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	<title>Comments on: The Weapons of Bayonetta</title>
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	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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		<title>By: Jen}</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-5659</link>
		<dc:creator><![CDATA[Jen}]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 12:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-5659</guid>
		<description><![CDATA[Thanks Muneyuki &quot;Johnny&quot; Kotegawa for the share ]]></description>
		<content:encoded><![CDATA[<p>Thanks Muneyuki &#034;Johnny&#034; Kotegawa for the share</p>
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	<item>
		<title>By: Body Detox `</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-4226</link>
		<dc:creator><![CDATA[Body Detox `]]></dc:creator>
		<pubDate>Tue, 12 Oct 2010 02:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-4226</guid>
		<description><![CDATA[i love both the gamecube and the nintendo DS, two of the best stuff you can get`.- ]]></description>
		<content:encoded><![CDATA[<p>i love both the gamecube and the nintendo DS, two of the best stuff you can get`.-</p>
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	<item>
		<title>By: Patrick</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-2566</link>
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 27 Jan 2010 08:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-2566</guid>
		<description><![CDATA[Wait, but if the gun is a derringer, how can it shoot that many bullets so fast?  Derringers only hold 2 bullets at a time.  Beautiful guns, but they don&#039;t make sense. ]]></description>
		<content:encoded><![CDATA[<p>Wait, but if the gun is a derringer, how can it shoot that many bullets so fast?  Derringers only hold 2 bullets at a time.  Beautiful guns, but they don&#039;t make sense.</p>
]]></content:encoded>
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	<item>
		<title>By: Sexy Preview - Bayonetta - Page 3 - Gamexeon Forum</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1195</link>
		<dc:creator><![CDATA[Sexy Preview - Bayonetta - Page 3 - Gamexeon Forum]]></dc:creator>
		<pubDate>Mon, 29 Jun 2009 07:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1195</guid>
		<description><![CDATA[[...] weapons yang bakal dipakai oleh karakter cewek di Bayonetta ini          keterangannya dari sini The Weapons of Bayonetta PlatinumGames Inc.   list lengkap kombo Bayonetta in action (lengkap banget kaya game fighting aja )  Bayonetta Video [...]]]></description>
		<content:encoded><![CDATA[<p>[...] weapons yang bakal dipakai oleh karakter cewek di Bayonetta ini          keterangannya dari sini The Weapons of Bayonetta PlatinumGames Inc.   list lengkap kombo Bayonetta in action (lengkap banget kaya game fighting aja )  Bayonetta Video [...]</p>
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	</item>
	<item>
		<title>By: FAUNA</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1174</link>
		<dc:creator><![CDATA[FAUNA]]></dc:creator>
		<pubDate>Sat, 27 Jun 2009 05:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1174</guid>
		<description><![CDATA[The weapon design is indeed superb.  Her guns remind me of Hellboy&#039;s gun (which is really cool because Del Toro has some of the best art direction out there).  I love seeing the evolution from initial concepts to the final design render. ]]></description>
		<content:encoded><![CDATA[<p>The weapon design is indeed superb.  Her guns remind me of Hellboy&#039;s gun (which is really cool because Del Toro has some of the best art direction out there).  I love seeing the evolution from initial concepts to the final design render.</p>
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	<item>
		<title>By: RVR- 42</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1087</link>
		<dc:creator><![CDATA[RVR- 42]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 03:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1087</guid>
		<description><![CDATA[Oh yes! Awesome, awesome! So loving those guns. Bayonetta is indeed, going to look hot firing those bad boys. ;) ]]></description>
		<content:encoded><![CDATA[<p>Oh yes! Awesome, awesome! So loving those guns. Bayonetta is indeed, going to look hot firing those bad boys. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: thepenks</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1080</link>
		<dc:creator><![CDATA[thepenks]]></dc:creator>
		<pubDate>Sat, 13 Jun 2009 12:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1080</guid>
		<description><![CDATA[great design... it is possible be real gun? ]]></description>
		<content:encoded><![CDATA[<p>great design&#8230; it is possible be real gun?</p>
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	<item>
		<title>By: Jogos do dia 14 de dezembro, domingo &#124; Ater Internet: Empresa de webdesign &#124; Criacao de sites dinamicos</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1081</link>
		<dc:creator><![CDATA[Jogos do dia 14 de dezembro, domingo &#124; Ater Internet: Empresa de webdesign &#124; Criacao de sites dinamicos]]></dc:creator>
		<pubDate>Sat, 13 Jun 2009 03:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1081</guid>
		<description><![CDATA[[...]  The Weapons of Bayonetta Hi, everyone. I’m Muneyuki “Johnny” Kotegawa, and I am in charge of the design and modeling for all of the [...] [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  The Weapons of Bayonetta Hi, everyone. I’m Muneyuki “Johnny” Kotegawa, and I am in charge of the design and modeling for all of the [...] [...]</p>
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	</item>
	<item>
		<title>By: Top Posts &#171; WordPress.com</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1078</link>
		<dc:creator><![CDATA[Top Posts &#171; WordPress.com]]></dc:creator>
		<pubDate>Sat, 13 Jun 2009 00:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1078</guid>
		<description><![CDATA[[...]  The Weapons of Bayonetta Hi, everyone. I’m Muneyuki “Johnny” Kotegawa, and I am in charge of the design and modeling for all of the [...] [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  The Weapons of Bayonetta Hi, everyone. I’m Muneyuki “Johnny” Kotegawa, and I am in charge of the design and modeling for all of the [...] [...]</p>
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	<item>
		<title>By: tortacular</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1068</link>
		<dc:creator><![CDATA[tortacular]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 17:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1068</guid>
		<description><![CDATA[That&#039;s one bad ass gun.  Great insights on the creative process! ]]></description>
		<content:encoded><![CDATA[<p>That&#039;s one bad ass gun.  Great insights on the creative process!</p>
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	<item>
		<title>By: Knosmirc</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1042</link>
		<dc:creator><![CDATA[Knosmirc]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 08:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1042</guid>
		<description><![CDATA[Great read on the creative process.  Can&#039;t wait for the game to ooze with style and rock my socks off. ]]></description>
		<content:encoded><![CDATA[<p>Great read on the creative process.  Can&#039;t wait for the game to ooze with style and rock my socks off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fox</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1040</link>
		<dc:creator><![CDATA[Fox]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 08:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1040</guid>
		<description><![CDATA[I can&#039;t wait for this game! Everything looks so polished! ]]></description>
