<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Designing Bayonetta</title>
	<atom:link href="http://platinumgames.com/2009/04/17/designing-bayonetta/feed/" rel="self" type="application/rss+xml" />
	<link>http://platinumgames.com/2009/04/17/designing-bayonetta/</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
	<lastBuildDate>Wed, 08 Feb 2012 02:56:37 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Gerard</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-5347</link>
		<dc:creator><![CDATA[Gerard]]></dc:creator>
		<pubDate>Wed, 15 Jun 2011 05:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-5347</guid>
		<description><![CDATA[Awesome I love your art Bayonetta is so cool ]]></description>
		<content:encoded><![CDATA[<p>Awesome I love your art Bayonetta is so cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rough #20 &#8211; Bayonetta</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-3081</link>
		<dc:creator><![CDATA[Rough #20 &#8211; Bayonetta]]></dc:creator>
		<pubDate>Mon, 10 May 2010 00:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-3081</guid>
		<description><![CDATA[[...] non-stop avec une héroïne de cette trempe, c&#8217;est le pieds. Pour le design, il nous vient de Shimazaki Mari (Shimako) et c&#8217;est intéressant de constater qu&#8217;un design de ce type ait été conçu [...]]]></description>
		<content:encoded><![CDATA[<p>[...] non-stop avec une héroïne de cette trempe, c&#8217;est le pieds. Pour le design, il nous vient de Shimazaki Mari (Shimako) et c&#8217;est intéressant de constater qu&#8217;un design de ce type ait été conçu [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cloud_Belmont</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-2960</link>
		<dc:creator><![CDATA[Cloud_Belmont]]></dc:creator>
		<pubDate>Thu, 01 Apr 2010 04:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-2960</guid>
		<description><![CDATA[Very cool history, thanks. 
 
Bayonetta is non similar. ]]></description>
		<content:encoded><![CDATA[<p>Very cool history, thanks.</p>
<p>Bayonetta is non similar.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Caithargic</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-2781</link>
		<dc:creator><![CDATA[Caithargic]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 23:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-2781</guid>
		<description><![CDATA[I really love her character design especially her glasses!!! =) 
 
