Platinum Twilight and Bayonetta Developer Commentary

Bayonetta

Filed: Bayonetta, Games, PGTV, PlatinumGames

Kamiya here, fresh off commenting on the official After Burner Climax blog in the afterglow of happiness that came when I heard news about the digital release. I still can’t believe that they are really going to port the game! It’s great! You may not know, but I’ve been begging for this gem for ages, as I thought After Burner Climax was the simplest and most effective vehicle for showing people what “next-generation” machines can really do. Having these planes flying in crazy environment and taking out entire formations of enemy planes in rapid-fire, is full of spectacle and “gamey-ness” if you ask me. Now put that up in the big screen TV corner of an electronics store, and that would get even grandma and grandpa to stop in their tracks. You don’t need to make things real! The absurd is amazing! With something like that, I could even get my old man, who might have zero interest in games, to beam with pride and say, “That’s some next-gen goodness.”

So the Xbox 360 version will be 800 Microsoft Points, and the PS3 version will be around 900 yen, which makes me wonder if it is OK to be that cheap. I would have bought it even if it was a full priced, packaged release… I’m going to have to unpack my video projector… I’ve been pretty vehement about saying, “PORT IT!” so now I am going to have to put my money where my mouth is and play this game on like a 100 inch screen.

So, since After Burner Climax is one of our brothers-in-Climax so to speak, make sure you pay attention when it is released digitally this spring. And best of luck to everyone working on the title! Oh, and let’s get working on getting Monster Land up on the Virtual Console or XBLA.

Check out the official SEGA After Burner Climax website:

http://sega-afterburner.com/

Wow, I got a little excited and that ended up longer than I thought… Alright, on to the next topic. Last January 30, we held a party for our fans at an authentic Cantonese restaurant on the 39th floor of our office building, the Umeda Sky Building in Osaka. We called the event Platinum Twilight!

32 fans came for the evening and spend some time with the staff here at PlatinumGames. A good time was had by all. Everyone was very well-mannered, and we didn’t get any “delicate” questions (actually, I kind of wish they had asked us more questions…), so it was a really chilled out evening from start to finish. It was nice to hear some much fervent support from so many people, and it made me feel warm and happy that chose a path for my life that included making games.

Having events like this with our fans is something that we did several times during our Clover Studios days, but having it in the very same building as the studio meant that we just had to make an exception to the rule and give the fans a quick tour of the production floor. Even when it is guests working in the industry, we are especially careful about information leaking, so this was the first time that non-studio guests have been show around the inside of the studio. Right now, we are working hard on Vanquish, which at the time had just been announced, but details had not been released, so even I got a bit nervous leading people around and explaining things to them.

We were only about to show people around the studio for a short period of time, but I think that people more or less got a feeling for the fact that one of the important point to the way we make games is breaking down barriers in our office and communicating with each other. I also think they discovered that we really love toys here. People even saw my cluttered desk… At the least, being able to actually talk with the users we normally don’t even get to place a face on was an incredibly important experience which can’t simply be summed up into a few words.

Of course, we are around to create and release interesting games; however, we are not some sort of “game creating machine. Everyone on the staff are each their own person. Just as when you become interested in one of our games, we are interested in the users who play our creations. Things may change depending on the type of game, its scale, or the people behind (or company) it, but I think that I’d like to make games more like they are a folk craft, filled with the warmth of people, rather than some sort of industrial packaged good. I want to keep holding these types of events, so we can share each other’s true dispositions and get a feel for each other’s humanity, instead of persisting in your stock “producer/consumer” relationship.

It was a little bit hard to figure out when the event ended because of how things were run a bit poorly; however, I am very thankful for all of those who took valuable time out of their lives to spend time with us. Thank you so much! To those fans that weren’t selected to be with us, we plan on holding as many events as we can in the future, so definitely enter to attend the next event if you can.

So here are my notes on the event…

When Bayonetta came out, I played it for 30 hours straight on the day of release! -> I beat Super Mario World the day the SNES came out.

l  So that’s the kind of person who wrote those blog entries…

l  Valentine’s Day chocolate

l  Sorry that the printing on the overseas collector’s editions Scarborough Fair gun is wrong…

l  Bayonetta cosplay! Woohoo!

l  Hand-made Scarborough Fair guns are awesome.

I love Resident Evil 2 -> I’m kinda proud that I think we might have been the first kissing scene between two polygonal characters rendered in real-time.

I like RE2 more than RE1 -> I’m actually a bigger fan of 1. LOL.

