Reacting to Blade Mode

METAL GEAR RISING

Filed: Games, Metal Gear Rising: Revengeance, PGTV

Hey everybody, my name is Hirokazu Takeuchi, and I’m in charge of character animation in Metal Gear Rising: Revengeance. I’m starting to worry that this katana I’ve been swinging around at my desk every day during development is going to cut somebody.

Gameplay in MGR centers on a concept other games haven’t touched; the freedom to cut any part of an enemy. From an animation standpoint, it took considerable trial and error to get this to work.

This blog is about some of those animations; in particular, what happens when an enemy is chopped up via Blade Mode, and how they react to that.

Up until now, most games that had dismemberment systems only allowed things to be cut in a predetermined fashion. Slicing the enemy in two, for example, would usually mean simply creating one animation of the upper body separating from the lower half.

We, however, have given the player freedom. We don’t know where they’re going to cut. They could choose to cut off a leg or an arm… they could cut horizontally, vertically, diagonally…

At the starting stages of development, there were different ways we tried to express this endless amount of possible reactions through procedural animations. Heads would fly or just plop off without relying on any canned animations.

Ultimately, though, these programmed reactions just couldn’t cross the threshold to become something we thought fully conveyed the intensity of the action, so we decided to undertake the slow, daunting task of creating animations for every thinkable dismemberment possibility.

We’d cut the enemy one way, add an animation, cut from a different angle, add another animation, repeating this process until the end of development, until we eventually were satisfied with the array of reactions we were able to get from each enemy.

These are only a fraction of the different reactions you will see in the game:

We tried creating as many animations per character as possible in order to give you the most satisfying gameplay experience we could, so cut from any direction you can think of and you will see scores of different reactions from each enemy character.

So start thinking about all the different angles you want to try out while waiting for the release!

Until then!

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32 Comments Add Your Own

Threnody Posted on January 17, 2013 at 6:18 pm

That is crazy! I honestly thought you guys were using some sort of procedural technique considering how smooth and random the cutting looks.

SkyblackX Posted on January 17, 2013 at 10:32 pm

comments waiver, the work was excellent …

Jeff Posted on January 18, 2013 at 12:28 am

"A concept other games haven't touched".
I hate to tell you, but the Afro Samurai game had something like Blade Mode. Don't take this the wrong way, I'm not accusing you of ripping them off. I'm just pointing out that you are not the first to have a "cut the enemy anywhere" mechanic. Rising still looks great, and I can't wait to play it.

Let 'er rip!

Chicken Grunt Posted on January 18, 2013 at 6:04 am

I own a copy of the demo for Rising and I gotta say it's so fun and engaging to play. I love having the ability to cut down concrete pillars, buses, coconut trees, and much more. I have a question, though. At the very beginning after Raiden is catapulted onto the beach of Abkhazia there is a strange, white cat hanging out near the stairs. This cat is absolutely invincible to my high frequency blade. Is this a magical kitty? Does it have a name?

Again, great job guys . . . I can't wait until Feb. 19th. The only complaint I have is that the game will freeze up on me from time to time and I have to shut down my console and restart the game.

Ryan Posted on January 18, 2013 at 6:42 am

One word… amazing. P* you are simply amazing.

You really see this at work in the latest Kojima trailer with the cops as Raiden amputates a few right at the knees, then proceeds to slice up a few others.

Other games where there's dismemberment if an arm goes flyin' off it'll always look the same, be cut off at the same spot, have the same textures, etc. With MGR: Revengeance, dismemberment will never be the same.

leo Posted on January 18, 2013 at 7:17 am

Very good :D

cuppatea@yahoo.com Posted on January 18, 2013 at 7:25 am

That's amazing. This is going to be the 2013 game of the year.

Tom D. Posted on January 18, 2013 at 9:00 am

That looks amazing so glad I've pre-ordered :)

Klobb17 Posted on January 18, 2013 at 12:02 pm

I just can't help but love the third little robot guy's reaction to losing his arm XD

Ethan Posted on January 18, 2013 at 1:50 pm

Absolutely fantastic, this is why PlatinumGames are my favorite devs!

FAUNA Posted on January 18, 2013 at 8:39 pm

Incredibly cool. Very impressive.

