The Wonderful 101

As Wonder-Red, leader of the Wonderful 100, you must unite your band of Wonderful Ones to morph into powerful transformations such as a fist, sword, glider or gun to battle invaders throughout Blossom City and all of Earth. It’s up to you and your team of superheroes to take on colossal robots and alien masterminds bent on obliterating everything in their path.

-Unite your horde of heroes to morph into powerful weapons to crush the invaders or to synthesize into bridges, chains and other objects that help you make it through the world’s different environments.

-Clobber bad guys with deep and engaging combat. String together combos, dynamically switch between Unite Morphs, defend and evade alien attacks and rack up points to earn the best scores and rewards.

-Explore each stage to find helpless citizens and recruit them to join your army of heroes. The more heroes you gather, the more powerful your Unite Morphs will become.

-Fight alongside friends in five-player local co-op multiplayer. Each player controls a Wonderful One character and pummels enemies with a unique Unite Morph.

-At the in-game shop, you can spend the valuable O-Parts you earn fighting aliens to upgrade or buy entirely new Unite Morphs.

The Wonderful 101 Original Soundtrack Digital Release!

The Wonderful 101

Filed: Games, The Wonderful 101

Hello everyone, my name is Hiroshi Yamaguchi. I was a composer on The Wonderful 101.

Starting today, people around the world will be able to download the official soundtrack for The Wonderful 101! But that’s not all. This is the first soundtrack released under our very own PlatinumGames record label: Polaris Tone. As the game celebrates its 1st anniversary, I could not be happier to bring you the soundtrack.

I worked on The Wonderful 101 for around two years of its development. When I first joined the team I was the only one in the BGM section. While experimenting with various directions to take the music, rough design documents and in-progress screenshots were my only reference.

Even at this early stage, the concept of 100 heroes coming together in the Unite Morph was already in place. More than just your run-of-the-mill hero series, it was a tale of courage and comradery; a story of 100 brave heroes working together to stop evil on a massive scale! With this world in mind, I set out to make catchy music that would appeal to an audience just as wide as the universal themes of heroism that the game is all about.

The first song I completed was for the opening stage: “ST01 Roll Out, The Wonderful 100! Battle in the Blossom City Burbs.” I really liked the hook at the end of this song, so I decided early on to use it as a recurring motif throughout the whole game. Around this time I had also finished a rough version of the music for the second stage: “ST02 Head for Blossom Tower”, using ideas I had left over from stage one. Just as I was patting myself on the back, thinking how smoothly everything was going, Director Kamiya requested a common jingle that would appear in the music for each stage. It proved much more difficult than I initially anticipated. It is embarrassing to admit, but it took me over 40 attempts to get it right. You can hear the fruit of my hard work in “Roll Out Jingle 1.” I break into a cold sweat now just hearing the word “jingle.”

Three months after I started on the project, Takizawa, a composer with three years experience in the company, joined me on the team. About half a year after that, a new composer (in her first year at the company) named Kurokawa also joined the project. While originally conceived as a mid-sized project, by the time Kurokawa joined us the game had already grown considerably in scope, and the overall shape was starting to come together. I thought to myself, “this one is gonna be huge” and, as expected, we were super busy right up until the end of the project.

The highlight of the project for me was composing “The Won-Stoppable 100.” You may have read about this in Director Kamiya’s blog, but we decided to redo it right before the game went gold. It was a do-or-die situation for me. There were points where I was on the verge of giving up. I would go up to Director Kamiya and Assistant Producer Kurooka and beg them to accept my latest version of the song. Then one day, Takizawa comes out and says, “Listen, I’ll take care of the implementation of all the sound data. Mr. Yamaguchi, you just focus on making this song the best it can be.” What choice did I have? What kind of composer…what kind of person would I be if I didn’t make something spectacular!?

I delegated as much of my work as possible to Takizawa and Kurokawa and devoted my full attention to composing. That is the story of how, in one month, we got the theme song composed, recorded, and downmixed. As we approached our physical and mental limits, my co-composers gave it their all to get the game finished. I’m sure seeing the game come together before our eyes gave us the motivational boost to make it through. As I scrambled to get the song composed, many other people were working to get the English and Japanese vocals decided, the lyrics translated, and the recording schedules in order. It is fitting that many people had to work together (unite up?) to get the theme song finished.

The making of this music may have been stormy at times, but the clouds have cleared, and I am very thankful that we can bring you the soundtrack. We all came together to make this soundtrack something that resonates with people. I hope you enjoy it!

That’s all from me. Everyone, please listen to the soundtrack and feel your heroic soul ignite!

Akira Takizawa

Hello, Takizawa here. (I’m the one with the sharp-looking eyes that would make even Wonder-White envious.)

It’s finally out: the wonderful soundtrack we’ve all been waiting for. If I ever don a mask, call me Wonder-Happy! This project was the longest I’ve ever worked on a single title. I could wax nostalgic for hours about the various bittersweet memories and heartwarming moments I had with my teammates over the course of production.

 

Burnt by the searing sun of summer,

Touched by the lonely winds of autumn,

We cross the perilous thin ice of winter,

Will spring never come!?

 

Wow, I’m not sure what came over me. I was about to go into a Wonder-White-esk soliloquy. For sensitive listeners like myself, I recommend the track “A Sign” from Vol. 1. It may seem like just a short atmospheric BGM, but because it is so versatile, we ended up using it as a connecting piece throughout the game! Even the staff have forgotten how many times we used it, but if you have time on a rainy afternoon, feel free to give it a count! Until next time!

Hitomi Kurokawa

Hello everyone, my name is Kurokawa. The soundtrack for The Wonderful 101, the first game I worked on, will be available starting today! I’m speechless! When you spend over a year working on something, you really get emotionally attached. I got really excited when I heard it was going to get a digital release!

The other day I went back and listened to all 127 tracks…wow, that sure is a lot of music. Intense too, especially the second half.

The theme phrase is used in over half the songs, so it is a lot of fun to see how it has been arranged in its various iterations. Before long you’ll be spotting that theme phrase like a champ. To both fans of the game and those of you who have not yet had a chance to play it, I hope you enjoy the music we made and, as you listen, find yourself immersed in the heroic world of The Wonderful 101!

Composers

From left: Akira Takizawa, Hitomi Kurokawa, Hiroshi Yamaguchi

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Happy Anniversary!

The Wonderful 101

Filed: Games, The Wonderful 101

Hi everyone, The Wonderful 101 director Kamiya here. A full year has passed since the game was released, but I imagine many of you in Europe and Japan were able to give it a try thanks to the recent Mario Kart 8 promotion.

August 24th was the 1-year anniversary of the release of The Wonderful 101 in Japan but, to be honest, since I still receive messages of encouragement from fans around the world on a daily basis, it really doesn’t feel like that much time has passed. I am truly thankful that so many of you hold the game so dearly.

