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	<title>Comments on: The Technology of Bayonetta &#8211; Effects</title>
	<atom:link href="http://platinumgames.com/2009/11/04/bayo-technology/feed/" rel="self" type="application/rss+xml" />
	<link>http://platinumgames.com/2009/11/04/bayo-technology/</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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	<item>
		<title>By: Chris</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-4714</link>
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 13:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-4714</guid>
		<description><![CDATA[I love the Bayonetta game engine!  I would LOVE to see a Matrix game based on this engine!!  Talk about BA! 
 
Can&#039;t believe more games don&#039;t use this engine... ]]></description>
		<content:encoded><![CDATA[<p>I love the Bayonetta game engine!  I would LOVE to see a Matrix game based on this engine!!  Talk about BA!</p>
<p>Can&#039;t believe more games don&#039;t use this engine&#8230; </p>
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	<item>
		<title>By: Baberific</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2258</link>
		<dc:creator><![CDATA[Baberific]]></dc:creator>
		<pubDate>Mon, 16 Nov 2009 03:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2258</guid>
		<description><![CDATA[Jeez, with a freeflow creation engine, no wonder why Bayonetta rocks! ]]></description>
		<content:encoded><![CDATA[<p>Jeez, with a freeflow creation engine, no wonder why Bayonetta rocks! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hussein Hayoti</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2232</link>
		<dc:creator><![CDATA[Hussein Hayoti]]></dc:creator>
		<pubDate>Sat, 07 Nov 2009 22:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2232</guid>
		<description><![CDATA[i was surprised when i played the game in the second run, i saw changes in the cut scenes Bayonetta Model, scenes that i thought was Pre rendered! 
 
Amaizing ]]></description>
		<content:encoded><![CDATA[<p>i was surprised when i played the game in the second run, i saw changes in the cut scenes Bayonetta Model, scenes that i thought was Pre rendered!</p>
<p>Amaizing </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: twenty1</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2228</link>
		<dc:creator><![CDATA[twenty1]]></dc:creator>
		<pubDate>Sat, 07 Nov 2009 05:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2228</guid>
		<description><![CDATA[I love hearing this technical  stuff.........that development approach is nice ]]></description>
		<content:encoded><![CDATA[<p>I love hearing this technical  stuff&#8230;&#8230;&#8230;that development approach is nice </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 60Hertz</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2227</link>
		<dc:creator><![CDATA[60Hertz]]></dc:creator>
		<pubDate>Sat, 07 Nov 2009 05:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2227</guid>
		<description><![CDATA[I always thought that in-game authoring was the best way to make games. Do you use in-game authoring in other areas such as level design, object placement, enemy placement, enemy behavior, sound design, etc... it seems to be the fastest and actually simpler (in terms of implementation) and yet most houses don&#039;t do it. ]]></description>
		<content:encoded><![CDATA[<p>I always thought that in-game authoring was the best way to make games. Do you use in-game authoring in other areas such as level design, object placement, enemy placement, enemy behavior, sound design, etc&#8230; it seems to be the fastest and actually simpler (in terms of implementation) and yet most houses don&#039;t do it. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JinK</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2207</link>
		<dc:creator><![CDATA[JinK]]></dc:creator>
		<pubDate>Thu, 05 Nov 2009 01:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2207</guid>
		<description><![CDATA[Thanks 4 posting these video. It&#039;s amazing and i love PlatinumGames &#039;s staff =X. ]]></description>
		<content:encoded><![CDATA[<p>Thanks 4 posting these video. It&#039;s amazing and i love PlatinumGames &#039;s staff =X. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FAUNA</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2204</link>
		<dc:creator><![CDATA[FAUNA]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 20:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2204</guid>
		<description><![CDATA[The effects combined with  60 fps is truly mind-blowing to behold! ]]></description>
		<content:encoded><![CDATA[<p>The effects combined with  60 fps is truly mind-blowing to behold! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; Los efectos visuales en Bayonetta &#187; Eslaultima</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2209</link>
		<dc:creator><![CDATA[&#187; Los efectos visuales en Bayonetta &#187; Eslaultima]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2209</guid>
		<description><![CDATA[[...] de Platinum Games deben de teneruna foto mía en un cuadro en sus estudios. Sería gracioso que muchos de ellos se [...]]]></description>
		<content:encoded><![CDATA[<p>[...] de Platinum Games deben de teneruna foto mía en un cuadro en sus estudios. Sería gracioso que muchos de ellos se [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aXL99</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2203</link>
		<dc:creator><![CDATA[aXL99]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 12:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2203</guid>
		<description><![CDATA[&quot;Moreover, these effects can be created from within the engine while manipulating the game in real-time.&quot; 
 
Real time effects caused by the player?! That&#039;s, that&#039;s insane! 
 
I don&#039;t know if any other studio besides you guys that has developed this kind of technology, if there is one by all means enlighten me. 
 
Otherwise, I&#039;m glad you guys developed this in-house and are keeping it to yourselves as it&#039;s unlikely for a publisher to gain rights of any tools developed during a project. Keeping the special effects fresh for each move was a great idea. ]]></description>
		<content:encoded><![CDATA[<p>&quot;Moreover, these effects can be created from within the engine while manipulating the game in real-time.&quot; </p>
<p>Real time effects caused by the player?! That&#039;s, that&#039;s insane! </p>
<p>I don&#039;t know if any other studio besides you guys that has developed this kind of technology, if there is one by all means enlighten me. </p>
<p>Otherwise, I&#039;m glad you guys developed this in-house and are keeping it to yourselves as it&#039;s unlikely for a publisher to gain rights of any tools developed during a project. Keeping the special effects fresh for each move was a great idea. </p>
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	</item>
	<item>
		<title>By: DancingRobot</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2202</link>
		<dc:creator><![CDATA[DancingRobot]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 11:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2202</guid>
		<description><![CDATA[Wow. You make your own technology. That&#039;s very impressive.  
 
Do you guys license out this stuff? ]]></description>
		<content:encoded><![CDATA[<p>Wow. You make your own technology. That&#039;s very impressive. </p>
<p>Do you guys license out this stuff? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mikethehunter16</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2201</link>
		<dc:creator><![CDATA[Mikethehunter16]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 11:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2201</guid>
		<description><![CDATA[Nothing short of incredible. ]]></description>
		<content:encoded><![CDATA[<p>Nothing short of incredible. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marink</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2200</link>
		<dc:creator><![CDATA[Marink]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 10:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2200</guid>
		<description><![CDATA[Awesome. 
Very Awesome. ]]></description>
		<content:encoded><![CDATA[<p>Awesome.</p>
<p>Very Awesome. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hikkiboy</title>
		<link>http://platinumgames.com/2009/11/04/bayo-technology/#comment-2199</link>
		<dc:creator><![CDATA[hikkiboy]]></dc:creator>
		<pubDate>Wed, 04 Nov 2009 10:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1981#comment-2199</guid>
		<description><![CDATA[this is amazing! ]]></description>
		<content:encoded><![CDATA[<p>this is amazing! </p>
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