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	<title>Comments on: Rooting for the Enemy</title>
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	<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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		<title>By: Platinum Games blog reveals intimate Bayonetta details&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-1065</link>
		<dc:creator><![CDATA[Platinum Games blog reveals intimate Bayonetta details&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 03:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-1065</guid>
		<description><![CDATA[[...] I could spend days soaking up interesting factoids (like how the animators &quot;root for the enemy&quot;) and looking at concept art, but I&#8217;ll let you guys check out the Bayonetta blog for [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I could spend days soaking up interesting factoids (like how the animators &quot;root for the enemy&quot;) and looking at concept art, but I&#8217;ll let you guys check out the Bayonetta blog for [...]</p>
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	<item>
		<title>By: Platinum Games blog reveals intimate Bayonetta details&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-1059</link>
		<dc:creator><![CDATA[Platinum Games blog reveals intimate Bayonetta details&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 03:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-1059</guid>
		<description><![CDATA[[...] I could spend days soaking up interesting factoids (like how the animators &quot;root for the enemy&quot;) and looking at concept art, but I&#8217;ll let you guys check out the Bayonetta blog for [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I could spend days soaking up interesting factoids (like how the animators &quot;root for the enemy&quot;) and looking at concept art, but I&#8217;ll let you guys check out the Bayonetta blog for [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Platinum Games blog reveals intimate Bayonetta details &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-1053</link>
		<dc:creator><![CDATA[Platinum Games blog reveals intimate Bayonetta details &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-1053</guid>
		<description><![CDATA[[...] I could spend days soaking up interesting factoids (like how the animators &quot;root for the enemy&quot;) and looking at concept art, but I&#039;ll let you guys check out the Bayonetta blog for [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I could spend days soaking up interesting factoids (like how the animators &quot;root for the enemy&quot;) and looking at concept art, but I&#39;ll let you guys check out the Bayonetta blog for [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top Gamer Blog &#187; Archive &#187; Platinum Games blog reveals intimate Bayonetta details</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-1047</link>
		<dc:creator><![CDATA[Top Gamer Blog &#187; Archive &#187; Platinum Games blog reveals intimate Bayonetta details]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-1047</guid>
		<description><![CDATA[[...] I could spend days soaking up interesting factoids (like how the animators &quot;root for the enemy&quot;) and looking at concept art, but I&#8217;ll let you guys check out the Bayonetta blog for [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I could spend days soaking up interesting factoids (like how the animators &quot;root for the enemy&quot;) and looking at concept art, but I&#8217;ll let you guys check out the Bayonetta blog for [...]</p>
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	<item>
		<title>By: RVR- 42</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-951</link>
		<dc:creator><![CDATA[RVR- 42]]></dc:creator>
		<pubDate>Thu, 21 May 2009 09:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-951</guid>
		<description><![CDATA[Wow...this is so cool. Man...this game gets me like..crazy pumped. Thank you for sharing this Eijiro. And when I do get to a Game Over screen, i&#039;m going to be laughing thinking of you smirking over my shoulder. lol Awesome job guys...awesome, awesome. ]]></description>
		<content:encoded><![CDATA[<p>Wow&#8230;this is so cool. Man&#8230;this game gets me like..crazy pumped. Thank you for sharing this Eijiro. And when I do get to a Game Over screen, i&#039;m going to be laughing thinking of you smirking over my shoulder. lol Awesome job guys&#8230;awesome, awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: boxmyth</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-949</link>
		<dc:creator><![CDATA[boxmyth]]></dc:creator>
		<pubDate>Thu, 21 May 2009 06:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-949</guid>
		<description><![CDATA[This is a concept of game design that I never actually thought about before. It&#039;s fascinating and I&#039;d love to see more articles like this. 