Now that we have the corny introduction out of the way, let’s get down to business. I have some exciting news to bring you today. We’ve been working behind the scenes, trying to find a way to release something many fans have been asking for, and today I can finally announce it: The Wonderful 101 Official Soundtrack is going to get a digital release! It clocks in at a whopping 127 tracks! This would fill 5 CDs, but we are splitting it up into two tidy volumes, each of which you can download for just $10 a piece. With this you can enjoy every track from the game wherever you are.

The sound quality is a step up from the music in the game itself, so even those of you who spent hours in the Sound Test are in for a treat. The theme song for the game, “The Won-Stoppable Wonderful 100”, has also been remastered. The game version of the track was edited to loop endlessly, so we got Hiroshi (lead BGM composer) to go back and give the song a fitting conclusion. The soundtrack is the only place you’ll find this version.

SoundtrackJacket2 Vol. 1 album jacketAlbum jacket images Vol.2 album jacket

To give you some background on the music direction from my perspective as director, I began by explaining to Hiroshi that I wanted to use an orchestral style to capture the feeling of an epic battle. I imagine the initial impression many people have of the game is a bunch of cute characters frolicking around a colorful world. However, my plan from the start was to create a unique feel by having this light-hearted world juxtaposed with the daunting threat of a massive alien invasion. To do this heroic ballad justice, we needed an equally grand orchestra. A cute exterior with an epic and dark heart; you could almost call the game “a wolf in sheep’s clothing”. Of course, having this ferocity extend to the game’s difficulty may have deviated a bit from the plan…

Another episode that deserves mention is the kerfuffle was had making the theme song. Of course, it was mostly my decision to throw out the near-complete version of the song and start from scratch right before the game went gold that put us in that situation in the first place.

I had decided from the start that the song needed to have vocals, but I just couldn’t seem to settle on an overall style. Near the end of the game’s production, we had PG staff lay vocals over some modern anime style tracks, and the song was coming along nicely when, all of a sudden, it hit me: The song had to be in the style of 60s anime / special effect-filled hero TV shows! The music from “Captain Ultra”, “Captain Scarlet” (the original American version), and “Stingray”, the so-called “supermarionation” series, as well as Japanese TV shows like “Pirate Prince”, “Super Jetter”, and “Ultraman”, while classical, somehow manages to seem fresh when you listen to it nowadays. These songs effortless convey the coolness of the hero, and the more you listen to them, the more you feel your own heroic heart begin to stir. This style perfectly captures what The Wonderful 101 is all about! There was no doubt in my mind when I came to this realization…right before the end of production. I went over to Hiroshi, he looked at me, said I was crazy to ask for such a radical change so late in production, and told me it was impossible.

Just kidding, he totally made it happen! :D

It goes without saying, the subsequent process of finding professional vocalists (in both English and Japanese), getting a handle on the 60s anime / supermarionation style, and arranging the song in the time remaining put quite a load on the already-busy Hiroshi. It was crucial to capture that 1960s flair. As I am sure you can imagine, for Hiroshi, born in 1979, grasping the subtle distinction of 60s shows as opposed to those from the 70s (or even recent ones for that matter), was quite the challenge (and time was short, remember.) But this is Hiroshi we are talking about. Having survived many of my selfish requests in the past, I gave him my absolute faith, hardened my heart, and turned down his submissions one after another. The fruit of our labor: an epic song that, I’m sure all who have heard it will agree, truly burns with the passionate soul of a hero.

Despite all this work on a single track, the soundtrack for The Wonderful 101 managed to reach 5 CDs worth of music. I feel this with each project, but there are really not enough words to express my gratitude to my sound staff. Hiroshi has been with me over many years, and I’m sure many of you would recognize his music, but I cannot forget Takizawa, who backed up Hiroshi in his many hours of need, and quickly adapted to a development schedule filled with curveballs to make all kinds of wonderful tunes. I also want to give a shout out to Ms. Kurokawa, the lone women in our mostly-male sound team, whose deep understanding of hero TV shows and powerful compositions betray her outward kitten-like appearance. Some friends also came from outside the company to lend us their strength over the long development period: Mr. Kondo (whose work many of you may recognize from Ōkami ), Mr. Norihiko Hibino (who I’ve worked with since Bayonetta), and Masato Kouda (an old friend who joined Capcom the same year as me and worked with me on Devil May Cry.) Thank you for putting up with my outlandish requests; I couldn’t have done it without you.

The massive number of tracks in this collection, the music that allows the game to reach its full potential, is a testament to the sound team’s hard work and their desire to give players an unforgettable experience. Everyone, please enjoy listening to these songs as you picture each level in your mind’s eye, and when nobody’s looking, I hope you whisper: “Unite Up!”

The soundtrack will be available for download starting September 15th. If you have any messages, please send them to my twitter:

@PG_Kamiya

Until next time!

Download on iTunes / Sumthing.com. The price per volume is $9.99, with individual tracks available for $0.99.

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Interview with Saurian Dash (Part 2)

BAYONETTA 2

Filed: Bayonetta 2, Community, Games, PlatinumGames, The Wonderful 101

Hello all, and welcome to Part 2 of our interview with Saur, renowned for his in-depth action game analysis and tutorials.

Read Part 1 of the interview here .

6. From your perspective, how have games changed over the years?
As someone who loves deep game systems and challenging tests for the skills developed within these systems, I am very disappointed with the treatment of skill-focused games recently. I grew up playing arcade games: smaller, skill-focused games which you played over a long period of time to hone your skills. These were games which I always used to play with other people. It was the melting pot effect of many different people all bringing different personalities, techniques, and skills to the table which enriched the games we enjoyed and the community and friendship we developed around those games.

These days, however, especially in the case of single-player games, many titles are treated almost like passive entertainment. The “personal experience” of the game’s narrative is placed above the quality of the core gameplay. Don’t get me wrong, I love a good narrative. I play role playing games quite often and love losing myself in the lore of such games. However, I am seeing that time and time again really brilliant skill-focused games are completely misrepresented and misunderstood because they are being judged on the quality of their narrative experience instead of the quality of their skill-focused mechanics and how much scope these mechanics allow for creative challenges and player self-improvement. These days you will often hear the phrase “This game is xx hours long”. The “value” of a game is quantified based on the total length of its narrative, not on the depth of the game’s mechanics or how long it holds the player’s attention as they strive to perfect their skills. This, I believe, is an attitude which is very damaging to the gaming medium as a whole. Games can be so much more than vehicles to tell stories.

