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	<title>Comments on: Bayonetta’s Backgrounds</title>
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	<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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		<title>By: baberific</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1314</link>
		<dc:creator><![CDATA[baberific]]></dc:creator>
		<pubDate>Wed, 08 Jul 2009 13:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1314</guid>
		<description><![CDATA[hoho, the whole &quot;you are playing a cutscene&quot; scenario was in full effect when I played the e3 Demo. 
I say that you and your team have perfected the crazy out of control feel of the bayonetta universe. 
 
I can&#039;t wait to see what the Infinite climax world of bayonetta has in store! ]]></description>
		<content:encoded><![CDATA[<p>hoho, the whole &quot;you are playing a cutscene&quot; scenario was in full effect when I played the e3 Demo.</p>
<p>I say that you and your team have perfected the crazy out of control feel of the bayonetta universe.</p>
<p>I can&#039;t wait to see what the Infinite climax world of bayonetta has in store! </p>
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		<title>By: RVR- 42</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1252</link>
		<dc:creator><![CDATA[RVR- 42]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 09:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1252</guid>
		<description><![CDATA[Oh yes! The environment and stage designs of games is something I really get into. I think you are doing a fantastic job Washi-San. I&#039;m mesmerized by the stages in this game. Truly epic. From what i&#039;ve seen there are no &quot;boring&quot; stages in this game. Frantic, crazy fun! Everywhere. :) ]]></description>
		<content:encoded><![CDATA[<p>Oh yes! The environment and stage designs of games is something I really get into. I think you are doing a fantastic job Washi-San. I&#039;m mesmerized by the stages in this game. Truly epic. From what i&#039;ve seen there are no &quot;boring&quot; stages in this game. Frantic, crazy fun! Everywhere. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>By: Bayonetta&#8217;s rival looks like Cruella de Vil &#124; Techorade.com</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1237</link>
		<dc:creator><![CDATA[Bayonetta&#8217;s rival looks like Cruella de Vil &#124; Techorade.com]]></dc:creator>
		<pubDate>Sun, 05 Jul 2009 17:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1237</guid>
		<description><![CDATA[[...] promote its upcoming (and highly sexy) action game Bayonetta. In one blog, the team talks about the environments, and in another, we get to learn about Bayonetta&#8217;s arch rival, the Cruella de Vil-esque [...]]]></description>
		<content:encoded><![CDATA[<p>[...] promote its upcoming (and highly sexy) action game Bayonetta. In one blog, the team talks about the environments, and in another, we get to learn about Bayonetta&#8217;s arch rival, the Cruella de Vil-esque [...]</p>
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		<title>By: Bayonetta&#8217;s rival looks like Cruella de Vil&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1234</link>
		<dc:creator><![CDATA[Bayonetta&#8217;s rival looks like Cruella de Vil&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc]]></dc:creator>
		<pubDate>Fri, 03 Jul 2009 18:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1234</guid>
		<description><![CDATA[[...] promote its upcoming (and highly sexy) action game Bayonetta. In one blog, the team talks about the environments, and in another, we get to learn about Bayonetta&#8217;s arch rival, the Cruella de Vil-esque [...]]]></description>
		<content:encoded><![CDATA[<p>[...] promote its upcoming (and highly sexy) action game Bayonetta. In one blog, the team talks about the environments, and in another, we get to learn about Bayonetta&#8217;s arch rival, the Cruella de Vil-esque [...]</p>
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		<title>By: Platinum Games talks Bayonetta; Background and Jeanne design &#124; PS3 Attitude</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1232</link>
		<dc:creator><![CDATA[Platinum Games talks Bayonetta; Background and Jeanne design &#124; PS3 Attitude]]></dc:creator>
		<pubDate>Fri, 03 Jul 2009 18:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1232</guid>
		<description><![CDATA[[...] by director Hideki Kamiya and you have one action packed Bayonetta blowout&#8230;  According to Washi, the background is quite important when designing an action game. Not only did the design team want [...]]]></description>
		<content:encoded><![CDATA[<p>[...] by director Hideki Kamiya and you have one action packed Bayonetta blowout&#8230;  According to Washi, the background is quite important when designing an action game. Not only did the design team want [...]</p>
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		<title>By: Bayonetta&#8217;s rival looks like Cruella de Vil &#124; Game Core News</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1228</link>
		<dc:creator><![CDATA[Bayonetta&#8217;s rival looks like Cruella de Vil &#124; Game Core News]]></dc:creator>
		<pubDate>Fri, 03 Jul 2009 16:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1228</guid>
		<description><![CDATA[[...] promote its upcoming (and highly sexy) action game Bayonetta. In one blog, the team talks about the environments, and in another, we get to learn about Bayonetta&#8217;s arch rival, the Cruella de Vil-esque [...]]]></description>
		<content:encoded><![CDATA[<p>[...] promote its upcoming (and highly sexy) action game Bayonetta. In one blog, the team talks about the environments, and in another, we get to learn about Bayonetta&#8217;s arch rival, the Cruella de Vil-esque [...]</p>
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		<title>By: Bayonetta&#8217;s rival looks like Cruella de Vil&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1224</link>
		<dc:creator><![CDATA[Bayonetta&#8217;s rival looks like Cruella de Vil&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog]]></dc:creator>
		<pubDate>Fri, 03 Jul 2009 16:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1224</guid>
		<description><![CDATA[[...] promote its upcoming (and highly sexy) action game Bayonetta. In one blog, the team talks about the environments, and in another, we get to learn about Bayonetta&#8217;s arch rival, the Cruella de Vil-esque [...]]]></description>
		<content:encoded><![CDATA[<p>[...] promote its upcoming (and highly sexy) action game Bayonetta. In one blog, the team talks about the environments, and in another, we get to learn about Bayonetta&#8217;s arch rival, the Cruella de Vil-esque [...]</p>
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		<title>By: EdSabre</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1222</link>
		<dc:creator><![CDATA[EdSabre]]></dc:creator>
		<pubDate>Fri, 03 Jul 2009 13:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1222</guid>
		<description><![CDATA[Oooh, moving backgrounds!  Im getting more and more excited!  ^^ ]]></description>
		<content:encoded><![CDATA[<p>Oooh, moving backgrounds!  Im getting more and more excited!  ^^ </p>
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		<title>By: twenty1</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1221</link>
		<dc:creator><![CDATA[twenty1]]></dc:creator>
		<pubDate>Fri, 03 Jul 2009 04:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1221</guid>
		<description><![CDATA[more great info to keep our mouths watering......go PG!!!!!!!!!!!!!! ]]></description>
		<content:encoded><![CDATA[<p>more great info to keep our mouths watering&#8230;&#8230;go PG!!!!!!!!!!!!!! </p>
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		<title>By: ShinAkuma200X</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1219</link>
		<dc:creator><![CDATA[ShinAkuma200X]]></dc:creator>
		<pubDate>Fri, 03 Jul 2009 02:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1219</guid>
		<description><![CDATA[This is looking excellent. Bayonetta is bad@ss and from what I&#039;ve seen so far, this game is going to be awesome. Can&#039;t wait to play it! Hot female character and some extreme combos? Yes plz! So would bayonetta unlock more costumes, or simply create her own? Haha ]]></description>
		<content:encoded><![CDATA[<p>This is looking excellent. Bayonetta is bad@ss and from what I&#039;ve seen so far, this game is going to be awesome. Can&#039;t wait to play it! Hot female character and some extreme combos? Yes plz! So would bayonetta unlock more costumes, or simply create her own? Haha </p>
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		<title>By: FAUNA</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1215</link>
		<dc:creator><![CDATA[FAUNA]]></dc:creator>
		<pubDate>Thu, 02 Jul 2009 15:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1215</guid>
		<description><![CDATA[I hope Bayonetta has a ton of cutscene cinematics even though you are trying to make it mostly playable.  I love story and cinemas. ]]></description>
		<content:encoded><![CDATA[<p>I hope Bayonetta has a ton of cutscene cinematics even though you are trying to make it mostly playable.  I love story and cinemas. </p>
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		<title>By: Ninja99</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1214</link>
		<dc:creator><![CDATA[Ninja99]]></dc:creator>
		<pubDate>Thu, 02 Jul 2009 11:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1214</guid>
		<description><![CDATA[I always enjoy posts by designers that reveal a sample of the ideas that are informing Bayonetta&#039;s design process.  I was very happy to read that the background team is focused on finding ways to enhance the cinematic feel of the game without taking the controls out of the player&#039;s hands.  The trend in recent games is to do exactly the opposite. I think PG&#039;s priorities are right on target here.  The impressive gameplay footage from E3 shows beyond any doubt that your hard work is paying off.  As ever, I look forward to the release of Bayonetta. 
 