I wonder if it&#039;ll be out in the market soon &#220;, I&#039;ll definitely buy one! ]]></description>
		<content:encoded><![CDATA[<p>I really love her character design especially her glasses!!! =)</p>
<p>I wonder if it&#039;ll be out in the market soon &Uuml;, I&#039;ll definitely buy one!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EnterThe Matrix</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-2782</link>
		<dc:creator><![CDATA[EnterThe Matrix]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 23:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-2782</guid>
		<description><![CDATA[[...] obstante, Mari Shimazaki (Shimako), diseñador de personajes de Bayonetta, comenta ; &#8220;Para mi primer post (del blog de Bayonetta) pensé en introducirlos en el diseño [...]]]></description>
		<content:encoded><![CDATA[<p>[...] obstante, Mari Shimazaki (Shimako), diseñador de personajes de Bayonetta, comenta ; &#8220;Para mi primer post (del blog de Bayonetta) pensé en introducirlos en el diseño [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: j_j22</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-2776</link>
		<dc:creator><![CDATA[j_j22]]></dc:creator>
		<pubDate>Sun, 07 Feb 2010 07:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-2776</guid>
		<description><![CDATA[you are my dream come true!a awesome artist.thanks,miss shimazaki, ]]></description>
		<content:encoded><![CDATA[<p>you are my dream come true!a awesome artist.thanks,miss shimazaki,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patricia Finale</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-2775</link>
		<dc:creator><![CDATA[Patricia Finale]]></dc:creator>
		<pubDate>Sun, 07 Feb 2010 03:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-2775</guid>
		<description><![CDATA[I think I like her body the most. Its not because of the voluptuous shape (Although that may have something to do with it- ok a lot) but just the fact that she doesn&#039;t look &#039;petite&#039; or &#039;weak&#039; she looks like an independent female that isn&#039;t so superhuman with muscles. Her up-do is amazing and I think make&#039;s her just look as mysterious as the glasses she wears. Keywords and imagination is a part of the process, well that seems pretty neat. ]]></description>
		<content:encoded><![CDATA[<p>I think I like her body the most. Its not because of the voluptuous shape (Although that may have something to do with it- ok a lot) but just the fact that she doesn&#039;t look &#039;petite&#039; or &#039;weak&#039; she looks like an independent female that isn&#039;t so superhuman with muscles. Her up-do is amazing and I think make&#039;s her just look as mysterious as the glasses she wears. Keywords and imagination is a part of the process, well that seems pretty neat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: somewheresomeplace</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-2039</link>
		<dc:creator><![CDATA[somewheresomeplace]]></dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-2039</guid>
		<description><![CDATA[OMG... I just played the demo for ps3 today and i REALLY want to cosplay her. 
GREAT job done with the illustrations, i loved your graphic style (i&#039;m a fashion designer)... I&#039;m so in love of her, can&#039;t help it! ]]></description>
		<content:encoded><![CDATA[<p>OMG&#8230; I just played the demo for ps3 today and i REALLY want to cosplay her.</p>
<p>GREAT job done with the illustrations, i loved your graphic style (i&#039;m a fashion designer)&#8230; I&#039;m so in love of her, can&#039;t help it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Here&#8217;s Sega&#8217;s line up for E3 &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-845</link>
		<dc:creator><![CDATA[Here&#8217;s Sega&#8217;s line up for E3 &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site]]></dc:creator>
		<pubDate>Thu, 07 May 2009 13:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-845</guid>
		<description><![CDATA[[...] [Image: PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] [Image: PlatinumGames] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top Gamer Blog &#187; Archive &#187; Here&#8217;s Sega&#8217;s line up for E3</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-844</link>
		<dc:creator><![CDATA[Top Gamer Blog &#187; Archive &#187; Here&#8217;s Sega&#8217;s line up for E3]]></dc:creator>
		<pubDate>Thu, 07 May 2009 13:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-844</guid>
		<description><![CDATA[[...] [Image: PlatinumGames] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] [Image: PlatinumGames] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sihui</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-829</link>
		<dc:creator><![CDATA[Sihui]]></dc:creator>
		<pubDate>Sun, 03 May 2009 14:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-829</guid>
		<description><![CDATA[The first impression of this game is strange. A modern witch will like none of other action game characters I seen before. Long hair made a dramatic difference. For me, her hair style reminds me the goddess in Legend of Heavenly Sphere Shurato. See the following links you will easily find out the goddess (in white) I mentioned.  &lt;a href=&quot;http://www.whitecygnus.com/Shurato.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.whitecygnus.com/Shurato.htm&lt;/a&gt;. Based on the story I got from video, it seems that hair style suits the character. 
 
I like the Devil May Cry clothing. When character running, Gothic Long Coat waving in the wind made me feel the characters are so real and cool. This time the long hair is like the Waka in Okami and I was thinking the long hairs may lead to same style. But I got it wrong. In the video, the movements are so fast that hairs are more like the traces of movement.    
 
In the video, I smelled some God Hand style in tone of some characters. Also in the game, the purple outline been removed, make me feel better. I just saw little red in black suit. I think that&#8217;s more close to the dark witch style.    
 
Most impressive part is guns tied with ankles and fire with each kick. As the &#8220;Bayonetta Final Design&#8221; is not that clear, I was wondering there are only 2 guns in hands, where are other 2. 
  
One thing I can not make myself agree with is, the glasses linked with an action character. I think most of people will feel the glasses are annoying when s/he try to do some sports. Since she has all the miraculous power, I feel the glass became an encumbrance for her. Besides, for me, the glasses leading to Office lady feeling and make she kind of weak. Maybe the glass is linked with character story, or we will get some other costumes for her after we kicked final boss&#8217;s ass. 
 
