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	<title>Comments on: What in the World Does a Programmer Do?</title>
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	<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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		<title>By: Dave</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2569</link>
		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 11:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2569</guid>
		<description><![CDATA[It was really appreciated. i just get this game last week, while i read though this blog, and i saw that you guys are great, it&#039;s really really great. keep on the great work. ]]></description>
		<content:encoded><![CDATA[<p>It was really appreciated. i just get this game last week, while i read though this blog, and i saw that you guys are great, it&#039;s really really great. keep on the great work. </p>
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	<item>
		<title>By: altahi</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2117</link>
		<dc:creator><![CDATA[altahi]]></dc:creator>
		<pubDate>Tue, 20 Oct 2009 05:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2117</guid>
		<description><![CDATA[Awesome Source Code! That&#039;s dedication indeed! ]]></description>
		<content:encoded><![CDATA[<p>Awesome Source Code! That&#039;s dedication indeed! </p>
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	<item>
		<title>By: baberific</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2096</link>
		<dc:creator><![CDATA[baberific]]></dc:creator>
		<pubDate>Mon, 19 Oct 2009 03:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2096</guid>
		<description><![CDATA[Jeez, I&#039;m in the beginning stages of programming that only involves visual basic and a few lines of code! 
 
So that source code alone is amazing! 
 
Keep up the good work Kenji, as well as all the other programmers who are working on Bayonetta! 
The game is already fantastic! ]]></description>
		<content:encoded><![CDATA[<p>Jeez, I&#039;m in the beginning stages of programming that only involves visual basic and a few lines of code!</p>
<p>So that source code alone is amazing!</p>
<p>Keep up the good work Kenji, as well as all the other programmers who are working on Bayonetta!</p>
<p>The game is already fantastic! </p>
]]></content:encoded>
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		<title>By: Zen</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2086</link>
		<dc:creator><![CDATA[Zen]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 11:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2086</guid>
		<description><![CDATA[Nice vim.  I wanted to say thanks for keeping us in the loop. ]]></description>
		<content:encoded><![CDATA[<p>Nice vim.  I wanted to say thanks for keeping us in the loop. </p>
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		<title>By: Samuel Batista</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2085</link>
		<dc:creator><![CDATA[Samuel Batista]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 08:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2085</guid>
		<description><![CDATA[Hey Kenji, I have a quick question: 
 
I have recently completed the biggest project I had to undertake and I had to work with a .cpp file, built mainly by one of my colleagues that was around 3-4K lines of code. I don&#039;t want to point fingers here but the code was poorly written with a heavy focus on procedure programming instead of object oriented programming which C++ is meant for. Needless to say it was total chaos! 
 
My question is this: If you have several source files that control the main actions of the player, each of them tens of thousands of lines of code, how do you manage such a large file? Do you program with supreme carefulness to ensure proper functioning of all methods? How do you track bugs in such a cluttered environment? 
 
