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		<title>PG Break Episode 07</title>
		<link>http://platinumgames.com/2012/05/14/pg-break-episode-07/</link>
		<comments>http://platinumgames.com/2012/05/14/pg-break-episode-07/#comments</comments>
		<pubDate>Mon, 14 May 2012 06:44:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
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		<category><![CDATA[Vanquish Figures]]></category>
		<category><![CDATA[Yuji Korekado]]></category>

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		<description><![CDATA[PG Break hits lucky number 7 by getting lucky with a Rin Rin tweeter who earned herself a Vanquish figure. But that isn&#8217;t the only funny to be had! Show Notes: - Around the World - We are on the E3 Death March getting cool things ready to show you. Which is why we don&#8217;t [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=4174&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>Bayonetta Developer Commentary Part 52</title>
		<link>http://platinumgames.com/2012/05/07/bayonetta-developer-commentary-part-52/</link>
		<comments>http://platinumgames.com/2012/05/07/bayonetta-developer-commentary-part-52/#comments</comments>
		<pubDate>Mon, 07 May 2012 01:47:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
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		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4156</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya expounds on subjects as varied as his methods of music production, classic 3D shooters, and early ambitions for NPC characters in our 52nd developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=4156&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>PG Break Episode 06</title>
		<link>http://platinumgames.com/2012/04/27/pg-break-episode-06/</link>
		<comments>http://platinumgames.com/2012/04/27/pg-break-episode-06/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 09:00:49 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
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		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
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		<category><![CDATA[Fei Rin]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kenichiro Yoshimura]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[PG Break]]></category>
		<category><![CDATA[Play Arts Kai]]></category>
		<category><![CDATA[Rin Rin]]></category>
		<category><![CDATA[Vanquish Figures]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4137</guid>
		<description><![CDATA[PG Break returns from a week off with Anarchy Reigns character announcements, Vanquish figures, and general stupidity. Also, Hideki Kamiya&#8217;s head. Show Notes: - Around the World - The Crimson Dragon sisters join the cast of Anarchy Reigns! Check out their character clips here! The Vanquish Play Arts Kai figures are out! Pick up Sam or [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=4137&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Bayonetta Developer Commentary Part 51</title>
		<link>http://platinumgames.com/2012/04/09/bayonetta-developer-commentary-part-51/</link>
		<comments>http://platinumgames.com/2012/04/09/bayonetta-developer-commentary-part-51/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 04:46:08 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4100</guid>
		<description><![CDATA[Bayonetta infiltrates the Ithavoll Building in our latest developer commentary as we inch ever closer to the conclusion of director Hideki Kamiya&#8217;s Non-Stop ∞ Action masterpiece. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=4100&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Bayonetta Developer Commentary Part 50</title>
		<link>http://platinumgames.com/2012/03/21/bayonetta-developer-commentary-part-50/</link>
		<comments>http://platinumgames.com/2012/03/21/bayonetta-developer-commentary-part-50/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 01:19:50 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4073</guid>
		<description><![CDATA[We&#8217;ve hit the big five-oh as we finally near the end of our epic Bayonetta developer commentary! In this installment, director Hideki Kamiya comments on his &#8220;take-no-prisoners&#8221; attitude in implementing features. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=4073&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
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		<title>PG Break Episode 03</title>
		<link>http://platinumgames.com/2012/03/09/pg-break-episode-03/</link>
		<comments>http://platinumgames.com/2012/03/09/pg-break-episode-03/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 03:37:09 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
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		<category><![CDATA[ANARCHY REIGNS]]></category>
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		<category><![CDATA[Facebook]]></category>
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		<category><![CDATA[JP Kellams]]></category>
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		<category><![CDATA[staff]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4000</guid>
		<description><![CDATA[Hey everyone, JP here. PG Break is back in Japan this week with news of Staff Pages on our website, a fan made Tumblr blog, your twitter questions answered, teasing for new Anarchy Reigns news in 2 weeks, and a special comment from yours truly. Show Notes: - Around the World - Staff Pages on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=4000&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Bayonetta Developer Commentary Part 49</title>
		<link>http://platinumgames.com/2012/03/05/bayonetta-developer-commentary-part-49/</link>
		<comments>http://platinumgames.com/2012/03/05/bayonetta-developer-commentary-part-49/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 15:00:12 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3882</guid>
		<description><![CDATA[Director Hideki Kamiya delves into Jeanne&#8217;s motives as Bayonetta settles the score in our latest developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3882&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>PG Break Episode 02</title>
		<link>http://platinumgames.com/2012/02/27/3905/</link>
		<comments>http://platinumgames.com/2012/02/27/3905/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 16:11:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
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		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Jean Pierre Kellams]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Metal Gear Rising: Re]]></category>
		<category><![CDATA[PG Break]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3905</guid>
		<description><![CDATA[Hey everyone, JP here. PG Break invades Los Angeles in this special second episode staring none other than Hideki Kamiya! Show Notes: - Around the World - The Big Action/Adventure Games of 2012 &#8211; IGN. - Interact and Follow - Join the PlatinumGames Community Like us on Facebook Follow us for all the latest updates! [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3905&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>Bayonetta Developer Commentary Part 48</title>
		<link>http://platinumgames.com/2012/02/21/bayonetta-developer-commentary-part-48/</link>
		<comments>http://platinumgames.com/2012/02/21/bayonetta-developer-commentary-part-48/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 00:47:48 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3881</guid>
		<description><![CDATA[It&#8217;s witch-on-witch as Bayonetta director Hideki Kamiya begins the epic final showdown with Jeanne in Part 48 of our ongoing developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3881&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Bayonetta Developer Commentary Part 47</title>
		<link>http://platinumgames.com/2012/02/20/bayonetta-developer-commentary-part-47-2/</link>
		<comments>http://platinumgames.com/2012/02/20/bayonetta-developer-commentary-part-47-2/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 01:34:13 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3872</guid>
		<description><![CDATA[The missile mayhem continues in Part 47 of our Bayonetta developer commentary as director Hideki Kamiya shows off his encyclopedic knowledge of shooting lore. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3872&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>Bayonetta Developer Commentary Part 46</title>
		<link>http://platinumgames.com/2012/02/13/bayonetta-developer-commentary-part-46/</link>
		<comments>http://platinumgames.com/2012/02/13/bayonetta-developer-commentary-part-46/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 00:37:25 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3730</guid>
		<description><![CDATA[Director Hideki Kamiya drops Space Harrier trivia as he blasts his way through Bayonetta&#8217;s Fantasy Zone in Part 45 of our ongoing developer commentary. Get Ready! Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3730&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>Bayonetta Developer Commentary Part 45</title>
		<link>http://platinumgames.com/2012/02/06/bayonetta-developer-commentary-part-45/</link>
		<comments>http://platinumgames.com/2012/02/06/bayonetta-developer-commentary-part-45/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 00:50:21 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3715</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya barely escapes with his life against Sapientia and boards Air Luka Flight 001 in our latest developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3715&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>Bayonetta Developer Commentary Parts 43 &amp; 44</title>
		<link>http://platinumgames.com/2012/02/01/bayonetta-developer-commentary-parts-43-44/</link>
		<comments>http://platinumgames.com/2012/02/01/bayonetta-developer-commentary-parts-43-44/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 01:33:13 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3777</guid>
		<description><![CDATA[Bayonetta rescues Cereza and goes toe-to-claw with the last of the Cardinal Virtues in director Hideki Kamiya&#8217;s latest developer commentaries. Discover the shocking truth about Sapientia&#8217;s &#8220;manufacturer&#8221; within! NOTE: Due to an error on our part, the 44th commentary was inadvertently posted as Part 43. This post combines both Parts 43 and 44. We offer our [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3777&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Bayonetta Developer Commentary Part 42</title>
		<link>http://platinumgames.com/2012/01/23/bayonetta-developer-commentary-part-42/</link>
		<comments>http://platinumgames.com/2012/01/23/bayonetta-developer-commentary-part-42/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 01:45:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3610</guid>
		<description><![CDATA[Bayonetta throws down with Jeanne atop the rapidly-descending Valkyrie in director Hideki Kamiya&#8217;s latest commentary. Ever wonder why a massive cargo plane has all those spiny projections? The answer might surprise you. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3610&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 42</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 42</media:description>
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		<title>Bayonetta Developer Commentary Part 41</title>
		<link>http://platinumgames.com/2012/01/18/bayonetta-developer-commentary-part-41/</link>
		<comments>http://platinumgames.com/2012/01/18/bayonetta-developer-commentary-part-41/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 01:07:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3602</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya continues to avoid suspiciously white Wicked Weaves as he Dodge Offsets his way through the Valkyrie in our latest developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3602&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2012/01/18/bayonetta-developer-commentary-part-41/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 41</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 41</media:description>
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		<title>Bayonetta Developer Commentary Part 40</title>
		<link>http://platinumgames.com/2012/01/10/bayonetta-developer-commentary-part-40-2/</link>
		<comments>http://platinumgames.com/2012/01/10/bayonetta-developer-commentary-part-40-2/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 00:45:38 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3598</guid>
		<description><![CDATA[The assault on Ithavoll&#8217;s flying fortress Valkyrie begins in Bayonetta director Hideki Kamiya&#8217;s ongoing commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3598&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Bayonetta Developer Commentary Part 39</title>
		<link>http://platinumgames.com/2012/01/05/bayonetta-developer-commentary-part-39/</link>
		<comments>http://platinumgames.com/2012/01/05/bayonetta-developer-commentary-part-39/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 05:28:39 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3573</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya continues to display his mad skills, beasting Iustitia in the conclusion to Chapter 11. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3573&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 39</media:description>
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		<title>Bayonetta Developer Commentary Part 38</title>
		<link>http://platinumgames.com/2011/12/21/bayonetta-developer-commentary-part-38/</link>
		<comments>http://platinumgames.com/2011/12/21/bayonetta-developer-commentary-part-38/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 06:13:59 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3567</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya tackles the ingeniously &#8220;economical&#8221; boss, Iustitia, in Part 38 of our ongoing commentary series. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3567&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 38</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 38</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 37</title>
		<link>http://platinumgames.com/2011/12/05/bayonetta-developer-commentary-part-37/</link>
		<comments>http://platinumgames.com/2011/12/05/bayonetta-developer-commentary-part-37/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 01:14:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3445</guid>
		<description><![CDATA[In the final Chapter 10 commentary, Bayonetta director Hideki Kamiya discusses the creation of new experiences using repurposed assets. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3445&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 37</media:description>
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		<title>Bayonetta Developer Commentary Part 36</title>
		<link>http://platinumgames.com/2011/11/30/bayonetta-developer-commentary-part-36/</link>
		<comments>http://platinumgames.com/2011/11/30/bayonetta-developer-commentary-part-36/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 01:00:05 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3431</guid>
		<description><![CDATA[As Bayonetta director Hideki Kamiya continues to commentate his way through Chapter 10, learn about the storied Japanese gaming tradition of the Boss Rush. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3431&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/11/30/bayonetta-developer-commentary-part-36/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 36</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 36</media:description>