Good luck to the whole team and waiting for this new action game. ]]></description>
		<content:encoded><![CDATA[<p>The first impression of this game is strange. A modern witch will like none of other action game characters I seen before. Long hair made a dramatic difference. For me, her hair style reminds me the goddess in Legend of Heavenly Sphere Shurato. See the following links you will easily find out the goddess (in white) I mentioned.  <a href="http://www.whitecygnus.com/Shurato.htm" rel="nofollow">http://www.whitecygnus.com/Shurato.htm</a>. Based on the story I got from video, it seems that hair style suits the character.</p>
<p>I like the Devil May Cry clothing. When character running, Gothic Long Coat waving in the wind made me feel the characters are so real and cool. This time the long hair is like the Waka in Okami and I was thinking the long hairs may lead to same style. But I got it wrong. In the video, the movements are so fast that hairs are more like the traces of movement.   </p>
<p>In the video, I smelled some God Hand style in tone of some characters. Also in the game, the purple outline been removed, make me feel better. I just saw little red in black suit. I think that&rsquo;s more close to the dark witch style.   </p>
<p>Most impressive part is guns tied with ankles and fire with each kick. As the &ldquo;Bayonetta Final Design&rdquo; is not that clear, I was wondering there are only 2 guns in hands, where are other 2.</p>
<p>One thing I can not make myself agree with is, the glasses linked with an action character. I think most of people will feel the glasses are annoying when s/he try to do some sports. Since she has all the miraculous power, I feel the glass became an encumbrance for her. Besides, for me, the glasses leading to Office lady feeling and make she kind of weak. Maybe the glass is linked with character story, or we will get some other costumes for her after we kicked final boss&rsquo;s ass.</p>
<p>Good luck to the whole team and waiting for this new action game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RVR- 42</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-800</link>
		<dc:creator><![CDATA[RVR- 42]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 23:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-800</guid>
		<description><![CDATA[Miss Shimazaki...you are great. Oh my gosh! Wonderful, wonderful. I love this. I&#039;m loving this game more and more everyday. I&#039;m going to be dreaming of this. Bayonetta is such a sexy woman. Meow! 
 
Awesome job! ]]></description>
		<content:encoded><![CDATA[<p>Miss Shimazaki&#8230;you are great. Oh my gosh! Wonderful, wonderful. I love this. I&#039;m loving this game more and more everyday. I&#039;m going to be dreaming of this. Bayonetta is such a sexy woman. Meow!</p>
<p>Awesome job!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Persona</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-784</link>
		<dc:creator><![CDATA[Persona]]></dc:creator>
		<pubDate>Sun, 26 Apr 2009 21:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-784</guid>
		<description><![CDATA[Miss Shimazaki, how did you develop your style? Who are your influences and such? 
 
When I first saw these character designs, I thought they were drawn by Makoto Tsuchibayashi but was surprised to see it was someone else.  
 
