Music in Bayonetta 2


Filed: Bayonetta 2

Hello, my name is Masami Ueda, lead composer for Bayonetta 2. I was a composer on the first game as well, which was what, five years ago now?

For this entry I’ll talk about the music in Bayonetta 2.

First, let’s discuss battle themes. The last Bayonetta had a bit of a low-key tone in its battle themes at times. This time we’ve gone for a much livelier feel. We’ve upped the style, and tried a few new things, such as sticking to a standup bass rather than an electric, which gives the music a different, new tone.

This leads into the game’s boss themes. In Bayonetta 2, I tried to have the boss themes divided into movements that went with each stage of the fight. This made it a lot harder to find where to smoothly loop the song, but the added impact was worth the effort. See if you can notice when you play.

I don’t want to give away anything that hasn’t been revealed yet, so I’ll use the Gomorrah fight from the E3 demo for my example. This song is broken up into four phases: the battle’s beginning, the middle of the building, the top of the building, then the end of the battle.

*This video was taken from a build of the game that may differ with the retail version.

Hopefully that gives you an idea of how the songs evolve over the course of battle. There’s a lot to take into consideration: what’s happening in the fight, what’s happening to the character, what emotions you want the player to feel… I wanted to have the song develop in a way that complemented all of these.

Okay, next let’s talk about the stage themes. Most of these songs are made from loops, but some are a single song that lasts from the start of the stage to its finish (in reality, these are made up of around ten songs strung together into one; they transition based on the player’s progress). Sometimes I think it’s okay to stretch a song’s length and have it loop, but I liked the overall effect of combining a number of songs into one, and got really into that method this time around.

Last, I’ll say just one thing about the theme song. Like “Fly Me to the Moon” from the first Bayonetta, the theme song of Bayonetta 2 has a connection with the moon. What it is, though, is still a secret, so look forward to its reveal.

Most of the composers for the original Bayonetta returned to help out on Bayonetta 2. Compared to the original’s 150 songs, Bayonetta 2 boasts 183 songs in total. This isn’t just a numbers game though, people. Five years is some significant time, so expect improvements in Bayonetta 2’s sound quality as well.

Thanks for reading!

(Special Announcement)
The Bayonetta 2 Original Soundtrack has been confirmed for release! Thanks to the warm reception of the first game’s soundtrack, we’re able to present you with another full soundtrack that features every song in the game. We’ll get into further details on this blog a little bit later, so stay tuned!

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26 Comments Add Your Own

Remy Redgrave Posted on August 29, 2014 at 3:48 pm

This music is absolutely fantastic! I was not expecting it to be that good. I'm definitely considering getting the OST now!

ritsuka6 Posted on August 29, 2014 at 3:59 pm

You guys are the best japanese devs period. Love you guys.

gerardson Posted on August 29, 2014 at 4:06 pm


Dang Hoang Nam Khanh Posted on August 29, 2014 at 4:11 pm

This is too much for me! The new BGM is awesome and I really love it! May be I love it more than original because of its vividness. Holy water! Bayonetta 2 is going to be a huge climax !!!

silverquick Posted on August 29, 2014 at 4:39 pm

Wait, there was an American release of the OST?

Catnip Posted on August 29, 2014 at 6:42 pm

I tried analyzing the music a bit:
For region 2 it seems the trigger adds the choir, which after a few bars stops and the instruments progress into the next movement.
For region 3 it's timed to the climbing animation like you said in the video and repeats a part of the region 2 music, and then progresses into a more exciting movement.
And for region 4, the trigger is when the boss is weak to the finishing attack. Most instruments fade out and moments later dramatic sounds are brought in with a percussive bang for the build up to the climax.
Very nice that this feature has made it into Bayonetta 2.

A few questions:
Can you explain how timing the transitions work? You can't just switch to a new movement at any time right?
Do you still compose the same way like you would for non dynamic music?

1zell69 Posted on August 29, 2014 at 7:17 pm

Amazing, not only the song is really cool, but the transitions were really smooth. It felt really tense and dramatic, made me with I could play it right now.

David Fallows Posted on August 29, 2014 at 8:06 pm

Absolutely fucking smashing it out of the park, yet again.

antinumeric Posted on August 29, 2014 at 10:49 pm

How much did you guys take from the dynamic scoring in Metal Gear Rising?