		<content:encoded><![CDATA[<p>I can&#039;t wait for this game! Everything looks so polished!</p>
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	<item>
		<title>By: prfx</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1037</link>
		<dc:creator><![CDATA[prfx]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 06:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1037</guid>
		<description><![CDATA[Very cool design.. ]]></description>
		<content:encoded><![CDATA[<p>Very cool design..</p>
]]></content:encoded>
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	<item>
		<title>By: Platinum Games blog reveals intimate Bayonetta details&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1062</link>
		<dc:creator><![CDATA[Platinum Games blog reveals intimate Bayonetta details&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 03:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1062</guid>
		<description><![CDATA[[...] it&#8217;s eye-catching and will help players keep track of things during firefights.,&#160; dishes designer Johnny Kotegawa. Similarly, Bayonetta&#8217;s music was designed, according to composer [...]]]></description>
		<content:encoded><![CDATA[<p>[...] it&#8217;s eye-catching and will help players keep track of things during firefights.,&nbsp; dishes designer Johnny Kotegawa. Similarly, Bayonetta&#8217;s music was designed, according to composer [...]</p>
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	<item>
		<title>By: Platinum Games blog reveals intimate Bayonetta details&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1056</link>
		<dc:creator><![CDATA[Platinum Games blog reveals intimate Bayonetta details&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 03:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1056</guid>
		<description><![CDATA[[...] it&#8217;s eye-catching and will help players keep track of things during firefights.,&#160; dishes designer Johnny Kotegawa. Similarly, Bayonetta&#8217;s music was designed, according to composer [...]]]></description>
		<content:encoded><![CDATA[<p>[...] it&#8217;s eye-catching and will help players keep track of things during firefights.,&nbsp; dishes designer Johnny Kotegawa. Similarly, Bayonetta&#8217;s music was designed, according to composer [...]</p>
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	<item>
		<title>By: Platinum Games blog reveals intimate Bayonetta details &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1050</link>
		<dc:creator><![CDATA[Platinum Games blog reveals intimate Bayonetta details &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1050</guid>
		<description><![CDATA[[...] red because it&#039;s eye-catching and will help players keep track of things during firefights.,&#160; dishes designer Johnny Kotegawa. Similarly, Bayonetta&#039;s music was designed, according to composer Hiroshi [...]]]></description>
		<content:encoded><![CDATA[<p>[...] red because it&#39;s eye-catching and will help players keep track of things during firefights.,&nbsp; dishes designer Johnny Kotegawa. Similarly, Bayonetta&#39;s music was designed, according to composer Hiroshi [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top Gamer Blog &#187; Archive &#187; Platinum Games blog reveals intimate Bayonetta details</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1044</link>
		<dc:creator><![CDATA[Top Gamer Blog &#187; Archive &#187; Platinum Games blog reveals intimate Bayonetta details]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1044</guid>
		<description><![CDATA[[...] it&#8217;s eye-catching and will help players keep track of things during firefights.,&#160; dishes designer Johnny Kotegawa. Similarly, Bayonetta&#8217;s music was designed, according to composer [...]]]></description>
		<content:encoded><![CDATA[<p>[...] it&#8217;s eye-catching and will help players keep track of things during firefights.,&nbsp; dishes designer Johnny Kotegawa. Similarly, Bayonetta&#8217;s music was designed, according to composer [...]</p>
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	<item>
		<title>By: Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames]&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1043</link>
		<dc:creator><![CDATA[Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames]&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 23:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1043</guid>
		<description><![CDATA[[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]</p>
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		<title>By: Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames]&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1041</link>
		<dc:creator><![CDATA[Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames]&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 23:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1041</guid>
		<description><![CDATA[[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]</p>
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		<title>By: Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames] &#124; Design Website</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1039</link>
		<dc:creator><![CDATA[Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames] &#124; Design Website]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 22:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1039</guid>
		<description><![CDATA[[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]</p>
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		<title>By: Como se diseñaron las armas de Bayonetta &#124; Atomix</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1038</link>
		<dc:creator><![CDATA[Como se diseñaron las armas de Bayonetta &#124; Atomix]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 22:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1038</guid>
		<description><![CDATA[[...] Fuente: PlatinumGames.com [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Fuente: PlatinumGames.com [...]</p>
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	</item>
	<item>
		<title>By: consoleer &#187; Blog Archive &#187; Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames]</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1036</link>
		<dc:creator><![CDATA[consoleer &#187; Blog Archive &#187; Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames]]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 21:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1036</guid>
		<description><![CDATA[[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]</p>
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		<title>By: GAMES &#187; Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames]</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1035</link>
		<dc:creator><![CDATA[GAMES &#187; Bayonetta&#8217;s Scarborough Fair: How High Heels, Herbs Influenced Weapon Design [Platinumgames]]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 21:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1035</guid>
		<description><![CDATA[[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Weapons of Bayonetta [PlatinumGames Blog] [...]</p>
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	<item>
		<title>By: Rizhall</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1034</link>
		<dc:creator><![CDATA[Rizhall]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 11:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1034</guid>
		<description><![CDATA[WOW This blog was amazing. I&#039;ve never considered this much thought and process going into making simple guns. But now that I look at it, this gun is oozing with subtlety, and the design is amazing, both in a complex and simple way. I can&#039;t wait to see the swords! 
 
