Bayonetta In Motion
May 8th, 2009 by PlatinumGames
Filed: Bayonetta, Games, PlatinumGames
Umm… Hello.
My name is Kai.
I was primarily in charge of animating Bayonetta on this project. I have been in this industry for a long time, and I have been involved in various projects, like my most recent work on the Viewtiful Joe series.
I’d like to give you some insights into the animation for Bayonetta.
When animating, especially for an action game, the things you absolutely must bear in mind are response and a sense of exhilaration. However, can you truly express gathering and releasing one’s power in such a small number of frames? We gave Bayonetta more masculine, powerful attacks to exploit the gap between her feminine looks and fighting abilities.
This is my first game back with Kamiya-san since Viewtiful Joe, and I don’t think his way of approaching things has changed since then. To me, he has been making fun-to-play games of the kind you don’t see too often lately.
However, when we first started Bayonetta, Kamiya-san asked me to try making some test motions where the punches and kicks were released in a single frame. He was so enamored with that prototype, that even now he says, “That version was really good.”
I wanted to scream, “Well then you don’t need any animation!”
So even though he feels that way, I keep working hard under Kamiya-san (and, of course, for our users as well) so that I can get him to say, “this version is even better!!”
I know that we’ve released trailers, but I think that video doesn’t really get across what we are trying to say, so I really want you all to get your hands on the game as soon as possible
Until then, we have to live with some strict rules about what we can say, but I’m including some video of that prototype I mentioned earlier for you all.
It took about a month to develop once work was started, but all of the elements are “Bayonetta”.
Finally, Kamiya-san asked me to answer a question from GN (A user on our Japanese blog) since it had to do with my work:
@GN > I have a question. How are you approaching animation? Are you referencing any movies or games?
Well, I don’t really look at a single work as something I want to references; however, since my childhood, I have been influenced by action movies starring Bruce Lee, Jackie Chan, and Li Lianjie (Jet Li), and wrestlers like Tiger Mask, Antonio Inoki, and Akira Maeda. I also watched hero shows like Kamen Rider and Ultraman growing up, and I still keep my eyes on the latest action games, fighters, and other sports. I think that I take all of those influences and meld them into my work.
In regards to Bayonetta, I’ve added some elements of dance and ballet to her animation, as well as receiving a number of ideas from the motion capture actors for Bayonetta, who are professional stuntmen and acrobats.
I hope that answers your question. I know you probably wanted Kamiya-san to answer it himself, but forgive me for taking the reins on this one.
Tagged: Hideki Kamiya







12 Comments Add Your Own
Pheonix03 Posted on May 8, 2009 at 7:35 pm
Very nice. I'm very happy to know that you worked on the animation in Viewtiful Joe, as animation in that game was superb. Animation is VERY important, and I like how your putting a lot of work into it. I especially like Bayonetta's balletic grace and flow during combat, it really enforces her feminine qualities.
I wonder, did you also animate Bayonetta's sexy walking animation, Kai-san?
Marink Posted on May 8, 2009 at 8:19 pm
The animation prototype was Freaking Awesome!
I loving the animation for Viewtiful Joe.
So the animation to this will be awesome!
I know that was just a prototype, but I hope the animating is smooth and flows well in the final game.
Prabu Posted on May 8, 2009 at 9:19 pm
Keep it up with the hard work Mr.Kai
. I'm sure all of your hard work will pay off when the game is released.
The prototype does look kinda cool.
J FER SALAZAR Posted on May 9, 2009 at 12:00 am
I don't know how many times I have watched this prototype but I don't get tired of it.
Every time I watch it I realize how much effort you have put on it (just as you did in Viewtiful Joe).
it's just an idea but: what about including this video in the final product?, or better yet: what about including it as a playable demo?
Thanks for your contribution Kai-san, keep the nice work ! !
Black Chamber Posted on May 9, 2009 at 1:29 am
Great read. I like how all the Japanese blogs come over to our U.S. blog and every effort is put into translating them perfectly, so the U.S. fans don't miss out on anything. Great job Platinum Games!
Now, how about some gameplay videos….
RVR- 42 Posted on May 9, 2009 at 1:32 am
Nonsense Mr.Kai…we're glad you answered the question. Nice to see just who is behind the multiple aspects of this game. sounds amazing and looks amazing. So ready to get my hands on this game.
Kinjutsumaru Posted on May 9, 2009 at 7:28 am
I've been awaiting this entry. Fantastic as usual. Bayonetta's movements are like poetry in motion.
Rizhall Posted on May 9, 2009 at 12:28 pm
Awesome~ Animation is one of my biggest interests, and I"m glad to see this much effort go into it here.
Majid Posted on May 10, 2009 at 9:53 am
Salazar said it for me
i too don't get tired of seeing it again and again
wow the Kamiya gameplay that we all know and love
I won't be exaggerating if say that i can play the whole game like this
MonkeyMagic Posted on May 10, 2009 at 11:12 am
I'm glad you answered the question, as I really like hearing about this stuff. Also, as someone who is currently studing animation, it's nice to hear from people in an industry.
Anyways, I'm looking forward to Bayonetta (one of my most anticipated games this fall), and I really like the animations for the game (as with Viewtiful Joe as well). Keep up the good work.
BionicKangaroo Posted on May 12, 2009 at 5:54 am
Hey Kai!
As another animator working in the games industry, I have to say it's really awesome to see how you prototyped the animation of such a flashy, combat heavy game. One month to get something like this working is pretty crazy! How many programmers were working on it?
Also very cool of Platinum and Sega to let you show these kinds of tests before the game ships. Even the poses in these simple animations really sell the action and get me more excited for the final game. I can't wait to play this. Great work, you and the rest of the team!