Hanami!

Platinum Games

Filed: PlatinumGames, Uncategorized

BayoPose
Last week PlatinumGames held its annual company-wide hanami party. Although the name literally means “flower-viewing,” in reality hanami events are really an excuse to spend time together in the warm spring air, eat delicious food, and enjoy adult beverages. We accomplished all these things last Friday!

Overview

Timing the date for hanami is notoriously difficult. A single week can decide whether you get a view of beautiful pink petals, or bare branches. Although we missed full bloom by a couple days, thankfully the trees in Osaka Castle Park were still a sight to behold.

JustSomeFlowersChillin

The high-rises of downtown Osaka are juxtaposed with the castle. Going to work every day in the futuristic Umeda Sky Building, it is easy to forget we are so close to this historical landmark.

Hanami5

Hanami gives everyone a chance to mingle with people from around the company, free from the constraints of their office seating plan. Here are Hideki Kamiya, Kenji Saito, and Yusuke Hashimoto; the three directors share a lively chat with their colleagues.

Directors

It is considered poor manners in Japan to make others pour their own drinks. Everyone makes sure their colleagues’ cups stay full and, if they’re lucky, will get the same treatment in return.

Pouring

Pouring2

As expected, President Minami sits surrounded by the rest of the company. Employees take turns kissing his ring and pledging their allegiance for another year. (Just kidding, but everyone is expected to say hi and share a drink or two.)

DrinkWithThePrez

It is the job of first and second year employees to set up the party before the senior employees arrive.

Before

Hanami7

After

After2

After the hanami, employees drop all flower viewing pretenses, and head to bars to keep the party going. Recharged, we are back in the office on Monday to keep doing what we love: making games!

BayoPose

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Bayonetta 2 coming to Wii U in 2014!

BAYONETTA 2

Filed: Bayonetta 2, Community, Games, PGTV, PlatinumGames

Hi, this is the director for Bayonetta 2, Yusuke Hashimoto. Hope everyone has been well.

Did you enjoy seeing Bayonetta in the latest Nintendo Direct? You can check out the newest trailer here:

As we’re using this post to touch base with our fans, why don’t we take a little time discussing what the “2” in our new Bayonetta means. It’s a sequel: we’ve taken the characters, story, and gameplay of the original and built upon them.

In addition to the original’s gameplay system—dodging at the last minute to perform Witch Time, saving up your Magic Gauge to use Torture Attacks—Bayonetta 2 includes a new feature called Umbran Climax. Now saving your Magic Gauge also gives you the option to unleash a combo made of successive Wicked Weave and Infernal Demon summons. This wide-ranged attack can effectively give you free rein over the battlefield.

We’ve escalated the Climax Action in other ways as well, take a look these, starting with the E3 2013 trailer:

140210_002

SS_140210_003

In our playable demo at E3 last year, you got to experience fighting on a jet and taking care of a rampaging Gomorrah. Now we have our new footage of Bayonetta caught in an epic battle of summons with a masked sage. This time the action is going to take you to all different places, be it land or sky. There will be exciting new situations of all types.

Eventually I’d like to talk about the new looks we’ve given the characters, and about the story as well. Stay put until then.

We’re starting to reach the climax stage of development here at Platinum as well. I’m excited to see what you’ll think. See you again!

2/14/2014

Yusuke Hashimoto (Director)

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Bayonetta Developer Commentary Part 69: The End

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

This is it, folks! It’s the end of the line! The final part of the Bayonetta Developer Commentary!
In this episode we… well, we mostly say goodbye actually. It’s been a long run and we had fun doing it, so we hope you enjoyed watching it as well!

But don’t be afraid, this is only the end of the Bayonetta Developer Commentaries. The world keeps turning!
More content is brewing, so keep an eye on this space! We will be back before long…

Thanks for tuning in, everyone!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari. Give him a round of applause, everyone!

If you’re feeling in a talkative mood, why not join our Community and share your feelings on our Forums!?

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Bayonetta Developer Commentary Part 68

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Here it is! Part 9 of the Bayonetta Developer Commentary Finale! THE END IS ALMOST UPON US.
Today’s episode mostly deals with Bayonetta spin-off products (sorry, that hug pillow is probably not gonna happen), so if you simply cannot have enough of our angel-slaying witch (and let’s be frank: you can’t), be sure to check out the video below!

Enjoy!

If you want to know more about the upcoming Bayonetta anime movie, clickety-click here (Japanese only).