Can&#039;t wait for the game! ]]></description>
		<content:encoded><![CDATA[<p>This is a concept of game design that I never actually thought about before. It&#039;s fascinating and I&#039;d love to see more articles like this.</p>
<p>Can&#039;t wait for the game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bayonetta and the importance of enemy animation &#124; GameWitz</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-948</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; GameWitz]]></dc:creator>
		<pubDate>Wed, 20 May 2009 17:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-948</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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		<title>By: Bayonetta and the importance of enemy animation &#124; PSP NEWS</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-947</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; PSP NEWS]]></dc:creator>
		<pubDate>Wed, 20 May 2009 12:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-947</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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		<title>By: Bayonetta and the importance of enemy animation &#124; PlayStation 3 News</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-946</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; PlayStation 3 News]]></dc:creator>
		<pubDate>Wed, 20 May 2009 06:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-946</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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	<item>
		<title>By: [Joystiq] Bayonetta and the importance of enemy animation &#124; Nintendo ds</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-945</link>
		<dc:creator><![CDATA[[Joystiq] Bayonetta and the importance of enemy animation &#124; Nintendo ds]]></dc:creator>
		<pubDate>Wed, 20 May 2009 05:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-945</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Bayonetta and the importance of enemy animation</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-944</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation]]></dc:creator>
		<pubDate>Wed, 20 May 2009 04:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-944</guid>
		<description><![CDATA[[...] Comments       Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Comments       Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 60Hertz</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-922</link>
		<dc:creator><![CDATA[60Hertz]]></dc:creator>
		<pubDate>Wed, 20 May 2009 04:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-922</guid>
		<description><![CDATA[I think there is still room for games with challenge but i&#039;m not against a fun romp. Difficulty levels and ranking are great ways to ensure challenge is met for different skill levels... Ikaruga is a great challenging game that would lose a lot if it wasn&#039;t challenging and of course mega-man series is another example of finding joy in overcoming obstacles... i guess i&#039;m just a bit worried that many games tend to cater too much to the mass market by not being challenging... that being said i have complete faith that Platinum will tune this game properly. Great article over all (as they all are) and I can&#039;t wait to play this game! ]]></description>
		<content:encoded><![CDATA[<p>I think there is still room for games with challenge but i&#039;m not against a fun romp. Difficulty levels and ranking are great ways to ensure challenge is met for different skill levels&#8230; Ikaruga is a great challenging game that would lose a lot if it wasn&#039;t challenging and of course mega-man series is another example of finding joy in overcoming obstacles&#8230; i guess i&#039;m just a bit worried that many games tend to cater too much to the mass market by not being challenging&#8230; that being said i have complete faith that Platinum will tune this game properly. Great article over all (as they all are) and I can&#039;t wait to play this game!</p>
]]></content:encoded>
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	<item>
		<title>By: Bayonetta and the importance of enemy animation - game</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-941</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation - game]]></dc:creator>
		<pubDate>Wed, 20 May 2009 02:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-941</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
]]></content:encoded>
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		<title>By: Bayonetta and the importance of enemy animation &#124; GirlGamerBlog</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-940</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; GirlGamerBlog]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-940</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Bayonetta and the importance of enemy animation</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-939</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-939</guid>
		<description><![CDATA[[...] and the importance of enemy animation         Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and the importance of enemy animation         Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Gamer Zone &#187; Blog Archive &#187; Bayonetta and the importance of enemy animation</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-938</link>
		<dc:creator><![CDATA[Gamer Zone &#187; Blog Archive &#187; Bayonetta and the importance of enemy animation]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-938</guid>
		<description><![CDATA[[...] importance of enemy animation Author: Matt &#160;&#124;&#160; Category: Xbox Articles     Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] importance of enemy animation Author: Matt &nbsp;|&nbsp; Category: Xbox Articles     Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Bayonetta and the importance of enemy animation &#124; Games Journal</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-937</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; Games Journal]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-937</guid>
		<description><![CDATA[[...] and the importance of enemy animation  Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and the importance of enemy animation  Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Electric Chaos &#187; Blog Archive &#187; Bayonetta and the importance of enemy animation</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-936</link>
		<dc:creator><![CDATA[Electric Chaos &#187; Blog Archive &#187; Bayonetta and the importance of enemy animation]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-936</guid>
		<description><![CDATA[[...] and the importance of enemy animation  Posted on May 19, 2009 09:00:00 PM    Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and the importance of enemy animation  Posted on May 19, 2009 09:00:00 PM    Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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	<item>