I would love to see more of your other designs and work in this blog. ]]></description>
		<content:encoded><![CDATA[<p>Miss Shimazaki, how did you develop your style? Who are your influences and such?</p>
<p>When I first saw these character designs, I thought they were drawn by Makoto Tsuchibayashi but was surprised to see it was someone else. </p>
<p>I would love to see more of your other designs and work in this blog.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tale of Tales&#187; Blog &#187; Games I’m looking forward to playing II</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-761</link>
		<dc:creator><![CDATA[Tale of Tales&#187; Blog &#187; Games I’m looking forward to playing II]]></dc:creator>
		<pubDate>Sun, 26 Apr 2009 10:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-761</guid>
		<description><![CDATA[[...] Mari Shimazaki - The Design of Bayonetta Bayonetta’s long hair is the source of her power, and she normally wears it around her body as a means of adornment and protection. However, once she enters battle, she can use her hair to summon incredibly powerful demons from hell. When she summons these Infernal Demons, she is using all of her power, so she has no time to control the hair wrapped around her body and thus she ends up in more “comfortable” attire. The exciting way she looks in this state is one of the parts of Bayonetta that I love. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Mari Shimazaki &#8211; The Design of Bayonetta Bayonetta’s long hair is the source of her power, and she normally wears it around her body as a means of adornment and protection. However, once she enters battle, she can use her hair to summon incredibly powerful demons from hell. When she summons these Infernal Demons, she is using all of her power, so she has no time to control the hair wrapped around her body and thus she ends up in more “comfortable” attire. The exciting way she looks in this state is one of the parts of Bayonetta that I love. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Model, design, enjoy &#171; Leoartz</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-741</link>
		<dc:creator><![CDATA[Model, design, enjoy &#171; Leoartz]]></dc:creator>
		<pubDate>Sat, 25 Apr 2009 01:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-741</guid>
		<description><![CDATA[[...] немногим ранее, Mari Shimazaki, дизайнер персонажей рассказывает о всех трудностях, с которыми ей пришлось столкнуться [...]]]></description>
		<content:encoded><![CDATA[<p>[...] немногим ранее, Mari Shimazaki, дизайнер персонажей рассказывает о всех трудностях, с которыми ей пришлось столкнуться [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rafael Arbulu</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-728</link>
		<dc:creator><![CDATA[Rafael Arbulu]]></dc:creator>
		<pubDate>Fri, 24 Apr 2009 20:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-728</guid>
		<description><![CDATA[Nice sketches! Wish I could draw like that... ]]></description>
		<content:encoded><![CDATA[<p>Nice sketches! Wish I could draw like that&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Humberto</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-680</link>
		<dc:creator><![CDATA[Humberto]]></dc:creator>
		<pubDate>Fri, 24 Apr 2009 03:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-680</guid>
		<description><![CDATA[Well, well. You know in my school they have a division for fashion design and the illustrations look like they were made by a fashion designer, it&#039;s all very pretty, too. ]]></description>
		<content:encoded><![CDATA[<p>Well, well. You know in my school they have a division for fashion design and the illustrations look like they were made by a fashion designer, it&#039;s all very pretty, too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SSfox</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-675</link>
		<dc:creator><![CDATA[SSfox]]></dc:creator>
		<pubDate>Wed, 22 Apr 2009 20:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-675</guid>
		<description><![CDATA[Great job Miss Mari Shimazaki , Hideki Kamiya and all other Bayonetta&#039;s Staff , you have great sense of creativity and you&#039;re doing a great job and i know that Bayonetta will be great and a reference in genre like the first DMC was  
 
  The Character Bayonetta is just awesome ]]></description>
		<content:encoded><![CDATA[<p>Great job Miss Mari Shimazaki , Hideki Kamiya and all other Bayonetta&#039;s Staff , you have great sense of creativity and you&#039;re doing a great job and i know that Bayonetta will be great and a reference in genre like the first DMC was </p>
<p>  The Character Bayonetta is just awesome</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bayonetta designer talks &#171; Mognet Central</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-674</link>
		<dc:creator><![CDATA[Bayonetta designer talks &#171; Mognet Central]]></dc:creator>
		<pubDate>Tue, 21 Apr 2009 23:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-674</guid>
		<description><![CDATA[[...] April 21, 2009 at 11:33 pm &#124; In videogames &#124; No Comments  The Platinum Games blog has an article by Mari Shimazaki, the characetr designer for Bayonetta (PS3, Xbox 360). Don&#8217;t miss the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] April 21, 2009 at 11:33 pm | In videogames | No Comments  The Platinum Games blog has an article by Mari Shimazaki, the characetr designer for Bayonetta (PS3, Xbox 360). Don&#8217;t miss the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dez</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-673</link>
		<dc:creator><![CDATA[Dez]]></dc:creator>
		<pubDate>Tue, 21 Apr 2009 18:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-673</guid>
		<description><![CDATA[What a nice design. And of course Kamiya-san would love girls with glasses. Girls with glasses always look great. :) 
 