Cadaverized Posted on January 19, 2013 at 8:42 pm

goty 2013

Papillo Posted on January 20, 2013 at 9:58 pm

Well,well……It s not a good..game…
The probleme is…………you have relase a demo for the public and a lots of ppl are playing to rising around the world. I have the demo and if i compare the videos , trailers and gameplay videos, i can tell for sure that RAIDEN has NO NEW MOVES that we cannot SEE IN THE DEMO.
In other words, there is no " customs combo or upgrade moves". The game and the cutting at will mechanic wont be enough to make Rising a super game.

Papillo Posted on January 20, 2013 at 9:59 pm

The marketing , promotion video has shown to much. there is almost NO differences between the demo and the final games…( except cinematics, ennemies, backgrounds).
Moreover, Ppl should talk about the content of the game, what we can do or not.
( plateforme game,puzzle enigme, cut at will, but also cut in ordre to move forward and progresse in the game).And there is nothing about, which means there is nothing except cut at will stuff..!!!!!

Papillo Posted on January 20, 2013 at 10:00 pm

The feeling that i have here, is:
It is clearly not a good game.
All the concepte in the game are not enough pushed.
cut at will, but why should i cut everything ??…
the systeme of randoms moves attack is clearly not good, feel i cannot controle Raiden properly.
No Throws (initiate by Raiden) !!!
The title is ridiculous….revengence….Please stop " cliche "….
Sam is nothing compare to VAMP which is the biggest enneni of Raiden.
(Vamp: charism, class,style,sexy,beauty,deadly,mysterious,joaquim cortes)
(Sam: fat, not so speciale,looks like a fade copy of Shunsui Kyōraku from the anime bleach)
the steath mode is no so good..you hardly beat tenchu or shinobido !!!!

Papillo Posted on January 20, 2013 at 10:00 pm

Rising looks like an ALPHA GAME…..not a AAA games.

DMC has more time of developpement, the result is better ( due the production time).
Ppl will compare DMC to RISING …you cannot avoid it and you cannot tell to ppl , this games is nice cuz we can cut at will. IT s too poor.
For the next games, i hope KP will developpe the title by them self..
Everybody knows that when a franchise is moving from one developper to an other IN the MIDDLE of the production, it will be always a desastre or a "limited desastre".

And consumer plz; wake up….!!!!

    Jeff Posted on January 24, 2013 at 5:45 am

    Now, your English is clearly very poor, and I assume that you're a non-native speaker just
    learning the language, but from what I can understand you're criticizing Rising and praising Devil May Cry. If you're talking about Devil May Cry 1, 3, or 4 I understand. But if you mean Ninja Theory's half-baked reboot, there is no comparison. NT is a notorious half-ass developer staffed by incompetent buffoons and made a Devil May Cry game with mediocre action, a despicable protagonist, and a story that takes itself far too seriously. At least Metal Gear Rising has tight controls and satisfying action all the while not making itself out to be an insult to the source material and its fans.

    CaptainCatnip Posted on January 25, 2013 at 4:11 am

    Did you play the demo? This game is a work of art. It's sophisticated in it's controls and the cutting mechanic is very impressive. I find it surprising you would compare the two. The full game will have lots of combos and interesting thing you can do, i'm sure of it. This IS platinum games we are talking about.

TheAugust Posted on January 24, 2013 at 1:51 pm

Amazing. Unlike another action game that recently came out that won't be named, this game runs insanely fluid! The action is much more precise, and I absolutely love how the parry system only encourages you to keep attacking since it utilizes the same button as the standard attack! The blade mode and these corresponding reactions to slices turn an already ultimate technical action game into an endless spectacle of mayhem!

I can't wait for this unadulterated action masterpiece to release! Go P*!