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari, who does not like it when I make fun of his name.

If you’re feeling in a talkative mood, why not join our Community and share your feelings on our Forums!?

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Bayonetta Developer Commentary Part 67

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 8 of the Bayonetta Developer Commentary Finale! We’ve almost reached the end!
Today’s episode is very character-focused, so if you want to know more about the colorful cast in Bayonetta, make sure to give this a look!

Enjoy!



Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari, which is actually a real name. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 66: Temporal Paradox

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 6 and 7 (which is also 6) of the Bayonetta Developer Commentary Finale!
Due to a rift in the space-time continuum, part 7 of the Bayonetta Finale was recently uploaded before we even got to part 6 (it’s all Balder’s fault).
Fortunately, we managed to salvage part 6 from said rift by sending Jeanne after it on her motorcycle, so continuity has been preserved! Yay!

View the real part 6 below to get to know Director Hideki Kamiya’s teenage side, and to find out how demons recover from a hard day’s work!

And here’s part 7 which mysteriously got uploaded before, posing as part 6, just in case you missed it:

Also, be sure to watch the “Developer Commentary” tag for previous episodes in whatever order you want. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

These episodes were translated by Andrew Brasher and uploaded by an artificial intelligence from the year 2051. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 65: Infinite Ammo

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 6 of the Bayonetta Developer Commentary Finale!
We’re still answering viewer questions, so if you’ve always wondered what kind of… thing… Phantom is supposed to be, or if you’re dying to know more about where on earth (or elsewhere) Bayo and Jeanne get all their ammo from, check the video below!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Andrew Brasher. As always, feel free to share your thoughts in the comments!

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W101 Blog Ep. 26: Tips & Tricks Part 2

The Wonderful 101

Filed: Games, PlatinumGames, The Wonderful 101

Hey there, it’s Ichi!

So there I was, thinking it might be nice to write some tips & tricks for you, and before I knew it, I was staring at a wall of text of about 4000 words, so I decided to split the thing into 2 parts.
So without further ado, let us commence with Part 2, the sequel if you will, of our Tips & Tricks section.

Whether you’ve already finished the game or if you’re only just starting, these are all tips and tricks that are sure to make you want to replay the game, so make sure to check them out!

- UNITE… D’OH!
I’m sure you’ve all been in situations where you needed to cancel the Wonder-Liner, such as when you messed up when drawing the Wonder-Liner around something or when switching to a different Unite Morph, or when your hand slipped and hit the right stick or something (it happens!).
Normally, you’d press the Y button to restore the team’s formation, but there are some cases where carelessly pressing the Y button could actually put you in danger.

wall

Both attacking and assembling will result in Unite Claw being dissolved. What is the team of superheroes to do!?

For instance when you’re climbing a wall with Unite Claw. Pressing the Y button will dissolve the Unite Morph, causing everyone to fall.
Or when you have a Unite Hand bathed in flames, or a Unite Sword sizzling with electricity. These special effects will be lost as well when you dissolve the Unite Morph.

If you want to cancel the Wonder-Liner without dissolving a Unite Morph, just keep calm, don’t panic, and press the left stick button. This will allow you to quickly gather all members in your team.

- Keep ‘em Comboing
Unite Hand can be set aflame by catching fire attacks or by touching torches.
A burning Unite Hand isn’t just capable of setting fire to enemies, it can also shoot fireballs to attack enemies from a distance!

firehand

Everything is more awesome when it’s on fire!

What you might not know, however, is that it’s possible to gain this fire element in places where there are no flames. Try to rack up the combo multiplier to 2.5 by continuously attacking the enemy. This will cause the true power of Unite Hand to awaken, creating a flame effect.

fire

Unite Hand goes up in flames when the combo multiplier reaches 2.5

The same thing goes for Unite Sword. If the combo multiplier reaches 2.5, Unite Sword will be covered in a coating of dazzling electricity.

thunder

Unite Sword gets electrified when the combo multiplier reaches 2.5

The electricity effect causes enemies to be paralyzed for a short while.
Once you’ve become more proficient at the game and learn how to pull off powerful combos, these element attacks are something you should definitely keep in mind.

- Shooting for Style
As you progress in the game, you will reach a shooting stage that uses an isometric point of view.
The enemies don’t mess around here, so I’m guessing a lot of players might have trouble with this particular stage if they’re trying to get the Platinum Trophy.

shooting

You can use a variety of Unite Morphs in this stage, but did you notice that it’s also possible to use Unite Guts by pressing the ZL button?

barrage

The answer to bullet hell, like so many things, is pudding.