So does Bayonetta, of course. ]]></description>
		<content:encoded><![CDATA[<p>What a nice design. And of course Kamiya-san would love girls with glasses. Girls with glasses always look great. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So does Bayonetta, of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Linkyshinks</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-672</link>
		<dc:creator><![CDATA[Linkyshinks]]></dc:creator>
		<pubDate>Tue, 21 Apr 2009 14:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-672</guid>
		<description><![CDATA[As much as I love your work, I have to say I think the characters face is not as well replicated in 3D as it could be. The face here looks sexy, but in the 3D model it seems languid in comarison to the body itself. ]]></description>
		<content:encoded><![CDATA[<p>As much as I love your work, I have to say I think the characters face is not as well replicated in 3D as it could be. The face here looks sexy, but in the 3D model it seems languid in comarison to the body itself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PlatinumWhiteGamer</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-671</link>
		<dc:creator><![CDATA[PlatinumWhiteGamer]]></dc:creator>
		<pubDate>Tue, 21 Apr 2009 01:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-671</guid>
		<description><![CDATA[After playing MadWorld, I&#039;m really looking forward for this game. Keep them coming Platinum. ]]></description>
		<content:encoded><![CDATA[<p>After playing MadWorld, I&#039;m really looking forward for this game. Keep them coming Platinum.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pree</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-669</link>
		<dc:creator><![CDATA[Pree]]></dc:creator>
		<pubDate>Mon, 20 Apr 2009 10:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-669</guid>
		<description><![CDATA[Beautiful and a very interesting blog indeed. ]]></description>
		<content:encoded><![CDATA[<p>Beautiful and a very interesting blog indeed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sunshade</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-667</link>
		<dc:creator><![CDATA[Sunshade]]></dc:creator>
		<pubDate>Sun, 19 Apr 2009 22:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-667</guid>
		<description><![CDATA[Shimizaki-san, I just wanted to say that you&#039;ve done an awesome job. ]]></description>
		<content:encoded><![CDATA[<p>Shimizaki-san, I just wanted to say that you&#039;ve done an awesome job.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J FER SALAZAR</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-666</link>
		<dc:creator><![CDATA[J FER SALAZAR]]></dc:creator>
		<pubDate>Sun, 19 Apr 2009 20:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-666</guid>
		<description><![CDATA[I have great expectations for this game, I really want it badly!!!!!!!!!! 
 
It&#039;s a great idea that the Bayo-staff members offer us information like this. 
 
Great post Shimako!!!!!!!!! by the way there is no big deal if you want to write more lines in the future, there are no &quot;long stories&quot; for us (Bayonetta&#039;s eagers-fans, I mean) 
 
I just would like to know if there is going to be a &quot;Collector Edition&quot; with an artbook, and now that I&#039;m dreaming what about an action figure? 
 
