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	<title>PlatinumGames Inc. &#187; Concept Design</title>
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		<title>PlatinumGames Inc. &#187; Concept Design</title>
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		<title>Last Time Up</title>
		<link>http://platinumgames.com/2010/12/13/last-time-up/</link>
		<comments>http://platinumgames.com/2010/12/13/last-time-up/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 05:42:18 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Makoto Tsuchibayashi]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2757</guid>
		<description><![CDATA[Well, this is the last entry for “my blog”&#8230; For this entry, I think I’ll let you in on something that went on behind the scenes, and that is what we originally wanted Vanquish to become. In our original vision for Vanquish, no one was actually inside Sam’s suit. Instead, it was a remotely operated [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2757&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>22</slash:comments>
	
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		<title>Xbox 360 Premium Bayonetta Theme</title>
		<link>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/</link>
		<comments>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:02:44 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Premium Theme]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2462</guid>
		<description><![CDATA[(Originally posted on the Japanaese Bayo-Blog January 25, 2010) Hello, everyone. Happy New Year. Bayonetta concept designer Ikumi Nakamura here, humping my beloved Lancer Assault Rifle along with me. Bayonetta has been released in Europe and North America now. Everyone on staff here is enjoying seeing all your comments about the game everyday. I wanted [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2462&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>11</slash:comments>
	
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		<title>The Weapons of Bayonetta – Special Edition</title>
		<link>http://platinumgames.com/2010/01/08/the-weapons-of-bayonetta-%e2%80%93-special-edition/</link>
		<comments>http://platinumgames.com/2010/01/08/the-weapons-of-bayonetta-%e2%80%93-special-edition/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 05:09:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[All 4 One]]></category>
		<category><![CDATA[Bayonetta Guns]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Jeanne]]></category>
		<category><![CDATA[Muneyuki Kotegawa]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Scarborough Fair]]></category>
		<category><![CDATA[Weapon Design]]></category>
		<category><![CDATA[Weapon Reference]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2262</guid>
		<description><![CDATA[Happy New Year, everyone! I’m the head of the PlatinumGames Weapons Development Division (No. of Employees: 1), Muneyuki “Johnny” Kotegawa here. I’ve seen on the web lately that some fans have been creating Scarborough Fair and All 4 One models. As a member (and leader) of the PlatinumGames Weapons Development Division, I am quite pleased [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2262&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/08/the-weapons-of-bayonetta-%e2%80%93-special-edition/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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			<media:title type="html">A-LT</media:title>
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		<title>The World of Bayonetta &#8211; Maps and Props</title>
		<link>http://platinumgames.com/2009/11/30/the-world-of-bayonetta-maps-and-props/</link>
		<comments>http://platinumgames.com/2009/11/30/the-world-of-bayonetta-maps-and-props/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 01:58:51 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Doll]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Ithavoll]]></category>
		<category><![CDATA[Nipple Rebellion]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2130</guid>
		<description><![CDATA[<a href="http://platinumgames.files.wordpress.com/2009/11/top00.jpg"><img class="alignnone" title="top00" src="http://platinumgames.files.wordpress.com/2009/11/top00_thumb.jpg" border="0" alt="top00" width="500" height="135" /></a>

Hello all! I’m Ikumi Nakamura, concept designer on Bayonetta. It has been three weeks since Bayonetta was released in Japan... I bet there are many of you who have completed the game, and one of the things I’ve seen quite a bit of are comments referring to Bayonetta as “middle aged.” (LOL) Considering she is a witch who has been living for hundreds and hundreds of years, I think she has transcended middle age; however, these days I’m just happy that it seems people are into an attractive older woman like Bayonetta.

For this entry, I thought I’d bring you up to speed on some of the prop design in the game. First of all, in Bayonetta, there are certain treasure boxes that can show up at certain points in the game. However, one of Kamiya-san’s hallmarks is to make these treasure boxes engaging by giving them a sense of a bit more backstory and relevance... I think.

<a href="http://platinumgames.files.wordpress.com/2009/11/f3108cc92138.jpg"><img class="alignnone" title="宝箱詳細" src="http://platinumgames.files.wordpress.com/2009/11/thumb1.jpg" border="0" alt="宝箱詳細" width="500" height="312" /></a>

This treasure box was designed to actually have been a witch’s grave, but as they were persecuted by the Sages, the Sages placed a blessed counterweight on top of the grave to seal them. Over time, the remains of the witch inside actually became an item. By destroying the counterweight, Bayonetta is able to release the soul of witch within, and gain her strength in the form of the item. Pretty engaging, huh?

These small items get destroyed immediately, or are only on screen for a split-second, but they are still satisfying to design, and I get excited designing them.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2130&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
	
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