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	<title>PlatinumGames Inc. &#187; Muneyuki &#34;Johnny&#34; Kotegawa</title>
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	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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		<title>PlatinumGames Inc. &#187; Muneyuki &#34;Johnny&#34; Kotegawa</title>
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		<title>The Weapons of Bayonetta – Vol. 3</title>
		<link>http://platinumgames.com/2009/12/24/the-weapons-of-bayonetta-%e2%80%93-vol-3/</link>
		<comments>http://platinumgames.com/2009/12/24/the-weapons-of-bayonetta-%e2%80%93-vol-3/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 07:37:24 +0000</pubDate>
		<dc:creator>Muneyuki &#34;Johnny&#34; Kotegawa</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Japanese Rope Bondage]]></category>
		<category><![CDATA[Kotegawa]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Torture Attacks]]></category>
		<category><![CDATA[Torture Devices]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2216</guid>
		<description><![CDATA[Hey, everyone! Did anyone get a chance to see episode 8 of BayoTV on our Japanese site? I tried to watch it myself, but I was so messed up that I couldn’t make it to the end!

If you are wondering what that costume was about, it is the same costume as I use in my avatar here on the blog.

<a href="http://platinumgames.wordpress.com/files/2009/12/jhonny.jpg"><img class="alignnone size-full wp-image-2217" title="jhonny" src="http://platinumgames.wordpress.com/files/2009/12/jhonny.jpg" alt="" width="74" height="74" /></a>

Last I heard from Hashimoto-san, we still don’t have firm plans for a western version of Bayo-TV, so if it doesn’t make it out there, check out Bayo-TV at http://bayonetta.jp/bayotv/

This was also a character I used when I was writing on the PlatinumGames corporate blog when we started the company. (Japanese)

http://platinumgames-blog.cocolog-nifty.com/blog/2008/01/post_0bc9.html
http://platinumgames-blog.cocolog-nifty.com/blog/2008/02/post_5856.html

I’d love to write on there again if I ever find some more free time.

So, have any of you had the chance to check out the higher difficulty levels in Bayonetta? Actually, I did some of the spot checking on the upper two levels of difficulty during the end of the development. The request was to make sure “a normal human being can get pure platinum if they try really hard.” As I am apparently “representative of normal human beings” I worked on balancing the game up until the last days before the deadline. In Bayonetta, accumulating points is a rather important element of the gameplay, and one of the ways this can be accomplished is via the various interactive action events. I tried to avoid really complicated inputs, and focused directly on pressing the buttons and rotating the analog stick during these sections...

Suffice it to say, in order to earn points, I would play from morning until night, pressing buttons and rotating the analog stick to the very limit over multiple play-throughs, and ending up with a fat right forearm in return. I think I hit on a new sort of exercise equipment. (That only works for your right forearm...)

Amongst all her moves, from the guns to the summons, there is one pillar that explores the more sadistic side of Bayonetta’s actions – the anti-Witch Hunt moves known as Torture Attacks.

<a href="http://platinumgames.wordpress.com/files/2009/12/e794bbe5838f2.jpg"><img class="alignnone size-full wp-image-2219" title="画像2" src="http://platinumgames.wordpress.com/files/2009/12/e794bbe5838f2.jpg" alt="" width="500" /></a>

<em>Iron Maiden &#38; Guillotine</em>

The first one that I thought up was the Iron Maiden. It was the easiest one to think up, and very fast to nail down, thus becoming the basis for all the designs that came after. The main part of the design is the face design patterned off of real Iron Maidens used during the Middle Ages. However, just tossing something into the game like that wouldn’t be very interesting, so I gave it a little extra organic movement for kicks. That we went all the to making the Iron Maiden belch is kinda in line with what you see in the game.
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		<wfw:commentRss>http://platinumgames.com/2009/12/24/the-weapons-of-bayonetta-%e2%80%93-vol-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>The Weapons of Bayonetta &#8211; 2</title>
		<link>http://platinumgames.com/2009/09/17/the-weapons-of-bayonetta-2/</link>
		<comments>http://platinumgames.com/2009/09/17/the-weapons-of-bayonetta-2/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 01:25:51 +0000</pubDate>
		<dc:creator>Muneyuki &#34;Johnny&#34; Kotegawa</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1837</guid>
		<description><![CDATA[Hello all, Bayonetta weapon designer (all of them) and CG modeler Muneyuki “Johnny” Kotegawa here. It has been a long time since I last hit this blog, but I would like to share the story behind the star of the most recent trailer, Jeanne’s guns, as well as some of the other weapons that appear [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=1837&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/09/17/the-weapons-of-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
	
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		<item>
		<title>The Weapons of Bayonetta</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/</link>
		<comments>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 01:12:07 +0000</pubDate>
		<dc:creator>Muneyuki &#34;Johnny&#34; Kotegawa</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1440</guid>
		<description><![CDATA[Hi, everyone. I’m Muneyuki “Johnny” Kotegawa, and I am in charge of the design and modeling for all of the weapons in Bayonetta. I was also involved in designing the weapons for Devil May Cry and Resident Evil. This is my first project with Kamiya-san since Devil May Cry. I wanted to blog about Scarborough [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;blog=6054675&amp;post=1440&amp;subd=platinumgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
	
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