Believe it or not, but Unite Guts actually allows you to absorb enemy bullets. Enemy bullets can also be extinguished by using Unite Bomb, but absorbing them actually extends you the tremendous service of filling your Unite Gauge. This shooting stage doesn’t require a lot of Unite Gauge though, so smart players might want to equip the “Energy Converter” Custom Block and see what happens…

But if you want to gain a high score, you’ll need to do more than just avoid being shot down. You’ll have to find a way of earning combo points somehow.
But you’re in luck, because I have just the easy “get combo points quick” scheme you require!

press

There are passages where giant weights come crashing down repeatedly.
Normally, you’d just wait for the right moment to slip through, but in fact, the Unite Hammer and its ability to “stop heavy things coming in from above” come in very handy here.

hammer

Stopping the weights will earn you points. We’ve made this too easy for you, really.

The falling weights will not only be reflected, but you will earn bonus points to boot.
Up to this point, the game had been about desperately avoiding the weights, but now you’ll want to position yourself right under there to bounce those weights back and rack up some serious points!

*Bonus*
When your vessel changes direction, exhaust flames will come out of its thrusters.
If you keep waggling the left stick, you can keep a fairly constant stream of flames going, and the nice thing about this is that they actually pack quite a punch.

exhaust_flame

Try hitting enemies that come up from behind. You can destroy them easily AND look cool at the same time.

It takes a little bit of practice to actually hit anything, but if you do manage to pull it off, it will make you look like a boss like nobody’s business.

- The Commander is Watching
If, while playing the game, your mom decides that she wants to talk to you, or if you suddenly have to go to the toilet, opening the Status Screen with the + button is a good and easy way of dealing with the situation, but did you know that the game can be paused by pressing the + button and the – button at the same time?

pause

It has the same effect in that it momentarily freezes the action, but pausing the game via the latter method does not involve the screen changing. Instead, you can just see the action still frozen in the background.
The advantage of this is that it tells you exactly what you were doing when you start playing again, so if you need to pause the game during battle, I recommend you press the + and – button simultaneously.

“Get back here this instant! The world depends on you!” – Commander Nelson

!?

There’s no escaping the all-seeing eye of Commander Nelson.
His comment is different for every single stage, so fans of the good Commander might want to pause the game even if there’s no good reason, just to see what he has to say.

- See-Through Masks
During dialogue cutscenes, the character that is speaking is displayed on the screen along with a speech bubble that shows what they are saying.

Pink Pink without Mask

Top: Regular version, Bottom: Use the ZR button to make the mask transparent.

If you press the ZR button during these dialogues, the mask of the character will become transparent, allowing you to see the expressions of their eyes.
Haven’t you ever wondered what these characters really look like underneath their masks? Even if you’ve seen particular cutscenes lots of times already, watching them again with transparent masks will make them feel fresh and… uh… less masky.

You can also hide the speech bubbles by holding down the L button, and you can hide both the speech bubbles and the character by holding down the R button.

Pink without Text Pink without Pink

Top: Hide the speech bubble with the L button, Bottom: Hide the speech bubble and the character with the R button

This is a nice feature if you want to see what’s hiding behind those speech bubbles.

- Skipping the Skipping Process
If you’re playing the game for the umpteenth time, you might get slightly annoyed by having to press the + button and selecting whether you want to skip a cutscene or not. If that is the case, try pressing the + button and the ZL button at the same time. This will allow you to skip the “Skip this cutscene?” prompt.

- Failure Can Be Fun
Throughout the game, there are QTEs where you are called upon by a Wonderful One to create a Unite Morph.

Unite Gun QTE ng

They aren’t terribly hard to pull off and you get a relatively good amount of time as well, so there probably aren’t a whole lot of players who keep failing over and over again.
Which is a bit of a pity, since we’ve actually gone to great lengths to create entertaining failure scenes. If you don’t feel comfortable making your poor heroes fail on purpose, just save the world once… and then make everything go wrong on a second playthrough! You might see some unexpected sides to the characters you’ve come to know and love.

