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	<title>Comments on: The World of Bayonetta</title>
	<atom:link href="http://platinumgames.com/2009/05/22/the-world-of-bayonetta/feed/" rel="self" type="application/rss+xml" />
	<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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		<item>
		<title>By: FAUNA</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-1176</link>
		<dc:creator>FAUNA</dc:creator>
		<pubDate>Fri, 26 Jun 2009 21:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-1176</guid>
		<description>Truly incredible art direction!  My favorite games have a gothic/fantasy art style which not enough developers use.  Please release a concept art book.</description>
		<content:encoded><![CDATA[<p>Truly incredible art direction!  My favorite games have a gothic/fantasy art style which not enough developers use.  Please release a concept art book.</p>
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	<item>
		<title>By: Platinum Games blog reveals intimate Bayonetta details&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-1064</link>
		<dc:creator>Platinum Games blog reveals intimate Bayonetta details&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc</dc:creator>
		<pubDate>Fri, 12 Jun 2009 03:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-1064</guid>
		<description>[...] wouldn&#8217;t fall into the trap of letting her dynamic silhouette be lost in the shuffle,&quot; explains Ikumi Nakamura, who is in charge of Bayonetta&#8217;s concept [...]</description>
		<content:encoded><![CDATA[<p>[...] wouldn&rsquo;t fall into the trap of letting her dynamic silhouette be lost in the shuffle,&quot; explains Ikumi Nakamura, who is in charge of Bayonetta&#8217;s concept [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Platinum Games blog reveals intimate Bayonetta details&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-1058</link>
		<dc:creator>Platinum Games blog reveals intimate Bayonetta details&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</dc:creator>
		<pubDate>Fri, 12 Jun 2009 03:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-1058</guid>
		<description>[...] wouldn&#8217;t fall into the trap of letting her dynamic silhouette be lost in the shuffle,&quot; explains Ikumi Nakamura, who is in charge of Bayonetta&#8217;s concept [...]</description>
		<content:encoded><![CDATA[<p>[...] wouldn&rsquo;t fall into the trap of letting her dynamic silhouette be lost in the shuffle,&quot; explains Ikumi Nakamura, who is in charge of Bayonetta&#8217;s concept [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Platinum Games blog reveals intimate Bayonetta details &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-1052</link>
		<dc:creator>Platinum Games blog reveals intimate Bayonetta details &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site</dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-1052</guid>
		<description>[...] wouldn&#8217;t fall into the trap of letting her dynamic silhouette be lost in the shuffle,&quot; explains Ikumi Nakamura, who is in charge of Bayonetta&#039;s concept [...]</description>
		<content:encoded><![CDATA[<p>[...] wouldn&rsquo;t fall into the trap of letting her dynamic silhouette be lost in the shuffle,&quot; explains Ikumi Nakamura, who is in charge of Bayonetta&#39;s concept [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top Gamer Blog &#187; Archive &#187; Platinum Games blog reveals intimate Bayonetta details</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-1046</link>
		<dc:creator>Top Gamer Blog &#187; Archive &#187; Platinum Games blog reveals intimate Bayonetta details</dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-1046</guid>
		<description>[...] wouldn&#8217;t fall into the trap of letting her dynamic silhouette be lost in the shuffle,&quot; explains Ikumi Nakamura, who is in charge of Bayonetta&#8217;s concept [...]</description>
		<content:encoded><![CDATA[<p>[...] wouldn&rsquo;t fall into the trap of letting her dynamic silhouette be lost in the shuffle,&quot; explains Ikumi Nakamura, who is in charge of Bayonetta&#8217;s concept [...]</p>
]]></content:encoded>
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	<item>
		<title>By: mine</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-976</link>
		<dc:creator>mine</dc:creator>
		<pubDate>Wed, 27 May 2009 14:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-976</guid>
		<description>I love Nakamura-san&#039;s picture. 

I became the enjoyment further the sale of bayonetta!!</description>
		<content:encoded><![CDATA[<p>I love Nakamura-san&#8217;s picture. </p>
<p>I became the enjoyment further the sale of bayonetta!!</p>
]]></content:encoded>
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	<item>
		<title>By: aXL99</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-974</link>
		<dc:creator>aXL99</dc:creator>
		<pubDate>Tue, 26 May 2009 15:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-974</guid>
		<description>I love how all the little thematic details background concepts work together as a whole, like the little demon holding up a gramophone at the Gates of Hell bar. That was cute.

Even better is that the concepts are raw and loose enough up close to give the modelling guys a bit of creative freedom as well. Some other background concepts I&#039;ve seen are so tightly illustrated and on point just seeing them verbatim on screen makes me feel they haven&#039;t gone even further with what they initially had design-wise.

Thanks again for posting these, I&#039;m really looking forward to seeing the finished product!</description>
		<content:encoded><![CDATA[<p>I love how all the little thematic details background concepts work together as a whole, like the little demon holding up a gramophone at the Gates of Hell bar. That was cute.</p>
<p>Even better is that the concepts are raw and loose enough up close to give the modelling guys a bit of creative freedom as well. Some other background concepts I&#8217;ve seen are so tightly illustrated and on point just seeing them verbatim on screen makes me feel they haven&#8217;t gone even further with what they initially had design-wise.</p>
<p>Thanks again for posting these, I&#8217;m really looking forward to seeing the finished product!</p>
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	<item>
		<title>By: billy boone</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-972</link>
		<dc:creator>billy boone</dc:creator>
		<pubDate>Tue, 26 May 2009 00:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-972</guid>
		<description>i am pleased that the backgrounds in the game are so detailed. great job!</description>
		<content:encoded><![CDATA[<p>i am pleased that the backgrounds in the game are so detailed. great job!</p>
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	<item>
		<title>By: Jof</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-969</link>
		<dc:creator>Jof</dc:creator>
		<pubDate>Sun, 24 May 2009 04:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-969</guid>
		<description>What stage is a handsome picture?

It is not possible to sleep by the enjoyment!!!!</description>
		<content:encoded><![CDATA[<p>What stage is a handsome picture?</p>
<p>It is not possible to sleep by the enjoyment!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mister Niwa</title>
		<link>http://platinumgames.com/2009/05/22/the-world-of-bayonetta/#comment-968</link>
		<dc:creator>Mister Niwa</dc:creator>
		<pubDate>Sun, 24 May 2009 00:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1385#comment-968</guid>
		<description>As loyal fan, i enjoy every each of your Blog Posts, Platinum Games. :)
Those concept arts, like &#039;The Baroness&#039; already said, are indeed beautiful.
I am looking forward to &quot;maybe&quot; unlock a concept gallery in the upcoming Bayonetta?

*Cant wait*

The thrill is killing me! Cmon Platinum Games, send me a review copy already~~~ !!
LOL.</description>
		<content:encoded><![CDATA[<p>As loyal fan, i enjoy every each of your Blog Posts, Platinum Games. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Those concept arts, like &#8216;The Baroness&#8217; already said, are indeed beautiful.<br />
I am looking forward to &#8220;maybe&#8221; unlock a concept gallery in the upcoming Bayonetta?</p>
<p>*Cant wait*</p>
<p>The thrill is killing me! Cmon Platinum Games, send me a review copy already~~~ !!<br />
LOL.</p>
]]></content:encoded>
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