Bayonetta Developer Commentary Part 38

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Bayonetta director Hideki Kamiya tackles the ingeniously “economical” boss, Iustitia, in Part 38 of our ongoing commentary series.

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METAL GEAR RISING: REVENGEANCE HITS THE VGAS!

METAL GEAR RISING

Filed: Games, Metal Gear Rising: Revengeance, PGTV, PlatinumGames



REBOOTED: METAL GEAR SOLID: RISING becomes METAL GEAR RISING

METAL GEAR SOLID: RISING’s E3 2010 trailer won numerous “Best Trailer” awards and drew praise worldwide. At the 2011 VGAs, the game re-emerged as METAL GEAR RISING with an all-new trailer.

METAL GEAR RISING is being developed through a partnership between Kojima Productions and PlatinumGames, known for hit titles like Bayonetta and Vanquish, and this new development structure promises to set all-new standards for the action genre.

The main character, Raiden, was once feared as the child soldier “Jack the Ripper” on the front lines of the First Liberian Civil War. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two.
Raiden is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country piecing itself back together after a bloody civil war. Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.

Reborn at the hands of PlatinumGames, METAL GEAR RISING pits cyborg against cyborg in battle that blazes past every human limit!

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An Unexpected Title Announcement

METAL GEAR RISING

Filed: Community, Games, Metal Gear Rising: Revengeance, PlatinumGames

Hello, Tatsuya Minami here. It’s been a while since I’ve spoken with you, and some time since I’ve written a blog. I wanted to give our fans more insight into recent events, but procrastination prevented me. You have my apologies.

Today’s announcement is a sudden one. PlatinumGames has a new title to share with you: Metal Gear Rising: Revengeance.

Please refer to the press release for specifics, but PlatinumGames has partnered with Konami Digital Entertainment to lead development on MGR.

My enthusiasm for this announcement is somewhat different from our past works. MGR represents a fusion between an incredibly famous franchise known the world over and our own unique sense of creativity.

Since the founding of our company, each PlatinumGames title has been built from scratch as a completely original work. Our initial goal was to make a splash and thereby gain recognition in the game industry. I firmly believe the games we’ve released have convinced gamers around the world of PlatinumGames’s individuality.

Our basic stance and future path will not change. Put simply, our core tenets of creativity, surprise, inspiration, and—above all—making gamers happy will remain the same. We will build on those basics, leveraging them to broaden the work we produce.

Metal Gear Rising is a collaboration with Kojima Productions. It goes without saying we are well aware that Metal Gear is a storied franchise, beloved the world over. We are tremendously excited to bring our own sense of creativity to the landmark that is Metal Gear, and draw immense inspiration from the ideas it has laid out. In a collaborative sense, I believe the inspiration works both ways. We may not be able to reveal a great deal of information about MGR just yet, but I ask you to wait patiently for more.

PlatinumGames will forge ahead in actively pursuing surprising and unique game experiences, whether they be collaborative titles like MGR, or completely original IP. We hope you look forward to them.

As a Japanese developer, PlatinumGames will continue to deliver games globally. Our goal is always to “surprise”. Likewise, as the standard bearer for Japanese games, I believe we will continue to offer experiences that will delight and surprise gamers around the world.

Tatsuya Minami,
President and CEO

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Bayonetta Developer Commentary Part 37

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

In the final Chapter 10 commentary, Bayonetta director Hideki Kamiya discusses the creation of new experiences using repurposed assets.

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Bayonetta Developer Commentary Part 36

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

As Bayonetta director Hideki Kamiya continues to commentate his way through Chapter 10, learn about the storied Japanese gaming tradition of the Boss Rush.

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Bayonetta Developer Commentary Part 35

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Bayonetta director Hideki Kamiya expounds on the merits of Kulshedra and Odette in Part 35 of our ongoing developer commentary. And tentacles… Why did it have to be tentacles?

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Bayonetta Developer Commentary Part 34

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Bayonetta director Hideki Kamiya finishes up Chapter 9′s stylish hard action in Part 34 of our continuing developer commentary.

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Bayonetta Developer Commentary Part 33

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Bayonetta director Hideki Kamiya issues sage ProTips for avoiding Golem annihilation in our 33rd developer commentary.

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Bayonetta Developer Commentary Part 32

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Bayonetta director Hideki Kamiya reveals the secrets of efficient asset use in Part 32 of our ongoing developer commentary.

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Bayonetta Developer Commentary Part 31

Bayonetta

Filed: Bayonetta, Community, Games, PGTV, PlatinumGames

Hideki Kamiya closes out Chapter 8 and fills us in on the Japan-exclusive Adam Hughes Bayonetta cover in Part 31 of our ongoing commentary series.

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