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		<title>Bayonetta Developer Commentary Part 35</title>
		<link>http://platinumgames.com/2011/11/11/bayonetta-developer-commentary-part-35/</link>
		<comments>http://platinumgames.com/2011/11/11/bayonetta-developer-commentary-part-35/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 02:00:32 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3413</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya expounds on the merits of Kulshedra and Odette in Part 35 of our ongoing developer commentary. And tentacles&#8230; Why did it have to be tentacles? Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3413&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/11/11/bayonetta-developer-commentary-part-35/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 35</media:description>
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		<title>Bayonetta Developer Commentary Part 34</title>
		<link>http://platinumgames.com/2011/10/24/bayonetta-developer-commentary-part-34/</link>
		<comments>http://platinumgames.com/2011/10/24/bayonetta-developer-commentary-part-34/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 02:55:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3371</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya finishes up Chapter 9&#8242;s stylish hard action in Part 34 of our continuing developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3371&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/10/24/bayonetta-developer-commentary-part-34/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 34</media:description>
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		<title>Bayonetta Developer Commentary Part 33</title>
		<link>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/</link>
		<comments>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 05:33:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3364</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya issues sage ProTips for avoiding Golem annihilation in our 33rd developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3364&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 33</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 33</media:description>
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		<title>Bayonetta Developer Commentary Part 32</title>
		<link>http://platinumgames.com/2011/10/12/bayonetta-developer-commentary-part-32/</link>
		<comments>http://platinumgames.com/2011/10/12/bayonetta-developer-commentary-part-32/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 00:42:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3354</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya reveals the secrets of efficient asset use in Part 32 of our ongoing developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3354&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>5</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 32</media:description>
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		<title>Bayonetta Developer Commentary Part 31</title>
		<link>http://platinumgames.com/2011/10/07/bayonetta-developer-commentary-part-31/</link>
		<comments>http://platinumgames.com/2011/10/07/bayonetta-developer-commentary-part-31/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 09:10:26 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3347</guid>
		<description><![CDATA[Hideki Kamiya closes out Chapter 8 and fills us in on the Japan-exclusive Adam Hughes Bayonetta cover in Part 31 of our ongoing commentary series. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3347&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/10/07/bayonetta-developer-commentary-part-31/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Bayonetta Developer Commentary Part 30</title>
		<link>http://platinumgames.com/2011/09/27/bayonetta-developer-commentary-part-30/</link>
		<comments>http://platinumgames.com/2011/09/27/bayonetta-developer-commentary-part-30/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 06:01:09 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3341</guid>
		<description><![CDATA[We&#8217;ve hit the big 30 in our continuing commentary series as Bayonetta director Hideki Kamiya schools us on the finer points of vintage SEGA game music. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3341&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/09/27/bayonetta-developer-commentary-part-30/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 30</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 30</media:description>
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		<title>Bayonetta Developer Commentary Part 29</title>
		<link>http://platinumgames.com/2011/09/07/bayonetta-developer-commentary-part-29/</link>
		<comments>http://platinumgames.com/2011/09/07/bayonetta-developer-commentary-part-29/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 22:43:31 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3323</guid>
		<description><![CDATA[Director Hideki Kamiya gets his kicks on Route 666 in Part 29 of the ongoing Bayonetta developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3323&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/09/07/bayonetta-developer-commentary-part-29/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 29</media:description>
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		<title>Bayonetta Developer Commentary Part 28</title>
		<link>http://platinumgames.com/2011/08/26/bayonetta-developer-commentary-part-28/</link>
		<comments>http://platinumgames.com/2011/08/26/bayonetta-developer-commentary-part-28/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 01:02:46 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3318</guid>
		<description><![CDATA[Hideki Kamiya vanquishes Temperantia in Part 28 of his ongoing Bayonetta director commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3318&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/08/26/bayonetta-developer-commentary-part-28/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Bayonetta Developer Commentary Part 27</title>
		<link>http://platinumgames.com/2011/08/23/bayonetta-developer-commentary-part-27/</link>
		<comments>http://platinumgames.com/2011/08/23/bayonetta-developer-commentary-part-27/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 01:13:53 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3308</guid>
		<description><![CDATA[Director Hideki Kamiya takes on Bayonetta&#8217;s second boss in our ongoing director commentary series. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3308&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/08/23/bayonetta-developer-commentary-part-27/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Bayonetta Developer Commentary Part 26</title>
		<link>http://platinumgames.com/2011/08/10/bayonetta-developer-commentary-part-26/</link>
		<comments>http://platinumgames.com/2011/08/10/bayonetta-developer-commentary-part-26/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 00:49:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3285</guid>
		<description><![CDATA[Hideki Kamiya wraps up Chapter 6 in our 26th installment of the Bayonetta director commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3285&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/08/10/bayonetta-developer-commentary-part-26/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Bayonetta Developer Commentary Part 25</title>
		<link>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/</link>
		<comments>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 08:23:15 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3258</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya continues his commentary series, tackling the latter half of Chapter 6. Did someone say &#8220;dance-off&#8221;? Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3258&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 25</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 25</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 24</title>
		<link>http://platinumgames.com/2011/07/28/bayonetta-developer-commentary-part-24/</link>
		<comments>http://platinumgames.com/2011/07/28/bayonetta-developer-commentary-part-24/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 05:18:29 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3212</guid>
		<description><![CDATA[Bayonetta director Hideki Kamiya tackles the middle section of Chapter 6 in Part 24 of his ongoing commentary series. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3212&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/28/bayonetta-developer-commentary-part-24/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 24</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 24</media:description>
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		<title>Bayonetta Developer Commentary Part 23</title>
		<link>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/</link>
		<comments>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 03:17:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3204</guid>
		<description><![CDATA[Part 23 of the Bayonetta commentary continues Hideki Kamiya&#8217;s playthrough of Chapter 6. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3204&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 23</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 23</media:description>
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		<title>Bayonetta Developer Commentary Part 22</title>
		<link>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/</link>
		<comments>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 04:36:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
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		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3195</guid>
		<description><![CDATA[We&#8217;re on to part 22 of the Bayonetta Developer Commentary! Hideki Kamiya has made it all the way to Chapter 6 of Bayonetta. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3195&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 22</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 22</media:description>
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		<title>Bayonetta Developer Commentary Part 21</title>
		<link>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/</link>
		<comments>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 07:43:16 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3183</guid>
		<description><![CDATA[We&#8217;re on to part 21 of the Bayonetta Developer Commentary with Hideki Kamiya going through the final section of Chapter 5 of Bayonetta. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3183&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 21</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 21</media:description>
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		<title>Bayonetta Developer Commentary Part 20</title>
		<link>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/</link>
		<comments>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 04:41:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
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		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3180</guid>
		<description><![CDATA[We&#8217;ve hit the part 20 milestone with Hideki Kamiya finishing up Chapter 5 of Bayonetta. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3180&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 20</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 20</media:description>
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		<title>Bayonetta Developer Commentary Part 19</title>
		<link>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/</link>
		<comments>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 06:23:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3174</guid>
		<description><![CDATA[Only one video post last week, but we are back for the attack this week with Part 19 of the Bayonetta commentary which continues director Hideki Kamiya&#8217;s play-through of Chapter 5. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3174&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 19</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 19</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 18</title>
		<link>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/</link>
		<comments>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 06:58:46 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3168</guid>
		<description><![CDATA[Part 18 of the Bayonetta commentary continues director Hideki Kamiya&#8217;s play-through of Chapter 5. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer Commentary, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3168&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 18</media:title>
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		<title>Bayonetta Developer Commentary Part 17</title>
		<link>http://platinumgames.com/2011/06/24/bayonetta-developer-commentary-part-17/</link>
		<comments>http://platinumgames.com/2011/06/24/bayonetta-developer-commentary-part-17/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 01:07:03 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3163</guid>
		<description><![CDATA[Part 17 of the Bayonetta commentary kicks off director Hideki Kamiya&#8217;s play-through of Chapter 5. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3163&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/24/bayonetta-developer-commentary-part-17/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 17</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 17</media:description>
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		<title>Bayonetta Developer Commentary Part 16</title>
		<link>http://platinumgames.com/2011/06/21/bayonetta-developer-commentary-part-16/</link>
		<comments>http://platinumgames.com/2011/06/21/bayonetta-developer-commentary-part-16/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 06:47:23 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3157</guid>
		<description><![CDATA[The Bayonetta commentary returns with director Hideki Kamiya playing through Chapter 4. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer Commentary, Hideki Kamiya, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3157&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/21/bayonetta-developer-commentary-part-16/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 16</media:title>
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		<title>PG Live Episode 1 &#8211; Anarchy Reigns E3</title>
		<link>http://platinumgames.com/2011/06/17/pg-live-episode-1-anarchy-reigns-e3/</link>
		<comments>http://platinumgames.com/2011/06/17/pg-live-episode-1-anarchy-reigns-e3/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 05:46:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kazuyo Tsukuma]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Multiplayer Brawler]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[PG Live]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3146</guid>
		<description><![CDATA[Thank you so much to everyone who tuned in to yesterday&#8217;s debut episode of PG Live! As promised, here is a streaming version for those of you who couldn&#8217;t tune in! We&#8217;ve also updated our podcast feeds for PGTV to pick up all the video content we post on the site. If you want to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3146&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/17/pg-live-episode-1-anarchy-reigns-e3/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Bayonetta Developer Commentary Part 15</title>
