The Rising Blog


Filed: Community, Games, Metal Gear Rising: Revengeance, PlatinumGames

Hey. Atsushi Inaba here, producer for Metal Gear Rising: Revengeance.

Time really does fly.

Looking back, it was just last December that Rising shook the 2011 Video Game Awards’ main event with its climatic debut, along with one piece of shocking news. “Developer: PlatinumGames.” The announcement was met with a storm of controversy both for and against. Soon, it was like a shockwave the size of a hurricane that carried the news to every corner of the world.

It has been a year since then, but it still feels like it was yesterday. Time really, really does fly. Which, I end up saying with every game I work on, but with this project in particular, time really seemed to go by at an abnormally fast pace.


Usually, production on a game becomes busiest right near the end of its schedule. Literally every minute, every second feels crucial. In comparison, work is often a little more relaxed at the start. But not with regards to Rising. Not in the least.

Allow me to describe the situation with a metaphor: We dragged the whole team from their beds, put them in a fighter jet while they were still half asleep… the next moment catapulted off the carrier and flying at top speed.

That’s how the project started (or how I made it start?).

Still not fully grasping their surroundings, and in mid-panic at feeling gravity a few Gs higher than before, I gathered the team for an announcement. “We’re debuting at the Video Game Awards, so get started on a trailer!” I’ll never forget that moment. You could cut the tension in the room with a knife. But of course, they can all look back now and appreciate that moment… no, probably not. I take that back.

What led up to that sudden catapult off the carrier (starting work with Kojima Productions), is something I’ve already discussed in several interviews (like the one below), so I’ll omit that here.

At Platinum, we’re not so easily surprised. Still, I think the staff was pretty shocked when I told them, “We’re making Metal Gear Rising!” Kenji probably had a heart attack when I asked him, “Want to be the director? I need an answer right now.”

I really wanted to make this project happen, though. I remember all the plans I started making after I met with Kojima, to turn his proposal into a reality. In interviews I said, “I went for it because the thought of it excited me”, but I don’t want that to suggest I was simply impulsive.

What we at PlatinumGames make, if I were to say in short, can be defined by two words: “Pride” and “Dedication.”

Pride to think that, “If we make this, we can make it awesome!”
Pride to continuously expect more and more of ourselves.
Dedication to the principle that what we make should never disappoint our fans.
We want to be as sincere to those two words as possible.
That’s what PlatinumGames stands for.


However, this project introduced a new challenge: making something that Kojima Productions and Metal Gear fans everywhere would approve of. Kojima Productions believed in our talent as an action game maker, and we set out to meet to those expectations. Moreover, we strove to create something that exceeds the expectations of every Metal Gear fan. By the end, we had expanded the range of gameplay experiences we provide as a developer. It gave new meaning to our idea of dedication. That’s what you’ll find inside this project. That’s why I wanted to do it. No matter what.

But a game isn’t a game if it isn’t fun. Even with some dramatic “Developer: PlatinumGames!” announcement, if it isn’t fun, what’s the point? What really matters is that.

We only had a trailer for the VGAs, but with E3 and TGS, we were able to show our game off in a booth prepped for tons of fans to try out a demo of the game. Thankfully, the feedback from fans we received at both events was overwhelmingly positive. We were able to see the “dedication” end of our promise coming through. That being said, we knew we weren’t completely there yet.

I’ve hinted at some of the struggles we’ve faced in this post, but after the announcement, this year has been filled to the brim with blood, sweat, tears, and laughter… Every day has been a challenge, and I bet the staff have three times as fast during this project. You’ll be able to hear what they were going through soon enough, directly from them, here on this site.

There is still just a little bit of time left until the release of Metal Gear Rising.

I hope this blog series will give you a sense of “So… this is what the creators were thinking while making the game.” as you wait for the game to be released.

Until next time!

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19 Comments Add Your Own

quantummechanics Posted on December 13, 2012 at 4:55 pm


Isamu Posted on December 13, 2012 at 5:23 pm

Good luck to all Inaba san.
I'm sure that the game will be great.