Now how about a demo? ;) ]]></description>
		<content:encoded><![CDATA[<p>I always enjoy posts by designers that reveal a sample of the ideas that are informing Bayonetta&#039;s design process.  I was very happy to read that the background team is focused on finding ways to enhance the cinematic feel of the game without taking the controls out of the player&#039;s hands.  The trend in recent games is to do exactly the opposite. I think PG&#039;s priorities are right on target here.  The impressive gameplay footage from E3 shows beyond any doubt that your hard work is paying off.  As ever, I look forward to the release of Bayonetta.</p>
<p>Now how about a demo? <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
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		<title>By: Rizhall</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1213</link>
		<dc:creator><![CDATA[Rizhall]]></dc:creator>
		<pubDate>Thu, 02 Jul 2009 11:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1213</guid>
		<description><![CDATA[That&#039;s awesome. So in essence, we&#039;re fighting both the enemies and adapting to the changing environments. Should make for some amazing battles with some depth to it as well. ]]></description>
		<content:encoded><![CDATA[<p>That&#039;s awesome. So in essence, we&#039;re fighting both the enemies and adapting to the changing environments. Should make for some amazing battles with some depth to it as well. </p>
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		<title>By: Marink</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1210</link>
		<dc:creator><![CDATA[Marink]]></dc:creator>
		<pubDate>Thu, 02 Jul 2009 07:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1210</guid>
		<description><![CDATA[Sweet. 
I game that&#039;s not boring is a great game. 
So keep it up with the climax. 
It looks like you guys are doing a great job. :D ]]></description>
		<content:encoded><![CDATA[<p>Sweet.</p>
<p>I game that&#039;s not boring is a great game.</p>
<p>So keep it up with the climax.</p>
<p>It looks like you guys are doing a great job. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  </p>
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		<title>By: SonicTHP</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1209</link>
		<dc:creator><![CDATA[SonicTHP]]></dc:creator>
		<pubDate>Thu, 02 Jul 2009 02:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1209</guid>
		<description><![CDATA[I played the demo at E3 and I felt that what you have said about the moving backgrounds has absolutely been achieved. When I was fighting the giant angel (sorry, I don&#039;t remember the name of him) on the bridge that he tore apart and was swinging around, I felt like I was playing a cut scene. I thought that if it was any game before it, it would have been simply press the right button at the right time until the scene is over, but here I was, actually playing it. I was amazed, and I knew that this was truly and surely the new gold standard in action games. 
 
