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	<title>PlatinumGames Inc. &#187; Character Design</title>
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		<title>PlatinumGames Inc. &#187; Character Design</title>
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		<title>Oinkie Juices His Way Into Anarchy Reigns</title>
		<link>http://platinumgames.com/2011/08/10/oinkie-juices-his-way-into-anarchy-reigns/</link>
		<comments>http://platinumgames.com/2011/08/10/oinkie-juices-his-way-into-anarchy-reigns/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 13:00:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Oinkie]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
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		<description><![CDATA[History is littered with athletes who have juiced looking to take home the proverbial bacon. In Anarchy Reigns, the juice head really just wants some bacon. Say hello to Oinkie, the newest member of the Anarchy Reigns cast. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Masaki Yamanaka, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3293&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Garuda Transforms Into Anarchy Reigns</title>
		<link>http://platinumgames.com/2011/08/09/garuda-transforms-into-anarchy-reigns/</link>
		<comments>http://platinumgames.com/2011/08/09/garuda-transforms-into-anarchy-reigns/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 13:00:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Garuda]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3273</guid>
		<description><![CDATA[What happens when you don&#8217;t lose your mind, just your body? You turn into a transforming, drill-equipped robot hell-bent on total annihilation. You also get a cool name &#8211; GARUDA! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Garuda, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3273&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Durga Eviscerates Anarchy Reigns</title>
		<link>http://platinumgames.com/2011/08/09/durga-eviscerates-anarchy-reigns/</link>
		<comments>http://platinumgames.com/2011/08/09/durga-eviscerates-anarchy-reigns/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 03:00:10 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Garuda]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3264</guid>
		<description><![CDATA[It takes a special kind of individual to attach a revolver to one&#8217;s leg. Fortunately, Anarchy Reigns has just that crazed individual &#8211; DURGA! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Garuda, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3264&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Leo Joins Anarchy Reigns Cast</title>
		<link>http://platinumgames.com/2011/05/26/leo-joins-anarchy-reigns-cast/</link>
		<comments>http://platinumgames.com/2011/05/26/leo-joins-anarchy-reigns-cast/#comments</comments>
		<pubDate>Wed, 25 May 2011 15:17:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Leo]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3064</guid>
		<description><![CDATA[Here comes a new challenger! (Can we say that!?) Leo joins the Anarchy Reigns cast! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Leo, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=3064&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Introducing Nikolai</title>
		<link>http://platinumgames.com/2011/04/20/introducing-nikolai/</link>
		<comments>http://platinumgames.com/2011/04/20/introducing-nikolai/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 14:00:45 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Nikolai]]></category>
		<category><![CDATA[Nikolai Dmitri Bulygin]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2968</guid>
		<description><![CDATA[Welcome Nikolai, the newest member of the Anarchy Reigns cast! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Masaki Yamanaka, Nikolai, Nikolai Dmitri Bulygin, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2968&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2011/04/20/introducing-nikolai/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Last Time Up</title>
		<link>http://platinumgames.com/2010/12/13/last-time-up/</link>
		<comments>http://platinumgames.com/2010/12/13/last-time-up/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 05:42:18 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Makoto Tsuchibayashi]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2757</guid>
		<description><![CDATA[Well, this is the last entry for “my blog”&#8230; For this entry, I think I’ll let you in on something that went on behind the scenes, and that is what we originally wanted Vanquish to become. In our original vision for Vanquish, no one was actually inside Sam’s suit. Instead, it was a remotely operated [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2757&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/12/13/last-time-up/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
	
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			<media:title type="html">smikami</media:title>
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		<item>
		<title>Augmented Reaction Suit System</title>
		<link>http://platinumgames.com/2010/08/05/the-augmented-reaction-suit-system/</link>
		<comments>http://platinumgames.com/2010/08/05/the-augmented-reaction-suit-system/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 00:43:51 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Model]]></category>
		<category><![CDATA[Makoto Tsuchibayashi]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Robot Dog]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yoshifumi Hattori]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2572</guid>
		<description><![CDATA[Hello to everyone reading the blog. I’m Yoshifumi Hattori, and I was in charge of character modeling on Vanquish. During the production of Bayonetta, I was primarily working on enemy models, but mid-production I was shifted to Mikami’s team. Since I was the only modeler on the team, I have a feeling that I ended [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2572&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/08/05/the-augmented-reaction-suit-system/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
	