I understand that professional game reviewers today have a very large number of games to review and cannot take the time to completely learn a particular game system, and at the same time it is also not reasonable for a studio to entrust the communication of a brand new set of game mechanics to the gaming press. But I would love to ask both parties to consider the implications of this situation: games which truly raise the bar in terms of play mechanics are suffering in reviews and in sales. What is the point of employing talented game designers to build new, original, and exciting game mechanics if the gaming press, and by extension the gaming public who trust in the press to provide them with information on new games, are not giving mechanically deep games an analysis which respects the purpose of these games?

I believe there are a significant number of players who want to be mentally stimulated by games which treat them with respect, and are brave enough to challenge themselves to the edge of their ability so that their eventual success is more meaningful. The whole point of these games is to learn how to play them well – it is this journey which makes them so satisfying to play and makes sharing ideas with other players so much fun. I would humbly ask that professional reviewers please consider trying to engage in this journey of discovery – if you need any help along the way I would love to provide it!

gallery_011

7. What do you feel is the most important aspect of an action game?
I believe the most important aspect of an action game is the way it respects and reflects the potential of the player. As such, I value a game system which allows the player to express their individual creativity and ingenuity. I love the idea of a game system which allows the player a great deal of freedom to develop their own unique style of play, then presents that player with a course designed outward from that core system to test the skills they have developed. I also believe the communication of hazards should be treated with the utmost care: the player should be able to develop a precise sense of the exact moment enemy attacks are triggered. To this end, clear audio/visual signposts are an absolute must. I especially love the idea of linking audio cues to the triggering of enemy attack signposts. With an audio cue in place, the player can know the exact moment an enemy attack is triggered, whether the attack is activated on or off-screen. I find I have the most fun when I achieve an acute sense of the precise amount I can push my attack before I need to take evasive action, and audio cues especially enable me to achieve that sense.

Of equal importance is to build an incentive into the game system to encourage the player to play well. Far too many games today have very simple game systems with no incentive whatsoever for the player to improve their competence within that system. The last thing I want to see after blundering through an enemy encounter is the equivalent of a perfect rank and praise for my valiant efforts! No, I want to be rewarded a genuine victory for learning how to overcome a challenge.

8. What do you look for in a sequel?
I find sequels most interesting when the game designers are allowed to iterate and evolve the systems they had previously designed, allowing the player to explore new ways to think about established concepts. With a new set of weapons, abilities, and enemies which have been designed outward from the newly evolved player system, a sequel can feel completely fresh and mentally stimulating.

9. Where will people be able to find your work in the future?
I am very surprised that so many people have found my work helpful! I have very little confidence in my ability, but I try my best because I love these games so much. Lately I have received a lot of support and encouragement from other players I have become acquainted with through mutual enjoyment of action games, and I would like to try and do my part to give something back to the gaming community. I want to really step up my video production, I want to cover more games more often, and finally learn how to work with a microphone for voiceovers. I have bought a camera, a decent microphone, audio interface and video capture equipment and everything I need to get started on this project. Please subscribe to https://www.youtube.com/user/Saur and stay tuned as I will have brand new content to present soon!

10. Your tutorial videos for The Wonderful 101 are a helpful resource for many new people getting into the game. Do you have anything similar planned for Bayonetta 2?
Thank you very much, I’m glad that people found them helpful. Ultimately I would love to fully cover the system mechanics and enemy strategies of Bayonetta 2. Perhaps a Bayonetta retrospective would be interesting in the lead-up to the release of the game’s sequel? It would be very interesting to start playing the game again from scratch to rediscover the brilliance of the game system and help other players to get the most out of it!

Saur, thanks very much for taking the time for this interview. We’re looking forward to your next video!

Check out Saur’s YouTube channel here.

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Fan Roundup February, 2014

Bayonetta

Filed: Bayonetta, Community, Games, Metal Gear Rising: Revengeance, The Wonderful 101

101FanArt8

At PlatinumGames we are thankful for our fans. You set aside your precious game time to write about our games, make high-quality videos, and create beautiful arts and crafts. We thought we would help spread these creations with regular Fan Roundup posts here on the official blog. Enjoy, and please keep that content coming!

We are sure 101 has been keeping your thumbs occupied, but if your feet are feeling a bit neglected, these wonder shoes should do the trick! Thank you Mairead Ralph.

WonderShoes

When it comes to art on a more traditional canvas, our Japanese fans have got you covered. Here are some of our favorites (with many more on our official Facebook page!)

101FanArt3
RisingFanArt2
101FanArt7

Japanese fans aren’t the only artists out there! Check out this creative character blend of Bayonetta and another femme fatal by PlagueOfGripes.

Take a look at this Wonder-Pendant. It may not be functional on a pseudo-digital sub-atomic particle level, but it will complement any outfit. Besides, fan “Bucha” who sent this in is already Wonder Talented.

WonderNecklace

Saur’s helpful tutorial series has videos for both newcomers to 101 and veterans hoping to take their game to a higher level. This video gives tips for attaining the coveted Pure Platinum rank.

In a three-part blog on Destructoid, Chimpomagee explores the way 101 uses subtle visual cues to introduce systems to the player. We couldn’t have explained it better ourselves!

Many fans have noticed the DNA 101 shares with past PG titles. Gabriel Turcott-Dube explains what he calls the “secret ingredients” of The Wonderful 101; a truly wondrous concoction.

Speaking of in-depth analyses, check out Matthew Matosis’s review of The Wonderful 101. The video offers a comprehensive look (and at 37 minutes we do mean comprehensive) at 101 while contextualizing it with comparisons to Director Kamiya’s past titles. His critique is fair; his attention to detail second to none. Truly a review for the thinking action game fan.

Have any PlatiumGames related content you would like to share? Please let us know.

Find us on Facebook, or tweet to @platinumgames

Thank you!

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W101 Blog Ep. 26: Tips & Tricks Part 2

The Wonderful 101

Filed: Games, PlatinumGames, The Wonderful 101

Hey there, it’s Ichi!

So there I was, thinking it might be nice to write some tips & tricks for you, and before I knew it, I was staring at a wall of text of about 4000 words, so I decided to split the thing into 2 parts.
So without further ado, let us commence with Part 2, the sequel if you will, of our Tips & Tricks section.

Whether you’ve already finished the game or if you’re only just starting, these are all tips and tricks that are sure to make you want to replay the game, so make sure to check them out!

- UNITE… D’OH!
I’m sure you’ve all been in situations where you needed to cancel the Wonder-Liner, such as when you messed up when drawing the Wonder-Liner around something or when switching to a different Unite Morph, or when your hand slipped and hit the right stick or something (it happens!).
Normally, you’d press the Y button to restore the team’s formation, but there are some cases where carelessly pressing the Y button could actually put you in danger.

wall

Both attacking and assembling will result in Unite Claw being dissolved. What is the team of superheroes to do!?