Make a sequel to Bayonetta! -> If schedules work out…

Make a shooting game! -> I’m not opposed to this…

Make Viewtiful Joe 3! -> Anyone actually going to play it? LOL

Sequel to Okami? -> I did have a story for one in my head, but you know…

My paragons of gaming are God Hand and Vagrant Story -> I, too, am a devotee.

I like Devil May Cry 2, too. -> WHAT!?

I want one of the mini-dolls from Bayonetta -> Please keep putting in requests…

I want one of the Bayonetta love pillows -> Please keep putting in requests…

I want Bayonetta’s glasses -> Hehehehe…

l  The original arcade version of Nemesis (Gradius) is awesome!

l  If you live in Juso, you should try the ramen shop near the station. It’s called Yokanise.

It’s hard to follow Bayonetta’s story -> Sorry bout that…

That wraps it up for the party, but I have one more thing to report in this post. Since Bayonetta game play commentaries seem to be flourishing online, I thought that I, Bayonetta director Hideki Kamiya, in my infinite lack of wisdom, would try and make one myself. I gave it a shot on the prologue and here are my results.

I made this by myself at home, so pardon my complete lack of excitement, the poor AV quality, and terrible technique. I am mainly talking about things behind the scenes things like incidents during development, hidden background information, etc. If you are interest, please check the videos out. It’s been more than 3 months since the game came out, so I figure that many of you may be getting close to wrapping up the game, so beware that the videos contain spoilers! I’m not normally the world’s most motivated person, so I’m not sure how long I will continue this (LOL), be have fun nonetheless.

Until next time!

Picture: Our concept designer Ikumi made these for my birthday. She designed the dolls for the game, and then she made these by hand! But instead of making Jeanne, she made Zero…

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29 Comments Add Your Own

brukaoru Posted on April 14, 2010 at 7:13 pm

- "I like Devil May Cry 2, too. -> WHAT!?"

LOL. That has to be a joke, right… Right?!

– "l I like RE2 more than RE1 -> I’m actually a bigger fan of 1. LOL."

That's interesting. I think most people would expect you to like the one you directed yourself.

Well, i've never played After Burner, but since you are looking forward to it, I'm definitely going to get it too.

I would love more videos like these, too, even if it isn't the best audio quality in the world. It's great to hear a designer/director play and talk about their own game! I would like to see this more often!

twenty1 Posted on April 14, 2010 at 7:17 pm

whew…..long great read!!!….I have been patiently waiting PG*. Glad the see the vid up with subs the fans been awaiting more PGTV!!!

Lets go!!!

Matthew Findlater Posted on April 14, 2010 at 8:24 pm

"Make Viewtiful Joe 3! -> Anyone actually going to play it? LOL"

What!? Kamiya if you make it for no one else, at least make it for me!!

(yeah I know, the IP, etc)

PainKillerJames Posted on April 14, 2010 at 10:30 pm

Nice Video commentary. We finally get to hear what Kamiya-san sounds like. And, no I did not like Devil may Cry 2. Devil May Cry 3 was the best for me, but that's just my own opinion.

If I was there, I would have requested for a DLC patch changing Bayonetta's voice. Yes, Atsuko Tanaka would have been perfect.

Humberto Posted on April 15, 2010 at 12:54 am

It's the weirdest thing to hear what people tell you about your work. If your like me there are certain comments you build in your head that you hope or think you will hear, good or bad. Those, however, rarely turn up, it can be rather disapointing when you don't hear them or, worse, you get the exact opposite.

I know that you guys like to stay in touch with your fans and often ask them how they feel about things, which is absolutly brilliant, just remember that sometimes people can be a little too honest, but don't let it get you down, you guys do good work.

Party with Chinese at the 32nd floor of the building, you guys know how to spoil your fans, don't ever change.