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			<media:title type="html">Tsuchibayashi Character Design</media:title>
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			<media:title type="html">Vanquish Dog</media:title>
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			<media:title type="html">Final Suit Design</media:title>
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	</item>
		<item>
		<title>Announcing (A Bit Early) a collection of Bayonetta Design Artifacts</title>
		<link>http://platinumgames.com/2010/01/07/announcing-a-bit-early-a-collection-of-bayonetta-design-artifacts/</link>
		<comments>http://platinumgames.com/2010/01/07/announcing-a-bit-early-a-collection-of-bayonetta-design-artifacts/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 02:31:33 +0000</pubDate>
		<dc:creator>Mari Shimazaki</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Art Book]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2241</guid>
		<description><![CDATA[Hello everyone. Character designer Mari Shimazaki here with some good news.

It has been something like two months since Bayonetta saw release in Japan. For those of you still playing Bayonetta, or those of you taking a little break, we’ve still got more Bayonetta to give you, so stay with us just a bit longer.

Which brings me to today’s announcement.

As Hashimoto-san mentioned on the Xbox Live Park broadcast here in Japan, we are going to put out a book collecting the design materials we used for Bayonetta. Woohoo!

It will be a little while until it’s released, but here are the details:

<blockquote>Bayonetta Design Collection (Temporary Title)
Release Date: Q1 2010 (Planned)
Price: TBD
Publisher: Enterbrain</blockquote>

It’s going to be a really thick book, as we are going to include almost all of the images we’ve used in promoting Bayonetta! (We were unable to get rights clearances for a few of them…)

Japanese gamers will get a chance to see art that we’ve only released in the West (which there were quite a few we made behind the scenes), as well as peeks at unreleased character, enemy, background, and weapon designs. There will also be CG illustrations and some new easter-egg illustrations (that I’m working on right now) amongst others. Overall, there will be more than 500 pieces of content to sink your teeth into! There will also be tons of comments from the development team (which they are working on now) to round out this monster collection! Look forward to it!

Whenever I end up working on one of these expansive books, I always end up feeling like, “This is sad. I have to show off all of these designs that got shot down… And they are from years ago as well.”
Even though I love looking at others people’s stuff… this poses a real dilemna for me.

Well, enough of my grumbling, I’m going to stay focused on working on the book for now, and even though it will be a while until it is in your hands, I hope you all look forward to it.

Well, I guess the world is all wrapped up in Christmas colors now.

How did you all spend the Christmas holidays? December 25 was actually our last work day here at PlatinumGames, but I am sure plenty of us went out drinking after we wrapped up.

Until next time.

<a href="http://platinumgames.wordpress.com/files/2010/01/b_illust_xmas.jpg"><img class="alignnone size-full wp-image-2242" title="b_illust_Xmas" src="http://platinumgames.wordpress.com/files/2010/01/b_illust_xmas.jpg" alt="" width="500" /></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2241&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/07/announcing-a-bit-early-a-collection-of-bayonetta-design-artifacts/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
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		<title>Bayonetta TV Commercial</title>
		<link>http://platinumgames.com/2010/01/04/bayonetta-tv-commercial/</link>
		<comments>http://platinumgames.com/2010/01/04/bayonetta-tv-commercial/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 00:57:26 +0000</pubDate>
		<dc:creator>Yusuke Hashimoto</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Commercial]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[In for the kill]]></category>
		<category><![CDATA[La Roux]]></category>
		<category><![CDATA[MiChi]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2227</guid>
		<description><![CDATA[Producer Yusuke Hashimoto here, now with a completely stuffed mail box since all the games I ordered online all showed up the other day. (Strangely enough, my package delivery box was empty though...)

So Bayonetta will be released on 1/5 in North American and 1/8 in Europe and Australia! I hope all of our fans overseas are looking forward to it. It’s been a quick two months since the release in Japan. When I think about the opportunity to expand the borders of the game and have even more people try it out, I can only get excited. So that is why I wanted to write a blog entry about some of the marketing efforts we are partaking in overseas. First up is the TV commercial we will be airing overseas.

