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	<title>Comments on: Effecting Bayonetta</title>
	<atom:link href="http://platinumgames.com/2009/07/06/effecting-bayonetta/feed/" rel="self" type="application/rss+xml" />
	<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
	<lastBuildDate>Tue, 15 May 2012 12:45:08 +0000</lastBuildDate>
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		<title>By: Combat Analysis: Bayonetta &#171; Aztez Development Blog</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-6172</link>
		<dc:creator><![CDATA[Combat Analysis: Bayonetta &#171; Aztez Development Blog]]></dc:creator>
		<pubDate>Wed, 08 Feb 2012 07:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-6172</guid>
		<description><![CDATA[[...] attack effects are succinct yet impactful, and are nuanced beyond reason. There is a startling variety of different particle and screen effects occurring simultaneously and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] attack effects are succinct yet impactful, and are nuanced beyond reason. There is a startling variety of different particle and screen effects occurring simultaneously and [...]</p>
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	<item>
		<title>By: fxcontactlenses</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-4668</link>
		<dc:creator><![CDATA[fxcontactlenses]]></dc:creator>
		<pubDate>Tue, 25 Jan 2011 07:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-4668</guid>
		<description><![CDATA[Absolutely amazing!  The beauty is in the special effects details &amp; artistic animation which set this game apart from the others.   
 
 The development team has really hit a home-run with this one. ]]></description>
		<content:encoded><![CDATA[<p>Absolutely amazing!  The beauty is in the special effects details &amp; artistic animation which set this game apart from the others.  </p>
<p> The development team has really hit a home-run with this one. </p>
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		<title>By: vincent.</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1778</link>
		<dc:creator><![CDATA[vincent.]]></dc:creator>
		<pubDate>Fri, 11 Sep 2009 00:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1778</guid>
		<description><![CDATA[Bayonetta seems to be a very fluid, smooth, &quot;great to look at&quot; game...it also just makes want to grab the controller and delve into the awesome gameplay that this game has to offer! I love the hair effects when the heels materialize, and when her moves involve shooting while executing them. It&#039;s a bummer that this game has to be realesed next year...but it&#039;s definitely worth the wait. ]]></description>
		<content:encoded><![CDATA[<p>Bayonetta seems to be a very fluid, smooth, &quot;great to look at&quot; game&#8230;it also just makes want to grab the controller and delve into the awesome gameplay that this game has to offer! I love the hair effects when the heels materialize, and when her moves involve shooting while executing them. It&#039;s a bummer that this game has to be realesed next year&#8230;but it&#039;s definitely worth the wait. </p>
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	<item>
		<title>By: Ocio y Descargas :: &#187; Blog Archive &#187; Bayonetta no sería lo mismo sin efectos especiales</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1438</link>
		<dc:creator><![CDATA[Ocio y Descargas :: &#187; Blog Archive &#187; Bayonetta no sería lo mismo sin efectos especiales]]></dc:creator>
		<pubDate>Sun, 19 Jul 2009 17:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1438</guid>
		<description><![CDATA[[...] de Bayonetta encargado del apartado de los efectos especiales del juego, ha publicado en el blog de Platinum Games un video de un minuto de gameplay del juego sin efectos. Realmente salta a la vista el enorme [...]]]></description>
		<content:encoded><![CDATA[<p>[...] de Bayonetta encargado del apartado de los efectos especiales del juego, ha publicado en el blog de Platinum Games un video de un minuto de gameplay del juego sin efectos. Realmente salta a la vista el enorme [...]</p>
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		<title>By: twenty1</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1411</link>
		<dc:creator><![CDATA[twenty1]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 02:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1411</guid>
		<description><![CDATA[another great blog from one of my fave developers....LETS GET IT!!!!!!!!!!!!!! ]]></description>
		<content:encoded><![CDATA[<p>another great blog from one of my fave developers&#8230;.LETS GET IT!!!!!!!!!!!!!! </p>
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		<title>By: Col0red</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1358</link>
		<dc:creator><![CDATA[Col0red]]></dc:creator>
		<pubDate>Fri, 10 Jul 2009 16:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1358</guid>
		<description><![CDATA[@Booom! 
Okay, thanks. Although you are not programmer, you did help me a lot. ;) 
It&#039;s nice to hear from someone who made it into the industry. 
Well, I think I will just play around a bit with particle illusion and XNA. :) ]]></description>
		<content:encoded><![CDATA[<p>@Booom!</p>
<p>Okay, thanks. Although you are not programmer, you did help me a lot. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>It&#039;s nice to hear from someone who made it into the industry.</p>
<p>Well, I think I will just play around a bit with particle illusion and XNA. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>By: Booom!</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1352</link>
		<dc:creator><![CDATA[Booom!]]></dc:creator>
		<pubDate>Fri, 10 Jul 2009 01:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1352</guid>
		<description><![CDATA[@Thenewculture 
I started around 12 years ago, there really was no specific training so I am afraid I cannot help you out on that one. I just happened to be good at Photoshop at the time, it was natural progression from there on. Breaking into the industry is a lot harder nowadays. If you got the talent you will get in. 
 
It is important to have a good showreel - try to also show that you can work effectively, creating games is not just about making cool stuff, it is about learning to work with limitations and getting the most out of it. 
 