You designed the DMC1 weapons, you say? Time to go look at them under a microscope. =P ]]></description>
		<content:encoded><![CDATA[<p>WOW This blog was amazing. I&#039;ve never considered this much thought and process going into making simple guns. But now that I look at it, this gun is oozing with subtlety, and the design is amazing, both in a complex and simple way. I can&#039;t wait to see the swords!</p>
<p>You designed the DMC1 weapons, you say? Time to go look at them under a microscope. =P</p>
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	<item>
		<title>By: Mr Ecks</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1033</link>
		<dc:creator><![CDATA[Mr Ecks]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 08:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1033</guid>
		<description><![CDATA[The final design is incredible to say the least. Aside from the intricate details on the final version, I like how the guns come together to form the Witch&#039;s mark. Hopefully it serves a purpose in the game. 
 
Keep up the fabulous work Johnny!! And keep blogging!! ]]></description>
		<content:encoded><![CDATA[<p>The final design is incredible to say the least. Aside from the intricate details on the final version, I like how the guns come together to form the Witch&#039;s mark. Hopefully it serves a purpose in the game.</p>
<p>Keep up the fabulous work Johnny!! And keep blogging!!</p>
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	<item>
		<title>By: MonkeyMagic</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1032</link>
		<dc:creator><![CDATA[MonkeyMagic]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 04:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1032</guid>
		<description><![CDATA[Good read, as usual.  It&#039;s nice to see input on even just the weapon designs of games, especially when they are very creative in terms of theme and design.  I do like the idea of baseing items and weapons on real world ones (being in an art related feel, I would like to work in an entertainment industry one day), as you said, even if the final product is a work of imagination, it does remain convincing.  I guess considering how rediculous some of weapons can get in terms some games (such as most of the Final Fantasy weapons that were in the ones Tetsuya Nomura was involved in, especially the Gun Blade), it&#039;s nice to see ones that are unique and believable. 
 