For instance when you’re climbing a wall with Unite Claw. Pressing the Y button will dissolve the Unite Morph, causing everyone to fall.
Or when you have a Unite Hand bathed in flames, or a Unite Sword sizzling with electricity. These special effects will be lost as well when you dissolve the Unite Morph.

If you want to cancel the Wonder-Liner without dissolving a Unite Morph, just keep calm, don’t panic, and press the left stick button. This will allow you to quickly gather all members in your team.

- Keep ‘em Comboing
Unite Hand can be set aflame by catching fire attacks or by touching torches.
A burning Unite Hand isn’t just capable of setting fire to enemies, it can also shoot fireballs to attack enemies from a distance!

firehand

Everything is more awesome when it’s on fire!

What you might not know, however, is that it’s possible to gain this fire element in places where there are no flames. Try to rack up the combo multiplier to 2.5 by continuously attacking the enemy. This will cause the true power of Unite Hand to awaken, creating a flame effect.

fire

Unite Hand goes up in flames when the combo multiplier reaches 2.5

The same thing goes for Unite Sword. If the combo multiplier reaches 2.5, Unite Sword will be covered in a coating of dazzling electricity.

thunder

Unite Sword gets electrified when the combo multiplier reaches 2.5

The electricity effect causes enemies to be paralyzed for a short while.
Once you’ve become more proficient at the game and learn how to pull off powerful combos, these element attacks are something you should definitely keep in mind.

- Shooting for Style
As you progress in the game, you will reach a shooting stage that uses an isometric point of view.
The enemies don’t mess around here, so I’m guessing a lot of players might have trouble with this particular stage if they’re trying to get the Platinum Trophy.

shooting

You can use a variety of Unite Morphs in this stage, but did you notice that it’s also possible to use Unite Guts by pressing the ZL button?

barrage

The answer to bullet hell, like so many things, is pudding.

Believe it or not, but Unite Guts actually allows you to absorb enemy bullets. Enemy bullets can also be extinguished by using Unite Bomb, but absorbing them actually extends you the tremendous service of filling your Unite Gauge. This shooting stage doesn’t require a lot of Unite Gauge though, so smart players might want to equip the “Energy Converter” Custom Block and see what happens…

But if you want to gain a high score, you’ll need to do more than just avoid being shot down. You’ll have to find a way of earning combo points somehow.
But you’re in luck, because I have just the easy “get combo points quick” scheme you require!

press

There are passages where giant weights come crashing down repeatedly.
Normally, you’d just wait for the right moment to slip through, but in fact, the Unite Hammer and its ability to “stop heavy things coming in from above” come in very handy here.

hammer

Stopping the weights will earn you points. We’ve made this too easy for you, really.

The falling weights will not only be reflected, but you will earn bonus points to boot.
Up to this point, the game had been about desperately avoiding the weights, but now you’ll want to position yourself right under there to bounce those weights back and rack up some serious points!

*Bonus*
When your vessel changes direction, exhaust flames will come out of its thrusters.
If you keep waggling the left stick, you can keep a fairly constant stream of flames going, and the nice thing about this is that they actually pack quite a punch.

exhaust_flame

Try hitting enemies that come up from behind. You can destroy them easily AND look cool at the same time.

It takes a little bit of practice to actually hit anything, but if you do manage to pull it off, it will make you look like a boss like nobody’s business.

- The Commander is Watching
If, while playing the game, your mom decides that she wants to talk to you, or if you suddenly have to go to the toilet, opening the Status Screen with the + button is a good and easy way of dealing with the situation, but did you know that the game can be paused by pressing the + button and the – button at the same time?

pause

It has the same effect in that it momentarily freezes the action, but pausing the game via the latter method does not involve the screen changing. Instead, you can just see the action still frozen in the background.
The advantage of this is that it tells you exactly what you were doing when you start playing again, so if you need to pause the game during battle, I recommend you press the + and – button simultaneously.

“Get back here this instant! The world depends on you!” – Commander Nelson

!?

There’s no escaping the all-seeing eye of Commander Nelson.
His comment is different for every single stage, so fans of the good Commander might want to pause the game even if there’s no good reason, just to see what he has to say.

- See-Through Masks
During dialogue cutscenes, the character that is speaking is displayed on the screen along with a speech bubble that shows what they are saying.

Pink Pink without Mask

Top: Regular version, Bottom: Use the ZR button to make the mask transparent.

If you press the ZR button during these dialogues, the mask of the character will become transparent, allowing you to see the expressions of their eyes.
Haven’t you ever wondered what these characters really look like underneath their masks? Even if you’ve seen particular cutscenes lots of times already, watching them again with transparent masks will make them feel fresh and… uh… less masky.

You can also hide the speech bubbles by holding down the L button, and you can hide both the speech bubbles and the character by holding down the R button.

Pink without Text Pink without Pink

Top: Hide the speech bubble with the L button, Bottom: Hide the speech bubble and the character with the R button

This is a nice feature if you want to see what’s hiding behind those speech bubbles.

- Skipping the Skipping Process
If you’re playing the game for the umpteenth time, you might get slightly annoyed by having to press the + button and selecting whether you want to skip a cutscene or not. If that is the case, try pressing the + button and the ZL button at the same time. This will allow you to skip the “Skip this cutscene?” prompt.

- Failure Can Be Fun
Throughout the game, there are QTEs where you are called upon by a Wonderful One to create a Unite Morph.

Unite Gun QTE ng

They aren’t terribly hard to pull off and you get a relatively good amount of time as well, so there probably aren’t a whole lot of players who keep failing over and over again.
Which is a bit of a pity, since we’ve actually gone to great lengths to create entertaining failure scenes. If you don’t feel comfortable making your poor heroes fail on purpose, just save the world once… and then make everything go wrong on a second playthrough! You might see some unexpected sides to the characters you’ve come to know and love.

ProjectK 2013-08-02 18-34-33-69

There’s even a QTE that you have to fail 10 times before anything happens…

- The Secret of the Sound Gallery
By now, I’m sure you’re all completely smitten with that wondrous theme song “The Won-Stoppable Wonderful 100.”
You can listen to this song until tiny heroes start falling out of your ears in the Sound Gallery that is unlocked after completing the game, but did you know there’s a way of removing the vocals and listening to the instrumental version?

Lyrics

To do so, you only have to press the right stick button while the song is playing. Press it once to have the vocals fade out. Press it a second time to have them fade in again.
This works for both the Japanese and the English version of the song. You can also check the lyrics on the GamePad screen, so there’s nothing stopping you from singing along at the top of your voice (except for your neighbors perhaps).

Also, and this isn’t mentioned on the screen, you can pause/unpause the music by pressing the X button at any point during the track. This is perfect for those moments when you’re enjoying a long track and you get a phone call or a sudden craving for donuts.