@Col0red 
Honestly I do not know whether Particle Illusion exports data that is usable, it was an example of a typicle particle editor. Fork most likely does (I only have experience with proprietary software). 
 
The most work is the actual graphics engine and after that the particle engine. 
And since I am not a programmer I cannot help you out alot I fear. You are ambitious for sure. ;) ]]></description>
		<content:encoded><![CDATA[<p>@Thenewculture</p>
<p>I started around 12 years ago, there really was no specific training so I am afraid I cannot help you out on that one. I just happened to be good at Photoshop at the time, it was natural progression from there on. Breaking into the industry is a lot harder nowadays. If you got the talent you will get in.</p>
<p>It is important to have a good showreel &#8211; try to also show that you can work effectively, creating games is not just about making cool stuff, it is about learning to work with limitations and getting the most out of it.</p>
<p>@Col0red</p>
<p>Honestly I do not know whether Particle Illusion exports data that is usable, it was an example of a typicle particle editor. Fork most likely does (I only have experience with proprietary software).</p>
<p>The most work is the actual graphics engine and after that the particle engine.</p>
<p>And since I am not a programmer I cannot help you out alot I fear. You are ambitious for sure. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
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	<item>
		<title>By: advice?</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1351</link>
		<dc:creator><![CDATA[advice?]]></dc:creator>
		<pubDate>Fri, 10 Jul 2009 00:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1351</guid>
		<description><![CDATA[Any of the experienced effects artists/designers have any books or reference they recommend to someone looking to get more experience and ideas for creating really nice game effects?  Obviously experience, practice, and just looking at gorgeous games and trying to figure out how to get the same look helps, but does anyone have any other advice? ]]></description>
		<content:encoded><![CDATA[<p>Any of the experienced effects artists/designers have any books or reference they recommend to someone looking to get more experience and ideas for creating really nice game effects?  Obviously experience, practice, and just looking at gorgeous games and trying to figure out how to get the same look helps, but does anyone have any other advice? </p>
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	<item>
		<title>By: COL0RED</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1322</link>
		<dc:creator><![CDATA[COL0RED]]></dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1322</guid>
		<description><![CDATA[So besides the particle editor part, you have to develope a graphics and particle engine in your programming language (guess mostly C++) which understands the output data of the specific particle editor. Say, I want my XNA game to use particle effectes made with Particle Illusion. Do I have to adapt my particle engine to this editor? 
Let me know when I&#039;m getting on your nerves with all these questions. ;) ]]></description>
		<content:encoded><![CDATA[<p>So besides the particle editor part, you have to develope a graphics and particle engine in your programming language (guess mostly C++) which understands the output data of the specific particle editor. Say, I want my XNA game to use particle effectes made with Particle Illusion. Do I have to adapt my particle engine to this editor?</p>
<p>Let me know when I&#039;m getting on your nerves with all these questions. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
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		<title>By: thenewculture</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1321</link>
		<dc:creator><![CDATA[thenewculture]]></dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1321</guid>
		<description><![CDATA[Fantastic.  Just a thought, what training did you get after high school?  I&#039;m curious on good places to go to break into the gaming industry, although I&#039;d probably be on the programming side of the fence, as I&#039;ve mostly played around with coding and I don&#039;t quite trust myself artistically :P ]]></description>
		<content:encoded><![CDATA[<p>Fantastic.  Just a thought, what training did you get after high school?  I&#039;m curious on good places to go to break into the gaming industry, although I&#039;d probably be on the programming side of the fence, as I&#039;ve mostly played around with coding and I don&#039;t quite trust myself artistically <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  </p>
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		<title>By: Booom!</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1319</link>
		<dc:creator><![CDATA[Booom!]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 22:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1319</guid>
		<description><![CDATA[If it only would be that simple.  
You need an actual graphics engine that is capable of handling transparency and camera facing sprites  at the very least. Then comes the particle engine part, which basically interprets the particle data created by the artist and spawns, sorts, draws and updates the particle systems. 
 
There is currently no particle editor that outputs C, the particle editor purely outputs data that is recognized and handled by the particle engine. ]]></description>
		<content:encoded><![CDATA[<p>If it only would be that simple. </p>
<p>You need an actual graphics engine that is capable of handling transparency and camera facing sprites  at the very least. Then comes the particle engine part, which basically interprets the particle data created by the artist and spawns, sorts, draws and updates the particle systems.</p>
<p>There is currently no particle editor that outputs C, the particle editor purely outputs data that is recognized and handled by the particle engine. </p>
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	<item>
		<title>By: COL0RED</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1318</link>
		<dc:creator><![CDATA[COL0RED]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 18:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1318</guid>
		<description><![CDATA[So, the workflow could be: 
Create/Design an effect in a particle editor. This editor creates a file with certain information in any language, like C++, C#, whatever. And then you use the created code-file in your project and code when this effect should be drawn? ]]></description>
		<content:encoded><![CDATA[<p>So, the workflow could be:</p>
<p>Create/Design an effect in a particle editor. This editor creates a file with certain information in any language, like C++, C#, whatever. And then you use the created code-file in your project and code when this effect should be drawn? </p>
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	<item>
		<title>By: Booom!</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1317</link>
		<dc:creator><![CDATA[Booom!]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 17:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1317</guid>
		<description><![CDATA[Basically the &quot;particle editor&quot; is a tool to create the particle effect. Fork and Particle Illusion are particle editors. The &quot;language&quot; in which the particle effect is described basically depends on the format the programmers come up with.  
 
