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	<title>Comments on: Of Angels and Monsters</title>
	<atom:link href="http://platinumgames.com/2009/05/15/of-angels-and-demons/feed/" rel="self" type="application/rss+xml" />
	<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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	<item>
		<title>By: FAUNA</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-1177</link>
		<dc:creator><![CDATA[FAUNA]]></dc:creator>
		<pubDate>Sat, 27 Jun 2009 06:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-1177</guid>
		<description><![CDATA[Love how the monster&#039;s &#039;true form&#039; is hiding under the exterior &#039;angel shell&#039;.  Very cool touch how the outer form breaks away in combat.  It&#039;s great to see hand-drawn concepts instead of CG renders.  I&#039;ll say again, an art book would make me very happy. ]]></description>
		<content:encoded><![CDATA[<p>Love how the monster&#039;s &#039;true form&#039; is hiding under the exterior &#039;angel shell&#039;.  Very cool touch how the outer form breaks away in combat.  It&#039;s great to see hand-drawn concepts instead of CG renders.  I&#039;ll say again, an art book would make me very happy. </p>
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		<title>By: billy boone</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-973</link>
		<dc:creator><![CDATA[billy boone]]></dc:creator>
		<pubDate>Tue, 26 May 2009 09:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-973</guid>
		<description><![CDATA[great job! i am very impressed with your designs. ]]></description>
		<content:encoded><![CDATA[<p>great job! i am very impressed with your designs. </p>
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		<title>By: RVR- 42</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-950</link>
		<dc:creator><![CDATA[RVR- 42]]></dc:creator>
		<pubDate>Thu, 21 May 2009 09:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-950</guid>
		<description><![CDATA[Yea Variable Gear...great question[and avy too btw...I LOVE NMH haha]. But wow...these designs so great. Thank you so much for letting us in on this Hashimoto. :) ]]></description>
		<content:encoded><![CDATA[<p>Yea Variable Gear&#8230;great question[and avy too btw...I LOVE NMH haha]. But wow&#8230;these designs so great. Thank you so much for letting us in on this Hashimoto. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>By: Ritalman</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-920</link>
		<dc:creator><![CDATA[Ritalman]]></dc:creator>
		<pubDate>Tue, 19 May 2009 20:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-920</guid>
		<description><![CDATA[This is an interesting point. If some enemies get weaker and others get stronger with the shell off, it&#039;ll lead to priority management in the dispatch order :) ]]></description>
		<content:encoded><![CDATA[<p>This is an interesting point. If some enemies get weaker and others get stronger with the shell off, it&#039;ll lead to priority management in the dispatch order <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>By: Variable Gear</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-916</link>
		<dc:creator><![CDATA[Variable Gear]]></dc:creator>
		<pubDate>Mon, 18 May 2009 13:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-916</guid>
		<description><![CDATA[I apologize if this is a misguided question, but are there any risks to breaking the shells of the enemies in Bayonetta and seeing their internal forms?  Are there any enemies who start out being slow, shelled creatures with weak attack power, who, when damaged enough, show their true, faster, more damaging form?  Or, is this &quot;guts&quot; mechanic simply used to allow the player to get a feel for the amount of damage an enemy has taken?  If it&#039;s just a life bar, that&#039;s cool, but if it actually effects gameplay, that&#039;s even more interesting. 
 
Also, is it possible that there are enemies who are weaker in their true form than their shelled form? 
 
Thanks for giving us fans continued insight into the development of Bayonetta.  It&#039;s been fun, and I&#039;m looking forward to the final game. ]]></description>
		<content:encoded><![CDATA[<p>I apologize if this is a misguided question, but are there any risks to breaking the shells of the enemies in Bayonetta and seeing their internal forms?  Are there any enemies who start out being slow, shelled creatures with weak attack power, who, when damaged enough, show their true, faster, more damaging form?  Or, is this &quot;guts&quot; mechanic simply used to allow the player to get a feel for the amount of damage an enemy has taken?  If it&#039;s just a life bar, that&#039;s cool, but if it actually effects gameplay, that&#039;s even more interesting.</p>
<p>Also, is it possible that there are enemies who are weaker in their true form than their shelled form?</p>
<p>Thanks for giving us fans continued insight into the development of Bayonetta.  It&#039;s been fun, and I&#039;m looking forward to the final game. </p>
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		<title>By: Phantasos</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-912</link>
		<dc:creator><![CDATA[Phantasos]]></dc:creator>
		<pubDate>Sun, 17 May 2009 08:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-912</guid>
		<description><![CDATA[This was probably the update i was expecting the most. 
 
I think this is the first time i&#180;ve seen the concept of a regular enemy changing his appearance according to his life bar. It&#180;s similar to Ninja Gaiden 2&#180;s system but it&#180;s still different and actually rewarding from a visual and gameplay point of view. Thumbs up from my part. 
 
