On Stage Design

VANQUISH

Filed: Community, Games, PlatinumGames, Vanquish

Hi. My name is Tetsuya Sasano, and this is the first time that I’ve ever blogged, either professionally or privately. I was one of the background designers on Vanquish.

While I’ve been involved in creating stage backgrounds on numerous action titles, this is my first time working on a shooter, so I started out by playing many of the famous shooters out on the market.

After this research period, we entered into production, and Mikami-san had a few things he wanted to make sure we accomplished. The one of the most important of these requests was that the game feels good to play. Alongside the concept of having a speed-infused shooter, this element was something that was an absolute must, and it was also the most difficult request Mikami-san made of us.

The background team at first tried to up the visual quality by devoting large portions of memory to polygon and texture data. However, when we tried to add large numbers of enemy troops on to the screen, the game would slow down (as expected?), and it would degrade the feel of the game.

We also wanted to up the intensity of the battlefield by including plenty of allied characters fighting alongside of you, thus there was no choice but to go back to the drawing board on all of the stages so large numbers of these characters could be on screen.

Luckily, we were able to do our best to cut the fat off the stages without dropping the graphical quality, leaving them lean and mean, and making sure that we didn’t do anything to harm the way the game feels. (Of course, each member of the team had to go through hell to make this happen.)

There is literally a mountain of stories regarding how much work it was to get the stages into shape, but we will have to keep them secret for now, because I don’t want to spoil the fun. Hopefully there will be another chance to give you the inside story.

There are quite a few different stages in the game, so I hope you look forward to what we have in store with Vanquish.

You can expect some battles in the dark, like this one pushing through a tunnel section of the colony.

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15 Comments Add Your Own

Marink Posted on September 2, 2010 at 8:02 pm

Wow…

I played the demo to Vanquish a yesterday.

And it's Awesome!

I can't wait for October to get my copy of the full game!

mhx Posted on September 2, 2010 at 8:35 pm

Hi This is for every artists in vanquish. You are all amazing!

I can feel the game's spirit really.

This blog is amazing to! I can feel how difficult to make a game like this.

I don't know how to make a game. But i can design the sript and give some useful idea. And still, I want to make my own game.

I love Shinji Mikami I love GOD HAND and i try to connect with him for a long time but did't work out

I want to share my idea to him. because I don't have technique to finish the game right now,but still want to let people see want I am thinking. It's cool

If someone here can help me connect with Shinji Mikami , thank you very much!!

SonicTHP Posted on September 3, 2010 at 12:47 am

Huh. That screen looks like gameplay without his mask on.

dracorian Posted on September 3, 2010 at 3:22 pm

I have also played the demo. It's awesome in all respects. I can't wait for the full retail version!

Shawn Posted on September 4, 2010 at 7:06 pm

Oh yeah, the demo is super awesome! Can't wait for the retail version as well ^^

Jordi Posted on September 5, 2010 at 8:40 am

Hi Tetsuya, I'm Jordi from JuegosImportados.com, an Spanish website about games.

My readers are very interested in knowing the information about the languages to be included in the PAL UK editions of this fantastic game for PS3 and Xbox 360. Not sure if this is the right place to ask this question, but I would greatly appreciate if you could spend that information or if instead you can tell me who to contact.

Thanks in advance, we can't wait to play Vanquish!!

xino Posted on September 5, 2010 at 2:35 pm

This game is farking sick as hell!

fast paced 3rd person shooter! Never seen anything like this before!

CDAVIS01 Posted on September 5, 2010 at 4:12 pm

OMG! THANK YOU PLATINUMGAMES. THAT EXOSKELETON SUIT IS JUST STUNNING. THE DEMO…………….. MORE PLEASE. LOL! I COULDN'T GET ENOUGH. BUT………. THE ONE BIG QUESTION IS, IS THERE GOING TO BE ONLINE PLAY WITH THIS GAME??????????????????

lashropa Posted on September 6, 2010 at 3:03 am

Thanks for dropping some background details about all the hard work. Don't be shy to say more! Games I love to play are so much more than an investment of money; the time spent exploring a world made completely by the hands of others is a great philosophical pleasure, though not necessarily a personal one. As such, it's nice to see the studio take time to keep us in the loop.This year, I'm looking forward to Vanquish as much as I had the games from my favorite studios. Considering Vanquish as a pilot IP and that I've never played a Platinum title previously, that's saying something! Much love, you guys rock!

xino Posted on September 6, 2010 at 4:13 pm

hey man!

Every time I turn on my ps3, I always play the Vanquish demo, my fastest completion time so far is 8mins.

Also I used a red/blue 3D glasses while playing the game, and the main menu does look like real 3D.

It's a good thing you guys went through hell, or this game wouldn't be fast paced:P

Thor_Piliger Posted on September 6, 2010 at 11:52 pm

I just got back from the Penny Arcade Expo in Seattle Washington. I had the pleasure to experience the game first hand with a playable demo. Let me just say, the game is everything that has been said about it and more. The speed aspect of the game is just mind blowing. Everyone around me at the demo was commenting on how intense the game presents itself and how it feels. I can't wait until it comes out.

Bookman Posted on September 7, 2010 at 5:02 am

I´m really looking forward to this game.

Nakoruru Posted on September 18, 2010 at 2:34 pm

I'm glad Mikami-san is such a perfectionist. Although, the development team had to go through "hell" the outcome was definitely worth it. All the action, enemies, characters on screen move so fluid and smooth without any slow down. The stages and backgrounds are pretty to look at as well. Not to mention the insanely fast loading. That is what impressed me the most of Vanquish.

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