I can&#039;t wait to have &#8734; Climax Action in my own home. ]]></description>
		<content:encoded><![CDATA[<p>I played the demo at E3 and I felt that what you have said about the moving backgrounds has absolutely been achieved. When I was fighting the giant angel (sorry, I don&#039;t remember the name of him) on the bridge that he tore apart and was swinging around, I felt like I was playing a cut scene. I thought that if it was any game before it, it would have been simply press the right button at the right time until the scene is over, but here I was, actually playing it. I was amazed, and I knew that this was truly and surely the new gold standard in action games.</p>
<p>I can&#039;t wait to have &infin; Climax Action in my own home. </p>
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		<title>By: Humberto</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1208</link>
		<dc:creator><![CDATA[Humberto]]></dc:creator>
		<pubDate>Thu, 02 Jul 2009 02:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1208</guid>
		<description><![CDATA[maybe we can get more details after the game is released... 
 
actually, it didn&#039;t occur to me that the bayo-blog would continue pass the game&#039;s release, in fact, i assumed the blog would end immediately after the game&#039;s release. i hope i&#039;m wrong. ]]></description>
		<content:encoded><![CDATA[<p>maybe we can get more details after the game is released&#8230; </p>
<p>actually, it didn&#039;t occur to me that the bayo-blog would continue pass the game&#039;s release, in fact, i assumed the blog would end immediately after the game&#039;s release. i hope i&#039;m wrong. </p>
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		<title>By: 60Hertz</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1207</link>
		<dc:creator><![CDATA[60Hertz]]></dc:creator>
		<pubDate>Thu, 02 Jul 2009 02:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1207</guid>
		<description><![CDATA[Yeah playing bayonetta was like an extreme rollercoaster ride! I look forward to seeing more dynamic stages! ]]></description>
		<content:encoded><![CDATA[<p>Yeah playing bayonetta was like an extreme rollercoaster ride! I look forward to seeing more dynamic stages! </p>
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		<title>By: DancingRobot</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1206</link>
		<dc:creator><![CDATA[DancingRobot]]></dc:creator>
		<pubDate>Wed, 01 Jul 2009 23:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1206</guid>
		<description><![CDATA[I&#039;m happy to hear you guys are trying to make the game cinematic and that we can actually play. I am always very disappointed with works by Hideo Kojima or even in the case of Mr. Mikami&#039;s Resident Evil 4. Where I get to watch this really cool action, and I can&#039;t help but think, &#039;Man, that&#039;d be cool to play. Why isn&#039;t this scene playable.&#039; 
 
And then developers started to do the most annoying thing ever...quick time events. I love Resident Evil 4, God of War, and so on, but I would like a bit more interactivity with my game other then just pushing buttons while watching a movie. 
 
I wouldn&#039;t be surprised if Bayonetta has quick time events, and I&#039;ll be more then happy to forgive, because I&#039;m sure the rest of the game will be amazing. 
 