Also the monster designs looks very good so far, Fortitudo especially. ]]></description>
		<content:encoded><![CDATA[<p>This was probably the update i was expecting the most.</p>
<p>I think this is the first time i&acute;ve seen the concept of a regular enemy changing his appearance according to his life bar. It&acute;s similar to Ninja Gaiden 2&acute;s system but it&acute;s still different and actually rewarding from a visual and gameplay point of view. Thumbs up from my part.</p>
<p>Also the monster designs looks very good so far, Fortitudo especially. </p>
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		<title>By: Crow T. Robot</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-908</link>
		<dc:creator><![CDATA[Crow T. Robot]]></dc:creator>
		<pubDate>Sat, 16 May 2009 14:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-908</guid>
		<description><![CDATA[I am actually really lovin the Angel designs. The second one looks pretty awesome. ]]></description>
		<content:encoded><![CDATA[<p>I am actually really lovin the Angel designs. The second one looks pretty awesome. </p>
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		<title>By: J FER SALAZAR</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-907</link>
		<dc:creator><![CDATA[J FER SALAZAR]]></dc:creator>
		<pubDate>Sat, 16 May 2009 11:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-907</guid>
		<description><![CDATA[Stylish ! ! 
 
By adding those details into the enemies reminds me the Blades (Demonic lizards) from Devil May Cry 1 and 2.  Good old days...it seems they are coming back ! , thanks Platinumgames!! ]]></description>
		<content:encoded><![CDATA[<p>Stylish ! !</p>
<p>By adding those details into the enemies reminds me the Blades (Demonic lizards) from Devil May Cry 1 and 2.  Good old days&#8230;it seems they are coming back ! , thanks Platinumgames!! </p>
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	<item>
		<title>By: Gpsato</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-906</link>
		<dc:creator><![CDATA[Gpsato]]></dc:creator>
		<pubDate>Fri, 15 May 2009 23:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-906</guid>
		<description><![CDATA[The design is really awesome, good job Hashimoto-San X) 
I hope one day, work as you! ^^ 
 
see ya ]]></description>
		<content:encoded><![CDATA[<p>The design is really awesome, good job Hashimoto-San X)</p>
<p>I hope one day, work as you! ^^</p>
<p>see ya </p>
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	<item>
		<title>By: Pheonix03</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-904</link>
		<dc:creator><![CDATA[Pheonix03]]></dc:creator>
		<pubDate>Fri, 15 May 2009 19:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-904</guid>
		<description><![CDATA[Very nice Hashimoto-san. I&#039;m impressed that you both design the enemies and produce. I&#039;m impressed by how much effort teh team is putting into Bayonetta, it&#039;s going to lead to an amazing product, I&#039;m sure of it. ]]></description>
		<content:encoded><![CDATA[<p>Very nice Hashimoto-san. I&#039;m impressed that you both design the enemies and produce. I&#039;m impressed by how much effort teh team is putting into Bayonetta, it&#039;s going to lead to an amazing product, I&#039;m sure of it. </p>
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	<item>
		<title>By: Rizhall</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-903</link>
		<dc:creator><![CDATA[Rizhall]]></dc:creator>
		<pubDate>Fri, 15 May 2009 14:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-903</guid>
		<description><![CDATA[VERY nice~ 
I love the designs, but even moreso, I love the idea of enemies breaking down as they get weakened. 
One of the things I loved in DMC1 was how well developed and detailed the enemies were, and DMC2, 3, and 4 ignored this factor. I am glad that this is being brought back in this game. ]]></description>
		<content:encoded><![CDATA[<p>VERY nice~</p>
<p>I love the designs, but even moreso, I love the idea of enemies breaking down as they get weakened.</p>
<p>One of the things I loved in DMC1 was how well developed and detailed the enemies were, and DMC2, 3, and 4 ignored this factor. I am glad that this is being brought back in this game. </p>
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		<title>By: TheBrotha</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-902</link>
		<dc:creator><![CDATA[TheBrotha]]></dc:creator>
		<pubDate>Fri, 15 May 2009 12:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-902</guid>
		<description><![CDATA[It&#039;s great artwork. It&#039;s good to see talent like this getting an individual mention. Platinumgames are definitely onto a winner when it comes to developing a relationship with their fanbase. ]]></description>
		<content:encoded><![CDATA[<p>It&#039;s great artwork. It&#039;s good to see talent like this getting an individual mention. Platinumgames are definitely onto a winner when it comes to developing a relationship with their fanbase. </p>
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		<title>By: Darkpen</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-901</link>
		<dc:creator><![CDATA[Darkpen]]></dc:creator>
		<pubDate>Fri, 15 May 2009 12:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-901</guid>
		<description><![CDATA[....seriously reminds me of the mass-produced EVA 05-13 units ]]></description>
		<content:encoded><![CDATA[<p>&#8230;.seriously reminds me of the mass-produced EVA 05-13 units </p>
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		<title>By: Marink</title>
		<link>http://platinumgames.com/2009/05/15/of-angels-and-demons/#comment-900</link>
		<dc:creator><![CDATA[Marink]]></dc:creator>
		<pubDate>Fri, 15 May 2009 12:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1365#comment-900</guid>
		<description><![CDATA[Awesome. 
Just Awesome. ]]></description>
		<content:encoded><![CDATA[<p>Awesome.</p>
<p>Just Awesome. </p>
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