It creates a plain text file with info like rotation speed over time, color over time etcetera. 
You can basically create these files directly in notepad if you want, (if you know the names of the variables and the structure). But it can quickly become quite complex.  
Like creating a cube by hand in a Maya Ascii file, it is possible but I very much doubt you would like it. ;) 
 
So the quick answer - mostly the particle editing is done by the more technical minded artist. 
The particle editor &quot;language&quot; and inner workings on the target platform are set up by the programmer(s). ]]></description>
		<content:encoded><![CDATA[<p>Basically the &quot;particle editor&quot; is a tool to create the particle effect. Fork and Particle Illusion are particle editors. The &quot;language&quot; in which the particle effect is described basically depends on the format the programmers come up with. </p>
<p>It creates a plain text file with info like rotation speed over time, color over time etcetera.</p>
<p>You can basically create these files directly in notepad if you want, (if you know the names of the variables and the structure). But it can quickly become quite complex. </p>
<p>Like creating a cube by hand in a Maya Ascii file, it is possible but I very much doubt you would like it. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>So the quick answer &#8211; mostly the particle editing is done by the more technical minded artist.</p>
<p>The particle editor &quot;language&quot; and inner workings on the target platform are set up by the programmer(s). </p>
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		<title>By: COL0RED</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1316</link>
		<dc:creator><![CDATA[COL0RED]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 17:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1316</guid>
		<description><![CDATA[@Booom! 
Thanks a lot for your answer! But I don&#039;t get, how the work with particles is done here. If you use tools like Fork or Particle Illusion, are the effects done by programmers or graphic artists? I mean, do you program the particle effects in C++ first and then use Fork in addition, or do you create the whole stuff with Fork only? 
 
Sorry for my newbie-questions, but I&#039;m really interested in these things and the only thing I know is a little bit of XNA. ]]></description>
		<content:encoded><![CDATA[<p>@Booom!</p>
<p>Thanks a lot for your answer! But I don&#039;t get, how the work with particles is done here. If you use tools like Fork or Particle Illusion, are the effects done by programmers or graphic artists? I mean, do you program the particle effects in C++ first and then use Fork in addition, or do you create the whole stuff with Fork only?</p>
<p>Sorry for my newbie-questions, but I&#039;m really interested in these things and the only thing I know is a little bit of XNA. </p>
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		<title>By: Demno</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1305</link>
		<dc:creator><![CDATA[Demno]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 05:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1305</guid>
		<description><![CDATA[This site will from now on be my main way of explaining to people what I do. Great explanation, great post! ]]></description>
		<content:encoded><![CDATA[<p>This site will from now on be my main way of explaining to people what I do. Great explanation, great post! </p>
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		<title>By: George Brayner</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1297</link>
		<dc:creator><![CDATA[George Brayner]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 01:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1297</guid>
		<description><![CDATA[Looks really nice! And the way you see how the effects complements the &quot;feeling&quot;  of the character! ]]></description>
		<content:encoded><![CDATA[<p>Looks really nice! And the way you see how the effects complements the &quot;feeling&quot;  of the character! </p>
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		<title>By: DancingRobot</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1296</link>
		<dc:creator><![CDATA[DancingRobot]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 01:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1296</guid>
		<description><![CDATA[Mr. Kudo&#039;s job is very important. But at times I feel like some developers waste too much time on making very overly elaborate effects and seem to miss out on what makes a game fun. I don&#039;t think this really applies to the Platinum Game development team. But still, I hate to see good games go to waste because they spent too much time on making the effects. Alone in the Dark, Legendary, Fracture, etc. Those games have amazing effects, but its like the development team forgot to put the time in to the actual gameplay. 
 
I don&#039;t think my critique of those game effects will apply to Bayonetta, if only because everything Kamiya touches turns to gold. 
 
Also those effects are very stunning. Really the comparison videos are like night and day. Every little effect helps sell the impact of the hits. Keep up the good work. ]]></description>
		<content:encoded><![CDATA[<p>Mr. Kudo&#039;s job is very important. But at times I feel like some developers waste too much time on making very overly elaborate effects and seem to miss out on what makes a game fun. I don&#039;t think this really applies to the Platinum Game development team. But still, I hate to see good games go to waste because they spent too much time on making the effects. Alone in the Dark, Legendary, Fracture, etc. Those games have amazing effects, but its like the development team forgot to put the time in to the actual gameplay. </p>
<p>I don&#039;t think my critique of those game effects will apply to Bayonetta, if only because everything Kamiya touches turns to gold. </p>
<p>Also those effects are very stunning. Really the comparison videos are like night and day. Every little effect helps sell the impact of the hits. Keep up the good work. </p>
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		<title>By: Top Posts &#171; WordPress.com</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1309</link>
		<dc:creator><![CDATA[Top Posts &#171; WordPress.com]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 00:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1309</guid>
		<description><![CDATA[[...]  Effecting Bayonetta Hello everyone around the world. I&#8217;m Kudo, an effects designer here at PlatinumGames. My main job here is adding [...] [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  Effecting Bayonetta Hello everyone around the world. I&#8217;m Kudo, an effects designer here at PlatinumGames. My main job here is adding [...] [...]</p>
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		<title>By: VinZ</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1287</link>
		<dc:creator><![CDATA[VinZ]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 20:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1287</guid>
		<description><![CDATA[Guys, you&#039;re simply AWESOME. 
I&#039;m really looking forward to play Bayonetta this Winter and I hope you&#039;ll come out with other great projects in the future! 
 
