The Birth of Boost
August 20th, 2010 by PlatinumGames
Filed: Community, Games, PlatinumGames, Vanquish
Hi. Takeo Kido here again. I was in charge of effects on Vanquish.
For this blog, I thought I would talk a little bit about Boosting in the game.
One of the unique gameplay elements in Vanquish is the main character, Sam, and his ability to boost at high speed across the stage. Our original development name for this feature was simply “sliding.”
During production, it was said that moving across the stage wasn’t fun, and that we needed something both visually appealing, and relevant as a special gameplay element to spice things up. That’s when we came up with the idea…
“Why don’t we modify the big protrusions around the hips like this, then shove some jets out of the back and have him go flying around! That’d be cool. “
“And if we made it so that jets could fly out of multiple directions, it would be a great excuse to have Sam do some really unbelievable actions that would look visually stunning, don’t you think?”
And so it went…
The effects team went to Sam’s modeler, Hattori-san, who did a great job of adding on the little pluses that we were looking for, and the end result is the Boost function you see now. Making games at PlatinumGames is often like this, where the staff start rolling with ideas and don’t stop until they’ve made their way into the game.
Boost may stand out most for its enabling of high speed movement, but it is also integral when Sam is jumping over things, or when he does other, more subtle, quick actions. Moreover, they don’t stand out as much as the jets on his legs, but Sam also has the same jets on his arms, which allow him to put even more force behind his punches. Kind of like a rocket punch where the hand doesn’t go flying off! It looks like something dangerous enough that if he misused the function of the suit, Sam would end up with two dislocated shoulders.
There are tons of these little details in Sam’s ARS suit. If you are into this sort of thing, keep your eyes peeled!
Tagged: Boost, Dislocated Shoulders, Effects Design, Going Really Really Fast, PS3, Shinji Mikami, Takeo Kido, TPS, Vanquish, Xbox 360










10 Comments Add Your Own
SonicTHP Posted on August 20, 2010 at 7:11 pm
Sliding makes more sense than making him run really fast with rocket boosters on the suit. I also like the rocket punch/kick function. The melee attacks Sam does look very cool, especially when you can use ARS to shoot right after them.
twenty1 Posted on August 20, 2010 at 8:07 pm
love it!!!….boost boost boost!
FAUNA Posted on August 21, 2010 at 5:10 am
Extremely cool…
Raptor Posted on August 21, 2010 at 7:24 am
Best suit ever!!!
Shawn Posted on August 21, 2010 at 10:59 pm
Oh yeah i love the boosting, makes the game looks super intense!
funkamatic Posted on August 22, 2010 at 7:15 pm
cool
RAGEEEE Posted on September 2, 2010 at 7:47 pm
too bad the game doesnt actually look like that…. PG give us the proper version dont hold back for parity !!!!!!
RattleHunt Posted on September 9, 2010 at 5:23 am
I applaud you for making something awesome, the demo sold me on the game.
pedraforca Posted on March 18, 2012 at 6:38 am
Reblogged this on ART ÉS ART.