Filed: Bayonetta, Community, PlatinumGames

Hello everyone around the world. Welcome to the PlatinumGames website! I’m Hideki Kamiya, director of Bayonetta.
If you’ve taken the time to visit this site, it probably means you’re more than a little interested in Bayonetta, right? Some of you probably came looking for information about Bayonetta, but there isn’t that much out there and you’re on pins and needles waiting to know more. Well, it isn’t too long now until Bayonetta is on the shelves, so we are going to lead up to that date by giving you all the information you desire on the site. So, make sure to keep visiting us here!

Of course, you’re thinking, “Shut up already and tell us about the game!” Well, as part of our plan, we won’t just be releasing screenshots and trailers (trust me, we will put those out too!). I also want to use this site as a blog alongside members of the Bayonetta team. (That would make this the first post of said blog.)

I haven’t changed my way of thinking about games. I still feel “if you want to talk about a game, you have to play the game.” However, beyond playing the game, I think this blog can become an important source of information for gamers. Lately the market has been flooded with sequels, but I think that is simply because you can buy a sequel and feel safe in what you are buying. Don’t you agree? Plus, there are definite advantages to sequels. You already understand the concept thanks to the previous title, and the media tends to cover sequels more than other games, so you’ve got more information at your fingertips. Yet, it is within that environment that the staff here at PlatinumGames decided, “Let’s make original games!” Now we are working hard towards that goal; however, as we are a new company, we don’t have anything in the bank that we can just use to make to crank out a game. We can only make original titles, right!? (LOL.) Of course, we’re not facing backwards towards the past, but instead, whether it be an original game or a sequel, we are totally dedicated to making one thing – Fun games.

But to get back to the point, even though we are unsympathetic to the sequel-flooded market, I am aware that we as game creators need to recognize our responsibility in creating the situation. No matter who you are, getting your hands on a kusoge sucks. (By the way, kusoge is Japanese slang for a crap game. Try using it in your everyday lives.) Once you’ve been burned a few times that way, you start wanting to head for the safe route. It is because there has been no lack of disappointing titles that we have invited this situation upon ourselves. The staff here at PlatinumGames wants to make games that serve as proof that “you can trust what we say as creators.” This is how we arrived at the creation of a place like this site. We feel that communicating with you is an important way in getting you interested in what we do.

There are also cases where a game isn’t a kusoge, but it wasn’t exactly what you were looking for, so you feel burned by the experience. This is why we want to be completely upfront with what we are making so there are no hard feelings or misunderstandings. For instance, with Bayonetta, we would hate for someone to think it is a heartwarming tale and then buy the game to discover it is really a sadistically hard game (I hope…) where you play as a witch who laughs as she destroys angelic enemies.

I don’t want to get into a spouting off some sort of sales pitch… “My game is awesome. Buy my awesome game.” Instead, I want to tell you about who is making our games, and what they are thinking and feeling when they make them. I want to express our true feelings, free of pretension, in hopes that it gets the point across. I want you to trust and believe in us in hope that at the very least, someday you will want to play Bayonetta. I don’t mind if you play it once and decide you want to buy it or you don’t want to buy it. I’m confident in my creation. (But, of course, if you play it and like it, I’d love for you to buy it!) Buy it or not, I really want you to at least give Bayonetta a try. Naturally the next thing you must be thinking is, “Then hurry up and let me try it!!” Hehe… Sorry, but I can’t help you there.

I think I might be losing my bearings here, so allow me to change course. Since this is the first post in the Bayo-Blog (I just picked that name myself), I thought I would share a bit of my feelings in regards to Bayonetta as a character.

I’ve said this all over the place, but the impetus for Bayonetta came from a chat with my producer, Yusuke Hashimoto, where he said, “I’d love to see another action game by you, Kamiya-san.” Right after our chat, I wrote my first draft of a design document for a 3D action game, and that is when I decided to make the main character a woman. When the team looked at the design doc, there were apparently a few people who were uncomfortable with the choice. “It will be hard to relate to her,” they said. “It will be a hard sell.” There were plenty of reasons to feel that way, and perhaps it really is hard to connect a female character with hardcore battle action. But to me, that gap was the attraction. I also had a less reasonable, but still valid, reason for selecting a female lead character. I already feel a sense of accomplishment as I feel I have already done what there is to be done vis-à-vis creating male characters.