P.S. Okami 4 life! ]]></description>
		<content:encoded><![CDATA[<p>Guys, you&#039;re simply AWESOME.</p>
<p>I&#039;m really looking forward to play Bayonetta this Winter and I hope you&#039;ll come out with other great projects in the future!</p>
<p>P.S. Okami 4 life! </p>
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		<title>By: KREEPYKRAWLLY</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1285</link>
		<dc:creator><![CDATA[KREEPYKRAWLLY]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 20:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1285</guid>
		<description><![CDATA[You must have alot of patience. You have to check the game frame by frame and you have to take alot of things into consideration (e.g. the smoke flowing out in the background). I am very impressed ]]></description>
		<content:encoded><![CDATA[<p>You must have alot of patience. You have to check the game frame by frame and you have to take alot of things into consideration (e.g. the smoke flowing out in the background). I am very impressed </p>
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		<title>By: Do Special Effects Make A Difference? &#124; DemonSlayer.com</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1301</link>
		<dc:creator><![CDATA[Do Special Effects Make A Difference? &#124; DemonSlayer.com]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 19:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1301</guid>
		<description><![CDATA[[...] Effecting Bayonetta [PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Effecting Bayonetta [PlatinumGames] [...]</p>
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		<title>By: Col0red</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1282</link>
		<dc:creator><![CDATA[Col0red]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 18:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1282</guid>
		<description><![CDATA[Very interesting article. I&#039;v got a question though. How do you do this stuff? 
Do you program it with languages like HLSL or do you design this with 3D modellers like Maya? 
Thanks in advance and have nice day. ;) ]]></description>
		<content:encoded><![CDATA[<p>Very interesting article. I&#039;v got a question though. How do you do this stuff?</p>
<p>Do you program it with languages like HLSL or do you design this with 3D modellers like Maya?</p>
<p>Thanks in advance and have nice day. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
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		<title>By: Booom!</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1300</link>
		<dc:creator><![CDATA[Booom!]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 18:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1300</guid>
		<description><![CDATA[@Kreepykrawlly
I think you are confused with movie work, game particle effects are real-time, not compositing work.
(There is a slight &quot;compositing-ish&quot; part to it due to sorting/draw order but that is it)

@Col0red
It is partially shader work Z-Feathering or &quot;Soft particles&quot;, distortion effects and blend modes for example are handled on the shader side of the effect. 
The particles itself are mostly created with proprietary software (or 3rd party software like Fork). 
The particle part is basically things like direction, speed, rotation, friction, scale etcetera...

Maya has its own particle system but you have to mess around alot with expressions to get even the most basic functions you would find in any proprietary tool as a standard. You probably should be able to get a copy of Fork or Particle Illusion if you want to mess around with &quot;game&quot; particle systems.

I am a bit of a fanatic (doing game particles for 10 years now) so you will have to excuse me for answering. ;)]]></description>
		<content:encoded><![CDATA[<p>@Kreepykrawlly<br />
I think you are confused with movie work, game particle effects are real-time, not compositing work.<br />
(There is a slight &#8220;compositing-ish&#8221; part to it due to sorting/draw order but that is it)</p>
<p>@Col0red<br />
It is partially shader work Z-Feathering or &#8220;Soft particles&#8221;, distortion effects and blend modes for example are handled on the shader side of the effect.<br />
The particles itself are mostly created with proprietary software (or 3rd party software like Fork).<br />
The particle part is basically things like direction, speed, rotation, friction, scale etcetera&#8230;</p>
<p>Maya has its own particle system but you have to mess around alot with expressions to get even the most basic functions you would find in any proprietary tool as a standard. You probably should be able to get a copy of Fork or Particle Illusion if you want to mess around with &#8220;game&#8221; particle systems.</p>
<p>I am a bit of a fanatic (doing game particles for 10 years now) so you will have to excuse me for answering. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Booom!</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1276</link>
		<dc:creator><![CDATA[Booom!]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 16:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1276</guid>
		<description><![CDATA[&quot;When I introduce myself to people outside the industry, I explain by keeping things simple, saying, &#8220;I add the fire and smoke, etc. inside a game.&#8221; However, it doesn&#8217;t seem like very many people &#8220;get it.&#8221;&quot; 
 
So familiar...  I have not found a better way to explain it yet. 
The next question often is whether it is hard to &quot;program&quot; them, hehe... ]]></description>
		<content:encoded><![CDATA[<p>&quot;When I introduce myself to people outside the industry, I explain by keeping things simple, saying, &ldquo;I add the fire and smoke, etc. inside a game.&rdquo; However, it doesn&rsquo;t seem like very many people &ldquo;get it.&rdquo;&quot;</p>
<p>So familiar&#8230;  I have not found a better way to explain it yet.</p>
<p>The next question often is whether it is hard to &quot;program&quot; them, hehe&#8230; </p>
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		<title>By: Orlando Barrowes</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1274</link>
		<dc:creator><![CDATA[Orlando Barrowes]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 16:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1274</guid>
		<description><![CDATA[I can actually relate quite a lot. 
 