FAUNA Posted on April 15, 2010 at 1:00 am

I'M ALSO VERY EXCITED FOR AFTERBURNER. I LOVE CLASSIC 'BLUE SKIES' SEGA. I FULLY AGREE WITH YOUR COMMENT ABOUT NOT NEEDING TO MAKE THINGS REAL, & THAT THE ABSURD IS AMAZING. SO MANY DEVELOPERS/GAMERS ARE OBSESSED WITH REALISM & I ASK WHY?!? IT'S SO BORING, WHEN YOU COULD HAVE ART, STYLE, & FANTASY (WHICH BAYONETTA HAS LOADS OF). THANK YOU FOR CARING SO MUCH & CONNECTING WITH YOUR FANS. ESPECIALLY THE PART ABOUT 'CONSUMERS' (I REALLY HATE THAT WORD). I LOVE THE COMMENTARY VIDEO. OH BY THE WAY, YOU PROBABLY CAN'T MAKE A DIRECT SEQUEL TO OKAMI, BUT YOU SHOULD MAKE A SPIRITUAL SUCCESSOR (SORT OF LIKE BAYONETTA IS TO DEVIL MAY CRY). I WOULD BUY IT ON DAY ONE (& I LIVE IN THE U.S.). ANYWAYS, I'M STILL PATIENTLY WAITING (PRAYING) FOR SOME IN-ENGINE FOOTAGE OF VANQUISH. IS 'TEAM LITTLE ANGELS' WORKING ON IT OR ARE THEY DEVELOPING A SEPERATE TITLE? & IS IT POWERED BY THE BAYONETTA GRAPHICS TECH, CRYENGINE 3 (I HEARD A RUMOR), OR SOME OTHER ENGINE? I HOPE IT'S 60 FPS. I CAN'T WAIT FOR THE FULL BAYONETTA ART BOOK, & WILL IT BE JAPAN ONLY? I LOVE ALL AT PLATINUM*…..

60Hertz Posted on April 15, 2010 at 9:46 pm

Hey thanks for posting subtitled version of those vids i've been seeing on sega's youtube channel. Now of course that just whet my appetite, waiting patiently (well maybe not that patiently) for the next part! Thanks a billion P*!

Deacon Blues Posted on April 17, 2010 at 12:47 am

DIO!

Atrumar Posted on April 19, 2010 at 9:55 pm

Howdy! Long time devotee of your work here, who's followed you since your refinement and modernization of the arcade action game with DMC1. I feel you're sorely underestimated and oversees, there's alot of unfair slander and views which jump the gun going on with people who look for any reason to put Bayonetta down, saying it's a ripoff of DMC, when any real gamer knows you fostered both series', both the one which perfects the niche (that is Bayonetta) and the one which created it. (that is DMC1) In spite of how much you should've been put at credit for both series entirely, I'm relieved to find a relaxed, very carefree and spirited designer here.

My praise of you is mostly spurred on by your announcement of Afterburner Climax – I had been pooling for a full, packaged release of this game myself since its inception, and consequently am damn hyped in an environment otherwise where few games I like are coming out in the next few months. You've cured a drought and turned water into wine (western analogy for creating a miracle) with this entry. Thank you. I was actually wondering if the Climax schematic of Bayonetta was, like alot of the newly created assets, a way to fit in better with the Sega library as you seem to sure love the series…

Behind the anonymity of the internet, so you know, you're pretty much my god, idol, and should I ever go places with programming as I've been attempting, your games are in my mind, not Miyamotos, not Will Wrights', not Peter Monyleuxs'. Even though he's a stellar game designer and your rightful colleague, even Shinji Mikami doesn't stick out in my mind as much as you do. Just my opinion.

Going through VJ, Okami, DMC, everything you've done – I'm 16! – I can say that much like Zelda and Gradius raised you, VJ and Okami raised me from childhood to now. If you've ever dreamt of your creative arts inspiring and bringing up the young, then you've at least completed the vision with me. You probably won't agree that you're a Miyamoto if you don't already, most creators practice being humble, but damn do you deserve it.

Bancha Posted on April 21, 2010 at 4:59 pm

Kamiya-san, I love your Bayonetta commentary. Please keep it up. And please make Bayonetta 2 soon!

Richmond Lee Posted on April 23, 2010 at 1:49 pm

"You don’t need to make things real! The absurd is amazing!"

Well put! I'm glad Platinum Games exists to champion this notion. You guys are the BEST.

Also, nice Dio Brando figure! The Medicos JoJo figures are awesome!

Solivagant Posted on April 23, 2010 at 3:49 pm

I finally watched this commentary! keep it up hideki! JP please make sure Hideki makes more commentary videos!

Chris Posted on April 24, 2010 at 7:28 am

Hi Hideki,

Just wanna let you know Bayonetta is very unique, a real piece of art.

Only guys like you will make video games evolve.

Matt Posted on April 25, 2010 at 11:28 pm

Bayonetta was a very good game. It's a shame they didn't let you make any of the DMC sequels. I agree about the fantasy thing too, that's part of the fun of a game is that it takes you out and puts you into a world of its own.