The first male character I created was Leon in Resident Evil 2. In Resident Evil 1, the main character, Chris, was a bit of a blunt, tough-guy type. So in RE2, I wanted to change it up and make Leon someone with weaknesses, but ultimately a man who was on the ball. To be fair, I am more of a fan of a character like Mikami’s Chris, but since he got to make Chris first, I decided to go in a different direction. I went with a character that wasn’t really my “type.” However, now that I look back at how things turned out, it is surprising to me how popular Leon ended up being. In Resident Evil 4, he actually ended up being really cool looking guy, and I fell in love all over again. LOL.

The next male character I created was Dante from Devil May Cry. Devil May Cry started off as a game in the Resident Evil series, and I always planned for the game to be jam-packed with action, thus I went with the concept of a “gritty badass show-off.” (Actually, I just thought of the ‘gritty badass show-off’ bit right now…) I had been thinking of making a lead character in that vain for a while, but within what was thematically a horror game, it didn’t seem like something I could pull off. Yet, in Devil May Cry the theme is Stylish Action, so I had free rein to put my own spin on the lead character (and the game) as I saw fit.
Oh yeah… Just to add another descriptor to how I perceive Dante… He is a character that you would want to go out drinking with. Basically, he isn’t just a show-off to be ‘cool’. He is the kind of guy that will pull some ridiculous, mischievous joke and that will endear you to him. I wanted to make him feel familiar to people.

Next was Joe, the titular character from Viewtiful Joe. Viewtiful Joe was a comical game, so Joe himself is brimming with playfulness. He seems to be a naturally fun-loving, unassuming laid-back hilarious dude. Dante was sort of like that as well, but Joe is most likely the more narcissistic of the two. No matter where he is, he is the star of the show, and he can’t help but having fun behind the star… I really enjoyed making him the star, as well.

The last male character I want to touch upon is Issun in Okami. He isn’t a playable character, not to mention you don’t really see him during gameplay (LOL), but I think that people who have cleared Okami realize that he was a great main character. Conceptually, Issun is a childish character who manifests this immaturity in his extreme perversion and foul mouth; however, he is also a good-hearted, loyal, and compassionate figure. As Okami is an adventure game, Issun holds a special place as the character with the largest number of lines I have ever written, and as you move through the game, I think he is also the most fleshed out of my characters. Among all the characters I have created, he is the only character that hasn’t been used by another creator, and even now, he is a character whose story I feel I’d like to continue some day.

Oh… This seems to have gotten longer than anyone is actually going to read! Well, there you have it. Those are the reasons why Bayonetta is a female character.

And with that I would like to bring to a close the first entry in the Bayo-Blog by one Hideki Kamiya. The next post will be from Bayonetta’s character designer, Mari Shimazaki. She will have plenty to say, so look forward to her post soon.

I’ll be on the look out for places to join in the fun, and will be contributing to the blog now and then, so look forward to that and keep reading the Bayo-Blog! (Again with that name I just picked!)


109 Comments Add Your Own

Perestroika Posted on April 1, 2009 at 5:01 pm

great post! i actually wish it was longer. cant wait to start reading more about bayoneta. :)

brukaoru Posted on April 1, 2009 at 5:35 pm

I would never think of telling Kamiya-san to shut up! Such blasphemy!

I absolutely love the fact that PlatinumGames is taking fans behind the scenes to show us the people are making the games. From the perspective of a fan not involved in the industry, it's hard to imagine how much passion and effort employees put forth in the creative process.

When designers say they don't care about how much their game sells or when they admit not everyone will enjoy their game, I honestly believe them. I think it's really rare to come across that sort of passion, where the designer really is focusing on just creating a fun game, not worrying about how many copies will sell.

I loved the explanation of the characters you've created in the past! <3

Also, Bayo-blog is a wonderful name! ;)

Kieran Posted on April 1, 2009 at 5:44 pm

I am looking forward to this game so much I can't even describe it with mere words :)

I loved all the Resident Evil and Devil May Cry games and Okami as well,

so I have high expectations for Bayonetta!

I think the support Platinum Games is giving through this website is also brilliant,

thank you for this sort of insight and I hope to hear more of Bayonetta soon!!