I&#039;m the lead effects designer for ChAIR (Epic Games - making Shadow Complex).  That&#039;s funny how similar the conversations are.  I recently designed the foam weapon for Shadow Complex which took a lot to get what we all agreed was right.  We wanted to be able to shoot a &quot;high tech foam that would harden and immobilize the target.&quot;  You&#039;ll have to check out the game this summer and see what I came up with. :) 
 
Sometimes people don&#039;t know exactly what they want (&quot;It&#039;s a leveling-up effect... what would that look like?).  But that&#039;s often when it&#039;s the most fun.  I like having the freedom to surprise people.   
 
Nice comparison vids.  I enjoyed your post. ]]></description>
		<content:encoded><![CDATA[<p>I can actually relate quite a lot.</p>
<p>I&#039;m the lead effects designer for ChAIR (Epic Games &#8211; making Shadow Complex).  That&#039;s funny how similar the conversations are.  I recently designed the foam weapon for Shadow Complex which took a lot to get what we all agreed was right.  We wanted to be able to shoot a &quot;high tech foam that would harden and immobilize the target.&quot;  You&#039;ll have to check out the game this summer and see what I came up with. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Sometimes people don&#039;t know exactly what they want (&quot;It&#039;s a leveling-up effect&#8230; what would that look like?).  But that&#039;s often when it&#039;s the most fun.  I like having the freedom to surprise people.  </p>
<p>Nice comparison vids.  I enjoyed your post. </p>
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		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Face For Gaming</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1293</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Face For Gaming]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 14:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1293</guid>
		<description><![CDATA[[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments VN:F [1.1.8_518]hang on a second...Rating: 0.0/5 (0 votes cast)       :DS, Game, Media [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments VN:F [1.1.8_518]hang on a second&#8230;Rating: 0.0/5 (0 votes cast)       <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> S, Game, Media [...]</p>
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		<title>By: Reeves</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1270</link>
		<dc:creator><![CDATA[Reeves]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 12:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1270</guid>
		<description><![CDATA[Thank you for posting this great article and the videos! I think you did an awesome job explaining what you do (I also laughed out of my chair after I read your &quot;Wuhhh!&quot; story). 
 
My only remark is that it would have been great to have the exact same scripted gameplay on both videos - then you could have shown them side by side in one video. 
 
That small point aside, you delivered on what you want to accomplish - an awesome illustration of the incredible ability for special effect artists to impact the feel and atmosphere of the game.  
 
Well done. ]]></description>
		<content:encoded><![CDATA[<p>Thank you for posting this great article and the videos! I think you did an awesome job explaining what you do (I also laughed out of my chair after I read your &quot;Wuhhh!&quot; story).</p>
<p>My only remark is that it would have been great to have the exact same scripted gameplay on both videos &#8211; then you could have shown them side by side in one video.</p>
<p>That small point aside, you delivered on what you want to accomplish &#8211; an awesome illustration of the incredible ability for special effect artists to impact the feel and atmosphere of the game. </p>
<p>Well done. </p>
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		<title>By: Edsabre</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1269</link>
		<dc:creator><![CDATA[Edsabre]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 12:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1269</guid>
		<description><![CDATA[Another very interesting blog!  I had no idea the effects accounted for so much, the game just wouldn&#039;t be the same without them.  Keep on doing what you&#039;re doing and I can&#039;t wait until I can get my hands on it! 
 
 
Wuhhh!! ]]></description>
		<content:encoded><![CDATA[<p>Another very interesting blog!  I had no idea the effects accounted for so much, the game just wouldn&#039;t be the same without them.  Keep on doing what you&#039;re doing and I can&#039;t wait until I can get my hands on it!</p>
<p>Wuhhh!! </p>
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		<title>By: Anonymous</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1267</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 11:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1267</guid>
		<description><![CDATA[wow i love the effect it add extra to the game like more stuff make it more bad ass cant wait to buy this in my hands  is soo awsume i could change it when i want to if i add more details or not.l!!!!!!!!!! ]]></description>
		<content:encoded><![CDATA[<p>wow i love the effect it add extra to the game like more stuff make it more bad ass cant wait to buy this in my hands  is soo awsume i could change it when i want to if i add more details or not.l!!!!!!!!!! </p>
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		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects - game</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1288</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects - game]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 11:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1288</guid>
		<description><![CDATA[[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments [...]</p>
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		<title>By: Do Special Effects Make A Difference? [Bayonetta] &#124; Newzcafe</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1286</link>
		<dc:creator><![CDATA[Do Special Effects Make A Difference? [Bayonetta] &#124; Newzcafe]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 11:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1286</guid>
		<description><![CDATA[[...] Effecting Bayonetta [PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Effecting Bayonetta [PlatinumGames] [...]</p>
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		<title>By: Domikaze</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1264</link>
		<dc:creator><![CDATA[Domikaze]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1264</guid>
		<description><![CDATA[Amazing. I cannot wait to see it in person! ]]></description>
		<content:encoded><![CDATA[<p>Amazing. I cannot wait to see it in person! </p>
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		<title>By: Rizhall</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1263</link>
		<dc:creator><![CDATA[Rizhall]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1263</guid>
		<description><![CDATA[Wow, takign away the special effects make it look so much plainer. But with the special effects, it looks absolutely stunning. You did a wonderful job! 
 
