Character Design Pt. 1: Bayonetta and Jeanne


Filed: Bayonetta 2

Hello, nice to see you again. My name is Mari Shimazaki and I’m a freelance designer.

I worked on the concept art for Bayonetta and now Bayonetta 2. Today I’d like to give you a little insight into Bayonetta and Jeanne’s new designs.

Bayonetta1_2bayo_01 2_2bayo_02 3_2bayo_03


First, let’s talk about Bayonetta, the “modern witch”, and this game’s main character. Those who played the previous title are likely to notice that her trademark hairstyle has been given a complete makeover. After talking with Hashimoto and Kamiya, the three of us came to the conclusion Bayonetta’s not the kind of girl who’d show up with the same hairstyle for her sequel. A girl can be known to change her hairstyle depending on her mood, so I guess Bayonetta was in the mood for something short. Still, knowing her, there’s no telling when she’ll decide to change it again.

Bayonetta’s overall theme this time is “Solid.”

She’s still wearing black, and I think her shorter hair gives her a generally more masculine look. While her design in the last game focused on curves, this time we see more straight lines. All of her accessories follow this, except her glasses, which I gave a slightly softer design.

There was some debate about where to show skin. Once we decided her new cape would come around to the front, we closed the front of her suit off to let the cape stand out. In exchange, we opened up a lot in back.

As water is a big theme of the second game, Hashimoto requested to make her key color blue. This turned out to be a lot more difficult than I thought it would be.

Blue doesn’t have the sharp quality of red, her previous key color. As it’s relatively easy on the eyes, making it stand out among all the other textures and colors in the game is a huge headache. On top of that, I had to balance it with black and silver (these colors were also decided right off the bat), which also is not easy. Ever since we decided Bayonetta should wear a sleak, black outfit, it’s always been a nightmare trying to have her properly stand out.


With her guns, finding a good balance of color took a lot of brainstorming. Accenting blue too strongly or giving it too much space didn’t fit Bayonetta’s look. We arrived at the final design by giving them a more striking shade of blue, adding some gold to match her chestpiece, and spreading a silver luster across each gun.

We’ve given Bayonetta’s new guns some antique charms to match her new look. I drew flower cameos that I felt matched the respective gun’s color, and emotion connected to that color.

Taking a step back and looking at how Bayonetta’s design turned out, I realize we went in a direction completely opposite from the last game. That also makes me think Bayonetta’s new look is possible because of her previous one, and will stand out because of that contrast.

I think she gives off a different impression than before, but still owns the name Bayonetta.



Okay, next, let’s talk about Jeanne’s design.

The keyword for Jeanne’s concept design in Bayonetta 2 is “casual.” Design started when Kamiya came up to me and said “I want to put her on a bike. Draw me a biker suit.”

Jeanne is one of Kamiya’s favorite characters, so most anything Hashimoto and I said would get shot down instantly. I just drew biker suit after biker suit until one was approved. There were actually a few more he liked, but they all maintained a relative simplicity similar to her final approved outfit.

I didn’t intend to accentuate this part of her in my concept art, but Kamiya said Jeanne looks flatter than ever. He was happy about it too, so that’s fine I guess.

Thinking of how she would look side by side with Bayonetta, we decided to give her long hair. I wish I was a witch and could just summon my hair into any hairstyle I wanted.


Jeanne still uses her All 4 One’s in Bayonetta 2. Her charms, though, I decided to update with a personal touch. For the last game, I based her charms off each respective gun’s name, but this time I used the name of the whole set as the motif and made Three Musketeers plushes. I borrowed the color scheme from the Three Musketeers Anime.

If I gave these charms to Bayonetta, I feel it’d be a little too much altogether, but I think they add the perfect pinch of sugar to Jeanne’s design. Personally, I’m happy with how they turned out.

Okay, that’s all for this time.
Please look forward to the game’s release. See you again.



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21 Comments Add Your Own

Francis@PE Posted on June 27, 2014 at 3:28 pm

Amazing stuff guys. I'm buying three copies of this game. 1 digital, 1 for a giveaway on my site, and one to keep wrapped up for collectors

GameJeanie Posted on June 27, 2014 at 3:45 pm

Ahh I love it. Love it all <3

silverquick Posted on June 27, 2014 at 4:26 pm

Glad you're still on board as I'm reminded that Bayonetta just wouldn't be the same without your work. ^_^

P.A. Posted on June 27, 2014 at 6:43 pm

these draws are wonderfull. Thanks a lot for sharing this and explain the designs. I hope there will be artbooks about all of it. I can't wait for the game.

Andres Posted on June 27, 2014 at 10:08 pm

Cool I can't wait for this game I hope you make more Bayonetta games for Nintendo consoles

Bay2OnWiiU4Life Posted on June 27, 2014 at 11:51 pm

I am completely STUNNED!!!!!

Dang Hoang Nam Khanh Posted on June 28, 2014 at 1:00 am

Please tell me that there will be an art book of Bayonetta 2, just like The Eye Of Bayonetta :(. I want to buy thisssss pleaseeee.

Salvador Posted on June 28, 2014 at 2:28 am

I love it!

eder Posted on June 28, 2014 at 3:05 am

Parabéns pelo trabalho

DanteLinkX Posted on June 28, 2014 at 3:43 am

Really nice details about the character designs, as a fan of bayonetta series, I am glad that you are not worried to embrace change, and try new things, I think it turned out really good, looking forward to bayonetta 2. Please keep updating this blog :D.

honk Posted on June 28, 2014 at 5:46 am

Damn, i hope there will be an "eyes of bayonetta 2" artbook

Jeff Posted on June 28, 2014 at 10:09 am

They all look so pristine and lovely. Bayo's cape is still a little questionable, It looks like Raiden's poncho.

J for Joy Posted on June 28, 2014 at 12:29 pm

I'm looking forward to see more concept arts. And I can't wait to put the whip boots Alruna into action. Please keep up the good work! Love y'all :D

Stephanie Posted on June 28, 2014 at 5:15 pm

I love it!
And helpful reference for making my cosplay! <3

secret333 Posted on June 29, 2014 at 2:32 am

I hope there are alternate costumes of them from Bayonetta 1 for a fun bonus.

smashbrolink Posted on June 29, 2014 at 5:01 am

Excellent work on Bayonetta's new design, especially.
Just from watching the demo, I could already tell that blending in the blue with the overall darker tone of the series was challenging, but you've pulled it off very nicely.
I can't wait to own the game, keep up the good work!^_^

Lauri Posted on July 4, 2014 at 3:41 am

That's cool. I personally hope that Lt. Col. Kilgores return. Because c'mon. Who doesn't love rocket launching tonfas?

Salvador Posted on July 14, 2014 at 11:45 pm

Hey PG, can you make a Hack and Slash Fire Emblem game for WiiU? (:

YxSeivDrei Posted on July 18, 2014 at 10:49 pm

They look amazing, Jeanne looks particularly breathtaking. Thank you Shimazaki-san!

OLWomen Posted on September 12, 2014 at 12:42 am

The newer version has a better look rather compared to old typical looks

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