And that’s it for today, boys and girls!
Across two separate posts, I’ve introduced some of the tips & tricks I could think of off the top of my head, but I have the feeling that there are still a lot of hidden goodies in the game that I forgot to mention… In fact, I’m quite sure about it.

At the risk of sounding like a strategy guide from the 80s: “You’ll just have to find out for yourself!”

If you’ve finished the game many times already, if you’re right in the middle the story, or even if you’re about to plunge into the battle with GEATHJERK for the first time, I hope this blog post has managed to tickle your desire for adventure a bit.

Until next time!

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W101 Blog Ep. 25: Tips & Tricks

The Wonderful 101

Filed: Games, PlatinumGames, The Wonderful 101

Hello everyone, it’s Ichi!

The Wonderful 101 has been out in Japan and Europe for a while now and we’ve received a lot of positive feedback from our fans. Thanks, everyone!
And now the game’s finally out in the US too! Yay! We’re looking forward to hearing what our American friends think of the game as well.
And even though it’s been more than 3 weeks since The Wonderful 101 first saw the light of day, we feel pretty confident in saying that probably extremely few people have been able to uncover every single secret so far.
Now that the game is out everywhere, there’s surely going to be an arms race over who can 100% the game first, so you might want to prepare a sleeping bag and a bunch of midnight snacks, because this game boasts more content than you can shake a Wonder-Liner at! (seriously)

For those of you who are just aching to explore every nook and cranny of The Wonderful 101, I have a special blog post today that introduces a lot of tips & tricks that cannot be found in previous blog posts or in the electronic manual.

The list starts off with all of the tips that are most useful when trying to get the most out of the experience, so even those who think they’ve already dominated the game can jump right in and I’m sure you’ll find something that’ll make you want to go back and see if you can improve your performance. So let’s get going!

- The High-Speed Wonder-Liner
Good news for people who like to use the right stick to control the Wonder-Liner!

liner

If you hold down the L button while pushing the right stick, the Wonder-Liner will move slightly faster than normal.
This is a small trick that you can use right from the start of the game, and if you buy the Speed Liner skill, the liner will move even faster! This might be a little bit too much for novice players, but more experienced players may find an entirely new dimension of gameplay here.

- Make Clever Use of the Dash!
Dashing is very useful when moving through stages and dodging attacks during battle, so you’ll be doing it a lot. I’m sure that a lot of you are probably holding down the Y button while dashing, so you might be surprised to find out that the leader will actually keep on running even if you immediately let go of the Y button after pushing it.

dash

You’ll keep dashing even after letting go of the Y button.

Of course there’s nothing wrong with holding down the Y button the whole time, but in some occasions this might cause some inconvenience.

climb_attack

For instance, when you’re trying to aim for a Climb Attack.
If you’re trying to avoid enemy attacks by dashing while at the same time sending out team members for a Climb Attack, pressing the Y button would only result in the members that are climbing the enemy returning to the leader.
(If you hear a whistle, this means the leader is signaling everyone to assemble)

If you want to have the leader dash without interrupting the Climb Attack, just quickly tap the Y button while moving and immediately let go again.

dash1

“Alright, guys, it’s up to you now!” Dashing while sending out buddies for a Climb Attack

If you use this method to dash, only the team members who have nothing on their hands at that moment will follow the leader.
However, the group will not be as tightly packed together as when you hold down the Y button, so all members apart from the leader might be more susceptible to enemy attacks.

dash2

If you hold down the Y button, the party will dash in a more compact formation

On the other hand, if you hold down the Y button, all team members will huddle up around the leader, meaning they are not as likely to be hit by enemy attacks. Even better, as long as you hold down the Y button, your team members will actually dodge enemy attacks automatically! Do take note that they will stop attacking automatically at this point though.
This means you’ll only have to worry about controlling the leader and making sure he or she does not get hit. It does have the disadvantage of Climb Attacks being interrupted, but this movement method is much more suited for avoiding attacks.

The choice is yours: do you let go of the Y button instantly to focus on Climb Attacks, or do you hold down the button to play more evasively? The way you use the dashing function actually adds a new layer to the combat!

- Locking On & High-Speed Homing
As you know, Team Attacks let you hurl your team members at enemies in order to climb them. But this offensive strategy has another function outside of setting up a Climb Attack.

teamattack circle

When a Team Attack hits an enemy, a bright ring appears.
This ring indicates that you are “locking on” to the enemy and that, if you whip out a Unite Attack, it will automatically home in towards enemy.

rising1 rising2

Even skills like Wonderful Rising can hit from a distance.

Pick off the enemy from a distance with long-range Unite Morphs, or use a melee-oriented Unite Morph to instantly move in for a beating.
Even if the enemies are not within reach, it’s possible to defeat one after another at a very high pace without having to walk around, as long as you perform a Team Attack first and then dish out a Unite Attack. This should be a great help in reducing your completion time.
This high-speed homing effect also works on airborne enemies, so if you make good use of it, you might just be able to rack up some crazy air combos…?

- The Right Stick Controls the Cave Camera
There are certain narrow places in the game, such as warehouses and caves, where the action switches to the GamePad when you enter. These places use the gyro sensor of the Wii U GamePad, allowing the player to look around the area by moving the pad around.

souko

However, there are probably a lot of you who play the game while lying down or while maintaining some other state of relaxation that could make it difficult to swing the GamePad around too much. Or indeed, there may be some of you who cannot be bothered with all this new-fangled gyro mumbo jumbo in the first place.
So to the lazier/get-off-my-lawn type of gamer, I would like to say the following: try holding down the R button once the action switches to the GamePad. This will allow you to switch off the gyro sensor camera control temporarily.

Even in this state, the camera automatically adjusts itself to the direction the characters are moving in, so you don’t have to worry too much about it, but it is also possible to use the right stick to move the camera horizontally and vertically, so you should try this out as well. (If you want to draw the Wonder-Liner inside a cave, don’t forget to let go of the R button!)

- The Secret to Taunting
Has it ever happened to you that the leader of the team shouted out something like “We WILL use force!” or “Let’s rock, dudes and dudettes!” out of nowhere?
The existence of the “Taunt” has already been hinted at, but the time has come to reveal all.

bluster1

Successfully pulling off a taunt creates a sparkly effect around the leader. Fabulous!

You can perform a taunt by standing still near an enemy during battle, facing the enemy, and holding down the left stick button or holding down the X button and A button simultaneously.
Be careful though, because jumping, dashing or attacking right after taunting will cause the effect to be canceled.

bluster2

Nothing like a one-liner to get people riled up!

Taunting has 2 effects:
– Your heroes’ attack power will go up.
Be aware that performing a taunt will not actually enrage the enemy.
The point is more to show off as a hero and to raise your party’s morale.