A small suggestion I might have is, I think it would look a little better if the rose was smaller, but had a but more presence... like, it comes out as a rose, and then it turns into liquid blood after separating from her body, to represent the disconnection from Bayonetta herself, and the blood eventually fades away into nothing. 
 
Just a small suggestion. 
 
I especially love how you make the feathers stay in place in the air during the witch time! That was just beautiful, to watch them all fall at once after it was all over. Subtle effects like that really turn me on, no homo. ]]></description>
		<content:encoded><![CDATA[<p>Wow, takign away the special effects make it look so much plainer. But with the special effects, it looks absolutely stunning. You did a wonderful job!</p>
<p>A small suggestion I might have is, I think it would look a little better if the rose was smaller, but had a but more presence&#8230; like, it comes out as a rose, and then it turns into liquid blood after separating from her body, to represent the disconnection from Bayonetta herself, and the blood eventually fades away into nothing.</p>
<p>Just a small suggestion.</p>
<p>I especially love how you make the feathers stay in place in the air during the witch time! That was just beautiful, to watch them all fall at once after it was all over. Subtle effects like that really turn me on, no homo. </p>
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		<title>By: Bayonetta ganz nackt … naja, irgendwie. &#171; Blog von 360 Live, PS3M und gamesTM</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1284</link>
		<dc:creator><![CDATA[Bayonetta ganz nackt … naja, irgendwie. &#171; Blog von 360 Live, PS3M und gamesTM]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 09:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1284</guid>
		<description><![CDATA[[...] Nope, hier gibt’s jetzt keine virtuelle nackte Haut zu sehen – jedenfalls nicht mehr als sonst. Trotzdem sind die zwei Videos – da unten – durchaus einen Blick wert. Denn in denen zeigt Kudo, der Effekt-Designer von Platinum Games, wie das Spiel Bayonetta ohne die massigen und wuchtigen Spezialeffekte ausschauen würde: eben ziemlich nackt (so, damit wäre der Titel da oben jetzt doch noch gerechtfertigt) und langweilig, wie er in einem Artikel im Platinumblog schreibt. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Nope, hier gibt’s jetzt keine virtuelle nackte Haut zu sehen – jedenfalls nicht mehr als sonst. Trotzdem sind die zwei Videos – da unten – durchaus einen Blick wert. Denn in denen zeigt Kudo, der Effekt-Designer von Platinum Games, wie das Spiel Bayonetta ohne die massigen und wuchtigen Spezialeffekte ausschauen würde: eben ziemlich nackt (so, damit wäre der Titel da oben jetzt doch noch gerechtfertigt) und langweilig, wie er in einem Artikel im Platinumblog schreibt. [...]</p>
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		<title>By: Effekthascherei: Bayonetta mit und ohne Special Effects » gamgea.com</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1283</link>
		<dc:creator><![CDATA[Effekthascherei: Bayonetta mit und ohne Special Effects » gamgea.com]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 09:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1283</guid>
		<description><![CDATA[[...] von Platinum Games beantwortet uns diese Fragen und liefert passend dazu auch gleich zwei Videos ab. Während das eine [...]]]></description>
		<content:encoded><![CDATA[<p>[...] von Platinum Games beantwortet uns diese Fragen und liefert passend dazu auch gleich zwei Videos ab. Während das eine [...]</p>
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		<title>By: RVR- 42</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1253</link>
		<dc:creator><![CDATA[RVR- 42]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 09:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1253</guid>
		<description><![CDATA[Woo! Awesome, awesome! It&#039;s so cool getting o see blog post from so many differen people working on the game. Thanks for letting us in on this, Kudo-San. I honestly, don&#039;t think I would be interested in Bayo at all, if the effects weren&#039;t as great as they are. You and your special effects team have done an outstanding job in this game. Seriously...keep it up! ]]></description>
		<content:encoded><![CDATA[<p>Woo! Awesome, awesome! It&#039;s so cool getting o see blog post from so many differen people working on the game. Thanks for letting us in on this, Kudo-San. I honestly, don&#039;t think I would be interested in Bayo at all, if the effects weren&#039;t as great as they are. You and your special effects team have done an outstanding job in this game. Seriously&#8230;keep it up! </p>
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		<title>By: consoleer &#187; Blog Archive &#187; Do Special Effects Make A Difference? [Bayonetta]</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1281</link>
		<dc:creator><![CDATA[consoleer &#187; Blog Archive &#187; Do Special Effects Make A Difference? [Bayonetta]]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 09:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1281</guid>
		<description><![CDATA[[...] Effecting Bayonetta [PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Effecting Bayonetta [PlatinumGames] [...]</p>
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		<title>By: Do Special Effects Make A Difference? [Bayonetta] &#124; Xbox Live - Latest News, Games and Subscriptions!</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1279</link>
		<dc:creator><![CDATA[Do Special Effects Make A Difference? [Bayonetta] &#124; Xbox Live - Latest News, Games and Subscriptions!]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 08:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1279</guid>
		<description><![CDATA[[...] Effecting Bayonetta [PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Effecting Bayonetta [PlatinumGames] [...]</p>
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		<title>By: Do Special Effects Make A Difference? [Bayonetta]&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1277</link>
		<dc:creator><![CDATA[Do Special Effects Make A Difference? [Bayonetta]&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 07:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1277</guid>
		<description><![CDATA[[...] Effecting Bayonetta [PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Effecting Bayonetta [PlatinumGames] [...]</p>
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		<title>By: Do Special Effects Make A Difference? [Bayonetta]&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1275</link>
		<dc:creator><![CDATA[Do Special Effects Make A Difference? [Bayonetta]&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 07:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1275</guid>
		<description><![CDATA[[...] Effecting Bayonetta [PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Effecting Bayonetta [PlatinumGames] [...]</p>
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		<title>By: Do Special Effects Make A Difference? [Bayonetta] &#124; TechDozer.Com</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1273</link>
		<dc:creator><![CDATA[Do Special Effects Make A Difference? [Bayonetta] &#124; TechDozer.Com]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 07:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1273</guid>
		<description><![CDATA[[...] Effecting Bayonetta [PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Effecting Bayonetta [PlatinumGames] [...]</p>
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		<title>By: Do Special Effects Make A Difference? [Bayonetta] &#124; Tech-monkey.info Blogs</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1272</link>
		<dc:creator><![CDATA[Do Special Effects Make A Difference? [Bayonetta] &#124; Tech-monkey.info Blogs]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 06:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1272</guid>
		<description><![CDATA[[...] Effecting Bayonetta [PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Effecting Bayonetta [PlatinumGames] [...]</p>
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		<title>By: FAUNA</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1251</link>
		<dc:creator><![CDATA[FAUNA]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 05:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1251</guid>
		<description><![CDATA[The overall visual stimuli in this game is superb! ]]></description>
		<content:encoded><![CDATA[<p>The overall visual stimuli in this game is superb! </p>
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		<title>By: 60Hertz</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1248</link>
		<dc:creator><![CDATA[60Hertz]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 05:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1248</guid>
		<description><![CDATA[Another great post... good to see what an organic process you guys have...  
 