Anyways, I can&#039;t wait to play Bayonetta, and I really like the work you guys put into your games.  On a note outside the subject, for fans of Final Fantasy, I don&#039;t hate the series (I do like it) and I don&#039;t think Nomura is a bad artist, it&#039;s just many of Nomura&#039;s designs and ideas don&#039;t seem believable, or convincing, in any world to me. ]]></description>
		<content:encoded><![CDATA[<p>Good read, as usual.  It&#039;s nice to see input on even just the weapon designs of games, especially when they are very creative in terms of theme and design.  I do like the idea of baseing items and weapons on real world ones (being in an art related feel, I would like to work in an entertainment industry one day), as you said, even if the final product is a work of imagination, it does remain convincing.  I guess considering how rediculous some of weapons can get in terms some games (such as most of the Final Fantasy weapons that were in the ones Tetsuya Nomura was involved in, especially the Gun Blade), it&#039;s nice to see ones that are unique and believable.</p>
<p>Anyways, I can&#039;t wait to play Bayonetta, and I really like the work you guys put into your games.  On a note outside the subject, for fans of Final Fantasy, I don&#039;t hate the series (I do like it) and I don&#039;t think Nomura is a bad artist, it&#039;s just many of Nomura&#039;s designs and ideas don&#039;t seem believable, or convincing, in any world to me.</p>
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		<title>By: twenty1</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1029</link>
		<dc:creator><![CDATA[twenty1]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 02:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1029</guid>
		<description><![CDATA[very interesting read.....you guys keep up the good work with these blogs......from Mad World 2 Bayonetta HERE I COME!!!!!! ]]></description>
		<content:encoded><![CDATA[<p>very interesting read&#8230;..you guys keep up the good work with these blogs&#8230;&#8230;from Mad World 2 Bayonetta HERE I COME!!!!!!</p>
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		<title>By: Mister 庭</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1028</link>
		<dc:creator><![CDATA[Mister 庭]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 02:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1028</guid>
		<description><![CDATA[The Scarborough Fair, this weapon is a badass looking weapon, i really like the previous concept ideas but in the end, its always the best! 
 