- By tapping the Y button, you will be able to activate “Unite Camp.”
Under normal circumstances, Unite Camp is activated by holding down the Y button.
However, it can be activated more quickly by tapping the Y button after taunting. Activating Unite Camp will completely refill your Unite Gauge, so clever use of this trick is tremendously useful in battle!

- Beware the Giant Whip
Let’s talk about those spike-armored pains-in-the-rear, the Gedie Dough-Goo.
I’m sure a lot of you think that beating them is a time-consuming and risky business, what with all the whipping and the peeling and then some more of the whipping and the peeling.

9

It’s almost like some bizarre ritual dance.

It helps to know then, that when a Gedie Dough-Goo is staggering, you can peel off several parts at once by creating as large a Unite Whip as possible.
If the Unite Whip is large enough, you can take off a huge chunk of the Gedie Dough-Goo’s armor, and it’s even possible to completely strip him naked in only two staggers.

unmantle

I hear spiky armor parts fetch a nice penny at the local pawn shop.

Did you know that the moment the Gedie Dough-Goo starts spinning is actually your best chance? Many players might be inclined to run away to avoid being hit, but hitting the Gedie Dough-Goo with a Unite Whip while its spinning actually makes it easier to stagger.

spin

This looks like a tight situation, but it’s actually a blessing in disguise. WHIP IT!

Get a nice, large party together and witness the devastating force of Unite Whip! If you’re not very good at drawing large shapes in the heat of battle, you should purchase the Unite Charge Custom Block.

- The Mysterious Mystery Circles
When you defeat an enemy, they very occasionally drop GEATHJERK weaponry.
They all have a limited number of uses, but they more than make up for it in terms of devastating force.

laser

These weapons can be obtained, if you’re lucky. But there might just be a way of stealing them purposely…

mystery

The hint lies in the moment the enemies appear.
Pay close attention. You might discover some kind of pattern.

weapon

While carrying an enemy weapon, its weight will greatly decrease your movement speed. If this is more trouble than it’s worth, quickly shake the left stick left and right to drop the weapon on the spot.

“No way, I wanna use this on the next enemy that appears!” you might say. In that case you should use Unite Ball, which lets you move around at high speed while keeping the weapon in your possession.

- Suspicious Figures Appearing during Wonderful Missions
You can play Wonderful Missions together with your friends and family.
Once you’ve fulfilled “certain conditions” some new figures might appear…!?

wonderful_secret

They only appear during the first mission of each stage.
If you have an idea of what these “certain conditions” may be, try scouting around the stage carefully.

But I could sit here telling you about the plethora of secrets hidden away in The Wonderful 101 until the Wonder-Cows come home (UNITE MOO!), so I’ll stop here for today, since this post is getting long enough as it is.

But!

The fun doesn’t stop here. There are still many tips & tricks I haven’t told you about!
So instead of just throwing them all your way at once, I’ve decided to split them into 2 separate posts.

So the list continues next time, with many more bits of knowledge, ranging from the “this is cool to know!” to the “what the heck am I supposed to do with that!?”

Stay tuned everyone!

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W101 Blog Ep. 24: Wonderful Missions! Fun with Friends and Family!

The Wonderful 101

Filed: Games, PlatinumGames, The Wonderful 101

Hey there, it’s Ichi.
Just a few more days left until the North American release of The Wonderful 101! I’m sure everyone in the US is itching to punch some GEATHJERK in the face, and the time is almost upon us!
In the meanwhile, European players may already have vanquished the alien threat and seen the ending of the game.

Some of you may even have started a second playthrough on a higher difficulty already. Or perhaps you’re backtracking through stages to find any items or team members you might have missed?
Whichever is the case, it should be clear that this game has a crazy amount of content and you won’t be fully completing it that quickly. However, sometimes you might just want to take a break from your single player adventures and “Unite Up!” with friends and family.

So for today, let’s have a look at the “Wonderful Missions,” a co-op mode that allows up to 5 players to play together.

If you’re going to play the Wonderful Missions, you’re obviously going to need enough controllers for everyone. The person using the standard Wii U GamePad will be player 1, so if you’re going to play with 5 players, you’ll need to get controllers for 4 more people.

Be aware, however, that this game cannot be played with the Wii Remote alone. You’ll need a Wii U Pro Controller or a Wii Remote + Classic Controller Pro combo.

Controller

The game controls more smoothly with a Classic Controller Pro than you might think. We highly recommend it!

Title

Wonderful Missions exist separately from Story Mode on the title screen. They contain stages that were specially designed for co-op play, and the point is to defeat the hordes of GEATHJERK as quickly and wonderfully as you can.

You can support your friends if they’re not very good at action games, or you can aim for spectacular combinations to rack up amazing scores.

missionselect

This is where you select Wonderful Missions. It’s also a good place to take a breather.

If you select Wonderful Missions, you’ll be brought to the arena pictured above.
This is also the place where your friends will be able to join in or drop out.
Once all players have gathered together, you can start the challenge.

There are separate stages for each of the 3 difficulties: Easy, Normal and Hard, so pick the one you like and enter the portal!

Mission Select

Brave heroes can even face the challenges alone.

Once the stage starts, enemies will swarm you instantly. Cooperate with your buddies to destroy them.
Each team starts with a total of 50 members distributed equally.
In other words, if you play alone, player 1 gets all 50 members. If you play with 5 people, each player will start with a team of 10 members.

Multi1

Basic combat works the same as in the main game, but there are some new rules.
For instance…

- The Vitality Gauge is shared by all players.
A true hero never lets his buddies get in trouble.

- You get unlimited use of the Unite Gauge.
Let loose a flurry of Unite Attacks on your opponents.

- Hand, Sword, Gun, Whip, Hammer, Claw, Bomb; all Unite Morphs are available from the beginning.
Everyone should pick the weapon they like best.

- Any skills and Unite Morphs you obtained at the Wonderful Mart in the main game can be used here.
Try the missions after getting stronger and you might get an even higher score!?
However, Custom Blocks have no effect.

- Drawing the Wonder-Liner will not slow down time.
Heroes should work together to create an opening for quickly drawing symbols.

- Items obtained during the stage can only be used by the player in possession of the Wii U GamePad (player 1).

“Ugh, there’s too many of them! Requesting the launch of a Fire Victory Torpedo!”
“Negative! Torpedoes fully depleted! Vitality Gauge dangerously low!”
“Then eat that bowl of noodles we picked up before!”
“Roger!”

If you want a certain item to be used, don’t hesitate to let your fellow players know. It’ll be fun to shout at each other!

missionresult

Phew… we managed to get through this somehow…

Once all enemies have been defeated, each player’s mission results will be displayed.
The number of combo points affects the rank of each player, but it does not influence the evaluation of the mission itself. It’s the O-parts you pick up during the mission that have a major impact on the mission evaluation, so if you’re going for a high score, make sure to leave no cash uncollected.