		<title>By: 8-bit Ninja &#187; Blog Archive &#187; Bayonetta and the importance of enemy animation</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-935</link>
		<dc:creator><![CDATA[8-bit Ninja &#187; Blog Archive &#187; Bayonetta and the importance of enemy animation]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-935</guid>
		<description><![CDATA[[...] 2009 @ 7:00 PM&#160;  &#160;Bayonetta and the importance of enemy animation&#160;     Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 2009 @ 7:00 PM&nbsp;  &nbsp;Bayonetta and the importance of enemy animation&nbsp;     Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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	<item>
		<title>By: Bayonetta and the importance of enemy animation &#124; Mystery Answers</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-934</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; Mystery Answers]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-934</guid>
		<description><![CDATA[[...] and the importance of enemy animation   Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and the importance of enemy animation   Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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	<item>
		<title>By: Bayonetta and the importance of enemy animation &#124; xPS3 - All PS3 - All The Time</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-933</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; xPS3 - All PS3 - All The Time]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-933</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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	</item>
	<item>
		<title>By: Bayonetta e l&#039;importanza del nemico animazione &#171; Best Web News Blog</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-932</link>
		<dc:creator><![CDATA[Bayonetta e l&#039;importanza del nemico animazione &#171; Best Web News Blog]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-932</guid>
		<description><![CDATA[[...] corso sul sito web Giochi platino, un animatore con il nome di Eijiro ha pubblicato un breve articolo relativo allo sviluppo di [...]]]></description>
		<content:encoded><![CDATA[<p>[...] corso sul sito web Giochi platino, un animatore con il nome di Eijiro ha pubblicato un breve articolo relativo allo sviluppo di [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Bayonetta and the importance of enemy animation &#124; Gaming Rover - The News You Want</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-931</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; Gaming Rover - The News You Want]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-931</guid>
		<description><![CDATA[[...] by Mister-X on May 19th, 2009 at 09:00pm        Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] by Mister-X on May 19th, 2009 at 09:00pm        Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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		<title>By: Bayonetta and the importance of enemy animation &#124; MLG News</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-930</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; MLG News]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-930</guid>
		<description><![CDATA[[...] mlgnews Tuesday, May 19th, 2009  Filed under: Features     Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] mlgnews Tuesday, May 19th, 2009  Filed under: Features     Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: artgrafi.com &#187; Blog Archive &#187; Bayonetta and the importance of enemy animation</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-929</link>
		<dc:creator><![CDATA[artgrafi.com &#187; Blog Archive &#187; Bayonetta and the importance of enemy animation]]></dc:creator>
		<pubDate>Wed, 20 May 2009 01:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-929</guid>
		<description><![CDATA[[...] and the importance of enemy animation  Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and the importance of enemy animation  Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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		<title>By: The Games Domain &#187; Bayonetta and the importance of enemy animation</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-928</link>
		<dc:creator><![CDATA[The Games Domain &#187; Bayonetta and the importance of enemy animation]]></dc:creator>
		<pubDate>Wed, 20 May 2009 00:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-928</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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		<title>By: Bayonetta and the importance of enemy animation &#124; GeekStream XBox</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-927</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; GeekStream XBox]]></dc:creator>
		<pubDate>Wed, 20 May 2009 00:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-927</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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		<title>By: Bayonetta and the importance of enemy animation &#124; Gamingaisle</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-926</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#124; Gamingaisle]]></dc:creator>
		<pubDate>Wed, 20 May 2009 00:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-926</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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		<title>By: Bayonetta and the importance of enemy animation &#187; YoGoG.com</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-925</link>
		<dc:creator><![CDATA[Bayonetta and the importance of enemy animation &#187; YoGoG.com]]></dc:creator>
		<pubDate>Wed, 20 May 2009 00:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-925</guid>
		<description><![CDATA[[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of [...]</p>
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		<title>By: Ninja99</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-919</link>
		<dc:creator><![CDATA[Ninja99]]></dc:creator>
		<pubDate>Tue, 19 May 2009 17:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-919</guid>
		<description><![CDATA[I really enjoyed this post.  This is the first time I&#039;ve considered how an enemy animator might feel seeing his creations fight a human player.  Like BAROM, I found Eijiro&#039;s response to his coworker&#039;s comment hilarious.  That&#039;s the kind of passion that drives people to do great work.  I suppose it only makes sense that you&#039;d root for the products of your labor, Eijiro! 
 
I&#039;m glad to hear so much care is being taken to balance Bayonetta.  My hope for this game is that it will surpass the original Devil May Cry in the areas of combat and enemy design.  Since the subject of Eijiro&#039;s posting was the second of these, that&#039;s what I&#039;ll discuss here.  I think that Devil May Cry&#039;s enemies are effective because 1) they have a large variety of attacks (and gain unique ones on higher difficulties), and 2) they have superb animation that is not only beautiful but provides cues to attentive players, who can use them to decide whether to evade or attack. 