ProjectK 2013-08-02 18-34-33-69

There’s even a QTE that you have to fail 10 times before anything happens…

- The Secret of the Sound Gallery
By now, I’m sure you’re all completely smitten with that wondrous theme song “The Won-Stoppable Wonderful 100.”
You can listen to this song until tiny heroes start falling out of your ears in the Sound Gallery that is unlocked after completing the game, but did you know there’s a way of removing the vocals and listening to the instrumental version?

Lyrics

To do so, you only have to press the right stick button while the song is playing. Press it once to have the vocals fade out. Press it a second time to have them fade in again.
This works for both the Japanese and the English version of the song. You can also check the lyrics on the GamePad screen, so there’s nothing stopping you from singing along at the top of your voice (except for your neighbors perhaps).

Also, and this isn’t mentioned on the screen, you can pause/unpause the music by pressing the X button at any point during the track. This is perfect for those moments when you’re enjoying a long track and you get a phone call or a sudden craving for donuts.

And that’s it for today, boys and girls!
Across two separate posts, I’ve introduced some of the tips & tricks I could think of off the top of my head, but I have the feeling that there are still a lot of hidden goodies in the game that I forgot to mention… In fact, I’m quite sure about it.

At the risk of sounding like a strategy guide from the 80s: “You’ll just have to find out for yourself!”

If you’ve finished the game many times already, if you’re right in the middle the story, or even if you’re about to plunge into the battle with GEATHJERK for the first time, I hope this blog post has managed to tickle your desire for adventure a bit.

Until next time!

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W101 Blog Ep. 25: Tips & Tricks

The Wonderful 101

Filed: Games, PlatinumGames, The Wonderful 101

Hello everyone, it’s Ichi!

The Wonderful 101 has been out in Japan and Europe for a while now and we’ve received a lot of positive feedback from our fans. Thanks, everyone!
And now the game’s finally out in the US too! Yay! We’re looking forward to hearing what our American friends think of the game as well.
And even though it’s been more than 3 weeks since The Wonderful 101 first saw the light of day, we feel pretty confident in saying that probably extremely few people have been able to uncover every single secret so far.
Now that the game is out everywhere, there’s surely going to be an arms race over who can 100% the game first, so you might want to prepare a sleeping bag and a bunch of midnight snacks, because this game boasts more content than you can shake a Wonder-Liner at! (seriously)

For those of you who are just aching to explore every nook and cranny of The Wonderful 101, I have a special blog post today that introduces a lot of tips & tricks that cannot be found in previous blog posts or in the electronic manual.

The list starts off with all of the tips that are most useful when trying to get the most out of the experience, so even those who think they’ve already dominated the game can jump right in and I’m sure you’ll find something that’ll make you want to go back and see if you can improve your performance. So let’s get going!

- The High-Speed Wonder-Liner
Good news for people who like to use the right stick to control the Wonder-Liner!

liner

If you hold down the L button while pushing the right stick, the Wonder-Liner will move slightly faster than normal.
This is a small trick that you can use right from the start of the game, and if you buy the Speed Liner skill, the liner will move even faster! This might be a little bit too much for novice players, but more experienced players may find an entirely new dimension of gameplay here.

- Make Clever Use of the Dash!
Dashing is very useful when moving through stages and dodging attacks during battle, so you’ll be doing it a lot. I’m sure that a lot of you are probably holding down the Y button while dashing, so you might be surprised to find out that the leader will actually keep on running even if you immediately let go of the Y button after pushing it.

dash

You’ll keep dashing even after letting go of the Y button.

Of course there’s nothing wrong with holding down the Y button the whole time, but in some occasions this might cause some inconvenience.

climb_attack

For instance, when you’re trying to aim for a Climb Attack.
If you’re trying to avoid enemy attacks by dashing while at the same time sending out team members for a Climb Attack, pressing the Y button would only result in the members that are climbing the enemy returning to the leader.
(If you hear a whistle, this means the leader is signaling everyone to assemble)

If you want to have the leader dash without interrupting the Climb Attack, just quickly tap the Y button while moving and immediately let go again.

dash1

“Alright, guys, it’s up to you now!” Dashing while sending out buddies for a Climb Attack

If you use this method to dash, only the team members who have nothing on their hands at that moment will follow the leader.
However, the group will not be as tightly packed together as when you hold down the Y button, so all members apart from the leader might be more susceptible to enemy attacks.

dash2

If you hold down the Y button, the party will dash in a more compact formation

On the other hand, if you hold down the Y button, all team members will huddle up around the leader, meaning they are not as likely to be hit by enemy attacks. Even better, as long as you hold down the Y button, your team members will actually dodge enemy attacks automatically! Do take note that they will stop attacking automatically at this point though.
This means you’ll only have to worry about controlling the leader and making sure he or she does not get hit. It does have the disadvantage of Climb Attacks being interrupted, but this movement method is much more suited for avoiding attacks.