Keep the nice work, saludos desde Santa Cruz - Bolivia ]]></description>
		<content:encoded><![CDATA[<p>I have great expectations for this game, I really want it badly!!!!!!!!!! </p>
<p>It&#039;s a great idea that the Bayo-staff members offer us information like this. </p>
<p>Great post Shimako!!!!!!!!! by the way there is no big deal if you want to write more lines in the future, there are no &quot;long stories&quot; for us (Bayonetta&#039;s eagers-fans, I mean) </p>
<p>I just would like to know if there is going to be a &quot;Collector Edition&quot; with an artbook, and now that I&#039;m dreaming what about an action figure? </p>
<p>Keep the nice work, saludos desde Santa Cruz &#8211; Bolivia</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Omatic</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-664</link>
		<dc:creator><![CDATA[Omatic]]></dc:creator>
		<pubDate>Sun, 19 Apr 2009 17:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-664</guid>
		<description><![CDATA[Awesome post. Thanks for letting us fans see a little of how this game is being cooked up. The design is amazing, it fits the &quot;modern witch&quot; thing perfectly. ]]></description>
		<content:encoded><![CDATA[<p>Awesome post. Thanks for letting us fans see a little of how this game is being cooked up. The design is amazing, it fits the &quot;modern witch&quot; thing perfectly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Prabu</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-660</link>
		<dc:creator><![CDATA[Prabu]]></dc:creator>
		<pubDate>Sun, 19 Apr 2009 04:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-660</guid>
		<description><![CDATA[Fantastic Work. I&#039;m in love with the way how you draw and come up with unique &amp; wonderful design. 
May you always keep drawing. ]]></description>
		<content:encoded><![CDATA[<p>Fantastic Work. I&#039;m in love with the way how you draw and come up with unique &amp; wonderful design.<br />
May you always keep drawing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fabian</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-659</link>
		<dc:creator><![CDATA[Fabian]]></dc:creator>
		<pubDate>Sun, 19 Apr 2009 01:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-659</guid>
		<description><![CDATA[Beautiful ]]></description>
		<content:encoded><![CDATA[<p>Beautiful</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: barom</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-658</link>
		<dc:creator><![CDATA[barom]]></dc:creator>
		<pubDate>Sat, 18 Apr 2009 21:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-658</guid>
		<description><![CDATA[Awesome blog. I love the whole character except for one thing. Her legs. It reminds me of spiders for some reason. And spiders are a big turn-off for me. ]]></description>
		<content:encoded><![CDATA[<p>Awesome blog. I love the whole character except for one thing. Her legs. It reminds me of spiders for some reason. And spiders are a big turn-off for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hulk Davidson</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-657</link>
		<dc:creator><![CDATA[Hulk Davidson]]></dc:creator>
		<pubDate>Sat, 18 Apr 2009 15:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-657</guid>
		<description><![CDATA[I love it! ]]></description>
		<content:encoded><![CDATA[<p>I love it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: notbad24</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-656</link>
		<dc:creator><![CDATA[notbad24]]></dc:creator>
		<pubDate>Sat, 18 Apr 2009 15:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-656</guid>
		<description><![CDATA[by the way,could you tell me which design tools you used.tx ]]></description>
		<content:encoded><![CDATA[<p>by the way,could you tell me which design tools you used.tx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: notbad24</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-655</link>
		<dc:creator><![CDATA[notbad24]]></dc:creator>
		<pubDate>Sat, 18 Apr 2009 14:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-655</guid>
		<description><![CDATA[Great! How weathily the imagination you are!i can&#039;t wait to see the next opus! ]]></description>
		<content:encoded><![CDATA[<p>Great! How weathily the imagination you are!i can&#039;t wait to see the next opus!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: majid</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-652</link>
		<dc:creator><![CDATA[majid]]></dc:creator>
		<pubDate>Sat, 18 Apr 2009 08:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-652</guid>
		<description><![CDATA[Great job Shimako 
The design of Bayonetta is one of the most original character designs in the history of gaming 
most of the action heroes have become similar to Dante one way or another 
but Bayonetta is a different story, it&#039;s as if she came right out of an anime or manga 
total originality ]]></description>
		<content:encoded><![CDATA[<p>Great job Shimako</p>
<p>The design of Bayonetta is one of the most original character designs in the history of gaming</p>
<p>most of the action heroes have become similar to Dante one way or another</p>
<p>but Bayonetta is a different story, it&#039;s as if she came right out of an anime or manga</p>
<p>total originality</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top Posts &#171; WordPress.com</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-650</link>
		<dc:creator><![CDATA[Top Posts &#171; WordPress.com]]></dc:creator>
		<pubDate>Sat, 18 Apr 2009 01:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-650</guid>
		<description><![CDATA[[...]  Designing Bayonetta Hello. I&#8217;m Mari Shimazaki (Shimako), a character designer on Bayonetta. It seems that the Bayonetta blog is [...] [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  Designing Bayonetta Hello. I&#8217;m Mari Shimazaki (Shimako), a character designer on Bayonetta. It seems that the Bayonetta blog is [...] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phantasos</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-649</link>
		<dc:creator><![CDATA[Phantasos]]></dc:creator>
		<pubDate>Sat, 18 Apr 2009 01:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-649</guid>
		<description><![CDATA[The artwork actually looks better in paper than in the actual game, Ms Shimazaki, mainly because of your very accentuated, stylized art design. I wouldn&#180;t mind to see this available in the actual game. 
 