		<link>http://platinumgames.com/2011/06/14/bayonetta-developer-commentary-part-15/</link>
		<comments>http://platinumgames.com/2011/06/14/bayonetta-developer-commentary-part-15/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 01:30:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3126</guid>
		<description><![CDATA[E3 is over, but the Bayonetta commentary has just begun. Part 15 starts us off with director Hideki Kamiya playing through Chapter 4. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3126&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/14/bayonetta-developer-commentary-part-15/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 15</media:description>
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		<title>Bayonetta Developer Commentary Part 14</title>
		<link>http://platinumgames.com/2011/06/09/bayonetta-developer-commentary-part-14/</link>
		<comments>http://platinumgames.com/2011/06/09/bayonetta-developer-commentary-part-14/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 07:49:15 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3118</guid>
		<description><![CDATA[E3 is in full swing, but that doesn&#8217;t mean we are taking time out of the Bayonetta commentary! Here is Part 14, with more of Hideki Kamiya playing through Chapter 3. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3118&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/09/bayonetta-developer-commentary-part-14/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Bayonetta Developer Commentary Part 13</title>
		<link>http://platinumgames.com/2011/06/07/bayonetta-developer-commentary-part-13/</link>
		<comments>http://platinumgames.com/2011/06/07/bayonetta-developer-commentary-part-13/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 06:26:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3109</guid>
		<description><![CDATA[E3 officially starts tomorrow, so pass the time before the start of the show by checking out Part 13 of the Bayonetta developer commentary. Hideki Kamiya continues through Chapter 3 in this edition. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3109&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/07/bayonetta-developer-commentary-part-13/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 13</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 13</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 12</title>
		<link>http://platinumgames.com/2011/06/02/bayonetta-developer-commentary-part-12/</link>
		<comments>http://platinumgames.com/2011/06/02/bayonetta-developer-commentary-part-12/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 08:59:04 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3099</guid>
		<description><![CDATA[Part 12 of the Bayonetta developer commentary sees Hideki Kamiya start in on Chapter 3 of Bayonetta. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3099&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/06/02/bayonetta-developer-commentary-part-12/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Bayonetta Developer Commentary Part 11</title>
		<link>http://platinumgames.com/2011/05/30/bayonetta-developer-commentary-part-11/</link>
		<comments>http://platinumgames.com/2011/05/30/bayonetta-developer-commentary-part-11/#comments</comments>
		<pubDate>Mon, 30 May 2011 09:32:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3089</guid>
		<description><![CDATA[Part 11 of the Bayonetta developer commentary sees Hideki Kamiya continue his play-through in Chapter 2. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3089&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/30/bayonetta-developer-commentary-part-11/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Bayonetta Developer Commentary Part 10</title>
		<link>http://platinumgames.com/2011/05/26/bayonetta-developer-commentary-part-10/</link>
		<comments>http://platinumgames.com/2011/05/26/bayonetta-developer-commentary-part-10/#comments</comments>
		<pubDate>Thu, 26 May 2011 08:24:23 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3085</guid>
		<description><![CDATA[We&#8217;ve reached part 10 of the Bayonetta developer commentary as Hideki Kamiya continues his play-through in Chapter 2. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3085&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/26/bayonetta-developer-commentary-part-10/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Bayonetta Developer Commentary Part 9</title>
		<link>http://platinumgames.com/2011/05/23/bayonetta-developer-commentary-part-9/</link>
		<comments>http://platinumgames.com/2011/05/23/bayonetta-developer-commentary-part-9/#comments</comments>
		<pubDate>Mon, 23 May 2011 04:57:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3045</guid>
		<description><![CDATA[Hideki Kamiya continues Chapter 2 of Bayonetta in Part 9 of his developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Note: Due to technical difficulties, the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3045&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/23/bayonetta-developer-commentary-part-9/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 9</media:description>
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		<title>Bayonetta Developer Commentary Part 8</title>
		<link>http://platinumgames.com/2011/05/19/bayonetta-developer-commentary-part-8/</link>
		<comments>http://platinumgames.com/2011/05/19/bayonetta-developer-commentary-part-8/#comments</comments>
		<pubDate>Thu, 19 May 2011 02:57:31 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3039</guid>
		<description><![CDATA[Hideki Kamiya moves on to Chapter 2 of Bayonetta in Part 8 of his developer commentary. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3039&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/19/bayonetta-developer-commentary-part-8/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 8</media:description>
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		<title>Bayonetta Developer Commentary Part 7</title>
		<link>http://platinumgames.com/2011/05/16/bayonetta-developer-commentary-part-7/</link>
		<comments>http://platinumgames.com/2011/05/16/bayonetta-developer-commentary-part-7/#comments</comments>
		<pubDate>Mon, 16 May 2011 02:08:58 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3035</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya continuing his play-through of Chapter 1. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, Games, PGTV, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3035&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/16/bayonetta-developer-commentary-part-7/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Bayonetta Developer Commentary Part 6</title>
		<link>http://platinumgames.com/2011/05/11/bayonetta-developer-commentary-part-6/</link>
		<comments>http://platinumgames.com/2011/05/11/bayonetta-developer-commentary-part-6/#comments</comments>
		<pubDate>Wed, 11 May 2011 02:15:39 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
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		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3028</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya continuing his play-through of Chapter 1. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, Games, PGTV, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3028&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/11/bayonetta-developer-commentary-part-6/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 6</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 6</media:description>
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		<title>Bayonetta Developer Commentary Part 5</title>
		<link>http://platinumgames.com/2011/05/09/bayonetta-developer-commentary-part/</link>
		<comments>http://platinumgames.com/2011/05/09/bayonetta-developer-commentary-part/#comments</comments>
		<pubDate>Mon, 09 May 2011 04:52:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3014</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya playing through the prologue of his 2010 action epic. Part five marks the opening of Chapter 1. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episode. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3014&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/09/bayonetta-developer-commentary-part/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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			<media:title type="plain">Bayonetta Developer Commentary Part 5</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 5</media:description>
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		<title>Bayonetta Developer Commentary Part 4</title>
		<link>http://platinumgames.com/2011/05/04/bayonetta-developer-commentary-part-4/</link>
		<comments>http://platinumgames.com/2011/05/04/bayonetta-developer-commentary-part-4/#comments</comments>
		<pubDate>Wed, 04 May 2011 10:24:16 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3006</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya playing through the prologue of his 2010 action epic. This is part 4. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episode. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=3006&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/04/bayonetta-developer-commentary-part-4/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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			<media:description type="plain">Bayonetta Developer Commentary Part 4</media:description>
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		<title>Bayonetta Developer Commentary Part 3</title>
		<link>http://platinumgames.com/2011/05/02/bayonetta-developer-commentary-part-3/</link>
		<comments>http://platinumgames.com/2011/05/02/bayonetta-developer-commentary-part-3/#comments</comments>
		<pubDate>Mon, 02 May 2011 08:04:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2999</guid>
		<description><![CDATA[Our Bayonetta developer commentary continues with Hideki Kamiya playing through the prologue of his 2010 action epic. Be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episode. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2999&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/05/02/bayonetta-developer-commentary-part-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Bayonetta Developer Commentary Part 2</title>
		<link>http://platinumgames.com/2011/04/27/bayonetta-developer-commentary-part-2/</link>
		<comments>http://platinumgames.com/2011/04/27/bayonetta-developer-commentary-part-2/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 03:26:48 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2990</guid>
		<description><![CDATA[PGTV is back. For the past year, Bayonetta Director Hideki Kamiya has been playing his creation, recording not only his game play, but a commentary track on the inspiration, creation, and intent behind one of the most revered action games of all time. Last April we uploaded a subtitled version of Part 1 to give [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2990&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/04/27/bayonetta-developer-commentary-part-2/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
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		<title>Platinum Twilight and Bayonetta Developer Commentary</title>
		<link>http://platinumgames.com/2010/04/14/platinum-twilight-and-bayonetta-developer-commentary/</link>
		<comments>http://platinumgames.com/2010/04/14/platinum-twilight-and-bayonetta-developer-commentary/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 00:53:32 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[After Burner Climax]]></category>
		<category><![CDATA[Community Event]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Platinum Twilight]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2493</guid>
		<description><![CDATA[Kamiya here, fresh off commenting on the official After Burner Climax blog in the afterglow of happiness that came when I heard news about the digital release. I still can’t believe that they are really going to port the game! It’s great! You may not know, but I’ve been begging for this gem for ages, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2493&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/04/14/platinum-twilight-and-bayonetta-developer-commentary/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
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		<item>
		<title>Xbox 360 Premium Bayonetta Theme</title>
		<link>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/</link>
		<comments>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:02:44 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Premium Theme]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2462</guid>
		<description><![CDATA[(Originally posted on the Japanaese Bayo-Blog January 25, 2010) Hello, everyone. Happy New Year. Bayonetta concept designer Ikumi Nakamura here, humping my beloved Lancer Assault Rifle along with me. Bayonetta has been released in Europe and North America now. Everyone on staff here is enjoying seeing all your comments about the game everyday. I wanted [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2462&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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		<title>Japanese Fan Party</title>
		<link>http://platinumgames.com/2010/03/15/japanese-fan-party/</link>
		<comments>http://platinumgames.com/2010/03/15/japanese-fan-party/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 07:53:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community Event]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[MadWorld]]></category>
		<category><![CDATA[Office Tour]]></category>
		<category><![CDATA[Osaka]]></category>
		<category><![CDATA[Platinum Twilight]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2434</guid>
		<description><![CDATA[On January 30, 2010, PlatinumGames Inc. held a fan party here in Osaka for our fans. It was really great to meet all of our fans at the event, give them a glimpse into the studio, and enjoy an evening of dinner, drinks, and ideas. However, since not everyone could attend, we also filmed the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2434&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/03/15/japanese-fan-party/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>A New Year’s Greeting?</title>
		<link>http://platinumgames.com/2010/03/03/a-new-year%e2%80%99s-greeting/</link>
		<comments>http://platinumgames.com/2010/03/03/a-new-year%e2%80%99s-greeting/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:24:09 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Future Press]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Itasha]]></category>
		<category><![CDATA[Love Pillow]]></category>
		<category><![CDATA[Strategy Guide]]></category>
		<category><![CDATA[Time Magazine]]></category>
		<category><![CDATA[Valkyria Chronicles 2]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2394</guid>
		<description><![CDATA[(Originally posted January 19, 2010 on the Japanese Bayo-Blog)
A little late, but Happy New Year, everyone. Kamiya here. I’m not sure if it is because I run my mouth too much, but big brother ends up censoring me, so I haven’t really been able to give you all up-to-date information because my blog has been slow to update.
Since it is a New Year, I received various New Year’s cards and presents from our fans and others. They motivate me to work hard, so thank you so much!