Thanks, from poor college grad game programmer. ]]></description>
		<content:encoded><![CDATA[<p>Hey Kenji, I have a quick question:</p>
<p>I have recently completed the biggest project I had to undertake and I had to work with a .cpp file, built mainly by one of my colleagues that was around 3-4K lines of code. I don&#039;t want to point fingers here but the code was poorly written with a heavy focus on procedure programming instead of object oriented programming which C++ is meant for. Needless to say it was total chaos!</p>
<p>My question is this: If you have several source files that control the main actions of the player, each of them tens of thousands of lines of code, how do you manage such a large file? Do you program with supreme carefulness to ensure proper functioning of all methods? How do you track bugs in such a cluttered environment?</p>
<p>Thanks, from poor college grad game programmer. </p>
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		<title>By: EagleEye</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2084</link>
		<dc:creator><![CDATA[EagleEye]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 08:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2084</guid>
		<description><![CDATA[I&#039;ll be wuick but, I have great respect for the programmers and especially, the work that has been done on this game! Thanks alot Kenji Saito and the rest of your &quot;programming&quot; team! Rest assured, because judging by the demo, you have done a perfect work ;) ]]></description>
		<content:encoded><![CDATA[<p>I&#039;ll be wuick but, I have great respect for the programmers and especially, the work that has been done on this game! Thanks alot Kenji Saito and the rest of your &quot;programming&quot; team! Rest assured, because judging by the demo, you have done a perfect work <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
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		<title>By: Jos&#233; And. Car</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2081</link>
		<dc:creator><![CDATA[Jos&#233; And. Car]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 06:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2081</guid>
		<description><![CDATA[&quot;1.8 million lines of code&quot;  O.OU Woooouu! ]]></description>
		<content:encoded><![CDATA[<p>&quot;1.8 million lines of code&quot;  O.OU Woooouu! </p>
]]></content:encoded>
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		<title>By: FAUNA</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2080</link>
		<dc:creator><![CDATA[FAUNA]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 06:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2080</guid>
		<description><![CDATA[That&#039;s a lot of code.  This is my most anticipated game. ]]></description>
		<content:encoded><![CDATA[<p>That&#039;s a lot of code.  This is my most anticipated game. </p>
]]></content:encoded>
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		<title>By: Humberto</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2077</link>
		<dc:creator><![CDATA[Humberto]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 04:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2077</guid>
		<description><![CDATA[wow, brutal. million and a half lines of code... well, if you didn&#039;t have arthritis before the start of this project you provably do now. Well, just the same, thanks for the hard work, and stay strong. ]]></description>
		<content:encoded><![CDATA[<p>wow, brutal. million and a half lines of code&#8230; well, if you didn&#039;t have arthritis before the start of this project you provably do now. Well, just the same, thanks for the hard work, and stay strong. </p>
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		<title>By: SonicTHP</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2076</link>
		<dc:creator><![CDATA[SonicTHP]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 02:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2076</guid>
		<description><![CDATA[Despite being the unsung heroes of video game development, I can see how programmers are actually affect the player of the game more than most of the other positions. Well done programming means the game plays well in a lot of ways, and what I have played of Bayonetta is amazing. Thank you for you and your team&#039;s hard work. ]]></description>
		<content:encoded><![CDATA[<p>Despite being the unsung heroes of video game development, I can see how programmers are actually affect the player of the game more than most of the other positions. Well done programming means the game plays well in a lot of ways, and what I have played of Bayonetta is amazing. Thank you for you and your team&#039;s hard work. </p>
]]></content:encoded>
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		<title>By: Fabian</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2074</link>
		<dc:creator><![CDATA[Fabian]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 01:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2074</guid>
		<description><![CDATA[Plaese give us a little more about the tools that you use. Thanks ]]></description>
		<content:encoded><![CDATA[<p>Plaese give us a little more about the tools that you use. Thanks </p>
]]></content:encoded>
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		<title>By: &#187; El código fuente de Bayonetta &#187; Eslaultima</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2082</link>
		<dc:creator><![CDATA[&#187; El código fuente de Bayonetta &#187; Eslaultima]]></dc:creator>
		<pubDate>Fri, 16 Oct 2009 21:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2082</guid>
		<description><![CDATA[[...] al código fuente de Bayonetta. Como cada día, visito la web de Platinum Games y hoy me he topado con esta curiosidad. Para ser más exactos, este video nos muestra solo las 13.000 lineas de código que tiene la [...]]]></description>
		<content:encoded><![CDATA[<p>[...] al código fuente de Bayonetta. Como cada día, visito la web de Platinum Games y hoy me he topado con esta curiosidad. Para ser más exactos, este video nos muestra solo las 13.000 lineas de código que tiene la [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Marink</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2072</link>
		<dc:creator><![CDATA[Marink]]></dc:creator>
		<pubDate>Fri, 16 Oct 2009 21:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2072</guid>
		<description><![CDATA[I have you bow down to you. 
That&#039;s alot of work. 
It looks like your using C# or C++. 
I&#039;m unsure &#039;cause I&#039;m familiar with Ruby. lol ]]></description>
		<content:encoded><![CDATA[<p>I have you bow down to you.</p>
<p>That&#039;s alot of work.</p>
<p>It looks like your using C# or C++.</p>
<p>I&#039;m unsure &#039;cause I&#039;m familiar with Ruby. lol </p>
]]></content:encoded>
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		<title>By: twenty1</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2071</link>
		<dc:creator><![CDATA[twenty1]]></dc:creator>
		<pubDate>Fri, 16 Oct 2009 21:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2071</guid>
		<description><![CDATA[nice glimpse of the meat of game development ]]></description>
		<content:encoded><![CDATA[<p>nice glimpse of the meat of game development </p>
]]></content:encoded>
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		<title>By: Akihabara Blues</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2073</link>
		<dc:creator><![CDATA[Akihabara Blues]]></dc:creator>
		<pubDate>Fri, 16 Oct 2009 14:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2073</guid>
		<description><![CDATA[[...] &#124; Blog de Platinum Games  [...]]]></description>
		<content:encoded><![CDATA[<p>[...] | Blog de Platinum Games  [...]</p>
]]></content:encoded>
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		<title>By: Maruis</title>
		<link>http://platinumgames.com/2009/10/16/what-in-the-world-does-a-programmer-do/#comment-2068</link>
		<dc:creator><![CDATA[Maruis]]></dc:creator>
		<pubDate>Fri, 16 Oct 2009 14:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.wordpress.com/?p=1919#comment-2068</guid>
		<description><![CDATA[What languages do you program in for Bayonetta? I assume you&#039;re using XNA / Visual Studio for your X360 development.  Give us a little more about the tools that you use.  Thanks. ]]></description>
		<content:encoded><![CDATA[<p>What languages do you program in for Bayonetta? I assume you&#039;re using XNA / Visual Studio for your X360 development.  Give us a little more about the tools that you use.  Thanks. </p>
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