Happy New Year 2014

Platinum Games

Filed: PlatinumGames

Happy New Year, everyone!
And thank you for your continuously amazing support!

So how has the past year treated you?
I feel that 2013 has been a year of expansion for us here at PlatinumGames. Last year, we released 3 titles in the west: “Anarchy Reigns,” “Metal Gear Rising Revengeance,” and “The Wonderful 101.” The latter two were handled by completely new publishers for us, and I’m sure they were the first PlatinumGames experience for a lot of gamers out there. Expanding into new territories like this is an extremely positive thing for people working in videogame development, and we’re very happy to have received your support. Thanks, everyone.

2014. I think this will be a year of change for the game industry.

The PS4 and Xbox One have already been released overseas, and the PS4 will see the light of day here in Japan in late February. I’m sure the Xbox One will follow suit as well in the course of the year. The software market is sure to change significantly as well this year, and it is inevitable that we’ll get to see new environments and new technology related to videogames. In order to keep up with these changes, I think we will have to put a lot of effort into taking new challenges this year. Perhaps this is the same feeling we had when we first started PlatinumGames. We have to return to our original intentions. This is how we want to go into the New Year.

Last year, Tokyo was chosen as the venue for the 2020 Olympics. The entire country was filled with joy and energy at this wonderful news, so we get to start the New Year with fresh and renewed vigor. Since we strive to be “The Japanese Standard Bearer in Global Competition,” we intend to devote all of this new-found energy to make 2014 another exciting and action-packed year. We hope you will continue to provide us the same enthusiastic support throughout this year as well.

President & CEO

Tatsuya Minami

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Happy New Year 2013

Platinum Games

Filed: Community, PlatinumGames

Hi everyone. Tatsuya Minami here. Happy New Year’s from PlatinumGames. First of all, thank you for all the amazing support over the past year. We hope you will continue to provide us the same amazing backing in 2013.

It’s been a year already!?
That’s how I felt on New Year’s this year. It is hard to believe how fast the past year went by.

Even though a year is a set period of time, it can feel longer or shorter depending on your own situation. Or age. A year felt like forever when I was a child, but once I became an adult, especially after I turned 30, time seems to be speeding up for me. Time really has flown since we started PlatinumGames… But maybe that is just how I feel.

Time is a funny thing. This past December we had elections in Japan. It was a landslide for the previous ruling party, the LDP, against the party that was in power, the DPJ. Three years ago, the DPJ had their own landslide victory, only to see their fortunes change in 2012. Three years may sound like forever, but I’m sure it was an instant for some. However, no matter how it feels, three years is three years. In three years, fortunes changed rapidly for those in power based upon what they had done until that point. And that is what is important — What have you done?

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It’s been a year already.
But there is no time to be sentimental about it. We’ve spent the last year working hard on Metal Gear Rising: Revengeance, and now its release is right around the corner. Our collaboration with Konami is finally coming to fruition, and gamers everywhere will be able to play the results. We are proud of what we’ve accomplished, and I hope you take the time to check out the end product of our efforts.

We also continue to work hard on our titles alongside Nintendo – The Wonderful 101 and Bayonetta 2. We can’t wait to share some new details about them with you soon.

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The 2013 work year began today for us at PlatinumGames. I wonder how we will end up feeling about these upcoming 365 days. We will continue to focus everyday on our mission to make great games and give gamers everywhere things they will enjoy. With that in mind, we can’t wait to take advantage of 365 more days.

Tatsuya Minami
President/CEO, PlatinumGames Inc
January 7, 2013

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Bayonetta 2 joins The Wonderful 101 on Wii U

Bayonetta

Filed: Bayonetta, Bayonetta 2, Games, PGTV, PlatinumGames, The Wonderful 101

Nintendo held their Wii U Preview on September 13 and PlatinumGames () was there to provide full support.

Hideki Kamiya’s band of heroes are ready for action as Project P-100 (working title) is now THE WONDERFUL 101!

We also surprised fans by finally announcing the much anticipated BAYONETTA 2 was a Wii U exclusive to be published by Nintendo. Bayonetta 2 will be produced by The Wonderful 101′s Atsushi Inaba and directed by Bayonetta producer Yusuke Hashimoto.

Our team wanted to connect with you and give a heads up on this surprising announcement.