<a href="http://platinumgames.files.wordpress.com/2010/03/time.jpg"><img class="alignnone size-large wp-image-2397" title="time" src="http://platinumgames.files.wordpress.com/2010/03/time.jpg?w=748" alt="" width="500" /></a>

So Bayonetta has finally been released worldwide, huh? Is everyone playing it having a good time? The game has been on-sale in Japan for more than 2 months now, and even though it is a game with its own peculiarities, people who love it seem to truly love it, which makes me quite happy.

Which leads me to some news… The one and only TIME magazine wrote about Bayonetta in their 1/25 issue! It was the video game pick for <ins datetime="2010-01-21T18:28" cite="mailto:ichi"><a href="http://www.time.com/time/specials/packages/article/0,28804,1952673_1954226_1954234,00.html">TIME’S PICKS FOR THE WEEK</a></ins>. This is pretty cool, as TIME is a huge magazine, with a circulation of over 3.3 million readers in North America!

Hashimoto said the other day that he wanted to sell more copies of Bayonetta than the original Devil May Cry, to which I replied, “<strong>Not happening…</strong>” (LOL) Anyways, I think that this game is where we planted the seeds for something that will eventually grow into a tree with a stout trunk. But I just say that kind of thing and then leave things be…Which ends up with me getting stuck with some sort of global label as someone who doesn’t want to make sequels. (LOL)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2394&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/03/03/a-new-year%e2%80%99s-greeting/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
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		<title>On Boss and Summon Animations</title>
		<link>http://platinumgames.com/2010/03/01/on-boss-and-summon-animations/</link>
		<comments>http://platinumgames.com/2010/03/01/on-boss-and-summon-animations/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 08:00:13 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Bayonetta Bosses]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nakajo]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Temperantia]]></category>
		<category><![CDATA[Umeda Sky Building]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2377</guid>
		<description><![CDATA[(Originally posted on the Japanese Bayo-blog on December 25, 2009, but withheld due to spoilers.) Hello, I am an animator here at PlatinumGames. You can call me Nakajo. It seems early, but it is already Christmas, huh? The office building that houses PlatinumGames has an enormous Christmas tree that really sparkles and shines, attracting huge [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2377&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/03/01/on-boss-and-summon-animations/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<title>Bayonetta Fan Art Contest – The Platinum Awards</title>
		<link>http://platinumgames.com/2010/01/14/bayonetta-fan-art-contest-%e2%80%93-the-platinum-awards/</link>
		<comments>http://platinumgames.com/2010/01/14/bayonetta-fan-art-contest-%e2%80%93-the-platinum-awards/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 06:37:39 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Lollipop]]></category>
		<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2283</guid>
		<description><![CDATA[Kamiya here. Lately I’ve been listening to the Bayonetta soundtrack while working, but whenever I listen to the music from the latter half of the game, I have some sort of conditioned response to remember being in a nice warm bath, staring back at downtown Osaka (Umeda). It doesn’t leave me in a good mood. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2283&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/14/bayonetta-fan-art-contest-%e2%80%93-the-platinum-awards/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
	
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		<title>Announcing (A Bit Early) a collection of Bayonetta Design Artifacts</title>
		<link>http://platinumgames.com/2010/01/07/announcing-a-bit-early-a-collection-of-bayonetta-design-artifacts/</link>
		<comments>http://platinumgames.com/2010/01/07/announcing-a-bit-early-a-collection-of-bayonetta-design-artifacts/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 02:31:33 +0000</pubDate>
		<dc:creator>Mari Shimazaki</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Art Book]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2241</guid>
		<description><![CDATA[Hello everyone. Character designer Mari Shimazaki here with some good news.

It has been something like two months since Bayonetta saw release in Japan. For those of you still playing Bayonetta, or those of you taking a little break, we’ve still got more Bayonetta to give you, so stay with us just a bit longer.

Which brings me to today’s announcement.

As Hashimoto-san mentioned on the Xbox Live Park broadcast here in Japan, we are going to put out a book collecting the design materials we used for Bayonetta. Woohoo!

It will be a little while until it’s released, but here are the details:

<blockquote>Bayonetta Design Collection (Temporary Title)
Release Date: Q1 2010 (Planned)
Price: TBD
Publisher: Enterbrain</blockquote>

It’s going to be a really thick book, as we are going to include almost all of the images we’ve used in promoting Bayonetta! (We were unable to get rights clearances for a few of them…)

Japanese gamers will get a chance to see art that we’ve only released in the West (which there were quite a few we made behind the scenes), as well as peeks at unreleased character, enemy, background, and weapon designs. There will also be CG illustrations and some new easter-egg illustrations (that I’m working on right now) amongst others. Overall, there will be more than 500 pieces of content to sink your teeth into! There will also be tons of comments from the development team (which they are working on now) to round out this monster collection! Look forward to it!

Whenever I end up working on one of these expansive books, I always end up feeling like, “This is sad. I have to show off all of these designs that got shot down… And they are from years ago as well.”
Even though I love looking at others people’s stuff… this poses a real dilemna for me.

Well, enough of my grumbling, I’m going to stay focused on working on the book for now, and even though it will be a while until it is in your hands, I hope you all look forward to it.

Well, I guess the world is all wrapped up in Christmas colors now.

How did you all spend the Christmas holidays? December 25 was actually our last work day here at PlatinumGames, but I am sure plenty of us went out drinking after we wrapped up.

Until next time.

<a href="http://platinumgames.wordpress.com/files/2010/01/b_illust_xmas.jpg"><img class="alignnone size-full wp-image-2242" title="b_illust_Xmas" src="http://platinumgames.wordpress.com/files/2010/01/b_illust_xmas.jpg" alt="" width="500" /></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2241&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/07/announcing-a-bit-early-a-collection-of-bayonetta-design-artifacts/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
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			<media:title type="html">shimakom</media:title>
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		<title>Bayonetta TV Commercial</title>
		<link>http://platinumgames.com/2010/01/04/bayonetta-tv-commercial/</link>
		<comments>http://platinumgames.com/2010/01/04/bayonetta-tv-commercial/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 00:57:26 +0000</pubDate>
		<dc:creator>Yusuke Hashimoto</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Commercial]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[In for the kill]]></category>
		<category><![CDATA[La Roux]]></category>
		<category><![CDATA[MiChi]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2227</guid>
		<description><![CDATA[Producer Yusuke Hashimoto here, now with a completely stuffed mail box since all the games I ordered online all showed up the other day. (Strangely enough, my package delivery box was empty though...)

So Bayonetta will be released on 1/5 in North American and 1/8 in Europe and Australia! I hope all of our fans overseas are looking forward to it. It’s been a quick two months since the release in Japan. When I think about the opportunity to expand the borders of the game and have even more people try it out, I can only get excited. So that is why I wanted to write a blog entry about some of the marketing efforts we are partaking in overseas. First up is the TV commercial we will be airing overseas.

[wpvideo Yp5oR4I3]

The commercial features a soundtrack provided by La Roux, an incredibly popular band in Europe. Compared to the Japanese commercial, it is a much darker, but very cool! For me, this kind of dark commercial hits my personal sweetspot because it fits the game’s atmosphere quite nicely. Actually, for the Japanese MTV Special for Bayonetta, La Roux came in for a chat with MiChi. During filming, the director of the show, Sakuma-san, mentioned that he thought that La Roux were “insane.” We watched one of their music videos, and I had to admit it was pretty cool. What was funny was the we watched the same song that we ended up using in the commercial, “In for the kill (Skream’s Let’s Get Ravey Remix).” When I think about the track, I realized that Bayonetta really has been an incredibly collaborative project, from our cutscene action director Yuji Shimomura’s involvement and on down the line.

Continuing on, I have to mention the Scarborough Fair model that will come as a pre-order bonus for Bayonetta in Europe. At first, I wanted them to make a full set of the four guns, Parsley, Sage, Rosemary, and Thyme, or if they could only make one, to include a set of the four dangling accessories to be attached; however, due to a variety of reasons, including cost, we could only make one gun... It is a shame that we couldn’t make four, but I am still happy to see one of the in-game items come to life. Check it out:<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2227&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>18</slash:comments>
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			<media:title type="plain">Bayonetta Demo Trailer Hi</media:title>
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		<title>The Weapons of Bayonetta – Vol. 3</title>
		<link>http://platinumgames.com/2009/12/24/the-weapons-of-bayonetta-%e2%80%93-vol-3/</link>
		<comments>http://platinumgames.com/2009/12/24/the-weapons-of-bayonetta-%e2%80%93-vol-3/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 07:37:24 +0000</pubDate>
		<dc:creator>Muneyuki &#34;Johnny&#34; Kotegawa</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Japanese Rope Bondage]]></category>
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		<category><![CDATA[Torture Attacks]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2216</guid>
		<description><![CDATA[Hey, everyone! Did anyone get a chance to see episode 8 of BayoTV on our Japanese site? I tried to watch it myself, but I was so messed up that I couldn’t make it to the end!

If you are wondering what that costume was about, it is the same costume as I use in my avatar here on the blog.

<a href="http://platinumgames.wordpress.com/files/2009/12/jhonny.jpg"><img class="alignnone size-full wp-image-2217" title="jhonny" src="http://platinumgames.wordpress.com/files/2009/12/jhonny.jpg" alt="" width="74" height="74" /></a>

Last I heard from Hashimoto-san, we still don’t have firm plans for a western version of Bayo-TV, so if it doesn’t make it out there, check out Bayo-TV at http://bayonetta.jp/bayotv/

This was also a character I used when I was writing on the PlatinumGames corporate blog when we started the company. (Japanese)

http://platinumgames-blog.cocolog-nifty.com/blog/2008/01/post_0bc9.html
http://platinumgames-blog.cocolog-nifty.com/blog/2008/02/post_5856.html

I’d love to write on there again if I ever find some more free time.

So, have any of you had the chance to check out the higher difficulty levels in Bayonetta? Actually, I did some of the spot checking on the upper two levels of difficulty during the end of the development. The request was to make sure “a normal human being can get pure platinum if they try really hard.” As I am apparently “representative of normal human beings” I worked on balancing the game up until the last days before the deadline. In Bayonetta, accumulating points is a rather important element of the gameplay, and one of the ways this can be accomplished is via the various interactive action events. I tried to avoid really complicated inputs, and focused directly on pressing the buttons and rotating the analog stick during these sections...