Amazing work! Thanks for showing us this, and i hope the other weapons will just look as badass and fitting for Bayonetta. :D ]]></description>
		<content:encoded><![CDATA[<p>The Scarborough Fair, this weapon is a badass looking weapon, i really like the previous concept ideas but in the end, its always the best!</p>
<p>Amazing work! Thanks for showing us this, and i hope the other weapons will just look as badass and fitting for Bayonetta. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: gpsato</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1027</link>
		<dc:creator><![CDATA[gpsato]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 00:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1027</guid>
		<description><![CDATA[REALLY GOOD, you&#039;re great designer, and the team also!  !!!!!  
..... 
and ... OMG OMG thankyou thankyou so much! I&#039;m doing a fanart of bayonetta, but I stopped at her weapon, **&#039;cause i&#039;m not good drawing guns, so I can&#039;t finish the draw  orz **, thankyou thankyou m( __ __)m ]]></description>
		<content:encoded><![CDATA[<p>REALLY GOOD, you&#039;re great designer, and the team also!  !!!!! </p>
<p>&#8230;..</p>
<p>and &#8230; OMG OMG thankyou thankyou so much! I&#039;m doing a fanart of bayonetta, but I stopped at her weapon, **&#039;cause i&#039;m not good drawing guns, so I can&#039;t finish the draw  orz **, thankyou thankyou m( __ __)m</p>
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		<title>By: Black Chamber</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1025</link>
		<dc:creator><![CDATA[Black Chamber]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 18:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1025</guid>
		<description><![CDATA[As DancingRobot said above - an item viewer [like in Resident Evil and the Resident Evil Gamecube Remake] would be great! To be able to zoom in to examine the intricate details of every weapon or item in the game of Bayonetta would be superb! 
 
 I have written some interesting research about Bayonetta&#039;s &quot;Scarborough Fair&quot; and Jeanne&#039;s &quot;All 4 One&quot; guns that I would love for you to read - if for no other reason than to see if I am spot on or even close to the meaning and research that went into the guns on your end. ;)  
 
 [these are all found on the Bayonetta U.S. Forum]: 
 
 Bayonetta&#039;s Guns: &lt;a href=&quot;http://forums.platinumgames.com//showthread.php?t=162&quot; rel=&quot;nofollow&quot;&gt;http://forums.platinumgames.com//showthread.php?t...&lt;/a&gt;  
 
 The Meaning Behind Bayonetta&#039;s Guns: &lt;a href=&quot;http://forums.platinumgames.com/showthread.php?t=252&amp;page=3&quot; rel=&quot;nofollow&quot;&gt;http://forums.platinumgames.com/showthread.php?t=...&lt;/a&gt; [Post #29] 
 
 Jeanne&#039;s Guns: &lt;a href=&quot;http://forums.platinumgames.com//showthread.php?t=265&quot; rel=&quot;nofollow&quot;&gt;http://forums.platinumgames.com//showthread.php?t...&lt;/a&gt;  
 
 I love it when game companies [especially Hideki Kamiya games] put tons of effort into the little things - like logos and writing on the weapons that actually mean something or translate into subjects that tie into the game&#039;s storyline. 
 
 That - is the mark of a great game - and a great design team.  
 
 Devil May Cry was awesome. Bayonetta will top that effort in every respect. I am so excited to play your amazing game! 
 
 ;) ]]></description>
		<content:encoded><![CDATA[<p>As DancingRobot said above &#8211; an item viewer [like in Resident Evil and the Resident Evil Gamecube Remake] would be great! To be able to zoom in to examine the intricate details of every weapon or item in the game of Bayonetta would be superb!</p>
<p> I have written some interesting research about Bayonetta&#039;s &quot;Scarborough Fair&quot; and Jeanne&#039;s &quot;All 4 One&quot; guns that I would love for you to read &#8211; if for no other reason than to see if I am spot on or even close to the meaning and research that went into the guns on your end. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p> [these are all found on the Bayonetta U.S. Forum]:</p>
<p> Bayonetta&#039;s Guns: <a href="http://forums.platinumgames.com//showthread.php?t=162" rel="nofollow">http://forums.platinumgames.com//showthread.php?t&#8230;</a>  </p>
<p> The Meaning Behind Bayonetta&#039;s Guns: <a href="http://forums.platinumgames.com/showthread.php?t=252&amp;page=3" rel="nofollow">http://forums.platinumgames.com/showthread.php?t=&#8230;</a> [Post #29]</p>
<p> Jeanne&#039;s Guns: <a href="http://forums.platinumgames.com//showthread.php?t=265" rel="nofollow">http://forums.platinumgames.com//showthread.php?t&#8230;</a>  </p>
<p> I love it when game companies [especially Hideki Kamiya games] put tons of effort into the little things &#8211; like logos and writing on the weapons that actually mean something or translate into subjects that tie into the game&#039;s storyline.</p>
<p> That &#8211; is the mark of a great game &#8211; and a great design team. </p>
<p> Devil May Cry was awesome. Bayonetta will top that effort in every respect. I am so excited to play your amazing game!</p>
<p> <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: baberific</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1024</link>
		<dc:creator><![CDATA[baberific]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 17:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1024</guid>
		<description><![CDATA[Wow...the amount of work that goes into the pre-production of these weapons is crazy!! It seems that the design process is a bit of a tricky one. 
 
