Hanami!

Platinum Games

Filed: PlatinumGames

BayoPose
Last week PlatinumGames held its annual company-wide hanami party. Although the name literally means “flower-viewing,” in reality hanami events are really an excuse to spend time together in the warm spring air, eat delicious food, and enjoy adult beverages. We accomplished all these things last Friday!

Overview

Timing the date for hanami is notoriously difficult. A single week can decide whether you get a view of beautiful pink petals, or bare branches. Although we missed full bloom by a couple days, thankfully the trees in Osaka Castle Park were still a sight to behold.

JustSomeFlowersChillin

The high-rises of downtown Osaka are juxtaposed with the castle. Going to work every day in the futuristic Umeda Sky Building, it is easy to forget we are so close to this historical landmark.

Hanami5

Hanami gives everyone a chance to mingle with people from around the company, free from the constraints of their office seating plan. Here are Hideki Kamiya, Kenji Saito, and Yusuke Hashimoto; the three directors share a lively chat with their colleagues.

Directors

It is considered poor manners in Japan to make others pour their own drinks. Everyone makes sure their colleagues’ cups stay full and, if they’re lucky, will get the same treatment in return.

Pouring

Pouring2

As expected, President Minami sits surrounded by the rest of the company. Employees take turns kissing his ring and pledging their allegiance for another year. (Just kidding, but everyone is expected to say hi and share a drink or two.)

DrinkWithThePrez

It is the job of first and second year employees to set up the party before the senior employees arrive.

Before

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After

After2

After the hanami, employees drop all flower viewing pretenses, and head to bars to keep the party going. Recharged, we are back in the office on Monday to keep doing what we love: making games!

BayoPose

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Anarchy Reigns One Year Anniversary

Platinum Games

Filed: Anarchy Reigns

5447anarchy-reigns-logoHey everyone! This is Andrew (@pg_brasher).

This month marks the one year anniversary since Anarchy Reigns’ release in the west. To celebrate, we want to give you the opportunity to play online with us again.

At 11:00 AM JST (9:00 PM EST/6PM PDT) the 23rd and 24th of this month, we are going to be on PSN and Xbox Live, available to play with whoever wants in on the action. Send us a friend request (PG-PAUL and PG-BRASHER on PSN, PG STAFF and PG YAMANAKA on the Xbox 360) and then find us online when the event starts. You’ll have the chance to play with the game’s director Masaki Yamanaka, JP Kellams, and our ringer, the infamous “Kaiser” Taura.

Follow us @platinumgames to keep updated. We look forward to seeing you there!

UPDATE: Sorry for those of you who tried to friend PG-BRASHER on PSN and couldn’t find the account. It should be up and working now. Also, please add PG STAFF and PG YAMANAKA via 360 without dashes in their usernames.

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Bayonetta Developer Commentary Part 69: The End

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

This is it, folks! It’s the end of the line! The final part of the Bayonetta Developer Commentary!
In this episode we… well, we mostly say goodbye actually. It’s been a long run and we had fun doing it, so we hope you enjoyed watching it as well!

But don’t be afraid, this is only the end of the Bayonetta Developer Commentaries. The world keeps turning!
More content is brewing, so keep an eye on this space! We will be back before long…

Thanks for tuning in, everyone!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari. Give him a round of applause, everyone!

If you’re feeling in a talkative mood, why not join our Community and share your feelings on our Forums!?

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Bayonetta Developer Commentary Part 68

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Here it is! Part 9 of the Bayonetta Developer Commentary Finale! THE END IS ALMOST UPON US.
Today’s episode mostly deals with Bayonetta spin-off products (sorry, that hug pillow is probably not gonna happen), so if you simply cannot have enough of our angel-slaying witch (and let’s be frank: you can’t), be sure to check out the video below!

Enjoy!

If you want to know more about the upcoming Bayonetta anime movie, clickety-click here (Japanese only).

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari, who does not like it when I make fun of his name.

If you’re feeling in a talkative mood, why not join our Community and share your feelings on our Forums!?

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Bayonetta Developer Commentary Part 67

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 8 of the Bayonetta Developer Commentary Finale! We’ve almost reached the end!
Today’s episode is very character-focused, so if you want to know more about the colorful cast in Bayonetta, make sure to give this a look!

Enjoy!



Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari, which is actually a real name. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 66: Temporal Paradox

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 6 and 7 (which is also 6) of the Bayonetta Developer Commentary Finale!
Due to a rift in the space-time continuum, part 7 of the Bayonetta Finale was recently uploaded before we even got to part 6 (it’s all Balder’s fault).
Fortunately, we managed to salvage part 6 from said rift by sending Jeanne after it on her motorcycle, so continuity has been preserved! Yay!

View the real part 6 below to get to know Director Hideki Kamiya’s teenage side, and to find out how demons recover from a hard day’s work!

And here’s part 7 which mysteriously got uploaded before, posing as part 6, just in case you missed it:

Also, be sure to watch the “Developer Commentary” tag for previous episodes in whatever order you want. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

These episodes were translated by Andrew Brasher and uploaded by an artificial intelligence from the year 2051. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 65: Infinite Ammo

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 6 of the Bayonetta Developer Commentary Finale!
We’re still answering viewer questions, so if you’ve always wondered what kind of… thing… Phantom is supposed to be, or if you’re dying to know more about where on earth (or elsewhere) Bayo and Jeanne get all their ammo from, check the video below!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Andrew Brasher. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 64

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Today we bring you part 5 of the Bayonetta Developer Commentary Finale!
Join us as we further delve into the secrets of creating hidden characters and take a closer look at that amazing Congratulations screen.
Also, we’re finally getting round to answering viewer questions, so this is definitely an episode you don’t want to miss!

Be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Tim van Ingen. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 63

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames



Moving on to part 4 of the Bayonetta Developer Commentary Finale.
This time there’ll be discussion of giant motion capture flower bouquets made from tissue and unplanned songs that just happen to perfectly fit in the time frame needed.
Check it out!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Andrew Brasher. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 62

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Are you ready for part 3 of the final chapter!?
This time, the trio ponders the possibilities of Bayonetta spin-offs and the viability of motorbikes in space.

Enjoy!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Andrew Brasher. As always, feel free to share your thoughts in the comments!

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