Suffice it to say, in order to earn points, I would play from morning until night, pressing buttons and rotating the analog stick to the very limit over multiple play-throughs, and ending up with a fat right forearm in return. I think I hit on a new sort of exercise equipment. (That only works for your right forearm...)

Amongst all her moves, from the guns to the summons, there is one pillar that explores the more sadistic side of Bayonetta’s actions – the anti-Witch Hunt moves known as Torture Attacks.

<a href="http://platinumgames.wordpress.com/files/2009/12/e794bbe5838f2.jpg"><img class="alignnone size-full wp-image-2219" title="画像2" src="http://platinumgames.wordpress.com/files/2009/12/e794bbe5838f2.jpg" alt="" width="500" /></a>

<em>Iron Maiden &#38; Guillotine</em>

The first one that I thought up was the Iron Maiden. It was the easiest one to think up, and very fast to nail down, thus becoming the basis for all the designs that came after. The main part of the design is the face design patterned off of real Iron Maidens used during the Middle Ages. However, just tossing something into the game like that wouldn’t be very interesting, so I gave it a little extra organic movement for kicks. That we went all the to making the Iron Maiden belch is kinda in line with what you see in the game.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2216&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
	
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		<title>More Exciting Announcements</title>
		<link>http://platinumgames.com/2009/12/16/more-exciting-announcements/</link>
		<comments>http://platinumgames.com/2009/12/16/more-exciting-announcements/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 05:14:22 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Atsuko Tanaka]]></category>
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		<category><![CDATA[Hideo Kojima]]></category>
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		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2202</guid>
		<description><![CDATA[A confused Kamiya here... I finally fixed the settings on my router the other day, and now my iPod touch gets online no problem, so I can lie around watching Nico Nico videos and wasting money on the App Store, not to mention that I don’t have to go through the connection process every time I turn on my Macbook Air as it just works now! It’s great! But when I think that, I also think that I bought the thing a year ago, and I have no idea what the heck I was doing...

Bayonetta has seen release, and I’m happy that I’ve been able to see Japanese fans getting excited these days, but now we have the Western release to look forward to, and I am getting excited all over again. For instance, the demo was made available to fans on December 3! I’d love for you all to get a feel for Bayonetta personally, as action games live and die on how they feel to play, and the best way to experience that is to pick up a controller and give it a shot yourself. I’ve always said that I don’t say, “I want you to buy our game.” I say, “I want you to play our game.” So, the first thing that I would like you to check out is how it feels to play Bayonetta, as that feeling is something that is very important to us.

Also, for every blog that I write, I do get the chance to read all of the comments that you send in. Thank you all so much! I know we made many of you wait for a while after the Japanese release, but even if it is just a day closer, I hope to share the excitement of Bayonetta with you all soon.

I forgot to blog about this earlier, but did you all get the chance to check out the MTV Japan Bayonetta special that aired on October 28? During the show, Hashimoto came out and was so incredibly nervous that his face turned a strange color, but more importantly, I want to write about recording the narration for the show. The recording took place on October 25, and I was able to sit in.

Bayonetta was narrated by the same voice actress that did the voice-over for the Japanese Bayonetta TV commercials, Ms. Atsuko Tanaka. Amongst members of the team, we would often ask the question, “If someone were to play Bayonetta, who would be good?” Tanaka-san’s name always came up in these conversations, and I, too, was looking forward to the recording.

Once we got into the studio, I saw Tanaka-san already reading the script and practicing her lines. It was my first time meeting her, and my impression of her was different than I had imagined. She has a quiet aura to her, and was soft spoken. However, the voice I heard through the speakers reading Bayonetta’s lines was powerful and vigorous, just like our heroine. Maybe it was because of the gap between her appearance and her performance, but I was left speechless.

I was sitting in on the sessions to explain Bayonetta’s character traits to Tanaka-san, and I thought that I would have to occasionally step in to direct her, but the fear that I would have to do was a bit over-the-top. I ended up just being in awe of her the entire time... In fact, there was really no reason for me to even be there in the end. (LOL) Of course, I was incredibly pleased because it was a great experience for me. The wild ideas in my head really expanded in scope. For instance, if there is ever a chance for Bayonetta to have Japanese voices, I definitely want to ask Tanaka-san to fill the part...

The TV show’s director, Mr. Yoichi Sakuma, is truly a creative individual, and being able to watch from the sidelines was really great fun. Working with people like these really made me feel like we were going to make a great show. It was a wonderful day for me.

<a href="http://platinumgames.files.wordpress.com/2009/12/f1000293.jpg"><img class="alignnone" src="http://platinumgames.files.wordpress.com/2009/12/f1000293_thumb.jpg" alt="F1000293" width="500" height="666" /></a>

Picture: I got an autograph from Ms. Atsuko Tanaka! I asked her to write it out to “Hideki-kun,” just like Bayonetta would write it. Hehehe. Thank you so much for listening to my ridiculous request!

This is something I mentioned a while ago, but Hashimoto and I appeared on a <strong>Nico Nico live broadcast November 15 called “Xbox LIVE Park – Bayonetta Day!”</strong> This was my third time being on a live net broadcast. There was nothing like this when I was working on really highly anticipated titles like Resident Evil 2 or Devil May Cry. <strong>(Let’s not even get into the worldwide levels of anticipation for Viewtiful Joe or Okami...</strong> Suffice it to say, there were no live broadcasts either.) With Bayonetta, it seems that we are getting attention from a variety of places, which is something I am incredibly thankful for as this is an original title.

So on to the show... The show was set up where there was a section where we would answer user questions, another where we would show gameplay footage, etc., so we filled up our allotted 90 minutes. For someone who tends to say things off the record during interviews that would end up causing tons of problems, I get a little bit nervous with the live stuff because <strong>I know that I have to be a good boy</strong>... However, being able to talk with users directly over voice chat and the like, I was really able to get a taste of the fun that live presentations bring. I am already a big fan of Nico Nico videos, so it was incredible fun for me to see the comments streaming along to my own video.

The other thing that was, needless to say, hotly anticipated, was Japanese celebrity personality Kayo Police-san donning the Bayonetta cosplay costume! The costume, as you may know, has a bit of an audacious open-back design, but seeing her wearing it in person was really floored me. Being so innocent myself, I got so excited that I couldn’t look directly at what was going on... But I digress... Anyways, Kayo Police-san seems to be a pretty staunch fighting game fan when she games, but to make sure she was ready for the shoot, she put a good chunk of time into the retail version of Bayonetta (I hear she has even beaten the game now!) I am incredibly grateful for her enthusiasm towards Bayonetta. She even did a great job of picking up the slack when it looked like I was going to foul things up... Thank you so much, Ms. Kayo Police!

<a href="http://platinumgames.files.wordpress.com/2009/12/f1000289.jpg"><img class="alignnone" src="http://platinumgames.files.wordpress.com/2009/12/f1000289_thumb.jpg" alt="F1000289" width="500" height="642" /></a>

Picture: Ms. Kayo Police surrounded by a couple of old dudes. She has a style that makes you think she isn’t Japanese, and she wore the costume perfectly! Standing next to her, I really end up looking like Doraemon or something...<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2202&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>18</slash:comments>
	
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			<media:title type="html">hkamiya</media:title>
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		<title>The Ever-Changing Game Design of Bayonetta</title>
		<link>http://platinumgames.com/2009/12/02/the-ever-changing-game-design-of-bayonetta/</link>
		<comments>http://platinumgames.com/2009/12/02/the-ever-changing-game-design-of-bayonetta/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 00:56:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2155</guid>
		<description><![CDATA[Hi everyone! I’m Yama-chan, a game designer here.

I was told to write about blog about the game design elements of Bayonetta, so here we go...

Even after we finished work, time passed as I got caught up in anticipation of this and that, but somehow, once I finish something, it seems like I have a disposition to forget what I’ve done. This time is no exception, and I feel my recollections may be rather dim...

That’s why I reintroduced myself to some of the old documents and such that I made. While I was looking at them, I would see things that would make me say, “Oh yeah, we had this!!” So I thought that I’d regret... I mean release these things and everyone could experience some of the trial and error that we went through at the beginning of Bayonetta.

<strong>The area around Vigrid Station is 50% larger than the original</strong>

<a href="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku01.jpg"><img class="alignnone" title="r111_hikaku01" src="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku01_thumb.jpg" alt="r111_hikaku01" width="500" height="563" /></a>
<a href="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku02.jpg"><img class="alignnone" title="r111_hikaku02" src="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku02_thumb.jpg" alt="r111_hikaku02" width="500" height="563" /></a> 
<a href="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku03.jpg"><img class="alignnone" title="r111_hikaku03" src="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku03_thumb.jpg" alt="r111_hikaku03" width="500" height="563" /></a>
<a href="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku04.jpg"><img class="alignnone" title="r111_hikaku04" src="http://platinumgames.files.wordpress.com/2009/12/r111_hikaku04_thumb.jpg" alt="r111_hikaku04" width="500" height="563" /></a>

The image above is the original size, and below is the same size as the shipping version, or 50% bigger than the upper image. The health bar is also an old version. At the beginning we decided that we wanted to make things real, which guided our decision making on size, but Bayonetta’s actions were much larger than we imagined, and that plan flew right out the window. Thus, we made the change towards bigger areas. Another reason was because we needed extra distance to compensate for Bayonetta’s fast movement and allow us time to load the stages into memory. The image quality differences are due to the implementation of graphical filters.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2155&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>9</slash:comments>
	
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		<title>It’s a Celebration! Bayonetta on Sale in Japan!</title>
		<link>http://platinumgames.com/2009/11/27/its-a-celebration-bayonetta-on-sale/</link>
		<comments>http://platinumgames.com/2009/11/27/its-a-celebration-bayonetta-on-sale/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 09:47:25 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2110</guid>
		<description><![CDATA[(This blog post originally appeared on the Japanese Bayo Blog on November 12, 2009.)

Hello again, everyone. Hideki Kamiya here. I just wanted to tell you all that I’m really getting a kick everyday out of watching the gameplay videos you are uploading. Uploading and watching videos of gameplay on the net was something I couldn’t do when I was a kid... I would stand behind people in the arcade and watch them play, figuring out strategies, or have a gallery of people behind me, pleased that they watching... Times have changed, right. I really don’t have anything to say against it personally. As long as people behave themselves and have fun, I’m happy.