The choice is yours: do you let go of the Y button instantly to focus on Climb Attacks, or do you hold down the button to play more evasively? The way you use the dashing function actually adds a new layer to the combat!

- Locking On & High-Speed Homing
As you know, Team Attacks let you hurl your team members at enemies in order to climb them. But this offensive strategy has another function outside of setting up a Climb Attack.

teamattack circle

When a Team Attack hits an enemy, a bright ring appears.
This ring indicates that you are “locking on” to the enemy and that, if you whip out a Unite Attack, it will automatically home in towards enemy.

rising1 rising2

Even skills like Wonderful Rising can hit from a distance.

Pick off the enemy from a distance with long-range Unite Morphs, or use a melee-oriented Unite Morph to instantly move in for a beating.
Even if the enemies are not within reach, it’s possible to defeat one after another at a very high pace without having to walk around, as long as you perform a Team Attack first and then dish out a Unite Attack. This should be a great help in reducing your completion time.
This high-speed homing effect also works on airborne enemies, so if you make good use of it, you might just be able to rack up some crazy air combos…?

- The Right Stick Controls the Cave Camera
There are certain narrow places in the game, such as warehouses and caves, where the action switches to the GamePad when you enter. These places use the gyro sensor of the Wii U GamePad, allowing the player to look around the area by moving the pad around.

souko

However, there are probably a lot of you who play the game while lying down or while maintaining some other state of relaxation that could make it difficult to swing the GamePad around too much. Or indeed, there may be some of you who cannot be bothered with all this new-fangled gyro mumbo jumbo in the first place.
So to the lazier/get-off-my-lawn type of gamer, I would like to say the following: try holding down the R button once the action switches to the GamePad. This will allow you to switch off the gyro sensor camera control temporarily.

Even in this state, the camera automatically adjusts itself to the direction the characters are moving in, so you don’t have to worry too much about it, but it is also possible to use the right stick to move the camera horizontally and vertically, so you should try this out as well. (If you want to draw the Wonder-Liner inside a cave, don’t forget to let go of the R button!)

- The Secret to Taunting
Has it ever happened to you that the leader of the team shouted out something like “We WILL use force!” or “Let’s rock, dudes and dudettes!” out of nowhere?
The existence of the “Taunt” has already been hinted at, but the time has come to reveal all.

bluster1

Successfully pulling off a taunt creates a sparkly effect around the leader. Fabulous!

You can perform a taunt by standing still near an enemy during battle, facing the enemy, and holding down the left stick button or holding down the X button and A button simultaneously.
Be careful though, because jumping, dashing or attacking right after taunting will cause the effect to be canceled.

bluster2

Nothing like a one-liner to get people riled up!

Taunting has 2 effects:
- Your heroes’ attack power will go up.
Be aware that performing a taunt will not actually enrage the enemy.
The point is more to show off as a hero and to raise your party’s morale.

- By tapping the Y button, you will be able to activate “Unite Camp.”
Under normal circumstances, Unite Camp is activated by holding down the Y button.
However, it can be activated more quickly by tapping the Y button after taunting. Activating Unite Camp will completely refill your Unite Gauge, so clever use of this trick is tremendously useful in battle!

- Beware the Giant Whip
Let’s talk about those spike-armored pains-in-the-rear, the Gedie Dough-Goo.
I’m sure a lot of you think that beating them is a time-consuming and risky business, what with all the whipping and the peeling and then some more of the whipping and the peeling.

9

It’s almost like some bizarre ritual dance.

It helps to know then, that when a Gedie Dough-Goo is staggering, you can peel off several parts at once by creating as large a Unite Whip as possible.
If the Unite Whip is large enough, you can take off a huge chunk of the Gedie Dough-Goo’s armor, and it’s even possible to completely strip him naked in only two staggers.

unmantle

I hear spiky armor parts fetch a nice penny at the local pawn shop.

Did you know that the moment the Gedie Dough-Goo starts spinning is actually your best chance? Many players might be inclined to run away to avoid being hit, but hitting the Gedie Dough-Goo with a Unite Whip while its spinning actually makes it easier to stagger.

spin

This looks like a tight situation, but it’s actually a blessing in disguise. WHIP IT!