On September 13, 2012 Bayonetta 2 was announced as an exclusive title under development for the Wii U during the Nintendo Direct Wii U Presentation held on the same day.
As game developers, we are incredibly excited to be able to announce a new title to all of our fans; however, we are aware that the announcement may have come as a surprise to many of you.
As with Bayonetta, Bayonetta 2 is under development and production here at PlatinumGames, and is a true sequel to the acclaimed first game in the series. Bayonetta is one of our most beloved titles, and it played a large part in establishing PlatinumGames as an emerging game studio in the minds of users worldwide. Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of PlatinumGames.
That being said, the console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with SEGA, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo.
Along with their new hardware, Nintendo, as a company, is dedicated to establishing a new future for the games industry, as you can tell by their record of passionate support for gaming. Alongside Nintendo, we hope to grow the Bayonetta brand beyond where it stands today, allowing even more gamers around the world to experience the action of our beloved witch. As developers, we are working hard to make this a reality.
We hope that you will look forward to what we have in store.

Tatsuya Minami
President & CEO, PlatinumGames Inc.

I’m Yusuke Hashimoto, director of Bayonetta 2. It has been three years since Bayonetta, a title I was also a part of… I’m incredibly happy to be able to announce that we are working on a sequel. Alongside Bayonetta’s creator, Hideki Kamiya, I’m working on everything from creating a compelling world to character designs (I will be designing the enemies again), and everyone on our talented team is united around the core of Bayonetta, Climax Action, in an effort push the series forward. For empowering our heroine with incredible new action to introducing new characters (which you may have noticed in the teaser trailer), Bayonetta will further expand on the mythology of the Trinity of Realities – Inferno, Paradiso, and our human world. I can’t wait to take the journey with you.

Yusuke Hashimoto
Director, Bayonetta 2

After Bayonetta was released, I was coming back on the bullet train with Yusuke Hashimoto, pondering various ideas for sequels or spin-offs to Bayonetta over a beer. I never thought we’d actually get to announce a sequel to her story, so I am absolutely over the moon.
Even though there has been a bit of a gap since the release of the last game, but I still got lots of request for a sequel from gamers. We were secretly making one the entire time. While I am not the director of this game, I am still supervising the world, story, characters, etc. in close coordination with Hashimoto, and I have been from the very beginning. You have nothing to worry about on that end. And of course, plenty of members from the first Bayonetta are on-board and working hard under the direction of Hashimoto, so I look forward to work every day, coming in and seeing all the progress they have made on the game. With new hardware, we look forward to expanding on the Climax Action of Bayonetta, so sit tight and get ready!

Hideki Kamiya
Supervisor, Bayonetta 2
Director, Bayonetta

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PAX Prime 2012 Report

METAL GEAR RISING

Filed: Community, Games, Metal Gear Rising: Revengeance, PlatinumGames

From August 31 to September 2, the PlatinumGames crew headed to Seattle to help Hideo Kojima and company celebrate 25 years of Metal Gear history; however, there was lots of Platinum goodness to be had on hand, and lots for our team to learn.

For instance, we were honored to spend part of Friday touring the headquarters of the incomparable Valve. Their lists of honors and awards is incredible, but it is even more amazing when you see them lined up.
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Their halls are a testament to creating incredible games and supporting the incredible people that make those games, so being able to learn how other talented teams do things/exchange ideas with these incredible people was inspiring to our team. Thanks to  Gabe, Alex, Erik, Dario, Jeep, Anna, and Matt and everyone else at Valve for sharing, caring, and for spending time with our team.

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Once Saturday hit, it was time for the real show to begin, starting with Mr. Kojima’s talk with Geoff from Spike TV going over the amazing longevity of the Metal Gear franchise. The anticipation was on high with over 3000 people filling the Paramount Theater for the discussion.

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The talk started up and Mr. Kojima had great things to say about PlatinumGames, Metal Gear Rising: Revengeance, and even revealed the future of the Metal Gear Solid series, Metal Gear Solid: Ground Zeroes, in an absolutely stunning trailer.

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After the show, we even had the opportunity to meet some great fans, including a Raiden cosplayer, and some fans who had their PlatinumGames collection ready to go. 

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Mr. Kojima also signed for a huge number of fans. It really made the team feel how awesome the opportunity, and the responsibility, of working on the Metal Gear franchise really is.

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However, it seems that the fans felt we were up to the challenge as the filled the Rising booth and lined up to pre-order the game and score a limited edition tshirt at the booth. 

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Rising wasn’t the only PlatinumGames title on display, as Project P-100 (Working Title) also was on hand in the Nintendo booth. Fans seemed to have a great time getting their hands on the awesome Wii U and our team of superheroes and lines were long every day of the show!