Contrary to the main game, there is no O-parts bonus for racking up combo points, so the important thing is to keep defeating enemies at a steady pace.

treasure

You can even find money by hitting certain spots!?

And then there’s Bonus Time.

bonustime

Yahoo! Money! Items! And, uh, citizens!

Just look at all that money spawning everywhere!
But it’s not just about moolah, the citizens have come running to your support too, so making an active effort to recruit them is a wise course of action as well. They provide some much-needed power, so they’re bound to lead to internal strife amongst players.

The length of Bonus Time depends on the results of the preceding mission. This means that diligent heroes will be rewarded with due riches, just like in real life…?

mission2

Party’s over! The next mission is already waiting.

Each stage is made up of 3 missions.
Use the 2 Bonus Time periods in between to create as big a party as you can.
Keep in mind though that there is a limit to how many members you can drag around. Once the total number of members reaches 150, you won’t be able to recruit new members anymore.

In other words: first come, first served. So does this mean that players that lose in the battle for recruiting troops will have to fight with a tiny party until the very end!?

The answer is ‘no.’

steal1

What’s this? Some downed members up for grabs?

That’s right, there’s a rule that states that “heroes that have been downed by an enemy attack can be recruited into anyone’s team.”

steal2

Work that Wonder-Liner magic. Don’t look at it as stealing; it’s more like borrowing indefinitely.

When collecting heroes from someone else’s team, you don’t have your leader touch them, but you draw a circle around them with the Wonder-Liner.

steal3

Yoink! I mean, uh, rescue mission successful!

Pretty sweet, no?
This allows you to quickly regenerate scattered heroes, even when one of your buddies is in danger. When you have more members on your team, your Unite Morphs will be bigger and you’ll even be able to use Multi Unite Morphs. Surely that’s enough incentive to turn even the Dalai Lama into a thieving scoundrel.

Or so you’d think…

snatch1 snatch2

Just when you least expect it, someone you trusted Unite Gutses you in the back…

What is this madness!?

In the blink of an eye, your buddy (that jerk holding the controller next to you!) uses Unite Guts to repel the attacks of his own teammate!

snatch3 snatch4

And of course that means heroes scattering everywhere.

snatch5 snatch6

And then all of them were stolen. It all happened so fast, officer!

There are more ways of having fun with the game than just playing fair.

But of course you’re all smart enough to cooperate with your fellow heroes to protect earth from the GEATHJERK scum, right? You would never start a mudslinging contest with your friends in the face of an alien invasion, would you? WOULD YOU?

Consolation

I need to go find some new friends.

Once you’ve battled your way through all 3 stages, you will get to see the overall results. At this point all should be forgiven, and you should just praise each other’s hard work.

A portion of the money (O-parts) you earn here is transferred to the main game as well.
Wonderful Missions don’t consume a lot of time, so they’re good for making a quick buck in between story missions, for practicing combos or just for taking your mind off things.
And of course they’re a source of great fun if you compete with your friends to get the highest score.

Don’t forget to post your results on Miiverse! (*Click here for more information on Miiverse!)
Everyone’s aching to see how you’re doing.

Until next time!

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W101 Blog Ep. 23: Bottle-Caps!

The Wonderful 101

Filed: The Wonderful 101

Hey, it’s Ichi!

It’s been some days since the European and Japanese releases of the game, so how’s everyone faring with The Wonderful 101 so far?

Since the game allows you to “revive on the spot” when you go Game Over, anyone should be able to complete the game as long as you keep selecting Continue. On the other hand, if you just want to blast through the stages kicking GEATHJERK behind left and right without worry, you can always switch to Easy or Very Easy along the way.
There’s no shame in playing through Easy to earn loads of O-parts and buy lots of items, before you start challenging Normal mode!

If you just keep replaying the same stages, you’ll get the hang of combat before long, and you’ll find out quick and easy ways of earning O-parts. You’ll probably even find hidden items that you hadn’t noticed before, and your team members will be leveling up all the while as well, so there’s a lot of merit to replaying stages you’ve already cleared.

This is just my sly way of segueing into today’s topic: replayability!

If you’ve spent some time with the game, you might have obtained one of these little trinkets at some point:

getcrown

Somewhere out there, there’s a bottle feeling cold and lonely right now.

You got a “Bottle-Cap!”

There is a large variety of Bottle-Caps, each of which is unlocked through specific conditions.
Some of them are relatively easy to earn, others can only be acquired by the most indomitable warriors… And there’s a whopping 100 of them!

You can check the Bottle-Caps you collected any time you want by going to “Bottle-Cap Collection” on the Status screen.

ProjectK 2013-08-28 11-38-55-63 50 members

This is just a small part of the entire collection. The ones that are flipped over are the ones you haven’t earned yet.

The ones that are flipped over contain hints as to how to obtain them.
Keep these hints in mind when replaying stages, and you might find yourself playing the game in completely new ways. In fact, you might just forget about advancing in the story altogether…

Kaboing 21

Pudding. Is there anything it can’t do?

nice try evade_bonus

There’s an evade bonus!? Of course there is!

batting a thousand bat

Some words are covered up to keep things interesting. You’ll just have to experiment!

Apparently, there are also Bottle-Caps that are tied in to the bonus items that are hidden in each stage.

geathjerk file ProjectK 2013-08-28 12-29-42-33

Figure Wonder-Gamer

Files containing interesting information, and figurines that are just fun to look at.

So, what do you think?
Once you’ve got all of these colorful little caps unlocked, it’s truly a sight to behold.
There’s no need to be obsessive about these items when you first start playing, but they’re definitely something to look out for on later playthroughs, since they’ll add a fresh and rewarding new challenge. Try to build up as big a Bottle-Cap collection as you can!

And once you’ve found enough of them, you may just get something nice…

Oh and if you’re thinking “why the heck would anyone want to collect bottle-caps!?” well, you know, some people collect bottle-caps, others collect marbles, or stamps, or… you know, just… go ask your parents, okay!?

See you again!

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W101 Blog Ep. 22: Shenanigans! The GEATHJERK Officers

The Wonderful 101

Filed: Games, PlatinumGames, The Wonderful 101

The story so far:
The GEATHJERK Federation Supreme Armada is about to set foot on planet Earth with an army of unprecedented size. There is no time to lose. The heroes are already waiting for your arrival in Blossom City. Now is the time to unite up! Wonderful One-Oh-One!