effects help give that tactile feel to a game, its very important in action games! 
 
good work! ]]></description>
		<content:encoded><![CDATA[<p>Another great post&#8230; good to see what an organic process you guys have&#8230; </p>
<p>effects help give that tactile feel to a game, its very important in action games!</p>
<p>good work! </p>
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		<title>By: Bayonetta sin efectos especiales &#124; El Dojo Gamer</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1271</link>
		<dc:creator><![CDATA[Bayonetta sin efectos especiales &#124; El Dojo Gamer]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 03:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1271</guid>
		<description><![CDATA[[...] Kamiya publicó hoy en el blog de Platinum Games una nota realizada junto a Kudo, uno de los muchos programadores que están [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Kamiya publicó hoy en el blog de Platinum Games una nota realizada junto a Kudo, uno de los muchos programadores que están [...]</p>
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	</item>
	<item>
		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; PlayStation 3 News</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1268</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; PlayStation 3 News]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 03:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1268</guid>
		<description><![CDATA[[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Humberto</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1247</link>
		<dc:creator><![CDATA[Humberto]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 03:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1247</guid>
		<description><![CDATA[I was just learning s[ecial effects on Maya at school, so I know how hard your job can be, then again, you provably have an easier time at it than I, since you&#039;ve been at it longer than me. It&#039;s a shame I can&#039;t apply for a job since my Japanese is barely what you would call bassic. Just the same, keep up the good work and don&#039;t let the fact that a lot of people outside of the industry don&#039;t know how important your job is, we know better. ]]></description>
		<content:encoded><![CDATA[<p>I was just learning s[ecial effects on Maya at school, so I know how hard your job can be, then again, you provably have an easier time at it than I, since you&#039;ve been at it longer than me. It&#039;s a shame I can&#039;t apply for a job since my Japanese is barely what you would call bassic. Just the same, keep up the good work and don&#039;t let the fact that a lot of people outside of the industry don&#039;t know how important your job is, we know better. </p>
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	<item>
		<title>By: SonicTHP</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1246</link>
		<dc:creator><![CDATA[SonicTHP]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 02:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1246</guid>
		<description><![CDATA[Looks amazing. I noticed some of the effects when I played it as well. Like the butterflies as bullets, which look amazing. It is the details like those which set the game apart from others and show the true passion of the development team for the game and experience they are creating. ]]></description>
		<content:encoded><![CDATA[<p>Looks amazing. I noticed some of the effects when I played it as well. Like the butterflies as bullets, which look amazing. It is the details like those which set the game apart from others and show the true passion of the development team for the game and experience they are creating. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; PSP NEWS</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1266</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; PSP NEWS]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 02:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1266</guid>
		<description><![CDATA[[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J_FER_SALAZAR</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1244</link>
		<dc:creator><![CDATA[J_FER_SALAZAR]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 02:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1244</guid>
		<description><![CDATA[So many details, I love the way you do your job. 
 