 
I guess you guys can&#039;t really get too in to the details. But it sounds like you&#039;re trying to make the game stages very dynamic. Which sounds really fun. I&#039;d really like to see a follow up blog or something to know how you go through some of the design choices. Not to offend, but this blog was so vague, and I would love to hear more. ]]></description>
		<content:encoded><![CDATA[<p>I&#039;m happy to hear you guys are trying to make the game cinematic and that we can actually play. I am always very disappointed with works by Hideo Kojima or even in the case of Mr. Mikami&#039;s Resident Evil 4. Where I get to watch this really cool action, and I can&#039;t help but think, &#039;Man, that&#039;d be cool to play. Why isn&#039;t this scene playable.&#039;</p>
<p>And then developers started to do the most annoying thing ever&#8230;quick time events. I love Resident Evil 4, God of War, and so on, but I would like a bit more interactivity with my game other then just pushing buttons while watching a movie.</p>
<p>I wouldn&#039;t be surprised if Bayonetta has quick time events, and I&#039;ll be more then happy to forgive, because I&#039;m sure the rest of the game will be amazing.</p>
<p>I guess you guys can&#039;t really get too in to the details. But it sounds like you&#039;re trying to make the game stages very dynamic. Which sounds really fun. I&#039;d really like to see a follow up blog or something to know how you go through some of the design choices. Not to offend, but this blog was so vague, and I would love to hear more. </p>
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		<title>By: Pheonix03</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1205</link>
		<dc:creator><![CDATA[Pheonix03]]></dc:creator>
		<pubDate>Wed, 01 Jul 2009 22:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1205</guid>
		<description><![CDATA[Excellent!! Thanks for your hard work on the backgrounds. They&#039;re the setting for all the climax action, and setting is simply essential. I can&#039;t wait to play these trilling climax scenes!! ]]></description>
		<content:encoded><![CDATA[<p>Excellent!! Thanks for your hard work on the backgrounds. They&#039;re the setting for all the climax action, and setting is simply essential. I can&#039;t wait to play these trilling climax scenes!! </p>
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		<title>By: gpsato</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1204</link>
		<dc:creator><![CDATA[gpsato]]></dc:creator>
		<pubDate>Wed, 01 Jul 2009 22:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1204</guid>
		<description><![CDATA[Awesome, I like environments also. o/ 
When I play, I believe to be in another world XD, and I live out at the story, as if I was there, and when the game is balanced and very well prepared, it makes me very happy ^ o ^. I like to observe the atmospheric, I spent several hours watching every detail of the background, you are doing a wonderful job, at  the videos of the game, I can notice the work of your team. ^ - ^ 
 
Congratulations! m( __ __)m ]]></description>
		<content:encoded><![CDATA[<p>Awesome, I like environments also. o/</p>
<p>When I play, I believe to be in another world XD, and I live out at the story, as if I was there, and when the game is balanced and very well prepared, it makes me very happy ^ o ^. I like to observe the atmospheric, I spent several hours watching every detail of the background, you are doing a wonderful job, at  the videos of the game, I can notice the work of your team. ^ &#8211; ^</p>
<p>Congratulations! m( __ __)m </p>
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		<title>By: Ken</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1203</link>
		<dc:creator><![CDATA[Ken]]></dc:creator>
		<pubDate>Wed, 01 Jul 2009 21:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1203</guid>
		<description><![CDATA[You guys rock. Seriously it&#039;s so great to hear you are putting your soul in this game. ]]></description>
		<content:encoded><![CDATA[<p>You guys rock. Seriously it&#039;s so great to hear you are putting your soul in this game. </p>
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		<title>By: FAUNA</title>
		<link>http://platinumgames.com/2009/07/01/bayonettas-backgrounds/#comment-1202</link>
		<dc:creator><![CDATA[FAUNA]]></dc:creator>
		<pubDate>Wed, 01 Jul 2009 19:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1554#comment-1202</guid>
		<description><![CDATA[I&#039;m glad you made the point about &quot;stress and release.&quot;  I think it is extremely crucial for a game to have the right balance.  I know its Climax Action, but I prefer to explore the environments between combat.  Also, is there a free rotating manual camera?  I hope so.  By the way, you are all geniuses and masters of your craft at Platinum Games! ]]></description>
		<content:encoded><![CDATA[<p>I&#039;m glad you made the point about &quot;stress and release.&quot;  I think it is extremely crucial for a game to have the right balance.  I know its Climax Action, but I prefer to explore the environments between combat.  Also, is there a free rotating manual camera?  I hope so.  By the way, you are all geniuses and masters of your craft at Platinum Games! </p>
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</rss>

