Bayonetta Developer Commentary Part 52


Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Bayonetta director Hideki Kamiya expounds on subjects as varied as his methods of music production, classic 3D shooters, and early ambitions for NPC characters in our 52nd developer commentary.

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6 Comments Add Your Own

ennui victim Posted on May 9, 2012 at 5:03 pm

2 months…. why should I even try to keep up with this.

FQ319 Posted on June 21, 2012 at 4:55 am

I know that you're all extremely re-writing the definition of, "gaming awesome" with the likes of Anarchy Reigns and Metal Gear Rising but there are some of us, (in the West at least) that had – more or less – written following these into their list of weekly, "things to look forward to". I'm not saying that I feel let down because I wouldn't want to bite the hand that gave me Bayonetta in the first place but saying that…. even just a message or something to help me manage my expectations better. Keep up the good work =D

FQ319 Posted on September 29, 2012 at 7:44 pm

4 months !?!

FQ319 Posted on December 13, 2012 at 3:10 am

I now know what, "battered wife syndrome" is like…. =(

ajf;ljs Posted on December 17, 2012 at 8:28 am

More than half a year without a new episode, are you kidding me?

There's only like an hour worth of game left, c'mon!

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