Adan Posted on August 30, 2014 at 1:28 am

looking forward at this game, thanks for the effort

Melquiades Posted on August 30, 2014 at 1:52 am

Oh my god, what did I just watched?
Congratulations, the game looks amazing, and the soundtrack does matches with it nicely. I did notice the musical changes during the different stages of the fight, and it sounds very nice: distinct enough to realize that "something in game has changed", but at the same time, the change is smooth and continuous, not sounding like "disconnected parts grouped together". Actually, the music follows a nice "crescendo" effect as the fight progressively climbs the building, which I believe will give some tension to the player during the gameplay: I really liked that :D Again, amazing job.

MetaMS Posted on August 30, 2014 at 4:39 am

I love this! It's just……perfectly done. Reminds me of the Metal Gear Rising Boss Themes, only cooler

sam Posted on August 30, 2014 at 7:46 am

You guys are doing a great job with this game! Thank you for taking my MONEY! This will be a crown jewel in the Wii U Library! From "C4platinum"

Steven Posted on August 30, 2014 at 3:03 pm

It's good to see the attention to the music is being given its credit. A large part of what made games like Bayonetta and more-recent Metal Gear Rising was the attention to the music in how it can influence emotion and impact the gameplay experience. October 24th can't come soon enough.

Good Posted on August 31, 2014 at 2:38 pm

The soundtracks are great sure, good job Ueda san. (:
But something is missing, the Jazz music that made the 1st game so special and fantastic.

Djfan Posted on August 31, 2014 at 5:01 pm

I wish Konami would license the rights and release this on other platforms…

LawTS89 Posted on September 1, 2014 at 6:47 pm

I'm going to buy the ost, can't wait!

Lauri Posted on September 3, 2014 at 12:57 am

Man, Bayonetta 2's music will be kickass! At least that's what I imagine…

rayqauzay Posted on September 3, 2014 at 5:19 pm

Summoning reminds me of how the Wonderful 101 goes all heroic like a superhero show. Looking forward to the direct tomorrow.

Dang Hoang Nam Khanh Posted on September 4, 2014 at 12:34 pm

Really epic music!

Jacob Sakimoto Posted on September 5, 2014 at 11:37 am

WOW, color me impressed, Mr. Ueda and crew!! ;D Lots of great statements in this Entry.
Bayonetta 2 is definitely up my alley in terms of Music production! :)
Based on that one song you showed off in that video, I can clearly agree that the Music is indeed MUCH more livelier then the previous title!! Great work there, fellow composing friends!! ;)
I've looked up a few more videos of this Game and…JESUS…I REALLY love how the Music is ever so changing in the Game!!! It just sets the tone and the setting perfectly!! Not to mention…the Sound quality is superior to the Quality in the First Bayonetta Game! Well, Mr. Ueda, let me end here by saying this: Based on the Songs I've heard in the Video Above and a few on YouTube, I can clearly see…or more like HEAR a HUGE difference in terms of Music quality. A Good kind of difference. ;) You guys and gals should seriously pat yourselves on the back for doing a great job on this Game's Soundtrack!! I'm VERY much looking forward to this Game's OST coming out, next Month and I'll definitely be buying it!! I kindly say this much to you people: Thank you very much for putting the time and effort into making this Soundtrack. Thank you for thinking things through. Thank you for not only making great Music, but, for taking the Players' feelings into consideration. Or to put it simply, Mr. Ueda: Thank you for caring. ;) ;) ;)

Kruai Posted on September 24, 2014 at 3:04 am

I am absolutely in love with this. Dynamic audio in games is one of my passions, as is music production. Let me just say that this composition is fantastic, and that the dynamic music systems implemented are very effective here. You've got a lot of great talent on your team, and I can't wait to see the final product!

NerminYel Posted on October 9, 2014 at 5:38 pm

very good

dusk race Posted on October 14, 2014 at 6:01 pm

By the power of grayskull! No seriously check this thing out if you are into smooth racers: Dusk Racer.

dusk racer Posted on October 14, 2014 at 6:04 pm

No this definitely isn't a shameless plug – well it kind of is but I really liked this game.

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