Either way, the final product is one that I think perfectly fits the world of bayonetta. And Johnny, You said you also did the weapons designs for DMC??? Then I guess I have you to thank for ebony and ivory!!! 
 
Cause all this bayonetta has me going back to the classics. ]]></description>
		<content:encoded><![CDATA[<p>Wow&#8230;the amount of work that goes into the pre-production of these weapons is crazy!! It seems that the design process is a bit of a tricky one.</p>
<p>Either way, the final product is one that I think perfectly fits the world of bayonetta. And Johnny, You said you also did the weapons designs for DMC??? Then I guess I have you to thank for ebony and ivory!!!</p>
<p>Cause all this bayonetta has me going back to the classics.</p>
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		<title>By: DancingRobot</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1023</link>
		<dc:creator><![CDATA[DancingRobot]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 15:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1023</guid>
		<description><![CDATA[That was a fun read. As fans we almost never get to see the creative process in action, which is totally why I love this blog so much. Very cool to see the guns evolve in to their final form. 
 
You guys should add in a model viewer in to the game so we can get a close look at the weapons. 
 
And you should totally have it like in Resident Evil, where we can see them go through their firing animations. &#039;cause that&#039;d be pretty sweet. ]]></description>
		<content:encoded><![CDATA[<p>That was a fun read. As fans we almost never get to see the creative process in action, which is totally why I love this blog so much. Very cool to see the guns evolve in to their final form.</p>
<p>You guys should add in a model viewer in to the game so we can get a close look at the weapons.</p>
<p>And you should totally have it like in Resident Evil, where we can see them go through their firing animations. &#039;cause that&#039;d be pretty sweet.</p>
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		<title>By: Pheonix03</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1022</link>
		<dc:creator><![CDATA[Pheonix03]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 11:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1022</guid>
		<description><![CDATA[Just Amazing!!! I can&#039;t believe so many creative people all work together. Bayonetta is gonna be the most stylish and unique game ever created, and its all thanks to you all at PlatinumGames!!! 
 
Thank You!!! ]]></description>
		<content:encoded><![CDATA[<p>Just Amazing!!! I can&#039;t believe so many creative people all work together. Bayonetta is gonna be the most stylish and unique game ever created, and its all thanks to you all at PlatinumGames!!!</p>
<p>Thank You!!!</p>
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		<title>By: Bayonetta weapons &#171; Mognet Central</title>
		<link>http://platinumgames.com/2009/06/10/the-weapons-of-bayonetta/#comment-1026</link>
		<dc:creator><![CDATA[Bayonetta weapons &#171; Mognet Central]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 09:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1440#comment-1026</guid>
		<description><![CDATA[[...] June 10, 2009 at 9:19 am &#124; In videogames &#124; No Comments  The Platinum Games blog has an article on the weapons in Bayonetta (PS3, Xbox [...]]]></description>
		<content:encoded><![CDATA[<p>[...] June 10, 2009 at 9:19 am | In videogames | No Comments  The Platinum Games blog has an article on the weapons in Bayonetta (PS3, Xbox [...]</p>
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