Which brings us to my next point. I’m a little late to the party with this, but Bayonetta went on sale without a hitch! For the games that I’ve worked on up until now, I would hang out in the corner of a big box store and watch over sales that day; however, this time I had some work to do in Tokyo, so while I was there on the business trip, I checked out quite a few stores in Shinjuku, Shibuya, and Akihabara that were selling the game.

So how did it go? Well, to be honest, I couldn’t really tell! LOL. We were going around to the stores around lunchtime on a weekday, so there weren’t really that many customers in the aisles, and nowadays stores don’t really have people carry games up to the register, but instead look at a row of empty boxes and just tell the staff member which game they want. I didn’t really get to see the old school moment of someone picking up the game and taking it to the register to purchase... But what I did see were people standing in front of the empty boxes thinking about things, so I tried to send them a really strong telepathic message – “Just buy it already, go home, and have some fun!”

<a href="http://platinumgames.files.wordpress.com/2009/11/f1000161.jpg"><img title="F1000161" src="http://platinumgames.files.wordpress.com/2009/11/f1000161_thumb.jpg" border="0" alt="F1000161" width="500" height="667" /></a>

<em>Picture: It’s definitely lunch time on a weekday. So I ended up by myself in the store since no one was around...</em>

<a href="http://platinumgames.files.wordpress.com/2009/11/f1000162.jpg"><img title="F1000162" src="http://platinumgames.files.wordpress.com/2009/11/f1000162_thumb.jpg" border="0" alt="F1000162" width="500" height="667" /></a>

<em>Picture: What the hell is this!? LOL.</em>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2110&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/11/27/its-a-celebration-bayonetta-on-sale/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
	
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		<title>Bayonetta Japanese Pre-Order Bonus – Rodin’s Selection (Original Soundtrack)</title>
		<link>http://platinumgames.com/2009/11/25/bayonetta-japanese-pre-order-bonus-rodins-selection-original-soundtrack/</link>
		<comments>http://platinumgames.com/2009/11/25/bayonetta-japanese-pre-order-bonus-rodins-selection-original-soundtrack/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 07:43:13 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
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		<category><![CDATA[Bayonetta Climax Edition]]></category>
		<category><![CDATA[Bayonetta soundtrack]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rodin]]></category>
		<category><![CDATA[Rodin's Selection]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2041</guid>
		<description><![CDATA[Hello everyone. I’m Bayonetta concept designer Ikumi Nakamura.

I was wondering if you had heard about the Rodin’s Selection soundtrack you get with Bayonetta? What you didn’t know, and I am here to tell you about, is the strange set of circumstances that occurred as we set off to produce this bonus item.

Years ago... There was a phone. In front of me.
<a href="http://platinumgames.wordpress.com/files/2009/11/nakamura.jpg"><img class="alignnone size-full wp-image-2049" title="nakamura" src="http://platinumgames.wordpress.com/files/2009/11/nakamura.jpg" alt="" width="500" height="330" /></a>
<blockquote>RODIN
Hey. Ikumi. I’ve got a job for you.

IKUMI
Huh? Who is this!? No solicitors!!

RODIN
I’m a bartender… In a wretched hive of
scum and villainy. I heard you got some
skills, and I want you to design my menu.
You gotta make it… Dangerous. And Hot.</blockquote>
*click* *beep beep beep*

And then phone call ended.

A few days later, I found myself in one of America’s grimiest cities. Searching around, I found a witch’s seal on the floor in front of me. I stood on it, then collapsed, as it felt as though my entire body was being dragged away.

That is when I realized where I was...
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2041&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/11/25/bayonetta-japanese-pre-order-bonus-rodins-selection-original-soundtrack/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
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			<media:title type="html">ikuminakamura</media:title>
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		<title>Dance Movie Prototype</title>
		<link>http://platinumgames.com/2009/11/24/dance-movie-prototype/</link>
		<comments>http://platinumgames.com/2009/11/24/dance-movie-prototype/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 06:15:45 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Bayonetta Dancing]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Motion Capture]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Uchi]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2033</guid>
		<description><![CDATA[Hi everyone. 
I’m Uchi, an animator here at PlatinumGames. 

Is everyone having fun with Bayonetta?

I joined the Bayonetta team towards the end of the project, and my main job was working on the in-game animations. You’ve already heard about the player and enemy animations from some of the more senior members of the team, but I’d like to tell you a little about what I was in charge of: the dance movie. 

During the game, Bayonetta puts on quite a few of her own magnificent dance shows, but these dances are mainly based off of dance data we motion captured. Motion capture allows us to use computers to play back in real-time data we captured of a real person moving, so we filmed a wide variety of motion capture actors for the game, whether they were dancers, actors, or martial artists, and then matched their data up to a character model/situation in the game.
For Bayonetta, we held auditions, and then found and motion captured a professional dancer who fit Bayonetta to a T. We used this dancer’s data in a variety of areas, from when Bayonetta summons an Infernal Demon to her dances during the game’s cutscenes.

[wpvideo 2MPbztWo w=500]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2033&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/11/24/dance-movie-prototype/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	<enclosure url="http://videos.videopress.com/2MPbztWo/encore_white_1116-2_std.mp4" length="21600256" type="video/mp4" />

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			<media:title type="plain">Bayonetta Dancing Prototype Video</media:title>
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		<title>User Interface Design</title>
		<link>http://platinumgames.com/2009/11/20/user-interface-design/</link>
		<comments>http://platinumgames.com/2009/11/20/user-interface-design/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 06:47:34 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2026</guid>
		<description><![CDATA[Hello. I’m Okura, a designer here at PlatinumGames, and the oft target of Kamiya-san’s claims that I am the “gulliblest” of the absent-mindedly gullible. Of course, I think that he just doesn’t get it.

I was in charge of user interface design (UI) for Bayonetta. I’ve been in the games industry less than 3 years, so I am still a bit wet behind the ears, but I’d still like to tell you a little about the UI design in Bayonetta.

But before that, Bayonetta came out here in Japan a couple of weeks ago, and I assume that some of you have played it, but have no idea what actually comprises the UI in the game. Allow me to explain:

An interface is something that intermediates the exchange of information between two things and a standard for completing that transaction.

To put it broadly, the user interface tells the player information or provides feedback on the game system. For instance, gauges or menus that appear in the game. In fact, most of the 2D elements on the game screen are UI. When the names are displayed for the angelic enemies in Bayonetta, or when you obtain an item and a window opens, the ending credits, displaying how long it took to complete the game, the title screen, etc...

<a href="http://platinumgames.wordpress.com/files/2009/11/e3819de3828ce3819ee3828ce381aeide794bbe99da21.jpg"><img class="alignnone size-full wp-image-2027" title="それぞれのID画面1" src="http://platinumgames.wordpress.com/files/2009/11/e3819de3828ce3819ee3828ce381aeide794bbe99da21.jpg" alt="" width="500" /></a>

<a href="http://platinumgames.wordpress.com/files/2009/11/e3819de3828ce3819ee3828ce381aeide794bbe99da22.jpg"><img class="alignnone size-full wp-image-2028" title="それぞれのID画面2" src="http://platinumgames.wordpress.com/files/2009/11/e3819de3828ce3819ee3828ce381aeide794bbe99da22.jpg" alt="" width="500" /></a>

<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2026&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/11/20/user-interface-design/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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		<title>Miscellaneous</title>
		<link>http://platinumgames.com/2009/11/20/miscellaneous/</link>
		<comments>http://platinumgames.com/2009/11/20/miscellaneous/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 06:38:53 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Cutscenes]]></category>
		<category><![CDATA[Famitsu]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Iccho Mori]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Web Radio]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/2009/11/20/miscellaneous/</guid>
		<description><![CDATA[（NOTE: This post appeared on the Japanese Bayo Blog on October 28, 2009.）

Hideki Kamiya here... I bought an iPod touch thinking, “I can use this to screw around on the internet while laying in bed!” So I hopped into bed all excited only to find out that it doesn’t support the security settings on my router, and I am too lazy to change the settings. Thus, I am in bed laying like a sea otter with my heavy laptop on top of me. BTW – Why is the theme to Ōedo Untouchables (Ōedo Sōsamō) so damn cool? I’ve got it on heavy rotation.

It seems that silver members can finally download the Bayonetta demo, so I think lots of people are playing it now. However, lately I’ve been hearing a lot of comments that say “skipping these cutscenes is a pain in the butt!” We put selecting skip into the pause menu to make sure someone wouldn’t accidently skip the cutscenes, but there is also a “Quick Skip” in the game as well, so those playing over and over can access the skip function faster. (Please figure out the command yourself though.) Also, I’ve been hearing people say that the “Item Window” when you get a new item is annoying. The thing is, you only see it the first time you get that item, and there aren’t that many items that even trigger that window, so those of you who are going to play the hell out of the game don’t have anything to worry about in the final version.

What else... Oh yeah... There have been a lot of questions about secrets in the game. I’m sure that if we revealed all of these before the game came out, it would have a positive knock-on effect for sales of the game (LOL); however, for all of those looking forward to playing the game themselves, let’s keep the secrets of the game secret.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2021&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">hkamiya</media:title>
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		<title>Tokyo Game Show</title>
		<link>http://platinumgames.com/2009/11/15/tokyo-game-show/</link>
		<comments>http://platinumgames.com/2009/11/15/tokyo-game-show/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 17:17:21 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Future Game Award]]></category>
		<category><![CDATA[Ghost Trick]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Hiroyuki Kobayashi]]></category>
		<category><![CDATA[Matsumoto]]></category>
		<category><![CDATA[Nagano]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinshu]]></category>
		<category><![CDATA[Shu Takumi]]></category>
		<category><![CDATA[Tokyo Game Show 2009]]></category>
		<category><![CDATA[Valkyaria Chronicles]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2000</guid>
		<description><![CDATA[(NOTE: This post originally appeared on the Japanese Bayo-blog on October 13, 2009.)

Been a long time, huh? Kamiya here, pleased that I was able to turn my recently purchased CD box set of the latest Beatles digital remasters, 20 years since they first appeared on CD, into MP3s. However, you know I’d really love to hear them on an excellent stereo system. 

