Building the Buildings in Bayonetta

Bayonetta

Filed: Bayonetta, Community, Games, PlatinumGames

Hello, everyone. My name is Shirai, and I am a background designer here.
Time passes so quickly… To think it was three years ago that I joined the company… Whenever I think that, I get a bit impatient, and end up working hard every day to create even better things.

I was mainly tasked with background modeling during Bayonetta, and I would like to show a few of them to you in this blog.

Ithavoll Building (Exterior)

According to the background information, the building is incredibly tall, upwards of 3 km!
 
The Ithavoll Building is the symbol of Isla Del Sol. At the time I had just entered the company and was a complete rookie when they told me to model this, so I did feel some pressure, but I was also very happy.
 

This is what the model looks like.


This is what it looks like when textured.


And this is once the shadows are baked in.


At the spire of the building, there is a sphere that floats via a mysterious power. (Perhaps the person inside…)
 
Gjallarhorn Strategic Defense Initiative Building

During the game, these two buildings appear during the final fight with Jeanne.


These buildings have very distinctive sculptures on their front facades. I spent a good deal of time thinking about the feel of the kind of material these sculptures would be made out of.
 

Ultimately, I decided to go with someone very mechanical around the shoulders, and then with something more concrete like as you head downwards.
 

When the defense system is activated, the wings spread out like so. On the wings, written in our Angelic font, are the words: “Our fate rests on the wings of divine providence.”
 

Jeanne’s Last Stand
 
This building is the scene of Jeanne’s last stand…! When I was asked to create this, I proceeded with production with the goal of really wanting to make the building stand out.


The bottom part of the water fountain is broken glass, which allows it to glitter as if illuminated from below.


Water flows down off of the roof.


This is the finished product. Kamiya-san wanted things to pop, so he asked that the small items placed in the area could be destroyed, so I made sure that the water fountain and parts of both sides of the roof could be broken apart.

This is how we went about creating the backgrounds in Bayonetta, in small teams of 3-4 people per stage. Once you put all of these elements into one stage, this is what you end up with.

After this stage, the Effects designers will add special effects, and then I will consult with a programmer to get the stage implemented. Then final tweaks will be made.

I hope you all enjoyed Bayonetta! If you are interested in the game, but haven’t picked it up yet, I assure you that it is really fun, so definitely give it a try!

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Xbox 360 Premium Bayonetta Theme

Bayonetta

Filed: Bayonetta, Community, Games, PlatinumGames

(Originally posted on the Japanaese Bayo-Blog January 25, 2010)

Hello, everyone. Happy New Year. Bayonetta concept designer Ikumi Nakamura here, humping my beloved Lancer Assault Rifle along with me.

Bayonetta has been released in Europe and North America now. Everyone on staff here is enjoying seeing all your comments about the game everyday.

I wanted to talk about the Premium Theme we made for the Xbox 360.

The main point of departure for the Premium Theme was to place it in the same ballpark as the Bayonetta in-game Chapter Screen (the map screen). I started work on the theme right in the middle of the carnage that is the end of development; naturally, I was sweating bullets as I worked out the design. Originally, we created 10 “stages” that followed the story of Bayonetta for the Friends screen.

However, those of you who purchased the theme got to see 7 of the stages I designed for characters to stand on, if my memory serves me correctly.

Months prior, the world famous Hashimoto Producer had directed me to “Keep the data size down to a third of what you’re using.”

No matter how much Kamiya-san complained, we weren’t able to increase the file size. It caused problems not just for me, but also our programmer, Kenji-san. The only way we could make the limit was to cut some of the stages we created. I’d like to show you the 3 character stages that didn’t make the cut.


Cereza’s stuffed cat stage


Paradiso stage


Ithavoll Building stage

I’ve included Kamiya-san’s avatar in the pictures. I think you should be able to use them as wallpapers if you’d like.

I still have no idea why the Ithavoll Building, a crucial locale, didn’t make the cut…

(EDITOR’S NOTE: The event below is now over.)
By the way, on January 30, 2010, we will be having an official PlatinumGames party with our fans. All of the staff here are looking forward to meeting you all.
We hope to see you there!

Bye for now!

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Infinite Space Available Today In North America

Infinite Space

Filed: Community, Games, Infinite Space, PGTV, PlatinumGames

Infinite Space hit stores in North America today! Check out this batch of new Infinite Space videos to whet your appetite for the game!

It’s a veritable Video Armageddon!





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Infinite Space Launch Trailer

Infinite Space

Filed: Community, Games, Infinite Space, PGTV, PlatinumGames

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Infinite Space Gameplay Tutorial – 2

Infinite Space

Filed: Community, Games, Infinite Space, PGTV, PlatinumGames

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Infinite Space Gameplay Tutorial – 1

Infinite Space

Filed: Community, Games, Infinite Space, PGTV, PlatinumGames

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Infinite Space Dev Diary #2 – World and Story

Infinite Space

Filed: Community, Games, Infinite Space, PGTV, PlatinumGames

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Infinite Space Dev Diary #1 – Concept

Infinite Space

Filed: Community, Games, Infinite Space, PGTV, PlatinumGames

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Japanese Fan Party

Platinum Games

Filed: Community, PGTV, PlatinumGames

On January 30, 2010, PlatinumGames Inc. held a fan party here in Osaka for our fans.

It was really great to meet all of our fans at the event, give them a glimpse into the studio, and enjoy an evening of dinner, drinks, and ideas. However, since not everyone could attend, we also filmed the proceedings for all to enjoy.

This event was so much fun that we just might have to do it again soon. Tokyo, perhaps?

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First Look at VANQUISH

VANQUISH

Filed: Community, Games, PlatinumGames, Vanquish

You’ve seen the teaser trailer, now take a look at the first screenshots of PlatinumGames’s new hotness, VANQUISH.

This content is intended for mature audiences. Click more to verify your age.

More…

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