Looking forward to see more blog contributions from you. ]]></description>
		<content:encoded><![CDATA[<p>The artwork actually looks better in paper than in the actual game, Ms Shimazaki, mainly because of your very accentuated, stylized art design. I wouldn&acute;t mind to see this available in the actual game.</p>
<p>Looking forward to see more blog contributions from you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lautaro</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-647</link>
		<dc:creator><![CDATA[Lautaro]]></dc:creator>
		<pubDate>Fri, 17 Apr 2009 14:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-647</guid>
		<description><![CDATA[Como espero este juego estoy como loco ,espero que sea todo lo que dicen que es y mucho masssss xD 
 
 
Por otro lado a mi el dise&#241;o me gusto mucho por el echo que realmente original no es el t&#237;pico personaje sexy  , es mas bien como una profesora de universidad bien mala xD  
 
 
Bue saludos desde Argentina ,Sigan asi !!!!! ]]></description>
		<content:encoded><![CDATA[<p>Como espero este juego estoy como loco ,espero que sea todo lo que dicen que es y mucho masssss xD</p>
<p>Por otro lado a mi el dise&ntilde;o me gusto mucho por el echo que realmente original no es el t&iacute;pico personaje sexy  , es mas bien como una profesora de universidad bien mala xD </p>
<p>Bue saludos desde Argentina ,Sigan asi !!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EagleEye</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-645</link>
		<dc:creator><![CDATA[EagleEye]]></dc:creator>
		<pubDate>Fri, 17 Apr 2009 12:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-645</guid>
		<description><![CDATA[Great stuff! I love to see the work behind the design and its process, regarding the main character and also the enemies and NPCs! Would love to see others in the future :D 
 
Hopefully, there will be an artbook? In that case, one buyer is already on the list so, I really hope forward to see that happen when the time of release gets near. This is a game I wouldn&#039;t mind to get delayed, if there&#039;s a need for it :p 
 
Excellent work Mari Shimazaki! 
 
PS - In the beggining, I wasn&#180;t really a fan of it but... I changed my mind and I believe this is one great piece of art. ]]></description>
		<content:encoded><![CDATA[<p>Great stuff! I love to see the work behind the design and its process, regarding the main character and also the enemies and NPCs! Would love to see others in the future <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Hopefully, there will be an artbook? In that case, one buyer is already on the list so, I really hope forward to see that happen when the time of release gets near. This is a game I wouldn&#039;t mind to get delayed, if there&#039;s a need for it :p</p>
<p>Excellent work Mari Shimazaki!</p>
<p>PS &#8211; In the beggining, I wasn&acute;t really a fan of it but&#8230; I changed my mind and I believe this is one great piece of art.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dageram</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-644</link>
		<dc:creator><![CDATA[Dageram]]></dc:creator>
		<pubDate>Fri, 17 Apr 2009 12:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-644</guid>
		<description><![CDATA[I like her design, I think it&#039;s effective while being sophisticated, I can&#039;t wait to see how the hair costume play out in the final game, it must look great in motion =) ]]></description>
		<content:encoded><![CDATA[<p>I like her design, I think it&#039;s effective while being sophisticated, I can&#039;t wait to see how the hair costume play out in the final game, it must look great in motion =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dereck</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-641</link>
		<dc:creator><![CDATA[dereck]]></dc:creator>
		<pubDate>Fri, 17 Apr 2009 04:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-641</guid>
		<description><![CDATA[I think she looks incredibly sexy. I love her personality and her face is really beautiful. Dante became my favorite video game character ever since DMC1 came out, but I think that&#039;s about to change. ]]></description>
		<content:encoded><![CDATA[<p>I think she looks incredibly sexy. I love her personality and her face is really beautiful. Dante became my favorite video game character ever since DMC1 came out, but I think that&#039;s about to change.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ace</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-640</link>
		<dc:creator><![CDATA[Ace]]></dc:creator>
		<pubDate>Fri, 17 Apr 2009 04:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-640</guid>
		<description><![CDATA[Great post, I&#039;ve always liked the art behind the games you all provided, and it&#039;s great to hear from the character designer themselfs.  I really like her design a lot, as it&#039;s unique and cool. 
 