Thanks for the info Kudo-san, especially the conversation with Kamiya-san, that was very illustrative. :) ]]></description>
		<content:encoded><![CDATA[<p>So many details, I love the way you do your job.</p>
<p>Thanks for the info Kudo-san, especially the conversation with Kamiya-san, that was very illustrative. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; GameWitz</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1265</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; GameWitz]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 02:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1265</guid>
		<description><![CDATA[[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects - Xbox 360 Blogger</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1262</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects - Xbox 360 Blogger]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1262</guid>
		<description><![CDATA[[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Electric Chaos &#187; Blog Archive &#187; &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1261</link>
		<dc:creator><![CDATA[Electric Chaos &#187; Blog Archive &#187; &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1261</guid>
		<description><![CDATA[[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments   Permalink Comments [...]]]></description>
		<content:encoded><![CDATA[<p>[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments   Permalink Comments [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: videogamersite.com &#187; Blog Archive &#187; &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1260</link>
		<dc:creator><![CDATA[videogamersite.com &#187; Blog Archive &#187; &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1260</guid>
		<description><![CDATA[[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email [...]]]></description>
		<content:encoded><![CDATA[<p>[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; RQDC</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1259</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; RQDC]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1259</guid>
		<description><![CDATA[[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments    Categories: Uncategorized [...]]]></description>
		<content:encoded><![CDATA[<p>[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments    Categories: Uncategorized [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Latest PSP Games - News and Reviews</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1258</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Latest PSP Games - News and Reviews]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1258</guid>
		<description><![CDATA[[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email [...]]]></description>
		<content:encoded><![CDATA[<p>[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Gaming Rover - The News You Want</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1257</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Gaming Rover - The News You Want]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1257</guid>
		<description><![CDATA[[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email [...]]]></description>
		<content:encoded><![CDATA[<p>[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Xbox 360 Share</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1256</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Xbox 360 Share]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1256</guid>
		<description><![CDATA[[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email [...]]]></description>
		<content:encoded><![CDATA[<p>[...] appeared on Joystiq on Mon, 06 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phillip</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1243</link>
		<dc:creator><![CDATA[Phillip]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 00:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1243</guid>
		<description><![CDATA[It&#039;s sad people don&#039;t really get what you do :( because even though they&#039;re just visual flourishes, effects are really what make this game look like... well... this game! Your work is another big puzzle piece in deciding the atmosphere of Bayonetta, and it&#039;s great to see the detail going into this as well. ]]></description>
		<content:encoded><![CDATA[<p>It&#039;s sad people don&#039;t really get what you do <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  because even though they&#039;re just visual flourishes, effects are really what make this game look like&#8230; well&#8230; this game! Your work is another big puzzle piece in deciding the atmosphere of Bayonetta, and it&#039;s great to see the detail going into this as well. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Design Website</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1255</link>
		<dc:creator><![CDATA[&#8216;Wuhhh!!&#8217; See Bayonetta without its visual effects &#124; Design Website]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 00:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1255</guid>
		<description><![CDATA[[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VG247 &#187; Blog Archive &#187; Now you see Bayonetta&#8217;s effects, now you don&#8217;t</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1254</link>
		<dc:creator><![CDATA[VG247 &#187; Blog Archive &#187; Now you see Bayonetta&#8217;s effects, now you don&#8217;t]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 00:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1254</guid>
		<description><![CDATA[[...] recent entry on Platinum Games&#8217; blog explains exactly what effects are by showing us what Bayonetta looks like without them. For those [...]]]></description>
		<content:encoded><![CDATA[<p>[...] recent entry on Platinum Games&#8217; blog explains exactly what effects are by showing us what Bayonetta looks like without them. For those [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pheonix03</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1242</link>
		<dc:creator><![CDATA[Pheonix03]]></dc:creator>
		<pubDate>Mon, 06 Jul 2009 22:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1242</guid>
		<description><![CDATA[It&#039;s always great to know how much passion you are all putting into the game!! I look forward to seeing all of the amazing effects in the game, especially during the Vestibule. ]]></description>
		<content:encoded><![CDATA[<p>It&#039;s always great to know how much passion you are all putting into the game!! I look forward to seeing all of the amazing effects in the game, especially during the Vestibule. </p>
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	</item>
	<item>
		<title>By: Ken</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1241</link>
		<dc:creator><![CDATA[Ken]]></dc:creator>
		<pubDate>Mon, 06 Jul 2009 21:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1241</guid>
		<description><![CDATA[LOL Those first 2 videos don&#039;t leave room for doubt. I especially like the way the game transitions in and out from the &quot;Witch Time&quot;. ]]></description>
		<content:encoded><![CDATA[<p>LOL Those first 2 videos don&#039;t leave room for doubt. I especially like the way the game transitions in and out from the &quot;Witch Time&quot;. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marink</title>
		<link>http://platinumgames.com/2009/07/06/effecting-bayonetta/#comment-1240</link>
		<dc:creator><![CDATA[Marink]]></dc:creator>
		<pubDate>Mon, 06 Jul 2009 20:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1574#comment-1240</guid>
		<description><![CDATA[Awesome. lol 
You are great at what you do. 
And I loved the effect in Okami. 
You guys are are awesome. ]]></description>
		<content:encoded><![CDATA[<p>Awesome. lol</p>
<p>You are great at what you do.</p>
<p>And I loved the effect in Okami.</p>
<p>You guys are are awesome. </p>
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