Get a nice, large party together and witness the devastating force of Unite Whip! If you’re not very good at drawing large shapes in the heat of battle, you should purchase the Unite Charge Custom Block.

- The Mysterious Mystery Circles
When you defeat an enemy, they very occasionally drop GEATHJERK weaponry.
They all have a limited number of uses, but they more than make up for it in terms of devastating force.

laser

These weapons can be obtained, if you’re lucky. But there might just be a way of stealing them purposely…

mystery

The hint lies in the moment the enemies appear.
Pay close attention. You might discover some kind of pattern.

weapon

While carrying an enemy weapon, its weight will greatly decrease your movement speed. If this is more trouble than it’s worth, quickly shake the left stick left and right to drop the weapon on the spot.

“No way, I wanna use this on the next enemy that appears!” you might say. In that case you should use Unite Ball, which lets you move around at high speed while keeping the weapon in your possession.

- Suspicious Figures Appearing during Wonderful Missions
You can play Wonderful Missions together with your friends and family.
Once you’ve fulfilled “certain conditions” some new figures might appear…!?

wonderful_secret

They only appear during the first mission of each stage.
If you have an idea of what these “certain conditions” may be, try scouting around the stage carefully.

But I could sit here telling you about the plethora of secrets hidden away in The Wonderful 101 until the Wonder-Cows come home (UNITE MOO!), so I’ll stop here for today, since this post is getting long enough as it is.

But!

The fun doesn’t stop here. There are still many tips & tricks I haven’t told you about!
So instead of just throwing them all your way at once, I’ve decided to split them into 2 separate posts.

So the list continues next time, with many more bits of knowledge, ranging from the “this is cool to know!” to the “what the heck am I supposed to do with that!?”

Stay tuned everyone!

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W101 Blog Ep. 24: Wonderful Missions! Fun with Friends and Family!

The Wonderful 101

Filed: Games, PlatinumGames, The Wonderful 101

Hey there, it’s Ichi.
Just a few more days left until the North American release of The Wonderful 101! I’m sure everyone in the US is itching to punch some GEATHJERK in the face, and the time is almost upon us!
In the meanwhile, European players may already have vanquished the alien threat and seen the ending of the game.

Some of you may even have started a second playthrough on a higher difficulty already. Or perhaps you’re backtracking through stages to find any items or team members you might have missed?
Whichever is the case, it should be clear that this game has a crazy amount of content and you won’t be fully completing it that quickly. However, sometimes you might just want to take a break from your single player adventures and “Unite Up!” with friends and family.

So for today, let’s have a look at the “Wonderful Missions,” a co-op mode that allows up to 5 players to play together.

If you’re going to play the Wonderful Missions, you’re obviously going to need enough controllers for everyone. The person using the standard Wii U GamePad will be player 1, so if you’re going to play with 5 players, you’ll need to get controllers for 4 more people.

Be aware, however, that this game cannot be played with the Wii Remote alone. You’ll need a Wii U Pro Controller or a Wii Remote + Classic Controller Pro combo.

Controller

The game controls more smoothly with a Classic Controller Pro than you might think. We highly recommend it!

Title

Wonderful Missions exist separately from Story Mode on the title screen. They contain stages that were specially designed for co-op play, and the point is to defeat the hordes of GEATHJERK as quickly and wonderfully as you can.

You can support your friends if they’re not very good at action games, or you can aim for spectacular combinations to rack up amazing scores.

missionselect

This is where you select Wonderful Missions. It’s also a good place to take a breather.

If you select Wonderful Missions, you’ll be brought to the arena pictured above.
This is also the place where your friends will be able to join in or drop out.
Once all players have gathered together, you can start the challenge.

There are separate stages for each of the 3 difficulties: Easy, Normal and Hard, so pick the one you like and enter the portal!

Mission Select

Brave heroes can even face the challenges alone.

Once the stage starts, enemies will swarm you instantly. Cooperate with your buddies to destroy them.
Each team starts with a total of 50 members distributed equally.
In other words, if you play alone, player 1 gets all 50 members. If you play with 5 people, each player will start with a team of 10 members.

Multi1

Basic combat works the same as in the main game, but there are some new rules.
For instance…

- The Vitality Gauge is shared by all players.
A true hero never lets his buddies get in trouble.

- You get unlimited use of the Unite Gauge.
Let loose a flurry of Unite Attacks on your opponents.