Judash137 Posted on January 24, 2013 at 11:41 pm

Well, this cutting system is good. But i 'd love to see it keep a more important role in the game than just killing enemy. Because you can kill enemy wihout using blade mode. There must be greater benefit from using blade mode more than just kill enemy faster. For example:
+ Puzzle mini game using blade mode,
+ Rescue hostage Mission which required blade mode (The reward come from hostage should be big enough)
+ Using a blade more properly to open gate to some secret Area!
+ Using blade mode to cut some structure and it fall on underneath enemy and damage them (Those enemy should be danger enough to force you take advantage on them. Because if they're easy to kill then i won't wasting time to use structure trick anymore, obviously)

Judash137 Posted on January 24, 2013 at 11:53 pm

BTW i think you should consider to make the weak point of some boss is more harder to cut with blade mode. Moonson boss is a good design.
+You can make a boss with moving weak point, really interesting, but Mooson alone is not enough, i think you should add more enemy like that to the table, They dont need to be a boss, may be some unit have ability to evade blade mode until it get heavy damaged, (which make normal combo is necessary here)
+ May be some boss required multiple weak point, and to kill it you must cut all those weak poin in one slash, or else those weak point 'll regenerate in a few second.

CaptainCatnip Posted on January 25, 2013 at 4:06 am

Will it be possible to c. box cancel in the full game? It's not called a C. Box for nothing. ;)

I tried in the demo but the "coming out of the box" animation is too long and can't be cancelled by anything I've tried.
Patch it in guys. This could be big

Guest Posted on January 26, 2013 at 6:55 am

Geez, Papillo, you really haven't seen much then have you. Multiple projectile kind of weapons, multiple melee weapons with their own set of combos, etc. You can create custom combos, not much unlike the highly-regarded Ninja Gaiden series. I've seen people using Blade Mode to cancel combos to lead into new ones. The combat is a lot deeper than you give it credit for. Just because you don't have a good grasp of the moves, combos, and general controls doesn't mean that it's bad.

CaptainCatnip Posted on January 26, 2013 at 11:24 pm

i posted some comments, i believe i was very polite. they aren't here now. did i say something wrong?

RyuX Posted on January 27, 2013 at 2:09 am

I don't think Papillo has ever realized that maybe they don't want to spoil the abilities that you get? None of the previews have legally been able to talk about the things he wants to hear.

Paulo Posted on January 28, 2013 at 6:30 am

Hello, my name is Paulo, i´m from Portugal.
I am a huge fan of PLATINUM GAMES works. I´ve played the demo and i was amazed. but i feel reluctant about some things:
1º the objects that disappear when i cut them (i suggest that you leave this objects visible and made them dissapear when i´m too far, for example);
2º when parts of the scene fall over raiden, he dont get hurt;
3º the demo level on the city is very empty ( i suggest more objects like trash cans, or transit signs etc)
4º the innocent in that city is very clean and well dress… It´war, made it unclean and the clothes rip´d of;
4º please do something about camera problems and bugs (some objects remain in air when i destroy the base)

keep the good work and thanks. :)

Aria Posted on January 28, 2013 at 9:01 am

Papillo: Personally I was quite impressed by the demo. Running was very fast and a ton of fun, which is my main gripe with most action games. Framerate kept up when fighting intense battles, and there seemed to be a lot of depth to the combat. I did think it was very easy though. Being compared to the new DMC is a good thing for Rising! DMC demoed very poorly. While the 30FPS is acceptable, there was a lot of lag during the demo. Combat was very simple in theory and in the actions you performed, but still complicated to perform. This was the opposite, which is the staple of a good action game.

David Posted on January 30, 2013 at 8:09 am

everything in this game is perfect, a trully masterpiece but please please and please: when we make the enemies weak (the big ones like the gekkos) by cutting and cutting please disable the "light blue" color that indicate us that it's seriously damaged it is the only thing that i didn't like in the game,thanks.

paulo5design Posted on February 1, 2013 at 8:36 am

this game is a tactical battle game too, and the blue color is an indication that you can cut and make the combos (i understand that way) so PG dont remove that blue color, simply continue your excellent work. attention to bugs and camera problems

paulo5design Posted on February 2, 2013 at 3:11 am

i have an idea, instead of that blue color covering the parts of body to cut, you could simply put an subtle blue line outside the part of body. Is more clean and give us the information that we need.

LeoEduard Posted on July 29, 2013 at 11:23 am

Oh god, how I love METAL GEAR RISING: REVENGEANCE!!! I can't stop playing it, although I've completed the game 100%100

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