METAL GEAR RISING: REVENGEANCE HITS THE VGAS!

METAL GEAR RISING

Filed: Games, Metal Gear Rising: Revengeance, PGTV, PlatinumGames



REBOOTED: METAL GEAR SOLID: RISING becomes METAL GEAR RISING

METAL GEAR SOLID: RISING’s E3 2010 trailer won numerous “Best Trailer” awards and drew praise worldwide. At the 2011 VGAs, the game re-emerged as METAL GEAR RISING with an all-new trailer.

METAL GEAR RISING is being developed through a partnership between Kojima Productions and PlatinumGames, known for hit titles like Bayonetta and Vanquish, and this new development structure promises to set all-new standards for the action genre.

The main character, Raiden, was once feared as the child soldier “Jack the Ripper” on the front lines of the First Liberian Civil War. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two.
Raiden is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country piecing itself back together after a bloody civil war. Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.

Reborn at the hands of PlatinumGames, METAL GEAR RISING pits cyborg against cyborg in battle that blazes past every human limit!

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An Unexpected Title Announcement

METAL GEAR RISING

Filed: Community, Games, Metal Gear Rising: Revengeance, PlatinumGames

Hello, Tatsuya Minami here. It’s been a while since I’ve spoken with you, and some time since I’ve written a blog. I wanted to give our fans more insight into recent events, but procrastination prevented me. You have my apologies.

Today’s announcement is a sudden one. PlatinumGames has a new title to share with you: Metal Gear Rising: Revengeance.

Please refer to the press release for specifics, but PlatinumGames has partnered with Konami Digital Entertainment to lead development on MGR.

My enthusiasm for this announcement is somewhat different from our past works. MGR represents a fusion between an incredibly famous franchise known the world over and our own unique sense of creativity.

Since the founding of our company, each PlatinumGames title has been built from scratch as a completely original work. Our initial goal was to make a splash and thereby gain recognition in the game industry. I firmly believe the games we’ve released have convinced gamers around the world of PlatinumGames’s individuality.

Our basic stance and future path will not change. Put simply, our core tenets of creativity, surprise, inspiration, and—above all—making gamers happy will remain the same. We will build on those basics, leveraging them to broaden the work we produce.

Metal Gear Rising is a collaboration with Kojima Productions. It goes without saying we are well aware that Metal Gear is a storied franchise, beloved the world over. We are tremendously excited to bring our own sense of creativity to the landmark that is Metal Gear, and draw immense inspiration from the ideas it has laid out. In a collaborative sense, I believe the inspiration works both ways. We may not be able to reveal a great deal of information about MGR just yet, but I ask you to wait patiently for more.

PlatinumGames will forge ahead in actively pursuing surprising and unique game experiences, whether they be collaborative titles like MGR, or completely original IP. We hope you look forward to them.

As a Japanese developer, PlatinumGames will continue to deliver games globally. Our goal is always to “surprise”. Likewise, as the standard bearer for Japanese games, I believe we will continue to offer experiences that will delight and surprise gamers around the world.

Tatsuya Minami,
President and CEO

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Oinkie Juices His Way Into Anarchy Reigns

Platinum Games

Filed: Anarchy Reigns, Community, Games, PGTV, PlatinumGames

History is littered with athletes who have juiced looking to take home the proverbial bacon. In Anarchy Reigns, the juice head really just wants some bacon. Say hello to Oinkie, the newest member of the Anarchy Reigns cast.

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Garuda Transforms Into Anarchy Reigns

Platinum Games

Filed: Anarchy Reigns, Community, Games, PGTV, PlatinumGames

What happens when you don’t lose your mind, just your body? You turn into a transforming, drill-equipped robot hell-bent on total annihilation. You also get a cool name – GARUDA!

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Durga Eviscerates Anarchy Reigns

Platinum Games

Filed: Anarchy Reigns, Community, Games, PGTV, PlatinumGames

It takes a special kind of individual to attach a revolver to one’s leg. Fortunately, Anarchy Reigns has just that crazed individual – DURGA!

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Leo Joins Anarchy Reigns Cast

Platinum Games

Filed: Anarchy Reigns, Community, Games, PGTV, PlatinumGames

Here comes a new challenger! (Can we say that!?) Leo joins the Anarchy Reigns cast!

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Introducing Nikolai

Platinum Games

Filed: Anarchy Reigns, Community, Games, PGTV, PlatinumGames

Welcome Nikolai, the newest member of the Anarchy Reigns cast!

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Introducing the Blacker Baron and Mathilda

Platinum Games

Filed: Anarchy Reigns, Community, Games, PGTV, PlatinumGames

He’s bigger. He’s badder. He’s Blacker.

Pimps, Playas, and Pain Purveyors – The Baron is back, baby!
And this time, he’s got some Super Sexy Fists of Fire to unleash mayhem on the masses!

Of course, a man is only as strong as his lady. However, the Baron’s got one of the strongest women around – Mathilda.

She may not say much, but she’s guaranteed to work you over.

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Anarchy Reigns Gameplay Trailer

Platinum Games

Filed: Anarchy Reigns, Community, Games, PGTV, PlatinumGames

Here is our first official Anarchy Reigns gameplay trailer! Check it out and let us know what you think!

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Last Time Up

VANQUISH

Filed: Community, Games, PlatinumGames, Vanquish

Well, this is the last entry for “my blog”…

For this entry, I think I’ll let you in on something that went on behind the scenes, and that is what we originally wanted Vanquish to become.

In our original vision for Vanquish, no one was actually inside Sam’s suit. Instead, it was a remotely operated robot with three different pilots who would take turns controlling the unit from afar.

(These are character designer Makoto Tsuchibayashi’s original designs.)

The robot would change forms according to the pilot in charge, as each pilot had been specially trained in areas such as shooting, melee, or hover and snipe. This single robot was capable of being battle effective in a variety of situations. I thought we could make something interesting out of how these three different pilots interacted with each other, much like Kamen Rider Den-O. This idea died a quick death early in the project, but personally, I still think the idea has its merits.

When making a game, there are plenty of ideas like these that get rejected, but they build up and can end up finding their way back, like in a sequel for instance, so you can never say that an idea is completely out of bounds. I don’t know what I will be making next, but considering how fickle I am, it will probably end up being a game completely different from Vanquish.

Well, until we meet again, in the realm of the video game.

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