approving/rejecting additions or rearrangements I had made. His time and input really helped me, and it is incredibly rare for that kind of attention to be paid by the Japanese director.

So what were the challenges of realizing Kamiya-san’s story in English? Well, Bayonetta herself presented a number of issues. How would a European witch from 500 years ago talk if she had been exposed to grimy pseudo-American urban culture for 20 years? Kamiya-san was very specific about making sure Bayonetta spoke in a British accent, and while I have a basic understanding of the King’s English, I was blessed with the input of numerous British editors. Also, the Americanisms that would surely come into her vernacular aren’t something that can’t be accounted for in a Japanese script, so I was always thinking of how to incorporate those into her lines.

Then there was the issue of Bayonetta’s character.（Sorry for throwing in my own interpretation...）To me, Bayonetta had to be posh, sassy, and totally aware of herself. When Bayonetta is cheesy, she knows she is cheesy. When she is teasing, she knows she is teasing. Her inner monologue is fast enough to get out the line a normal person only wishes they would have said, and she exudes confidence in everything she does. There is nothing subtle about her, but that is exactly what you want her to be, and she knows it. This proved to be the hardest part of the translation to balance.

To counter-balance her you have Jeanne, who is more reserved, more sinister – an ice queen’s ice queen – with far more going on behind her eyes than you realize. Throw Luka, a not-so-innocent character (he does love chasing the girls), but ultimately a driven, passionate, kind-hearted soul, into the mix and you have the makings for some interesting situations. You also have your full compliment of character types with the child (Cereza), the wise old man (Rodin), the jester (Enzo), and the trickster (I’ll leave this one to your imagination). Kamiya-san’s interesting Japanese script, with its strong characters, and the wonderful direction of Yuji Shimomura, really lent itself to a compelling story. I hope you all enjoy the ride.

There were also copious amounts of in-game text, background text, and non-story lines that had to be translated, and in many cases written in English with Kamiya-san’s direction. They all hold meaning, both literal and hidden, so make sure to look over them thoroughly. This meaning extends to one of my favorite parts of the game, the Angels’ voices. Kamiya-san first asked me to come up with sounds for when Bayonetta would summon demons for her Infernal Demon attacks – something disconcerting but powerful. Research led me to an answer not only for her Wicked Weaves, but also for the Angels themselves. A dead, invented (?) language known as Enochian. Transcribed or invented by mathematician and occultist John Dee, a 16<sup>th</sup> century advisor to the English throne, Enochian is said to be the language of Angels. Dee spent the latter part of his life trying to arrive at a universal language spoken prior Babel and the confounding of language. In Bayonetta, we use Enochian in various places. All of Bayonetta’s summons, both torture attacks and Infernal Demons, are triggered by an Enochian phrase, and all the angelic enemies in the game speak in Enochian.

There are few resources for Enochian, other than some simple dictionaries, so I tried to create an idea of syntax and semantics in my head based loosely around interlinear glosses (in this case a morphophonemic transliteration) used in linguistics. Here is an example of how we did things:

<a href="http://platinumgames.files.wordpress.com/2009/12/enochian.jpg"><img class="alignnone" src="http://platinumgames.files.wordpress.com/2009/12/enochian_thumb.jpg" alt="enochian" width="500" height="795" /></a>

Kamiya-san would then go back to my original English translation for all of the lines and rewrite the Japanese subtitles for readability and to match the nuance of the English translation. I think his work here gave the game an even higher level of polish for Japanese users, and was another one of the many times I was happy I could rely on Kamiya-san’s above average English abilities. Thanks for that, Kamiya-san! ...Even though he would always get on my case about things! Hehe.

BTW-Here is another bit of Enochian. For Joy’s torture attack, Bayonetta is saying Piadph (in the jaws of [death]). Sorry to disappoint some of our Japanese fans.

So have fun searching the game for Enochian, whether it be hidden in magical seals or spoken by our cast of characters. Next time, I will go more into the dialogue of the game, and introduce you to our outstanding cast of voice actors!

Qaal ovof vomsarg! (More Enochian!!)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2188&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/12/11/butmoni-coronzon-from-the-mouth-of-the-witch/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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		<item>
		<title>The Secrets of Bayonetta&#8217;s Models (Updated)</title>
		<link>http://platinumgames.com/2009/12/04/the-secrets-of-bayonettas-models/</link>
		<comments>http://platinumgames.com/2009/12/04/the-secrets-of-bayonettas-models/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 07:34:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Bayonetta's Butt]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Jeanne]]></category>
		<category><![CDATA[Kenichiro Yoshimura]]></category>
		<category><![CDATA[Sapientia]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[System 16]]></category>
		<category><![CDATA[System-E]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2178</guid>
		<description><![CDATA[Hi. I’m Kenichiro Yoshimura, Bayonetta’s modeler.

Well... Since Bayonetta is now in everyone’s hands one way or another (released in Japan, and the demo is out worldwide), I thought I would pinpoint a few things on the models I created.

First of all, I wanted to go into the differences between Bayonetta and Jeanne.

Even though the bones (the joints needed to make the model move) are shared between the two, and their bodies share the same basic balance...

<a href="http://platinumgames.files.wordpress.com/2009/12/bayo_jann01.jpg"><img class="alignnone" title="bayo_jann01" src="http://platinumgames.files.wordpress.com/2009/12/bayo_jann01_thumb.jpg" border="0" alt="bayo_jann01" width="500" height="373" /></a>

...Jeanne’s got smaller boobs!

...And a smaller butt, too!

<a href="http://platinumgames.files.wordpress.com/2009/12/bayo_jann02.jpg"><img class="alignnone" src="http://platinumgames.files.wordpress.com/2009/12/bayo_jann02_thumb.jpg" alt="bayo_jann02" width="500" height="188" /></a>

If you lay them on top of each other, this is what it looks like.

It also seems like Kamiya-san is partial to Jeanne. I’m with Bayo on this one.

Next up is Sapientia.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2178&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/12/04/the-secrets-of-bayonettas-models/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
	
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