The World of Bayonetta – 2


Filed: Bayonetta, Community, Games, PlatinumGames

Hello, everyone. Bayonetta conceptual designer Ikumi Nakamura checking in once again. Since the last time I wrote on the blog, Bayonetta has appeared at E3, Comic Con in San Diego, and lots of other big shows. It makes you feel like the release date is really closing in. Now on August 29, we are going to have an event (in Japan) where people can try out the game called “Feel Bayonetta”. If you get the chance to attend, I hope you have a wonderful time, um, feeling… Bayonetta…

Since in my first blog I wasn’t able to talk about much, I wanted to delve further into the World of Bayonetta in my second post.


When we first started work on Bayonetta, we had this idea that the stage designs would be a shift from “the real to the heavenly.” The picture above is something that I made during that period. It would provide a good variety in the stages, and I thought that having the world change around the player would be a really fascinating idea. In the final version of Bayonetta, the background changes to a heavenly atmosphere when enemies appear, which is a remnant of the ideas from that period.


When designing for Bayonetta, I thought it would be fun to play around with the silhouettes of a scene. I used this idea for the coliseum above. Bayonetta does something here, but who she is with and what she is doing is better left unsaid. I thought the ring motif was dynamic, lending a subtle, but intellectual shape to the whole thing. I thought it would be interesting to add round parts that have celestial globe-like silhouettes to the design, so I began my design. I think I able to express the high level of sophistication the witches and sages who lived in this area possessed. However, when Kamiya-san took a look at it, he shot me down instantly…. Just kidding. He gave it his blessing, and it really put me on track for creating the remainder of the world.

I was also quite particular with my other designs outside of the realm of stages.


When Bayonetta jumps high into the air, these butterfly wings appear. They were designed to look like stained glass, and highlight the witches’ symbol of the moon. To really pop with her black body, I intentionally picked a color and design that would stand out. The silhouette of the wings has the same vibe as the frames on Bayonetta’s glasses. You can also see the wings in Bayonetta’s shadow.


This is the magical barrier that appears along with enemies. It matches the design of the halos that float about their heads, a nod to the idea of “infinite proliferation” that I wanted to express. I would ask our special effects designer, Kudo-san, to do non-sensical things like, “Make it like it was being eaten away at by the angels from Evangelion.” But he did a great job in making it look cool.


Now I’d like to touch on the particulars about the accessories that Bayonetta can purchase during the game. To start off, I had an evil plan to make Bayonetta look a bit goofy, seeing as how she is so fashion conscious. Hehe… I took my first design, “Moon of Mahaa-Kalaa” to Kamiya-san. I told him, “India is awesome. And you gotta love curry, right!” That is when we expanded the idea. We decided, “In Bayonetta’s world, there were witches around the globe since long before Bayonetta was born.” So the Moon of Mahaa-Kalaa, which is a blocking accessory of Indian origin, is made from a heavy, shield like brass material. Sergey’s Lover, is Russian, so I designed it to be eccentric, equating the idea of dopplegangers with the Russian folk art of Matryoshka dolls. The accessories actually weren’t named when I designed them, so when Kamiya-san attached the melodic name of Sergey’s Lover, I thought that he was rather high-class.

I started our with my own challenge to take Shimazaki-san’s high-art designs and throw in some interesting low-art ideas (from a game perspective), and I think they brushed me aside, and let me get away with it somewhat; however, I’m always like this, so I don’t really mind. There are tons of accessories and items in the game, so I hope you enjoy them!


The production team for Bayonetta goes by the name “Team Little Angels.” The logo is meant to be a sexy angel stepping on the letters as if they were a stairway to heaven. I designed her as if she were striking a pose. This particular pose was subject to numerous, very strict, “perv-checks” from Kamiya-san.
“The curve on her back sucks!?”
“Her butt! Her butt, I tell you!!”
“It isn’t tempting enough”
“This design doesn’t have any XXXXXXX (Censored) !?”

Etcetera, etcetera…

This logo actually ended up printed on the sleeve of the Bayonetta Tshirt we gave away at San Diego Comic Con.

Anyways, the Bayonetta world remains shrouded in mystery, but I hope to reveal a little bit more to you as we move forward.

Next time, I hope to show you some more stages and prop designs.

(NOTE: Higher resolution versions of the concept art in this post can be found on the PlatinumGames Inc. Flickr Page)


15 Comments Add Your Own

Gem Posted on August 29, 2009 at 5:39 am

Thank you so much for showing these! I got a concept art pack from the Gates of Hell ticket and loved the work that was included in it. I hope you'll be printing an art book of all your work!

Marink Posted on August 29, 2009 at 7:15 am

I said it once, and I'll say it again.

You guys are… Awesome!

Great designs.

I especially love the art.

Gpsato Posted on August 29, 2009 at 9:20 am

You're insaneee O _ O !!!!!

I wish be like you oneday!

Great works

SonicTHP Posted on August 29, 2009 at 11:17 am

Amazing work. I can tell the environmental designs will stand out from a lot of other games.

Also, yay for Evangelion.

baberific Posted on August 29, 2009 at 1:34 pm

hmm….no wonder why that halo reminds me of the EVA opening….cause it was inspired by it!…a bit.

Anyways, thanx for another terrific blog that delves into the world of bayonetta! It was awesome getting to meet you guys at E3! Team little devils that is!

FAUNA Posted on August 29, 2009 at 5:40 pm

Concept art is my favorite aspect of games. I love gothic/fantasy design style. The accessories sound really cool! Bring on an art book!

Crow T. Robot Posted on August 29, 2009 at 7:59 pm

Ohhh those are awesome sauce.

Rizhall Posted on August 30, 2009 at 5:40 am

I wish I could feel Bayonetta….

I dont think the accessories look goofy… in fact, I think they look pretty cool.

mine Posted on August 30, 2009 at 10:15 am


Great works!!

I love your conceptart!!

Kingwel Posted on August 30, 2009 at 3:33 pm

Amazing! I am loving to see the things of this blog,the art is incredible!

billy boone Posted on August 31, 2009 at 12:20 pm

1st. off , i want 2 say thank u 4 your hard work on a game that i feel 2 be THE most beautiful and genre defining game ive played in years. u and your team of ''lil angels'' are remarkably talented and i admire u 4 your creativity. i love your designs and hope 4 a art book and a beautiful t-shirt when the game ships. thanks 4 all the hard work and i hope 2 get my hands on the game soon.

barom Posted on September 2, 2009 at 2:51 am

I love these blogs, but I gotta go a bit off topic and complain about this

Being a big fan of Hideki Kamiya I would want the best version available (paid a bit to get PS2 Okami, non-greated hits) but if that means I need to dish out another 200$ then forget it. Was gonna get this one over God Of War 3 but being disappointed like this easily swayed me to do the opposite. Being just a month away from the Japanese release I doubt you'd guys have enough time to do anything with it.

Crow T. Robot Posted on September 4, 2009 at 2:17 am

lol I just noticed the banner.

'Incognito Ninja Witches'

SoulKatana Posted on December 27, 2009 at 11:29 pm


I already cleared it 9x (on all difficulties) got the 1000/1000 and still can't get enough of it!! ^_^

PLEASE WE WANT Bayonetta DLC (Costumes etc.) and BAYONETTA II

Bayo is now in my TOP 5 Game Series of ALL TiME!!

#1 Virtua Fighter

#2 Shenmue

#3 Bayonetta

#4 Castlevania

#5 Resident Evil


BAYO is a true MASTERPIECE and the soundtrack is FANTASTIC!!


SoulKatana / Germany

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