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Lots of other great games were on display; we were all especially excited to see our friends at Naughty Dog and their spectacular The Last of Us. The game looks amazing and their display area was equally creepy.
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We also got to catch up with our friends from Mega 64! They do a great job of making us laugh, and everyone at PlatinumGames are huge fans of their work.
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Finally, we checked out the final day of Valve’s DOTA2 “The International.” With seven figures of cash at stake, the Benaroya Hall was thick with tension, and the level of production Valve brought to the event spoke to how gaming can truly captivate not only gamers, but an audience. (JP: Now if only i had an idea of what was going on in the game… I will soon enough!)
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Thank you, Seattle! We had a great time and we hope to see you soon!
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PAX 2012

METAL GEAR RISING

Filed: Community, Games, Metal Gear Rising: Revengeance, PlatinumGames

You will be joining Konami in celebrating Metal Gear at PAX 2012 this Saturday and Sunday, but we also know that there are tons of PlatinumGames fans out there, so we wanted to do something fun for you guys.

JP will be walking around with a bag full of PlatinumGames t-shirts and stickers. Just look for the red polka dot messenger bag on the show floor and say hello; he will be sure you don’t leave empty handed.

If you happen to bring something PlatinumGames games with you for us to sign or are cosplaying a PlatinumGames character, he will make sure you get lots of fun stuff for your dedication to our games. We really appreciate it.

on twitter to get updates on where you might find him. (Here’s a hint: He will definitely be at Hideo Kojima’s panel on Saturday.)

And while you are at the show, make sure to pre-order Metal Gear Rising: Revengeance at Amazon.com from the Konami Booth! Everyone who pre-orders will receive a Metal Gear Rising t-shirt, and the first 50 pre-orders will get tickets to attend the Metal Gear 25th Anniversary party on Saturday (21 and over). Check http://www.facebook.com/mgrising for more details!

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PlatinumGames New Offices

Platinum Games

Filed: Community, PlatinumGames

As our President and CEO, Tatsuya Minami, alluded to in his New Year’s greeting, we’ve got new offices.

We’ve moved from the 9th floor of the Umeda Sky Building down to the 8th and with it comes a whole new look for our studio.

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Best Wishes for 2012

Platinum Games

Filed: Community, PlatinumGames

Happy New Year 2012!
Thanks to you all we had a terrific 2011 and we are looking forward to your continued support this year.

In Japan, the coming of the New Year is an event marked with a very special importance, with a different connotation to how the date is viewed in the West. People make it a special point to greet each other properly. New Year’s resolutions are announced. New Year’s greeting cards are sent with great care and importance. However, the New Year’s week festivities are soon over, and the day-to-day life of December returns just as quickly. Actually, in the business world, that week seems more like a single day before things are right back to normal. At least, it seems like that most years.

But for us at PlatinumGames, this New Year is a bit different than most.

At the end of December, we moved to a brand new office. While it is a brand new office, it is actually in the same building. We just moved down one floor from nine to eight. It is going to give us more space and more tools to make even greater games. We are truly going out with the old and in with the new for 2012 and things are looking much different for us now.

Our new offices officially open on January 5, 2012, which is our first day of business for the year, and the first day of our new start.

December 2011 saw us announce a new title that marked a turning point for us as a company. As a game developer, our job is to make the best possible game we can at all times. We look forward to your continued support as we strive to do just that.

Best Wishes,
Tatsuya Minami
January 2012

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An Unexpected Title Announcement

METAL GEAR RISING

Filed: Community, Games, Metal Gear Rising: Revengeance, PlatinumGames

Hello, Tatsuya Minami here. It’s been a while since I’ve spoken with you, and some time since I’ve written a blog. I wanted to give our fans more insight into recent events, but procrastination prevented me. You have my apologies.

Today’s announcement is a sudden one. PlatinumGames has a new title to share with you: Metal Gear Rising: Revengeance.

Please refer to the press release for specifics, but PlatinumGames has partnered with Konami Digital Entertainment to lead development on MGR.

My enthusiasm for this announcement is somewhat different from our past works. MGR represents a fusion between an incredibly famous franchise known the world over and our own unique sense of creativity.

Since the founding of our company, each PlatinumGames title has been built from scratch as a completely original work. Our initial goal was to make a splash and thereby gain recognition in the game industry. I firmly believe the games we’ve released have convinced gamers around the world of PlatinumGames’s individuality.

Our basic stance and future path will not change. Put simply, our core tenets of creativity, surprise, inspiration, and—above all—making gamers happy will remain the same. We will build on those basics, leveraging them to broaden the work we produce.