Hey, it’s Ichi!
“The Wonderful 101” has finally been released in Japan and Europe! Did you pick up a copy yet!?
Now that some people have already managed to get their hands on the game, we’ll be looking at some of the bosses that will be making your life miserable along the way.
We introduced some foes to watch out for before, but this time we’re focusing on actual bosses. You’ll have to defeat them all in order to reach your goal.

laambo

GEATHJERK Federation Supreme Armada Officer, Sixth Class
Laambo
(Japanese voice: Yasuhiko Kawazu, English voice: Bob Joles)

Particularly twisted even by GEATHJERK standards, Laambo has left a trail of atrocity across the galaxy.

As a soldier of the savage Golokey tribe from planet Doquuzu, Laambo possesses an extremely violent, war-loving nature. Fond of invasion tactics, he will give orders from the front lines, often happily joining the fray himself.

His weapon is a psycho-sword formed from his fighting spirit, called the Dechno-Bo. Having tamed the violent space monster Diekuu Ohrowchee of the Joolar solar system, he storms about the galaxy as if he has already conquered every system, near and far.

Laambo
closecombat

Laambo was involved in the invasion war 20 years ago as well. However, after a long and arduous battle, the Gaia Defense Army and CENTINELS managed to repel the GEATHJERK forces.
He bears a deep grudge against the Wonderful One-Double-Oh, who are looking poised to fend off the invaders of this generation as well.

208 209

Laambo has even tamed and weaponized a space monster! He has elevated destruction into an art form and perfected it.
He’s doesn’t quite possess a petite physique himself either, and he brandishes an impressive blade that even matches Unite Sword! What can our heroes do to stand up to him!?

wanna

GEATHJERK Federation Supreme Armada Officer, Fifth Class
Wanna
(Japanese voice: Shinya Hamazoe, English voice: Steve Blum)

This GEATHJERK scientist leads his own military unit and is a prominent figure in weapons development. Wanna possess great intelligence, and comes from an extremely ill-tempered race, making him unequalled in the ability to construct the most gruesome and torturous of weapons.
Even after losing his home planet through extensive weapons testing, his urge for experimentation remained unsated, and he joined GEATHJERK as a means to find more weapons test sites on other planets.

Though bearing a small frame and little physical strength, he is a sly strategist, specializing in ensnaring his opponent in traps. He prefers to toy with them before delivering the final blow, one of the most distasteful parts of his insidious personality.

Wanna crashes Wanna

Even within the fiendish GEATHJERK army, Wanna has an especially vicious and malicious personality. Being the conniving little schemer that he is, getting closer to him will more than likely involve passing through various traps and obstacles, since Wanna doesn’t like to get his hands dirty. Approach this one with extreme care.

vijounne

GEATHJERK Federation Supreme Armada Officer, Fourth Class
Vijounne
(Japanese voice: Marika Hayashi, English voice: Paula Tiso)

Originally from an aquatic race on the water-covered planet Ewwmee, this GEATHJERK femme fatale is unchallenged in her supremacy at underwater operations. The only female of the six GEATHJERK officers, her alluring figure is a weapon itself, capable of driving enemies to madness like the sirens of ancient myth.

Unusually vain, and terribly concerned about all things relating to beauty, she has a strong aversion to all other women, and detests anything unclean, or unsightly. Along with her obsession with beauty, she has traveled the galaxy in search of an aquatic environment suiting her liking. Having set her eyes on Earth, and its 70% water-filled environment, she intends to make it her own.

Vijounne Vijounne Taunt

Vijounne, the only female officer of GEATHJERK. Judging from her predilection for taunting Red and Blue, it seems she prefers to toy around with her enemies while fighting them. Once you fall for her wily tricks, you will never regain the initiative.
Someone among the Wonderful One-Double-Oh might even be connected to her in some way…?

The GEATHJERK army has more officers than we’ve shown you here today.
Since they’re a bunch of evil and twisted misfits, each and every one of them is likely to employ various back-handed techniques to bring down the Wonderful One-Double-Oh and, by extension, Earth.
It is imperative that you see through their traps, find their weak spots and crush them with your iron fist of Justice.

The GEATHJERK Federation Supreme Armada has already found its way to planet Earth and into the homes of those who bought the game.

Let this momentous day remain etched into everyone’s memories as the prologue to “the battle in which mankind vanquished GEATHJERK forever!” There’s nothing that would do us more proud. We hope you have fun with the game!

For about a month, we’ve been updating this blog every single day. It hasn’t been that long, but we thank you for tuning in. (Sorry that I was rambling most of the time)
Don’t get me wrong, though! This is not the end of the updates. It’s just that, from here on out, updates will be slightly “less regular.”

See you again soon!

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The Wonderful 101 Is Out In Japan And Europe!

The Wonderful 101

Filed: The Wonderful 101

Hello, is everyone doing well? It’s Hideki Kamiya, the director of The Wonderful One-Oh-One. The game’s name might get a little long to write over and over so let’s just shorten it to “101” here…

As of now, Wonderful 101 has been released in Europe and Japan. It’s Saturday! If you’ve got the day off, I wonder if you’re heading off to the store right now. Or maybe you’ve already reserved a purchase online? Or you’re just going to download it?

As much as I’d love to sneak into a game store and take a peek at how the game’s doing, I’ve got to be in Akihabara’s Yodobashi Camera in Tokyo for a special release event. And even as I write this, I’m hanging out in Germany for Gamescom, one of the three largest gaming conventions in the world. After Germany there’s PAX in Seattle, then a good number of other 101 events that are probably going to keep me busy for awhile. The trip’s really been great so far. I’m happy to be able to meet so many of my fans in person.

BSH99PIIIAAJh_I

You’re always a little nervous when presenting something you’ve worked on for years to the entire world, but 101 is a game with such unique gameplay and atmosphere, I’ve got to say I’m even a little more anxious than usual.

At first it looks complicated, then you try it out and realize it’s not so bad, then you think you’ve got the hang of it and you realize the gameplay was a lot deeper than you originally assumed… the more you play 101 the more I think you’ll understand yourself, that’s the kind of game it is. To anyone who buys the game, I want them to first take their time and figure out the feel of the game, then go about the game in a style that best suits them. The first playthrough should be approached with a lot of flexibility and trial and error. Within time I’m sure you’ll start to get the controls, and experience what 101 is really about.

If you’re here now, and have been keeping up with the blog, I’m sure there’s something about this new, mysterious title that’s caught your interest in some way. I hope that you’ll be able to trust that curiosity and try 101 out, and that the result will be getting just as much fun out of it as you wanted.

And for all of our fans in North America right now… I know there’s still a little more wait until the release over there. Sorry! If you feel like you can’t wait any longer, check out the response from people in Europe and Japan, or if you don’t want any spoilers, maybe turn your computer off for a few weeks… but please, look forward to the release.

Anyway, I’ll stop here before this gets too long. Everyone, enjoy the game!

-Hideki KamiyaJPpkge

 

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