A little while ago, on the PlatinumGames homepage, our CEO Tatsuya Minami spoke about the PS3 version of Bayonetta. We’ve also received many opinions from users via the comments field. What I can say with complete conviction is that we want to tell you as much as we can as best we can, and above all, we want you to play our games. The demo of the game was also released on October 8 in Japan. Since we first revealed the game, I’ve always been talking about the “feeling of the game.” I never say, “I want you to buy our game.” Instead, I keep saying, “I want you to try our game!” I sincerely hope that everyone experiences what it feels like to play Bayonetta, and then make your decisions from there.

This is the only way I can broach the subject, so my apologies on that. As for this blog, there are plenty of things to cover, so let’s go through them one by one. First of all, there was Tokyo Game Show. I was busy with many things, so the novelty of a TGS report might have worn off; however, I still think I’d like to take a crack at writing one in obscurity.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2000&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/11/15/tokyo-game-show/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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		<item>
		<title>On Bug Checking</title>
		<link>http://platinumgames.com/2009/10/28/on-bug/</link>
		<comments>http://platinumgames.com/2009/10/28/on-bug/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 04:28:22 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bug Checking]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Feature Creep]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1954</guid>
		<description><![CDATA[Hi everyone. Programmer Kenji Saito here again.

For my second post, I thought I would give some insight into bug checking.

The minute a programmer hears the words bug checking, or debugging, they will launch into a thousand-yard stare. For programmers, it wouldn’t be an exaggeration to say that this is where their work truly begins.

Click more to verify your age and enjoy all the content of PlatinumGames.com.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1954&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/28/on-bug/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<item>
		<title>Hideki Answers Vol. 2 Part 2!</title>
		<link>http://platinumgames.com/2009/10/19/hideki-answers-vol-2-part-2/</link>
		<comments>http://platinumgames.com/2009/10/19/hideki-answers-vol-2-part-2/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 07:23:32 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[After Burner Climax]]></category>
		<category><![CDATA[Hideki Answers]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Indian Curry]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Skipping Homework]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1933</guid>
		<description><![CDATA[Hideki Kamiya returns for the second part of Hideki Answers Vol. 2, where he answers questions submitted by users to the PlatinumGames Japanese and Western blogs. You can submit your questions for Vol. 3 in English by visiting the PG Forums. Just click the forum link above. As always, you can direct download the podcasts [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1933&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/19/hideki-answers-vol-2-part-2/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
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			<media:rating scheme="urn:mpaa">g</media:rating>
			<media:title type="plain">Hideki Kamiya Answers Your Questions Vol. 2 Part II</media:title>
			<media:description type="plain">Hideki Kamiya returns for a second round of questions submitted by users to the PlatinumGames Japanese and Western blogs. Submit your questions in English by visiting http://forums.platinumgames.com/</media:description>
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		<item>
		<title>BAYONETTA AT TGS 2009!</title>
		<link>http://platinumgames.com/2009/10/09/bayonetta-at-tgs-2009/</link>
		<comments>http://platinumgames.com/2009/10/09/bayonetta-at-tgs-2009/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 21:08:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Girls]]></category>
		<category><![CDATA[Ghost Trick]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[Shu Takumi]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1898</guid>
		<description><![CDATA[Hello everyone. If you don’t remember me, I am Kai, an animator here at PlatinumGames. I haven’t blogged here since May, but I recently had the opportunity to check out the 2009 Tokyo Game Show, so I thought I would tell you about my experience. I was actually at the show for 3 days, from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1898&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/09/bayonetta-at-tgs-2009/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
	
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		<item>
		<title>Hideki Answers Vol. 2 Part 1!</title>
		<link>http://platinumgames.com/2009/10/02/hideki-kamiya-answers-your-questions/</link>
		<comments>http://platinumgames.com/2009/10/02/hideki-kamiya-answers-your-questions/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 10:05:04 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Fans]]></category>
		<category><![CDATA[Hideki Answers]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1888</guid>
		<description><![CDATA[Hideki Kamiya returns for a second round of questions submitted by users to the PlatinumGames Japanese and Western blogs. Part 2 of this podcast is coming at you in 2 weeks, and you can submit your questions for Vol. 3 in English by visiting the PG Forums. Just click the forum link above. As always, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1888&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/02/hideki-kamiya-answers-your-questions/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
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			<media:rating scheme="urn:mpaa">g</media:rating>
			<media:title type="plain">Hideki Kamiya Answers Your Questions Vol. 2</media:title>
			<media:description type="plain">Hideki Kamiya returns for a second round of questions submitted by users to the PlatinumGames Japanese and Western blogs. Submit your questions in English by visiting http://forums.platinumgames.com/</media:description>
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		<item>
		<title>Hideki Kamiya Plays Bayonetta</title>
		<link>http://platinumgames.com/2009/10/01/hideki-kamiya-plays-bayonetta/</link>
		<comments>http://platinumgames.com/2009/10/01/hideki-kamiya-plays-bayonetta/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 01:06:39 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Hidekimatic]]></category>
		<category><![CDATA[Normal Mode]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1878</guid>
		<description><![CDATA[You've seen character designer Mari Shimazaki demonstrate the Easy Automatic mode of Bayonetta, now check out this video we captured of Bayonetta director Hideki Kamiya playing the game's normal difficulty mode the only way he knows how - Hidekimatically.

<img src="http://platinumgames.wordpress.com/files/2009/10/web_kamiyamatic3-poster.jpg?w=500" alt="web_kamiyamatic3-poster" title="web_kamiyamatic3-poster" width="500" class="alignnone size-medium wp-image-1881" />

This blog content is intended for mature audiences. Click more to verify your age and view the video.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1878&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/01/hideki-kamiya-plays-bayonetta/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
<enclosure url="http://podcast.platinumgames.com/web_kamiyamatic3.mov" length="169775340" type="video/quicktime" />
	
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		<item>
		<title>The Weapons of Bayonetta &#8211; 2</title>
		<link>http://platinumgames.com/2009/09/17/the-weapons-of-bayonetta-2/</link>
		<comments>http://platinumgames.com/2009/09/17/the-weapons-of-bayonetta-2/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 01:25:51 +0000</pubDate>
		<dc:creator>Muneyuki &#34;Johnny&#34; Kotegawa</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Muneyuki Kotegawa]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1837</guid>
		<description><![CDATA[Hello all, Bayonetta weapon designer (all of them) and CG modeler Muneyuki “Johnny” Kotegawa here. It has been a long time since I last hit this blog, but I would like to share the story behind the star of the most recent trailer, Jeanne’s guns, as well as some of the other weapons that appear [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1837&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/09/17/the-weapons-of-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
	
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		<item>
		<title>The Face of Bayonetta</title>
		<link>http://platinumgames.com/2009/09/04/the-face-of-bayonetta/</link>
		<comments>http://platinumgames.com/2009/09/04/the-face-of-bayonetta/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 02:38:41 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1828</guid>
		<description><![CDATA[Man. She’s pretty hot, isn’t she? She’s got a sort of cold beauty about her. I’m Masanori Takashima, the facial animator, I mean perpetrator, behind all of Bayonetta’s sexy facial expression. I’d like to explain what it takes to do facial animation (and a little more) while telling you a bit about the character’s personalities. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1828&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/09/04/the-face-of-bayonetta/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
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		<item>
		<title>The World of Bayonetta &#8211; 2</title>
		<link>http://platinumgames.com/2009/08/28/the-world-of-bayonetta-2/</link>
		<comments>http://platinumgames.com/2009/08/28/the-world-of-bayonetta-2/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 09:17:11 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1813</guid>
		<description><![CDATA[Hello, everyone. Bayonetta conceptual designer Ikumi Nakamura checking in once again. Since the last time I wrote on the blog, Bayonetta has appeared at E3, Comic Con in San Diego, and lots of other big shows. It makes you feel like the release date is really closing in. Now on August 29, we are going [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1813&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/08/28/the-world-of-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
	
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		<item>
		<title>Very Easy Automatic</title>
		<link>http://platinumgames.com/2009/08/25/very-easy-automatic/</link>
		<comments>http://platinumgames.com/2009/08/25/very-easy-automatic/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 02:18:30 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1799</guid>
		<description><![CDATA[Hi all. Bayonetta Director Hideki Kamiya here. At long last, here we go! Gameplay video of Very Easy Automatic Mode (AKA Mommy Mode)! Writing a ton of words would be a disservice, so instead, check out this video.


<img src="http://platinumgames.wordpress.com/files/2009/08/vlcsnap-67634.png" alt="vlcsnap-67634" title="vlcsnap-67634" width="500" />

