At E3

BAYONETTA 2

Filed: Bayonetta 2

Hi everyone. My name is Akiko Kuroda, and I’m the producer for Bayonetta 2 and the Wii U port of Bayonetta. This is actually my first job as a full-fledged producer, so being given two titles was quite a sudden crescendo to climax action. I’m doing my best to make sure both games are as amazing as they can be.

As far as technical talk goes, I’ll leave that to the other staff. For my entry, I’d like to discuss my trip to the industry’s biggest gaming expo, E3. Similar to last year, we brought a playable demo of Bayonetta 2. This year we were able to announce the Wii U port of Bayonetta, and that it will be sold packaged with Bayonetta 2, which met with a very positive reaction (Thank you to everyone who showed their enthusiasm. Wait just a little longer guys!).

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Here’s a pic of one of our stations in Nintendo’s area. The wicked witch was very popular!

Hashimoto and I had a very important reason for attending this year’s E3. We were there to promote. Media journalists from around the world gather at E3, and it’s our job to make sure they leave with a story that makes gamers happy. Luckily for us, a lot of the media wanted to hear us talk about Bayonetta and Bayonetta 2. I’m sure a lot of their articles have already gone up by now. Have you had the chance to read any of them?

We were asked all sorts of questions. A favorite question of mine was, “Most games fall back on a hero rescuing some helpless female character. What were your reasons to have Bayonetta feature a strong female protagonist?” This was more a question directed toward the Bayonetta series rather than just Bayonetta 2. There were people who doubted the choice of a female protagonist ever since we first revealed the original game’s development. Our internal team, on the other hand, didn’t mind. We just thought it would be interesting to have the main character be a witch. From there, we expanded on the concept: instead of thinking about how a female protagonist would limit us, we thought about what we could do because Bayonetta was female. Of course, a likeable character is an important thing, but to us, getting the controls right is always top priority. I’m sure there might be fans out there that have some reluctance towards playing as a female, but we’re confident that we’ve made Bayonetta look and feel as great as any PlatinumGames character should.

We also had some questions about the Touch Controls we implemented for the Wii U GamePad. We were able to show the controls in action at E3 and how easy it can be to perform huge combos with some simple Touch Controls. The Touch Controls really give the game a unique new feel and it only takes a simple tap to switch over. We’re sure there are some hardcore action fans who think they don’t need them, but we recommend you try it out at least once. You might be surprised.

Of course we got questions about the possibility of Bayonetta 3. You guys are so impatient. Bayonetta 2 isn’t even out yet! But yeah, we’d love to make 3 if we could…

In addition to the regular media runaround, this time Nintendo also held a special streaming event called Nintendo Treehouse Live*, and we got to take part.

*One by one, developers introduce their titles on a live broadcast across the web.

Nintendo’s goal for the event was to present titles with a more real, at-home approach instead of just deliver something scripted. There was some prep before we went on, but most of the talk was Hashimoto doing ad-lib.

To refresh your memory, Hashimoto, director of Bayonetta 2, was the producer of the first game. Back during its development, he traveled around the world doing countless press interviews, so he’s a pretty seasoned media veteran. He can improvise and go along with each situation without ever missing a beat. That means I was left to mostly sit quietly and play the game. Still, I had to be able to show off anything he would mention at the drop of a hat, so it required some level of skill… okay? (I actually hurt my right hand before the event from practicing too much… lol)

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Believe it or not, you don’t really get the chance to convey what you want about the game, or show it to your fans in such a direct way so often, so it felt great to be able to take part in Treehouse Live, and I hope to be able to do more events like it in the future. Also, as a game fan myself, it was pretty cool to see Miyamoto-san and Tezuka-san (Yoshi’s Woolly World) up so close! I heard 60,000 people tuned in to hear about Bayonetta 2. Normal numbers for attendees at a conference stop around the 100s, so it’s hard for me to even imagine that large of a crowd.

If you haven’t seen our Treehouse Live presentation yet, you can check out a digest of it here:

You’ll get to see what we included in our E3 Bayonetta 2 demo, as well as other info we only made public there!

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I was able to score a shot of Miyamoto-san playing some Wii U. I’m just now realizing we were in the same seat with the same controller!!

Most of my work at E3 was media interviews and Nintendo’s event, but if I get the chance later, hopefully I can share even more. We’ve only got three more months until Bayonetta 2’s release as well, so keep checking here as we reveal more new information.

I spent a lot of time at the Nintendo booth during E3, but that meant being able to meet Miyamoto-san, Code Name: S.T.E.A.M.’s developers, MonolithSoft’s Xenoblade Chronicles X team, and talk about a lot more I can’t elaborate on! I also got to meet Aonuma-san, the current producer of the Zelda series, and thank him for letting us borrow Link’s costume. His reply was, “Anytime you have any other interesting ideas, let me know!” I’m holding you to those words, Aonuma-san…

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Here’s a pic of me and Tezuka-san. Yoshi’s Woolly World definitely takes the cake for cutest game at E3 2014.

P.S. I’ve been making some character-themed bentos on my twitter (@pg_kuroda). Have you been checking them out? I made a special bento for this blog: the Masked Lumen from Bayonetta 2.

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Who is this guy? Well, you’ll just have to wait and find out.

I’d say follow me for more Bayonetta 2 info, but my twitter’s mostly in Japanese, of course. Follow me anyway!

Thanks for reading my blog! See you again!

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19 Comments Add Your Own

Kane Posted on July 11, 2014 at 11:53 am

The game looked pretty great at E3. I saw the stream and it has become the deciding factor for me to keep a lookout for the game when I get a Wii U. You and the rest of Platinum's team have done a pretty good job. おめでと!!!!!

