Bayonetta 2 coming to Wii U in 2014!

BAYONETTA 2

Filed: Bayonetta 2, Community, Games, PGTV, PlatinumGames

Hi, this is the director for Bayonetta 2, Yusuke Hashimoto. Hope everyone has been well.

Did you enjoy seeing Bayonetta in the latest Nintendo Direct? You can check out the newest trailer here:

As we’re using this post to touch base with our fans, why don’t we take a little time discussing what the “2” in our new Bayonetta means. It’s a sequel: we’ve taken the characters, story, and gameplay of the original and built upon them.

In addition to the original’s gameplay system—dodging at the last minute to perform Witch Time, saving up your Magic Gauge to use Torture Attacks—Bayonetta 2 includes a new feature called Umbran Climax. Now saving your Magic Gauge also gives you the option to unleash a combo made of successive Wicked Weave and Infernal Demon summons. This wide-ranged attack can effectively give you free rein over the battlefield.

We’ve escalated the Climax Action in other ways as well, take a look these, starting with the E3 2013 trailer:

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In our playable demo at E3 last year, you got to experience fighting on a jet and taking care of a rampaging Gomorrah. Now we have our new footage of Bayonetta caught in an epic battle of summons with a masked sage. This time the action is going to take you to all different places, be it land or sky. There will be exciting new situations of all types.

Eventually I’d like to talk about the new looks we’ve given the characters, and about the story as well. Stay put until then.

We’re starting to reach the climax stage of development here at Platinum as well. I’m excited to see what you’ll think. See you again!

2/14/2014

Yusuke Hashimoto (Director)

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Bayonetta Developer Commentary Part 69: The End

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

This is it, folks! It’s the end of the line! The final part of the Bayonetta Developer Commentary!
In this episode we… well, we mostly say goodbye actually. It’s been a long run and we had fun doing it, so we hope you enjoyed watching it as well!

But don’t be afraid, this is only the end of the Bayonetta Developer Commentaries. The world keeps turning!
More content is brewing, so keep an eye on this space! We will be back before long…

Thanks for tuning in, everyone!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari. Give him a round of applause, everyone!

If you’re feeling in a talkative mood, why not join our Community and share your feelings on our Forums!?

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Bayonetta Developer Commentary Part 68

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Here it is! Part 9 of the Bayonetta Developer Commentary Finale! THE END IS ALMOST UPON US.
Today’s episode mostly deals with Bayonetta spin-off products (sorry, that hug pillow is probably not gonna happen), so if you simply cannot have enough of our angel-slaying witch (and let’s be frank: you can’t), be sure to check out the video below!

Enjoy!

If you want to know more about the upcoming Bayonetta anime movie, clickety-click here (Japanese only).

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari, who does not like it when I make fun of his name.

If you’re feeling in a talkative mood, why not join our Community and share your feelings on our Forums!?

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Bayonetta Developer Commentary Part 67

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 8 of the Bayonetta Developer Commentary Finale! We’ve almost reached the end!
Today’s episode is very character-focused, so if you want to know more about the colorful cast in Bayonetta, make sure to give this a look!

Enjoy!



Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Abebe Tinari, which is actually a real name. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 66: Temporal Paradox

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 6 and 7 (which is also 6) of the Bayonetta Developer Commentary Finale!
Due to a rift in the space-time continuum, part 7 of the Bayonetta Finale was recently uploaded before we even got to part 6 (it’s all Balder’s fault).
Fortunately, we managed to salvage part 6 from said rift by sending Jeanne after it on her motorcycle, so continuity has been preserved! Yay!

View the real part 6 below to get to know Director Hideki Kamiya’s teenage side, and to find out how demons recover from a hard day’s work!

And here’s part 7 which mysteriously got uploaded before, posing as part 6, just in case you missed it:

Also, be sure to watch the “Developer Commentary” tag for previous episodes in whatever order you want. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

These episodes were translated by Andrew Brasher and uploaded by an artificial intelligence from the year 2051. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 65: Infinite Ammo

Bayonetta

Filed: Bayonetta, Bayonetta Commentary, Community, Games, PGTV, PlatinumGames

Welcome to part 6 of the Bayonetta Developer Commentary Finale!
We’re still answering viewer questions, so if you’ve always wondered what kind of… thing… Phantom is supposed to be, or if you’re dying to know more about where on earth (or elsewhere) Bayo and Jeanne get all their ammo from, check the video below!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Andrew Brasher. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 64

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Today we bring you part 5 of the Bayonetta Developer Commentary Finale!
Join us as we further delve into the secrets of creating hidden characters and take a closer look at that amazing Congratulations screen.
Also, we’re finally getting round to answering viewer questions, so this is definitely an episode you don’t want to miss!

Be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Tim van Ingen. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 63

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames



Moving on to part 4 of the Bayonetta Developer Commentary Finale.
This time there’ll be discussion of giant motion capture flower bouquets made from tissue and unplanned songs that just happen to perfectly fit in the time frame needed.
Check it out!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Andrew Brasher. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 62

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Are you ready for part 3 of the final chapter!?
This time, the trio ponders the possibilities of Bayonetta spin-offs and the viability of motorbikes in space.

Enjoy!

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was translated by Andrew Brasher. As always, feel free to share your thoughts in the comments!

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Bayonetta Developer Commentary Part 61

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

It’s time for part 2 of the final chapter. Tune in as our panel of Bayonetta experts discuss high school fashionista Jubileus and bugs that rationalize it’s all well that ends well.

Also, be sure to watch the “Developer Commentary” tag for previous episodes. You can get the videos delivered via iTunes or RSS as well.

Follow us for all the latest updates!

You can also send feedback about the videos to the production crew:

This episode was a special tag team effort by International Coordinators Tim Van Ingen and Andrew Brasher. Well, Tim did most of the work but feel free to send your thanks to Andrew via twitter as well…!

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