Platinum Games and Kojima Productions are one of few companies in this country that can represent what means "Made in Japan"

Nippon Ganbatte!

bloodas Posted on December 13, 2012 at 6:29 pm

Please, unlock the demo for the rest of the world :( we really wanna try this

ssj4notz Posted on December 13, 2012 at 6:48 pm

I'm really excited for this game. With every trailer you guys release, the game looks better and better. Props to you guys!

FAUNA Posted on December 13, 2012 at 7:02 pm

PG* is simply perfect for a Raiden action title. A collaboration of the world's 2 best developers, truly a dream-come-true. I am grateful for the 60fps. Japanese voice track option & full-blown art book please (oh yeah, I still want one for VANQUISH too)! I bow yet again to the masters of their craft at Platinum* & Kojima Productions…

SixelAlexiS Posted on December 13, 2012 at 7:43 pm

Great article but… the japanese demo of MGR:R is Region Locked ?! serious?

Arzent Posted on December 13, 2012 at 11:18 pm

I can't wait for this game.Good luck guys!!

HKDJ Posted on December 13, 2012 at 11:41 pm

I'm really excited for this game, but please remove the region lock on the demo.

DrunkenSnake Posted on December 14, 2012 at 5:00 am

Can't wait for the game, with every new video and preview it looks more and more awesome. Great blog!

Good luck!

Viking Posted on December 14, 2012 at 5:30 am

The game looks amazing, and I already have it preordered.

uik Posted on December 14, 2012 at 11:55 am

great work, keep looking to project from moment wheny PG took it and still can;t wait to play, just month more to EU release :]

Intel1001 Posted on December 15, 2012 at 8:20 am

Hello, Two days ago i have preordered a collector of Metal Gear Rising:Revengence and science then i just can't sleep like i should, why ?!? BECAUSE U MADE A AWESOME GAME I JUST CAN'T STOP THINKING ABOUT. And when i finally get myself some sleep, guess of what i was dreaming… guessed it….I DREAMED ABOUT MGR:R (Well i dreamed that i was in game in place of our Ninja/Cyborg ) but you 've gotta make more games like this, SO WELL DONE and KEEP UP A GREAT JOB like this one BYE and i've gotta say CAN'T wait for release date !!

CrimsonComedian Posted on December 15, 2012 at 2:21 pm

I'm going to admit, when I first saw MGR:Revengeance, I was skeptical. I thought that it looked like a great game, but not a great Metal Gear game. I had already accepted Raiden's over the top ninja abilites and wasn't upset that it was an action game, but I just didn't get a Metal Gear vibe from it. I was concerned that Metal Gear and Platinum Games wouldn't quite go together like chocolate and peanut butter. As more trailers and gameplay started to roll out, however, my doubts started to fade away. It truly does look like it will strike a balance between Metal Gear's half-realistic, half-crazy world and Platinum's "all crazy, all the time" themes. In the end, however, not even my general disdain for Raiden will be able to dull my anticipation for this game and slicing up some cyborg goons.

Ktac Posted on December 16, 2012 at 4:18 am

this game will be amazing!!! game of the year nominee ALREADY! i cannot wait to get my hands on this!

Ktac Posted on December 16, 2012 at 4:19 am

one question tho, will there be any online features in this? or maybe some mini-games in the campaign?

CheshirePG Posted on December 18, 2012 at 3:02 am

One question. Will we be able to change the color of the blood in this game? I noticed that some versions like the JP has white blood while North American version has red blood. What's going on? Can I have white blood in the North American version of Metal Gear Rising: Revengeance?

khanhechip Posted on December 18, 2012 at 1:31 pm

I'm so into this game!!! PlatinumGames is the best studio in the wolrd :X.

HKDJ Posted on December 31, 2012 at 3:43 pm

For some reason I also prefer the white blood. It's got more of a cyborg feeling to it. I hope the none JP versions have the option to change it. I'm guessing it will just in case people don't want to much gore.

Man and Van Uxbridge Posted on August 2, 2013 at 9:25 pm

I so love this game! i hav played it at my friends place and i cant wait to try it.

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