[wpvideo Yp5oR4I3]

The commercial features a soundtrack provided by La Roux, an incredibly popular band in Europe. Compared to the Japanese commercial, it is a much darker, but very cool! For me, this kind of dark commercial hits my personal sweetspot because it fits the game’s atmosphere quite nicely. Actually, for the Japanese MTV Special for Bayonetta, La Roux came in for a chat with MiChi. During filming, the director of the show, Sakuma-san, mentioned that he thought that La Roux were “insane.” We watched one of their music videos, and I had to admit it was pretty cool. What was funny was the we watched the same song that we ended up using in the commercial, “In for the kill (Skream’s Let’s Get Ravey Remix).” When I think about the track, I realized that Bayonetta really has been an incredibly collaborative project, from our cutscene action director Yuji Shimomura’s involvement and on down the line.

Continuing on, I have to mention the Scarborough Fair model that will come as a pre-order bonus for Bayonetta in Europe. At first, I wanted them to make a full set of the four guns, Parsley, Sage, Rosemary, and Thyme, or if they could only make one, to include a set of the four dangling accessories to be attached; however, due to a variety of reasons, including cost, we could only make one gun... It is a shame that we couldn’t make four, but I am still happy to see one of the in-game items come to life. Check it out:<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2227&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2010/01/04/bayonetta-tv-commercial/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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		<item>
		<title>The Secrets of Bayonetta&#8217;s Models (Updated)</title>
		<link>http://platinumgames.com/2009/12/04/the-secrets-of-bayonettas-models/</link>
		<comments>http://platinumgames.com/2009/12/04/the-secrets-of-bayonettas-models/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 07:34:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Bayonetta's Butt]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Jeanne]]></category>
		<category><![CDATA[Kenichiro Yoshimura]]></category>
		<category><![CDATA[Sapientia]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[System 16]]></category>
		<category><![CDATA[System-E]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2178</guid>
		<description><![CDATA[Hi. I’m Kenichiro Yoshimura, Bayonetta’s modeler.

Well... Since Bayonetta is now in everyone’s hands one way or another (released in Japan, and the demo is out worldwide), I thought I would pinpoint a few things on the models I created.

First of all, I wanted to go into the differences between Bayonetta and Jeanne.

Even though the bones (the joints needed to make the model move) are shared between the two, and their bodies share the same basic balance...

<a href="http://platinumgames.files.wordpress.com/2009/12/bayo_jann01.jpg"><img class="alignnone" title="bayo_jann01" src="http://platinumgames.files.wordpress.com/2009/12/bayo_jann01_thumb.jpg" border="0" alt="bayo_jann01" width="500" height="373" /></a>

...Jeanne’s got smaller boobs!

...And a smaller butt, too!

<a href="http://platinumgames.files.wordpress.com/2009/12/bayo_jann02.jpg"><img class="alignnone" src="http://platinumgames.files.wordpress.com/2009/12/bayo_jann02_thumb.jpg" alt="bayo_jann02" width="500" height="188" /></a>

If you lay them on top of each other, this is what it looks like.

It also seems like Kamiya-san is partial to Jeanne. I’m with Bayo on this one.

Next up is Sapientia.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=2178&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/12/04/the-secrets-of-bayonettas-models/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
	
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		<item>
		<title>Designing Bayonetta 4 – Luka (And a Special MTV Announcement)</title>
		<link>http://platinumgames.com/2009/10/25/designing-bayonetta-4-%e2%80%93-luka-and-a-special-mtvbayonetta-announcement/</link>
		<comments>http://platinumgames.com/2009/10/25/designing-bayonetta-4-%e2%80%93-luka-and-a-special-mtvbayonetta-announcement/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 05:29:25 +0000</pubDate>
		<dc:creator>Mari Shimazaki</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[2D Concept Art]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Luka]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1938</guid>
		<description><![CDATA[Hello all. Character designer Mari Shimazaki reporting in. We are now less than one week away from the Japanese release of Bayonetta. When the game comes out, I’m really excited about going to a huge store close-by and spreading out all the copies of the game! (A bit of a nuisance to the staff though&#8230;) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=1938&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/10/25/designing-bayonetta-4-%e2%80%93-luka-and-a-special-mtvbayonetta-announcement/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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