Elvick Posted on April 27, 2010 at 8:39 am

" Sequel to Okami? -> I did have a story for one in my head, but you know…"

This breaks my heart, you have no idea. Okamiden is not going to be the same.

Dan Posted on April 29, 2010 at 10:06 am

Hey guys,

I don't know if you heard about it, but PS3's Bayonetta has locked save data. This means we can't backup our save data. I'm one of those guys that unless I can keep my save data safe, I don't want to spend too many hours with it.

I've finished DMC4 and Ninja Gaiden Sigma 1 & 2, all of them took approximately 20 hours, I can imagine Bayonetta will take around the same time. However due to that problem, I'm kind of reluctant to buy Bayonetta. I know I'm missing out, but do you guys think you can make a patch to make the save data backupable?

There are others out there who have similar feeling, and it's a shame such a good game is being cut out due to locked save data…

Sincerely

Dan

Mike Posted on April 30, 2010 at 12:45 pm

Uwaaa!

I didn't know you had a blog! You make all of my favorite games too! Man is it nice seeing one of my favorite devs also loves the same games I do. I don't think Afterburner: Climax could match the same experience at home it does in the arcade though.

Whenever I played it at the arcade it was one of those deluxe cabinets with the servo chair so it's hard to imagine me playing the game without feeling the movements of my jet.

But anyway, it's so cool you guys meet your fans like that. Wish devs in the USA did that more often. You guys should definitely do something like that if you're ever in America! You should do it in Florida too because uh, beaches and Micky Mouse.

I really wish I could play Bayonetta but I gotta either harass my roommate into buying it or hope it gets ported to the PC. Please tell Sega to port Bayonetta to the PC with Steam!

Lo Posted on April 30, 2010 at 2:35 pm

Hi there,

I did notice Dio Brando figure there and this actually confirms something I felt since I played Bayonetta … it feels like Jojo. I love the manga and the anime so I am just very happy to feel the same style in such an hard core gameplay.

Infinite Climax to you Platinum! Keep up the good work :-)

RGX Posted on May 5, 2010 at 5:11 am

I never knew Hideki Kamiya had a blog… Today, I was just playing Tatsunoko vs. Capcom and wanted to see if there was any renewed interest in Viewtiful Joe, as its one of my favorite series of all time and found this site by accident. I'm a big fan of your work, like most RE fans, 2 is my favorite in the series and I will be forever be a die hard fan of Viewtiful Joe. With Xbox live arcade, Virtual Console & PlayStation network, re-releases of the series could spark up more interest and increase the popularity of the series and maybe one day VJ3 can finally come? =)

I would buy the game in a heart beat and recommend it to all my friends, its a shame the series didn't do as great as it should have done.

TeenyPeeny Posted on May 16, 2010 at 9:35 am

Just like to say thanks, guys! Bayonetta was so much fun! As a die-hard DMC fan, it had a cosy glow of familiarity, but the characterisations and humour were excellent additions to the gameplay. It was very busy, but I played without undue stress ( I haven't forgotten DMC 3!), and some of the screens were laugh-out-loud funny. Even as a mature lady-player, I have fallen in love with Bayonetta! More of the same/even better games. Cheers!

Viewtiful Mundus Posted on May 26, 2010 at 5:34 pm

Dear Platinum Games,

I have finally managed to purchase a current generation console and experience Bayonetta first-hand and would like to take this opportunity to show the team my appreciation for this exquisite work of art.

I have been following this blog since entry 1 and have seen countless gameplay videos but seeing this world and it's characters in motion right before me left me in awe. Unparallelled gameplay coupled with one of the best art directions I have ever seen and music I never tire of listening to.

Unfortunately, poor Bayonetta takes a lot of punishment because of my poor skills…

One thing I would like to ask the team: will you include an entry about Father Balder? I love reading about the process of character design and Balder is my favorite character (strange, I know), so I'd love to know the thoughts and ideas the artist had when designing him and, of course, I'd really love to see more of those beautiful high resolution sketches you post.

Thank You once more. Hope to see more from great games from you in the future. You have my support.

Viktor Vör&ouml Posted on June 14, 2010 at 2:22 am

I think Viewtiful Joe(1) is more ( out and away ) better than the 2. The VF2 is frumpish ( still not a bad game ).

To my mind RE2 is the best RE in the series. Its a creditable sequence.

