It has been quite a while since I’ve blogged… Don’t think I’ve been resting on my laurels though. I’ve been quite busy with a number of projects here at PlatinumGames, and I haven’t had time to update my blog. For this, I apologize.
Thanks to all your support, our projects have begun to bear fruit. We released MADWORLD overseas earlier this year, a year which has also seen the Japanese release of Infinite Space. PlatinumGames has had its ups and downs getting to this point; however, I am extremely grateful to all those who have supported us along the way. As President of the company, I am also incredibly grateful to the hard-working staff inside the PlatinumGames offices.
And now the release of Bayonetta is fast approaching, isn’t it? But before it is in everyone’s hands, we have Tokyo Game Show on our plate. Bayonetta is a title that everyone at PlatinumGames has put their heart and soul into. We want everyone to give the game a try, and as such, we will be bringing it with us to the Tokyo Game Show.
Both the Xbox 360 and PS3 versions of Bayonetta will be in the SEGA booth. I hope you take the chance to check both of them out!
With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor.
Recently, we’ve received questions whether there are any differences between the Xbox 360 and PS3 versions. It seems many of you are quite interested in this.
As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.
Bringing Bayonetta to users of both the PS3 and the Xbox 360 is something we feel to be very important, and I feel passionately that we have fulfilled our responsibility in that regard. I hope you all purchase Bayonetta and enjoy playing through our creation.
It seems the seasons have changed and Fall is upon us. For us, Bayonetta will be a sort of “Fall harvest.”
But no time to be sentimental, as various other projects are underway.
Keep your eye on us!
President & CEO, PlatinumGames Inc.