This blog content is intended for mature audiences. Click more to verify your age and view the video.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1799&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/08/25/very-easy-automatic/feed/</wfw:commentRss>
		<slash:comments>73</slash:comments>
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		<item>
		<title>Designing Bayonetta Part 3 &#8211; Rodin and Enzo</title>
		<link>http://platinumgames.com/2009/08/21/designing-bayonetta-part-3-rodin-and-enzo/</link>
		<comments>http://platinumgames.com/2009/08/21/designing-bayonetta-part-3-rodin-and-enzo/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 03:04:04 +0000</pubDate>
		<dc:creator>Mari Shimazaki</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1786</guid>
		<description><![CDATA[Hi everyone. Character designer Mari Shimazaki here with you again. I’m back from Comic Con! I went in place of Kamiya-san, who was suddenly unable to attend. It was a totally packed couple of days, so see JP’s report for all the details. A picture of me with the Bayo-Gals, who were passing out flyers [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1786&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/08/21/designing-bayonetta-part-3-rodin-and-enzo/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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			<media:title type="html">cc_s_photo02</media:title>
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		<item>
		<title>A Notice</title>
		<link>http://platinumgames.com/2009/08/20/a-notice/</link>
		<comments>http://platinumgames.com/2009/08/20/a-notice/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 08:20:10 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1776</guid>
		<description><![CDATA[Hi everyone. Miss me? “I’ll-take-soba-over-udon-any-day” Hideki Kamiya again. A few days ago I had an interview with Famitsu and we covered a wide variety of things. To have media take this thing that people (at the very least most likely) think of as that weird Bayo-something game from that Platinum-something-or-another company (LOL) and push it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1776&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/08/20/a-notice/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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		<item>
		<title>Cutscenes from Start to Finish</title>
		<link>http://platinumgames.com/2009/08/14/cutscenes-from-start-to-finish/</link>
		<comments>http://platinumgames.com/2009/08/14/cutscenes-from-start-to-finish/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 09:53:46 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1728</guid>
		<description><![CDATA[Hello everyone. I am Tsuda, in charge of the cutscenes on Bayonetta. It is these very cutscenes that I’ll be discussing with you today. &#8230;or would like to be discussing, but since we haven’t released the game yet, there is much about the story that I can’t tell you. So instead, I am going to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1728&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/08/14/cutscenes-from-start-to-finish/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
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		<item>
		<title>Making a Fogey: Enzo</title>
		<link>http://platinumgames.com/2009/08/07/making-a-fogey-enzo/</link>
		<comments>http://platinumgames.com/2009/08/07/making-a-fogey-enzo/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 06:31:13 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1682</guid>
		<description><![CDATA[Hello again, one and all. Bayonetta modeling lead Kenichiro Yoshimura AKA Yoshi here. For this blog entry, I wanted to do something a bit different from last time and give you an inside look at how I modeled the face of Bayonetta’s old fogey – Enzo. As much as I love creating women, there are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1682&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/08/07/making-a-fogey-enzo/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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		<item>
		<title>Easy Automatic (I&#8217;m Easy. You&#8217;re Automatic.)</title>
		<link>http://platinumgames.com/2009/07/30/easy-automatic-im-easy-youre-automatic/</link>
		<comments>http://platinumgames.com/2009/07/30/easy-automatic-im-easy-youre-automatic/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 15:36:00 +0000</pubDate>
		<dc:creator>Yusuke Hashimoto</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1655</guid>
		<description><![CDATA[Hey everyone, it’s been a while, huh? I’m Yusuke Hashimoto, the producer of Bayonetta. Anyways, in my last blog I said that I would talk about being a producer, but I don’t think that it is actually very interesting, so instead I wanted to talk about what it is like to play Bayonetta. Kamiya-san has [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1655&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/07/30/easy-automatic-im-easy-youre-automatic/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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		<title>The Method of Fun</title>
		<link>http://platinumgames.com/2009/07/17/the-method-of-fun/</link>
		<comments>http://platinumgames.com/2009/07/17/the-method-of-fun/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 07:23:25 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1630</guid>
		<description><![CDATA[Hello everyone. I’m Hiroshi Shibata, a game designer on Bayonetta. A game designer’s job is to think about a structure of fun, and illustrate it in concrete and tangible ways. So how did we establish fun in Bayonetta? That’s what I would like to tell you about. Actually, this is something that I should really [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1630&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/07/17/the-method-of-fun/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
	
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		<title>PGTV Episode 6 &#8211; Hideki Answers Your Questions!</title>
		<link>http://platinumgames.com/2009/07/07/pgtv-episode-6-hideki-answers-your-questions/</link>
		<comments>http://platinumgames.com/2009/07/07/pgtv-episode-6-hideki-answers-your-questions/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 08:07:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1529</guid>
		<description><![CDATA[Hi all, As Kamiya-san mentioned in his last blog, we have been trying to figure out a way to answer all your questions while still making sure we can tell you all about Bayonetta as well. How do we think we can solve the problem? Video!! With subtitles and audio, we can create something that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1529&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/07/07/pgtv-episode-6-hideki-answers-your-questions/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
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		<title>Effecting Bayonetta</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/</link>
		<comments>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 09:36:29 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1574</guid>
		<description><![CDATA[Hello everyone around the world. I&#8217;m Kudo, an effects designer here at PlatinumGames. My main job here is adding special effects to Bayonetta. I&#8217;ve been in the games industry for quite a while now, and I’m a right old man now because of it; however, when you feel you are surrounded by games every day [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1574&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/07/06/effecting-bayonetta/feed/</wfw:commentRss>
		<slash:comments>64</slash:comments>
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		<title>Bayonetta’s Backgrounds</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/</link>
		<comments>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 09:30:31 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1554</guid>
		<description><![CDATA[Hello, everyone. I’m Washi, background design lead on the Bayonetta team. Pleased to meet you all. I’ve been working with Kamiya-san since Okami, and I’m incredibly excited to be working on this game everyday. Anyways, I wanted to make an appearance on the blog and tell you a bit about the background design (stage design) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1554&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
	
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		<item>
		<title>Designing Bayonetta Part 2 &#8211; Jeanne</title>
		<link>http://platinumgames.com/2009/06/26/designing-bayonetta-part-2-jeanne/</link>
		<comments>http://platinumgames.com/2009/06/26/designing-bayonetta-part-2-jeanne/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 09:01:47 +0000</pubDate>
		<dc:creator>Mari Shimazaki</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Muneyuki Kotegawa]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1520</guid>
		<description><![CDATA[Hello again, everyone. Mari Shimazaki here, back to talk a little bit more about the character design on Bayonetta. Thank you all so much for the comments on the blog! Your comments are the source of much happiness here, so everyone on the staff makes sure to read them. Well, E3 is now over, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1520&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/06/26/designing-bayonetta-part-2-jeanne/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
	
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		<item>
		<title>E3!!</title>
		<link>http://platinumgames.com/2009/06/25/e3-2/</link>
		<comments>http://platinumgames.com/2009/06/25/e3-2/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 01:59:12 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1512</guid>
		<description><![CDATA[This content is intended for mature audience. Please verify your age to view this content. Posted in Bayonetta, Community, Games, PlatinumGames Tagged: Hideki Kamiya, JP Kellams<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1512&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/06/25/e3-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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		<title>E3 In Pictures</title>
		<link>http://platinumgames.com/2009/06/19/e3-in-pictures/</link>
		<comments>http://platinumgames.com/2009/06/19/e3-in-pictures/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 08:57:34 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1473</guid>
		<description><![CDATA[Pictures tell a story, and these pictures tell the story of PG’s trip to E3 2009. Closing in on the Convention Center, everyone began taking pictures of the enormous temple to games. Michi’s (white shirt in the background) picture of the expo hall was taken here. The picture taking continued once we were in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1473&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/06/19/e3-in-pictures/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
	
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		<title>The Weapons of Bayonetta</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/</link>
		<comments>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 01:12:07 +0000</pubDate>
		<dc:creator>Muneyuki &#34;Johnny&#34; Kotegawa</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Muneyuki Kotegawa]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1440</guid>
		<description><![CDATA[Hi, everyone. I’m Muneyuki “Johnny” Kotegawa, and I am in charge of the design and modeling for all of the weapons in Bayonetta. I was also involved in designing the weapons for Devil May Cry and Resident Evil. This is my first project with Kamiya-san since Devil May Cry. I wanted to blog about Scarborough [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1440&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
	
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			<media:title type="html">画像１</media:title>
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			<media:title type="html">画像４</media:title>
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		<item>
		<title>The World of Bayonetta</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/</link>
		<comments>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comments</comments>
		<pubDate>Fri, 22 May 2009 05:21:40 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1385</guid>
		<description><![CDATA[Hello to everyone reading the Bayonetta Blog! Nice to meet you! I’m Ikumi Nakamura. I am in charge of the concept design for the world of Bayonetta. Creating world concepts is often a behind-the-scenes job; however, I hope appearing on this blog will give everyone a greater understanding of the world of Bayonetta! ・・・・・・・・・・・・・・・・・・・・・・・・ I’d [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1385&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
	
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		<title>Of Angels and Monsters</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/</link>
		<comments>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comments</comments>
		<pubDate>Fri, 15 May 2009 01:39:58 +0000</pubDate>
		<dc:creator>Yusuke Hashimoto</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1365</guid>
		<description><![CDATA[Hello, I am the producer of Bayonetta, Yusuke Hashimoto. I wanted to take this chance to give you a glimpse of some of the enemy designs in Bayonetta. While I may be filling the role of producer these days, I was previously a designer, and also in charge of special effects. When we first started [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1365&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/05/15/of-angels-and-demons/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
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		<title>PGTV Episode 4 &#8211; First Climax Trailer Commentary</title>
		<link>http://platinumgames.com/2009/05/12/pgtv-episode-4-first-climax-trailer-commentary/</link>
		<comments>http://platinumgames.com/2009/05/12/pgtv-episode-4-first-climax-trailer-commentary/#comments</comments>
		<pubDate>Mon, 11 May 2009 16:52:43 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1356</guid>
		<description><![CDATA[PGTV returns from hiatus with Hideki Kamiya giving you an in-depth video commentary of the first Bayonetta trailer of 2009, First Climax!

This content is intended for mature audiences. Click more to verify your age.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1356&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/05/12/pgtv-episode-4-first-climax-trailer-commentary/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
	
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		<title>Bayonetta In Motion</title>
		<link>http://platinumgames.com/2009/05/08/bayonetta-in-motion/</link>
		<comments>http://platinumgames.com/2009/05/08/bayonetta-in-motion/#comments</comments>
		<pubDate>Thu, 07 May 2009 23:30:58 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1334</guid>
		<description><![CDATA[Umm&#8230; Hello. My name is Kai. I was primarily in charge of animating Bayonetta on this project. I have been in this industry for a long time, and I have been involved in various projects, like my most recent work on the Viewtiful Joe series. I&#8217;d like to give you some insights into the animation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1334&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/05/08/bayonetta-in-motion/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
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		<title>Designing Bayonetta</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/</link>
		<comments>http://platinumgames.com/2009/04/17/designing-bayonetta/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 15:46:24 +0000</pubDate>
		<dc:creator>Mari Shimazaki</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1278</guid>
		<description><![CDATA[Hello. I&#8217;m Mari Shimazaki (Shimako), a character designer on Bayonetta. It seems that the Bayonetta blog is finally underway! Lots of the staff from Bayonetta are going to take turns writing here, so I hope you all enjoy it. Today is my turn, and for my first post, I thought I would give you some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1278&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/04/17/designing-bayonetta/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
	
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			<media:title type="html">2_bayonetta01</media:title>
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		<item>
		<title>Greetings!</title>
		<link>http://platinumgames.com/2009/04/01/greetings/</link>
		<comments>http://platinumgames.com/2009/04/01/greetings/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 21:15:11 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1258</guid>
		<description><![CDATA[Hello everyone around the world. Welcome to the PlatinumGames website! I’m Hideki Kamiya, director of Bayonetta. If you’ve taken the time to visit this site, it probably means you’re more than a little interested in Bayonetta, right? Some of you probably came looking for information about Bayonetta, but there isn’t that much out there and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1258&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/04/01/greetings/feed/</wfw:commentRss>
		<slash:comments>109</slash:comments>
	
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