- Hand, Sword, Gun, Whip, Hammer, Claw, Bomb; all Unite Morphs are available from the beginning.
Everyone should pick the weapon they like best.

- Any skills and Unite Morphs you obtained at the Wonderful Mart in the main game can be used here.
Try the missions after getting stronger and you might get an even higher score!?
However, Custom Blocks have no effect.

- Drawing the Wonder-Liner will not slow down time.
Heroes should work together to create an opening for quickly drawing symbols.

- Items obtained during the stage can only be used by the player in possession of the Wii U GamePad (player 1).

“Ugh, there’s too many of them! Requesting the launch of a Fire Victory Torpedo!”
“Negative! Torpedoes fully depleted! Vitality Gauge dangerously low!”
“Then eat that bowl of noodles we picked up before!”
“Roger!”

If you want a certain item to be used, don’t hesitate to let your fellow players know. It’ll be fun to shout at each other!

missionresult

Phew… we managed to get through this somehow…

Once all enemies have been defeated, each player’s mission results will be displayed.
The number of combo points affects the rank of each player, but it does not influence the evaluation of the mission itself. It’s the O-parts you pick up during the mission that have a major impact on the mission evaluation, so if you’re going for a high score, make sure to leave no cash uncollected.

Contrary to the main game, there is no O-parts bonus for racking up combo points, so the important thing is to keep defeating enemies at a steady pace.

treasure

You can even find money by hitting certain spots!?

And then there’s Bonus Time.

bonustime

Yahoo! Money! Items! And, uh, citizens!

Just look at all that money spawning everywhere!
But it’s not just about moolah, the citizens have come running to your support too, so making an active effort to recruit them is a wise course of action as well. They provide some much-needed power, so they’re bound to lead to internal strife amongst players.

The length of Bonus Time depends on the results of the preceding mission. This means that diligent heroes will be rewarded with due riches, just like in real life…?

mission2

Party’s over! The next mission is already waiting.

Each stage is made up of 3 missions.
Use the 2 Bonus Time periods in between to create as big a party as you can.
Keep in mind though that there is a limit to how many members you can drag around. Once the total number of members reaches 150, you won’t be able to recruit new members anymore.

In other words: first come, first served. So does this mean that players that lose in the battle for recruiting troops will have to fight with a tiny party until the very end!?

The answer is ‘no.’

steal1

What’s this? Some downed members up for grabs?

That’s right, there’s a rule that states that “heroes that have been downed by an enemy attack can be recruited into anyone’s team.”

steal2

Work that Wonder-Liner magic. Don’t look at it as stealing; it’s more like borrowing indefinitely.

When collecting heroes from someone else’s team, you don’t have your leader touch them, but you draw a circle around them with the Wonder-Liner.

steal3

Yoink! I mean, uh, rescue mission successful!

Pretty sweet, no?
This allows you to quickly regenerate scattered heroes, even when one of your buddies is in danger. When you have more members on your team, your Unite Morphs will be bigger and you’ll even be able to use Multi Unite Morphs. Surely that’s enough incentive to turn even the Dalai Lama into a thieving scoundrel.

Or so you’d think…

snatch1 snatch2

Just when you least expect it, someone you trusted Unite Gutses you in the back…

What is this madness!?

In the blink of an eye, your buddy (that jerk holding the controller next to you!) uses Unite Guts to repel the attacks of his own teammate!

snatch3 snatch4

And of course that means heroes scattering everywhere.

snatch5 snatch6

And then all of them were stolen. It all happened so fast, officer!

There are more ways of having fun with the game than just playing fair.

But of course you’re all smart enough to cooperate with your fellow heroes to protect earth from the GEATHJERK scum, right? You would never start a mudslinging contest with your friends in the face of an alien invasion, would you? WOULD YOU?

Consolation

I need to go find some new friends.

Once you’ve battled your way through all 3 stages, you will get to see the overall results. At this point all should be forgiven, and you should just praise each other’s hard work.

A portion of the money (O-parts) you earn here is transferred to the main game as well.
Wonderful Missions don’t consume a lot of time, so they’re good for making a quick buck in between story missions, for practicing combos or just for taking your mind off things.
And of course they’re a source of great fun if you compete with your friends to get the highest score.

Don’t forget to post your results on Miiverse! (*Click here for more information on Miiverse!)
Everyone’s aching to see how you’re doing.

Until next time!

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