Metal Gear Rising is a collaboration with Kojima Productions. It goes without saying we are well aware that Metal Gear is a storied franchise, beloved the world over. We are tremendously excited to bring our own sense of creativity to the landmark that is Metal Gear, and draw immense inspiration from the ideas it has laid out. In a collaborative sense, I believe the inspiration works both ways. We may not be able to reveal a great deal of information about MGR just yet, but I ask you to wait patiently for more.

PlatinumGames will forge ahead in actively pursuing surprising and unique game experiences, whether they be collaborative titles like MGR, or completely original IP. We hope you look forward to them.

As a Japanese developer, PlatinumGames will continue to deliver games globally. Our goal is always to “surprise”. Likewise, as the standard bearer for Japanese games, I believe we will continue to offer experiences that will delight and surprise gamers around the world.

Tatsuya Minami,
President and CEO

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Announcing “Platinum Next”

Platinum Games

Filed: Community, PlatinumGames


Platinum Next
The Japanese Standard Bearer in Global Competition

These past five years have flown by.

When we established our company with the credo “deliver smiles and surprises around the world”, our staff at the time were determined that quality should never be compromised. We dubbed the new company PlatinumGames with the hope that it would be symbolic of permanent brilliance. Since then, each and every member of PlatinumGames has worked together creating these games.

Five years later, we have delivered several titles to players worldwide. The effort expended was well worth it; at last, I feel the PlatinumGames brand has truly been recognized.

Today, we open our eyes and set our sights on a new course, under the auspices of a new guiding principle. As stated, we aim to be the Japanese standard bearer in the competitive global video game market.

I believe that games exist to offer fresh surprises to those who play them. As members of the games business, we have always pursued the creation of the new, and we take pride in doing our part to support our industry.

However, the current games business is struggling. The “fresh surprises” I mention are becoming few and far between, especially in our home of Japan. Not so long ago, Japan lead the world’s games business, and it was not a stretch to call games a uniquely Japanese specialty; however, now it appears that Japanese games companies have lost their vigor.

Series grow ever-longer; original titles are on the decline. Games with new at their core are disappearing. Japanese games that garner worldwide acclaim are slipping away.

This state of affairs deeply saddens us.

When we turn this mirror on ourselves, I feel it is fair to say that PlatinumGames is currently one of the very few healthy Japanese games companies. I also came to realize that we must now consider our work in creating games to be that of a mandate.

“The Japanese Standard Bearer in Global Competition”. At PlatinumGames, we strive to be the face of Japanese game studios on the worldwide stage. We want our contributions to not only be towards the games industry as a whole, but also be contributions towards our homeland of Japan. That is the principle that will guide our company into the future.

We aim to bring happiness to gamers worldwide. We seek to ignite a Japanese games revival. And our troops will have the highest morale.

We’re in this fight for the long haul.

Tatsuya Minami
President and CEO
PlatinumGames Inc.
Spring 2011

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Fall Harvest

Platinum Games

Filed: Community, PlatinumGames

Hello everyone.
It has been quite a while since I’ve blogged… Don’t think I’ve been resting on my laurels though. I’ve been quite busy with a number of projects here at PlatinumGames, and I haven’t had time to update my blog. For this, I apologize.

Thanks to all your support, our projects have begun to bear fruit. We released MADWORLD overseas earlier this year, a year which has also seen the Japanese release of Infinite Space. PlatinumGames has had its ups and downs getting to this point; however, I am extremely grateful to all those who have supported us along the way. As President of the company, I am also incredibly grateful to the hard-working staff inside the PlatinumGames offices.

And now the release of Bayonetta is fast approaching, isn’t it?  But before it is in everyone’s hands, we have Tokyo Game Show on our plate. Bayonetta is a title that everyone at PlatinumGames has put their heart and soul into. We want everyone to give the game a try, and as such, we will be bringing it with us to the Tokyo Game Show.

Both the Xbox 360 and PS3 versions of Bayonetta will be in the SEGA booth. I hope you take the chance to check both of them out!
With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor.

Recently, we’ve received questions whether there are any differences between the Xbox 360 and PS3 versions. It seems many of you are quite interested in this.
As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.

Bringing Bayonetta to users of both the PS3 and the Xbox 360 is something we feel to be very important, and I feel passionately that we have fulfilled our responsibility in that regard. I hope you all purchase Bayonetta and enjoy playing through our creation.

It seems the seasons have changed and Fall is upon us. For us, Bayonetta will be a sort of “Fall harvest.”

But no time to be sentimental, as various other projects are underway.
Keep your eye on us!

Warm regards,

Tatsuya Minami
President & CEO, PlatinumGames Inc.

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