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On Stage Design
Posted September 2, 2010 by
PlatinumGames
Programming the Engine Behind Vanquish
Posted August 26, 2010 by
PlatinumGames
The Birth of Boost
Posted August 20, 2010 by
PlatinumGames
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IGN: Madworld Month: Beats to Fuel the Beatdown
February 26, 2009
Platinumgames: MadWorld Devs Give Behind The Scenes Studio Tour
February 26, 2009
IGN: MadWorld Month: The Commentators
February 20, 2009
platinumgames: Tetsuya Sasano on stage design considerations in Vanquish: http://wp.me/ppp63-Gs
September 2, 2010
platinumgames: RT @therealcliffyb: Tore through the Vanquish demo. Slide move and particle effects are HOTTTTT.
September 1, 2010