DMC2 its the worst sequence i ever seen. The characters are joke, the gameplay and design is unintelligibly bad ( <– there is better words than "bad" ). The enemy design is… the DMC2 in every aspect cr*ppy.

DMC3 is a good game, but far no good, as the Devil May Cry (1). DMC1 is genius, and brilliant game. That design ( menus, weapons, etc ), the enemies, the unforgettable Bosses, the characters, the location. DMC1 unambiguously far the Best DMC episode.

DMC3's failures: – Enemy design, menu design, can't change between styles in real time, and Dante's to camp it up characteristic.

DMC3 good things:

The Bosses are fun, and i like the references to the original DMC. Vergil's character are badass. The gameplay and the feeling is good.

Lawrence Posted on September 16, 2010 at 4:18 am

Bayonetta is THE game, no doubt it's the best game I've played in this generation and most probably my favourite game.

Now… Someone's talking about a sequel?

Just kidding. (for now)

Mr. Kamiya and all Platinum Games staff, you are my gods!

Marcus Posted on September 16, 2010 at 10:26 am

Please Kamiya and everyone at Platinum Games! Make a Bayonetta sequel, you guys have a great universe and idea on your hands, expand on the other areas as the combat is already the greatest masterpiece in recent gaming.

Believe in your ideas and what you guys have in your hands!

A new Bayonetta game for the PS3/360 would be a dream come true, solidify what you guys have started take it to the next level. No westernization crap like what's happening with DMC.

Your only competition will be Ninja Gaiden as far as the same style is concerned. The world understand Bayonetta better and I've champion it every conceivable moment. You have a loyal fanbase whom I'm sure will be willing to support you guys to the end.

STUVash Posted on December 2, 2010 at 5:54 pm

Hey guys, it's the first time I come here, I was searching for some artwork from Bayonetta ( which I found here ) and it was really nice to read all about your work on Bayonetta, every little details were really interesting. There are things I didn't saw in the game ( I just finished the hard mode right now ).

I had this game for my birthday ( I wanted it but I didn't tell anyone kinda funny ), I played DMC1-2-3, I liked them all, the gameplay from the 2 was kind of special but I did like it ( I didn't really like some parts in the story and the way the camera stop in a corner somtime ), the 3 was amazing, all crazy :D

I really like Enzo, it's one of the first character we meet in the game, too bad we don't see him that much in the game, the more I play to this game the more I like Luka.

Just wanted to tell you guys that your job is great, keep doing this you're giving us dream and inspiration, I'm sure that if there would be a sequel the gameplay would definitely be awesome as for the story ( but for now I'll try to finish Bayonetta completely ), this is how games should go on

I'll checked this blod from now on

And I love your team logo :D

king_ruckus Posted on January 11, 2011 at 5:18 pm

I really just came to this website to say "Thanks for making an awesome game!". I bought Bayonetta when it launched early last year and had a great time playing it. I beat it on Normal, said "That was a damn good game", then played some other games. I'm just now getting back into the game, and there are so many little things in it that I had no idea existed. Shooting a "B" into a wall, holding the right button during a cutscene if Bayonetta is sucking a lollipop…..SAI-FUNG and more. That's how you add "replay value". Beating the game on Hard and Climax will be challenging, and worth it.

You guys did an excellent job on Bayonetta. I can't wait to watch all your commentaries and read everything here. Thanks again for all your hard work.

Sapphire Dragon Posted on March 22, 2011 at 7:19 am

"Sequel to Okami? -> I did have a story for one in my head, but you know…”

I loved Okami dearly. Maybe, just maybe, you could someday write a book detailing what that story would have been, and have some artists draw pictures for it, too? I would definitely buy it, and so would many. It could be something like, "Okami – The Forgotten Tales." I don't know, that title just popped up in my head.

But possibly, someday…

SonicPossible00 Posted on April 11, 2011 at 12:39 pm

Allow me to say this… I love your work, because not only its unique in its design, but it's also very appelative to multiple generations. Even today, when I play RE2 it still gives me the chills all because of the great work that the team put into it.

As for Bayonetta, it's amazing how so many people love this game (I'm one of those people, by the way), not only because it has a great story, but also because the characters are funny and you can really imagine yourself into the game talking with those characters. I really hope that you make a Bayonetta sequel very soon, because she deserves one.

Falcool Posted on April 11, 2011 at 1:16 pm

Okami changed my life, and it is my favorite game of all time. I'm trying to make a 2D Okami game, so it'd be so cool if you shared those ideas you had. Hope you read and reply :)

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