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	<title>PlatinumGames Inc. &#187; Ikumi Nakamura</title>
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		<title>PlatinumGames Inc. &#187; Ikumi Nakamura</title>
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		<title>Xbox 360 Premium Bayonetta Theme</title>
		<link>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/</link>
		<comments>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:02:44 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Premium Theme]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2462</guid>
		<description><![CDATA[(Originally posted on the Japanaese Bayo-Blog January 25, 2010) Hello, everyone. Happy New Year. Bayonetta concept designer Ikumi Nakamura here, humping my beloved Lancer Assault Rifle along with me. Bayonetta has been released in Europe and North America now. Everyone on staff here is enjoying seeing all your comments about the game everyday. I wanted [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2462&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>11</slash:comments>
	
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		<title>Bayonetta Fan Art Contest – The Platinum Awards</title>
		<link>http://platinumgames.com/2010/01/14/bayonetta-fan-art-contest-%e2%80%93-the-platinum-awards/</link>
		<comments>http://platinumgames.com/2010/01/14/bayonetta-fan-art-contest-%e2%80%93-the-platinum-awards/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 06:37:39 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Lollipop]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PS3]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2283</guid>
		<description><![CDATA[Kamiya here. Lately I’ve been listening to the Bayonetta soundtrack while working, but whenever I listen to the music from the latter half of the game, I have some sort of conditioned response to remember being in a nice warm bath, staring back at downtown Osaka (Umeda). It doesn’t leave me in a good mood. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2283&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>18</slash:comments>
	
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		<title>The World of Bayonetta &#8211; Maps and Props</title>
		<link>http://platinumgames.com/2009/11/30/the-world-of-bayonetta-maps-and-props/</link>
		<comments>http://platinumgames.com/2009/11/30/the-world-of-bayonetta-maps-and-props/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 01:58:51 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Doll]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Ithavoll]]></category>
		<category><![CDATA[Nipple Rebellion]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2130</guid>
		<description><![CDATA[<a href="http://platinumgames.files.wordpress.com/2009/11/top00.jpg"><img class="alignnone" title="top00" src="http://platinumgames.files.wordpress.com/2009/11/top00_thumb.jpg" border="0" alt="top00" width="500" height="135" /></a>

Hello all! I’m Ikumi Nakamura, concept designer on Bayonetta. It has been three weeks since Bayonetta was released in Japan... I bet there are many of you who have completed the game, and one of the things I’ve seen quite a bit of are comments referring to Bayonetta as “middle aged.” (LOL) Considering she is a witch who has been living for hundreds and hundreds of years, I think she has transcended middle age; however, these days I’m just happy that it seems people are into an attractive older woman like Bayonetta.

For this entry, I thought I’d bring you up to speed on some of the prop design in the game. First of all, in Bayonetta, there are certain treasure boxes that can show up at certain points in the game. However, one of Kamiya-san’s hallmarks is to make these treasure boxes engaging by giving them a sense of a bit more backstory and relevance... I think.

<a href="http://platinumgames.files.wordpress.com/2009/11/f3108cc92138.jpg"><img class="alignnone" title="宝箱詳細" src="http://platinumgames.files.wordpress.com/2009/11/thumb1.jpg" border="0" alt="宝箱詳細" width="500" height="312" /></a>

This treasure box was designed to actually have been a witch’s grave, but as they were persecuted by the Sages, the Sages placed a blessed counterweight on top of the grave to seal them. Over time, the remains of the witch inside actually became an item. By destroying the counterweight, Bayonetta is able to release the soul of witch within, and gain her strength in the form of the item. Pretty engaging, huh?

These small items get destroyed immediately, or are only on screen for a split-second, but they are still satisfying to design, and I get excited designing them.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2130&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/11/30/the-world-of-bayonetta-maps-and-props/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>Bayonetta Japanese Pre-Order Bonus – Rodin’s Selection (Original Soundtrack)</title>
		<link>http://platinumgames.com/2009/11/25/bayonetta-japanese-pre-order-bonus-rodins-selection-original-soundtrack/</link>
		<comments>http://platinumgames.com/2009/11/25/bayonetta-japanese-pre-order-bonus-rodins-selection-original-soundtrack/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 07:43:13 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Climax Edition]]></category>
		<category><![CDATA[Bayonetta soundtrack]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rodin]]></category>
		<category><![CDATA[Rodin's Selection]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2041</guid>
		<description><![CDATA[Hello everyone. I’m Bayonetta concept designer Ikumi Nakamura.

I was wondering if you had heard about the Rodin’s Selection soundtrack you get with Bayonetta? What you didn’t know, and I am here to tell you about, is the strange set of circumstances that occurred as we set off to produce this bonus item.

Years ago... There was a phone. In front of me.
<a href="http://platinumgames.wordpress.com/files/2009/11/nakamura.jpg"><img class="alignnone size-full wp-image-2049" title="nakamura" src="http://platinumgames.wordpress.com/files/2009/11/nakamura.jpg" alt="" width="500" height="330" /></a>
<blockquote>RODIN
Hey. Ikumi. I’ve got a job for you.

IKUMI
Huh? Who is this!? No solicitors!!

RODIN
I’m a bartender… In a wretched hive of
scum and villainy. I heard you got some
skills, and I want you to design my menu.
You gotta make it… Dangerous. And Hot.</blockquote>
*click* *beep beep beep*

And then phone call ended.

A few days later, I found myself in one of America’s grimiest cities. Searching around, I found a witch’s seal on the floor in front of me. I stood on it, then collapsed, as it felt as though my entire body was being dragged away.

That is when I realized where I was...
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2041&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/11/25/bayonetta-japanese-pre-order-bonus-rodins-selection-original-soundtrack/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
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