 
The first factor, attack variety, is really key.  So many modern actions games have enemies whose move sets are terribly limited.  The most elaborate combat system in the world can&#039;t make up for opponents that bore you with the same attacks.  One of the reasons that the first Devil May Cry is a constant pleasure to play is the enemies are capable of surprising even highly experienced players.  Making enemies deal enormous damage like those in Ninja Gaiden is not enough.   If Bayonetta is to have lasting value, its enemies must have a robust arsenal of abilities that challenge players to come up with creative strategies, and higher difficulty levels must offer more than the enemy damage increase that seems to have become the standard in lazy game development. 
 
The second factor, animation, might be something players don&#039;t often think about, but its importance to game balance is substantial.  In Devil May Cry, enemies&#039; attack cues are very clear.  Each move&#039;s animation is accompanied by a distinct sound to let players know danger is coming their way.  A game without these visual and aural cues can quickly become frustrating.  As an action game fan, I&#039;m very pleased that Eijiro, a person with direct influence on Bayonetta&#039; development, seems to understand this very important point. 
 
As always, thanks to PlatinumGames for providing this wonderful way for fans to connect with developers.  I look forward to more Bayonetta news straight from the people who are making the game.  One request: If a demo is in the works, as Eijiro seems to hint, PLEASE make it available through PSN and Xbox Live several months before the release of the full game! ]]></description>
		<content:encoded><![CDATA[<p>I really enjoyed this post.  This is the first time I&#039;ve considered how an enemy animator might feel seeing his creations fight a human player.  Like BAROM, I found Eijiro&#039;s response to his coworker&#039;s comment hilarious.  That&#039;s the kind of passion that drives people to do great work.  I suppose it only makes sense that you&#039;d root for the products of your labor, Eijiro!</p>
<p>I&#039;m glad to hear so much care is being taken to balance Bayonetta.  My hope for this game is that it will surpass the original Devil May Cry in the areas of combat and enemy design.  Since the subject of Eijiro&#039;s posting was the second of these, that&#039;s what I&#039;ll discuss here.  I think that Devil May Cry&#039;s enemies are effective because 1) they have a large variety of attacks (and gain unique ones on higher difficulties), and 2) they have superb animation that is not only beautiful but provides cues to attentive players, who can use them to decide whether to evade or attack.</p>
<p>The first factor, attack variety, is really key.  So many modern actions games have enemies whose move sets are terribly limited.  The most elaborate combat system in the world can&#039;t make up for opponents that bore you with the same attacks.  One of the reasons that the first Devil May Cry is a constant pleasure to play is the enemies are capable of surprising even highly experienced players.  Making enemies deal enormous damage like those in Ninja Gaiden is not enough.   If Bayonetta is to have lasting value, its enemies must have a robust arsenal of abilities that challenge players to come up with creative strategies, and higher difficulty levels must offer more than the enemy damage increase that seems to have become the standard in lazy game development.</p>
<p>The second factor, animation, might be something players don&#039;t often think about, but its importance to game balance is substantial.  In Devil May Cry, enemies&#039; attack cues are very clear.  Each move&#039;s animation is accompanied by a distinct sound to let players know danger is coming their way.  A game without these visual and aural cues can quickly become frustrating.  As an action game fan, I&#039;m very pleased that Eijiro, a person with direct influence on Bayonetta&#039; development, seems to understand this very important point.</p>
<p>As always, thanks to PlatinumGames for providing this wonderful way for fans to connect with developers.  I look forward to more Bayonetta news straight from the people who are making the game.  One request: If a demo is in the works, as Eijiro seems to hint, PLEASE make it available through PSN and Xbox Live several months before the release of the full game!</p>
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		<title>By: barom</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-917</link>
		<dc:creator><![CDATA[barom]]></dc:creator>
		<pubDate>Tue, 19 May 2009 09:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-917</guid>
		<description><![CDATA[lol mr Eijiro sounds like a fun guy to work with.  &#8220;Don&#8217;t you think this is a bit too weak sauce?&#8221; hahahahahah, I know it was NOT him that said it but the fact that he mentioned it and commented &quot;Let&#8217;s just say his words cut me deep&quot; is hilarious. Hahahah I can imagine it so clearly. Great post. Loved it! ]]></description>
		<content:encoded><![CDATA[<p>lol mr Eijiro sounds like a fun guy to work with.  &ldquo;Don&rsquo;t you think this is a bit too weak sauce?&rdquo; hahahahahah, I know it was NOT him that said it but the fact that he mentioned it and commented &quot;Let&rsquo;s just say his words cut me deep&quot; is hilarious. Hahahah I can imagine it so clearly. Great post. Loved it!</p>
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		<title>By: baberific</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-915</link>
		<dc:creator><![CDATA[baberific]]></dc:creator>
		<pubDate>Mon, 18 May 2009 10:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-915</guid>
		<description><![CDATA[Eijiro, it&#039;s a good idea that many aspects as well as adjustments that come from both players and programmers are going into the enemy&#039;s actions and difficulty. 