This is a little off topic, and it could be just me, but she sort of looks like a character who would fit into DarkStalkers really well (I know that won&#039;t happen, but she does remind me of some character from the series in a way). ]]></description>
		<content:encoded><![CDATA[<p>Great post, I&#039;ve always liked the art behind the games you all provided, and it&#039;s great to hear from the character designer themselfs.  I really like her design a lot, as it&#039;s unique and cool.</p>
<p>This is a little off topic, and it could be just me, but she sort of looks like a character who would fit into DarkStalkers really well (I know that won&#039;t happen, but she does remind me of some character from the series in a way).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TDS</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-639</link>
		<dc:creator><![CDATA[TDS]]></dc:creator>
		<pubDate>Fri, 17 Apr 2009 03:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-639</guid>
		<description><![CDATA[The design is really awesome and fresh. 
I don&#039;t get why people hate it sometimes :/ 
 
Nice blog Shimizaki-San! ]]></description>
		<content:encoded><![CDATA[<p>The design is really awesome and fresh.</p>
<p>I don&#039;t get why people hate it sometimes :/</p>
<p>Nice blog Shimizaki-San!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: axl99</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-638</link>
		<dc:creator><![CDATA[axl99]]></dc:creator>
		<pubDate>Fri, 17 Apr 2009 02:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-638</guid>
		<description><![CDATA[Seeing professional character designers being relatively open about the creative process is a refreshing thing. This is great stuff! 
 
And I&#039;m glad you kept the beehive :D, it really worked out well with the rest of her costume. Not too many female leads in action games wear beehives anyway, so that obviously is a plus right there. 
 
I&#039;m actually a little curious to see Bayonetta&#039;s previous initial designs, but perhaps that can be saved for another time, or an artbook.... Ahem. 
 
Thanks for sharing your experience on the game so far, I know I&#039;ll be looking forward to hearing more stories from you and the staff :D. ]]></description>
		<content:encoded><![CDATA[<p>Seeing professional character designers being relatively open about the creative process is a refreshing thing. This is great stuff!</p>
<p>And I&#039;m glad you kept the beehive <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> , it really worked out well with the rest of her costume. Not too many female leads in action games wear beehives anyway, so that obviously is a plus right there.</p>
<p>I&#039;m actually a little curious to see Bayonetta&#039;s previous initial designs, but perhaps that can be saved for another time, or an artbook&#8230;. Ahem.</p>
<p>Thanks for sharing your experience on the game so far, I know I&#039;ll be looking forward to hearing more stories from you and the staff <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pheonix03</title>
		<link>http://platinumgames.com/2009/04/17/designing-bayonetta/#comment-637</link>
		<dc:creator><![CDATA[Pheonix03]]></dc:creator>
		<pubDate>Fri, 17 Apr 2009 01:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=1278#comment-637</guid>
		<description><![CDATA[Awesome Shimizaki-san! I love how stylish your art-style is! Can&#039;t wait to see even more characters! ]]></description>
		<content:encoded><![CDATA[<p>Awesome Shimizaki-san! I love how stylish your art-style is! Can&#039;t wait to see even more characters!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