KezayJS1 Posted on July 11, 2014 at 1:14 pm

Very awesome to hear thoughts from the development staff perspective of how things went at E3 and the reaction to Bayonetta 2. It's also cool to read your thoughts on the Treehouse Live segments from that perspective as well. I'm sure as you can tell already Treehouse Live was a pretty big hit for the exact reasons you stated. That sort of "at home" comprehensive look at a game is leagues better than the limited time demonstrations most other developers/publishers push out at E3. Every trailer for Bayonetta 2 since it was revealed has been more and more incredible and absolutely insane to watch and the latest gameplay from the Treehouse Live segment really nailed home how great the game is shaping up to be. Definitely looking forward to it myself and the bonus of Bayonetta one was one of the best announcements to come out for Wii U software at E3. Once again, awesome work and thanks for bringing a fantastic looking game. I can't wait to get started with the next chapter in Bayonetta. ^_^

Kevin Posted on July 11, 2014 at 2:02 pm

Hello Akiko Thanks for making such a great game, I really enjoyed watching you play the game at E3 2014 and I also enjoyed reading your blog and I'll be sure to pick up Bayonetta 2 soon.

Carlos Posted on July 11, 2014 at 2:09 pm

Thank you for this valuable insight! Bayonetta 2 is my most anticipated game on Wii U.

luckrequired Posted on July 11, 2014 at 2:23 pm

You should create a new Bayonetta Bento Box! 8)

YxSeivDrei Posted on July 11, 2014 at 4:21 pm

Hahaha, that's just too cute. Glad you enjoyed yourself Kuroda-san!!

Wake me up when september end's because that's when Bayonetta comes home!!

Raul Chapa Posted on July 11, 2014 at 4:29 pm

Nice info as always!! Can't wait for more!!

masayume Posted on July 11, 2014 at 8:16 pm

I'd really like to see super slow motion highlights at the end of a chapter in Bayonetta 2.

maximusaurus Posted on July 11, 2014 at 10:23 pm

Can't wait for Bayonetta 2!

DanteLinkX Posted on July 12, 2014 at 12:08 am

Its really nice to know that you guys had a great time at e3, we did too! and we loved that direct event at treehouse, having the developer talk about their games in such a live-direct way is amazing, hopefully we get to see some more of that soon.

By the way, I would love it if you guys release a trailer of bayonetta 1, I am really interested in seeing how the game runs on wii U, I am really hoping 60fps locked, or 60fps most of the times at least. Thanks in advance!

WhiteEaglePL Posted on July 12, 2014 at 12:38 am

Awesome Blog! I really enjoyed reading it and I am glad we all had so much fun! Ican't wait to get my hands on some B1/2 for the Wii U, and I think my favorite part of Bayonetta at e3 was her gameplay with the treehouse and the special reveal of her in a mech-suite.

Ryan Posted on July 12, 2014 at 1:08 am

Could you clear something up for me, In the north America release for the combo package, will they be on teh same disk, separate disks, or will Bayonetta 2 be on a disk and Bayonetta be downloadable from the Eshop

syed Posted on July 12, 2014 at 8:13 am

Quality at its fine set only from Nintendo

David Posted on July 12, 2014 at 8:27 am

I enjoyed a lot the Treehouse segments, I realized how intuitive the Bayo touch controls were on the Gamepad so I look forward to play it so.

Thank you for the great job!

Bay2OnWiiU4Life Posted on July 13, 2014 at 8:47 am

Akiko Kuroda should be a director for Bayonetta 3 for Nintendo and Platinum Games.

Sexy and fun Posted on July 13, 2014 at 9:32 pm

Wasn't Bayonetta created to be Kamiya's dream woman or something? I know a woman designed Bayonetta, but it was Kamiya giving her orders about the overall design direction, wasn't it? If there are women leads in games, they need to look sexy. Women don't start playing games just becuase there's a female lead.

Also, I think western media today is more or less obsessed with feminism and gender equality. For me, fiction will be fiction, and reality will be reality – no need to feel pressure as a game creator to design your characters to please the politically correct western media.

So while Bayonetta is a strong character, she was definitely made for the male eye – and I have no problem with that! Besides, not many females play intense action titles anyway.

I can bet you anything that Bayonetta 2 will be slammed by Swedish gaming "journalists" who care more about perfect gender equality than how fun and challenging the game is to play. Yes, Swedish media is by far the worst in the world when it comes to this issue.

Nico Posted on July 14, 2014 at 3:35 am

I'm very happy that platinum is working with nintendo, I have played wonderful 101 and it is a great game.
I'm also happy for bayonetta.
I hope there will be other partnership in the future with nintendo.
For example a kid icarus?

greg Posted on July 17, 2014 at 9:39 pm

That's so encouraging to see Nintendo supporting Japanese developers. Their approach to showing games with Treehouse Live was such a huge perspective shift from how they've handled E3 in the past as well. E3 barely needs to exist in the form it does now with hyped press conferences and all that. It seems Nintendo is the only company aware of this and got ahead of the curve by giving fans what they want to see with no bull or hype. And they're pretty good at keeping their announcements secret before the conference unlike some American developers ;)

I can't wait to play Bayonetta 2. I skipped Bayonetta because I worried it might be too difficult for me but have recently discovered I enjoy more difficult games as long as they are well made and the deaths seem fair, such as Super Meat Boy, Dark Souls, and Street Fighter 4. I've been a fan of Kamiya's games since playing Viewtiful Joe on the Gamecube. It's great to find a developer that consistently makes games that are fun and innovative rather than rehashed, annualized cash cows. I might just have to get an Xbox One for Scalebound as well.

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