 
Cause pursuing a hardcore audience with extreme difficulty does nothing more than limit the audience that would be interested in the game.  
 
I hope to hear more about the game from the team!...cause I already had the game fully preordered and payed off a long time ago. ]]></description>
		<content:encoded><![CDATA[<p>Eijiro, it&#039;s a good idea that many aspects as well as adjustments that come from both players and programmers are going into the enemy&#039;s actions and difficulty.</p>
<p>Cause pursuing a hardcore audience with extreme difficulty does nothing more than limit the audience that would be interested in the game. </p>
<p>I hope to hear more about the game from the team!&#8230;cause I already had the game fully preordered and payed off a long time ago.</p>
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		<title>By: TDS</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-914</link>
		<dc:creator><![CDATA[TDS]]></dc:creator>
		<pubDate>Mon, 18 May 2009 07:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-914</guid>
		<description><![CDATA[^ I agree.. one of the strong points of DMC1 was its enemies (Remember Shadow?)  
I hope the enemies will be VERY hard in Bayonetta. ]]></description>
		<content:encoded><![CDATA[<p>^ I agree.. one of the strong points of DMC1 was its enemies (Remember Shadow?) </p>
<p>I hope the enemies will be VERY hard in Bayonetta.</p>
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		<title>By: Rizhall</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-913</link>
		<dc:creator><![CDATA[Rizhall]]></dc:creator>
		<pubDate>Sun, 17 May 2009 12:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-913</guid>
		<description><![CDATA[Like I said in the other video, my favorite thing about DMC1 is the depth in enemies, their attacks and animations. I also loved how each move had it&#039;s own story when you read about it in the enemy info page, and that made me fall in love with them all. So Mr. Eijiro, I am very happy to hear how much work you put into making each enemy. I might join you in rooting for them. I hope all of the enemy attacks have a story behind them, like in DMC1. 
And reading about how you develop them also makes me see them differently. I always saw the ready animations but never paid attention to them, even though I always reacted to them. Hearing the purpose for them makes me appreciate them more. ]]></description>
		<content:encoded><![CDATA[<p>Like I said in the other video, my favorite thing about DMC1 is the depth in enemies, their attacks and animations. I also loved how each move had it&#039;s own story when you read about it in the enemy info page, and that made me fall in love with them all. So Mr. Eijiro, I am very happy to hear how much work you put into making each enemy. I might join you in rooting for them. I hope all of the enemy attacks have a story behind them, like in DMC1.</p>
<p>And reading about how you develop them also makes me see them differently. I always saw the ready animations but never paid attention to them, even though I always reacted to them. Hearing the purpose for them makes me appreciate them more.</p>
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		<title>By: DancingRobot</title>
		<link>http://platinumgames.com/2009/05/17/rooting-for-the-enemy/#comment-910</link>
		<dc:creator><![CDATA[DancingRobot]]></dc:creator>
		<pubDate>Sun, 17 May 2009 08:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1349#comment-910</guid>
		<description><![CDATA[Ah, the second video isn&#039;t working right now. 
 
Anyway, I can agree with Mr. Eijiro with not making a game too hardcore. But at the same time I hope you include some kind of insanely impossible difficulty with all kinds of crazy attack animations that are harder to read. I know that does take a lot more time, but I always like it when hard modes totally change the experience, especially when the same old enemy suddenly has new attacks and new animations. ]]></description>
		<content:encoded><![CDATA[<p>Ah, the second video isn&#039;t working right now.</p>
<p>Anyway, I can agree with Mr. Eijiro with not making a game too hardcore. But at the same time I hope you include some kind of insanely impossible difficulty with all kinds of crazy attack animations that are harder to read. I know that does take a lot more time, but I always like it when hard modes totally change the experience, especially when the same old enemy suddenly has new attacks and new animations.</p>
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