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	<title>PlatinumGames Inc. &#187; Ikumi Nakamura</title>
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		<title>PlatinumGames Inc. &#187; Ikumi Nakamura</title>
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		<title>Xbox 360 Premium Bayonetta Theme</title>
		<link>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/</link>
		<comments>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:02:44 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Premium Theme]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

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		<description><![CDATA[(Originally posted on the Japanaese Bayo-Blog January 25, 2010) Hello, everyone. Happy New Year. Bayonetta concept designer Ikumi Nakamura here, humping my beloved Lancer Assault Rifle along with me. Bayonetta has been released in Europe and North America now. Everyone on staff here is enjoying seeing all your comments about the game everyday. I wanted [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2462&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>11</slash:comments>
	
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		<title>The World of Bayonetta &#8211; Maps and Props</title>
		<link>http://platinumgames.com/2009/11/30/the-world-of-bayonetta-maps-and-props/</link>
		<comments>http://platinumgames.com/2009/11/30/the-world-of-bayonetta-maps-and-props/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 01:58:51 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Doll]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Ithavoll]]></category>
		<category><![CDATA[Nipple Rebellion]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[<a href="http://platinumgames.files.wordpress.com/2009/11/top00.jpg"><img class="alignnone" title="top00" src="http://platinumgames.files.wordpress.com/2009/11/top00_thumb.jpg" border="0" alt="top00" width="500" height="135" /></a>

Hello all! I’m Ikumi Nakamura, concept designer on Bayonetta. It has been three weeks since Bayonetta was released in Japan... I bet there are many of you who have completed the game, and one of the things I’ve seen quite a bit of are comments referring to Bayonetta as “middle aged.” (LOL) Considering she is a witch who has been living for hundreds and hundreds of years, I think she has transcended middle age; however, these days I’m just happy that it seems people are into an attractive older woman like Bayonetta.

For this entry, I thought I’d bring you up to speed on some of the prop design in the game. First of all, in Bayonetta, there are certain treasure boxes that can show up at certain points in the game. However, one of Kamiya-san’s hallmarks is to make these treasure boxes engaging by giving them a sense of a bit more backstory and relevance... I think.

<a href="http://platinumgames.files.wordpress.com/2009/11/f3108cc92138.jpg"><img class="alignnone" title="宝箱詳細" src="http://platinumgames.files.wordpress.com/2009/11/thumb1.jpg" border="0" alt="宝箱詳細" width="500" height="312" /></a>

This treasure box was designed to actually have been a witch’s grave, but as they were persecuted by the Sages, the Sages placed a blessed counterweight on top of the grave to seal them. Over time, the remains of the witch inside actually became an item. By destroying the counterweight, Bayonetta is able to release the soul of witch within, and gain her strength in the form of the item. Pretty engaging, huh?

These small items get destroyed immediately, or are only on screen for a split-second, but they are still satisfying to design, and I get excited designing them.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=2130&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
	
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		<title>Bayonetta Japanese Pre-Order Bonus – Rodin’s Selection (Original Soundtrack)</title>
		<link>http://platinumgames.com/2009/11/25/bayonetta-japanese-pre-order-bonus-rodins-selection-original-soundtrack/</link>
		<comments>http://platinumgames.com/2009/11/25/bayonetta-japanese-pre-order-bonus-rodins-selection-original-soundtrack/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 07:43:13 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta Climax Edition]]></category>
		<category><![CDATA[Bayonetta soundtrack]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rodin]]></category>
		<category><![CDATA[Rodin's Selection]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=2041</guid>
		<description><![CDATA[Hello everyone. I’m Bayonetta concept designer Ikumi Nakamura.

I was wondering if you had heard about the Rodin’s Selection soundtrack you get with Bayonetta? What you didn’t know, and I am here to tell you about, is the strange set of circumstances that occurred as we set off to produce this bonus item.

Years ago... There was a phone. In front of me.
<a href="http://platinumgames.wordpress.com/files/2009/11/nakamura.jpg"><img class="alignnone size-full wp-image-2049" title="nakamura" src="http://platinumgames.wordpress.com/files/2009/11/nakamura.jpg" alt="" width="500" height="330" /></a>
<blockquote>RODIN
Hey. Ikumi. I’ve got a job for you.

IKUMI
Huh? Who is this!? No solicitors!!

RODIN
I’m a bartender… In a wretched hive of
scum and villainy. I heard you got some
skills, and I want you to design my menu.
You gotta make it… Dangerous. And Hot.</blockquote>
*click* *beep beep beep*

And then phone call ended.

A few days later, I found myself in one of America’s grimiest cities. Searching around, I found a witch’s seal on the floor in front of me. I stood on it, then collapsed, as it felt as though my entire body was being dragged away.

That is when I realized where I was...
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		<wfw:commentRss>http://platinumgames.com/2009/11/25/bayonetta-japanese-pre-order-bonus-rodins-selection-original-soundtrack/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
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		<title>The World of Bayonetta &#8211; 2</title>
		<link>http://platinumgames.com/2009/08/28/the-world-of-bayonetta-2/</link>
		<comments>http://platinumgames.com/2009/08/28/the-world-of-bayonetta-2/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 09:17:11 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1813</guid>
		<description><![CDATA[Hello, everyone. Bayonetta conceptual designer Ikumi Nakamura checking in once again. Since the last time I wrote on the blog, Bayonetta has appeared at E3, Comic Con in San Diego, and lots of other big shows. It makes you feel like the release date is really closing in. Now on August 29, we are going [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1813&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>15</slash:comments>
	
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		<title>The World of Bayonetta</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/</link>
		<comments>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comments</comments>
		<pubDate>Fri, 22 May 2009 05:21:40 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=1385</guid>
		<description><![CDATA[Hello to everyone reading the Bayonetta Blog! Nice to meet you! I’m Ikumi Nakamura. I am in charge of the concept design for the world of Bayonetta. Creating world concepts is often a behind-the-scenes job; however, I hope appearing on this blog will give everyone a greater understanding of the world of Bayonetta! ・・・・・・・・・・・・・・・・・・・・・・・・ I’d [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&#038;blog=6054675&#038;post=1385&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>16</slash:comments>
	
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