Battousai Posted on April 1, 2009 at 10:46 pm

Finally the next game from PG BEYONETA :) , the post was too short i want more ………. kamiya san dont worry about the length of the post it will never be long . thx for the tibs up , im cant wait to get my hands on the game .

bayo, bayo-bayo , bayo~ , great name you got there

Pheonix03 Posted on April 1, 2009 at 10:56 pm

Amazing! It's great to hear from Kamiya-san! This blog made my day, and I can't wait for more Bayonetta info!

I will always support PlatinumGames and their original games! I'm sure Bayonetta will provide an experience like no other!

I look forward to the future of the Bayo-blog!

Greg Posted on April 1, 2009 at 11:19 pm

Thanks so much for all your thoughts and the passion you have for the work you create. I can't wait for Bayonetta and learning more from the BayoBlog!

DancingRobot Posted on April 1, 2009 at 11:21 pm

As soon as I heard that Mr. Kamiya was working on a new game, I knew it was going to be good no matter what. I honestly have that much blind faith in the man.

Though a blog entry like this helps to reaffirm my blind faith.

After I bought Madworld I discovered this website. I love all the behind the scene information and have subscribed to the RSS feed. So, keep up the good work. To have this much amazing information, and in English no less, is truly inspiring.

Trianglehard Posted on April 2, 2009 at 12:49 am

"Well, it isn’t too long now until Bayonetta is on the shelves"

Is this true? Is it really true? I want this game!!!

Also I've seen enough of Bayonetta to know that I want it. Only info I really want is release date. RELEASE DATE!!!

and… if the game will have multiplayer.. I'd love to have multi-player that works like Powerstone. Devil's May Cry always had interesting combo system, but unfortunately that combo system can only be used against dumb A.I. It would've been a lot more entertaining if that combo system can be used against targets that won't just stand around.

With or without multiplayer, I'd get the game anyway, so release date!!! please tell us release date!!!!!

Matthew McCarty Posted on April 2, 2009 at 4:14 am

Kamiya-san! I am so very excited to play Bayonetta – and hopefully that will be very soon [soon, as in before September ;) ]

I loved Devil May Cry and I still consider it the best action game made yet. Games like Ninja Gaiden are too formulaic and they suck, honestly. All Ninja Gaiden did was copy Devil May Cry – for that matter, so did God Of War; even down to collecting the red "souls" of defeated enemies.

You are the best action game creator in the business and when you tell me that Bayonetta will be the best action game ever made – I believe you. I hear that Masami Ueda is back doing the soundtrack for Bayonetta! I loved his score for DMC and I expect that he will outdo himself with the score to Bayonetta. GEM Impact is also onboard to compose the cut-scene music and with Norihiko Hibino at the helm, that too will be an area that Bayonetta will surpass all other action games. Hideki Kamiya as director and creator, Masami Ueda and GEM Impact composing the music – how can this game fail? It can't.

One more thing – as far as the music goes, hopefully there will be some Enya/choir type songs in the game to give it an ethereal feel; which was something I really liked about the ending theme to DMC, the "Seeds Of Love" theme that started playing near the end of the credits. It really made the game feel whole and added that special something to the atmosphere of the game world.

Please release this game as soon as possible so that we can dig in and start having fun with it !

Hulk Davidson Posted on April 2, 2009 at 4:22 am

I need more Bayonetta!

Naveed Posted on April 2, 2009 at 4:39 am

great blog…i am really interested in Bayonetta…… I should be because ppl who made Resident Evil Remake, Resident Evil 2 ( FYI didn't like Resident Evil 4 ) and Devil may Cry 1 ( which was the only good DMC )..i was talking about it with my friends the first time i saw bayonetta screenshot telling my brother and frnds…"do you who is making it hideki kamiya"…'s very hard to wait

majij Posted on April 2, 2009 at 6:17 am

Bayo blog huh?


welcome back Hideki Kamiya , you and go back a looooong time (well, actually your games and I)

it is very moving to hear from you again Kamiya-san and just like the guy above saud, I would never tell you to shut up

basically you are telling the truth aabout the sequel-flooded market and all

I do agree with that point, cuz i hate playing sequels and even don't wait for them

I cherish the original ideas and the innovative games

and your game have been always like this

Oh Kamiya-san I almost forgot




phew, I was wait for such a chance to say that to you since 2006 so thanx for opening the site for letting us express our feelings to you

I promise you i will be using the term "kusoge" so much these days cuz i need it for some games LOL

TDS Posted on April 2, 2009 at 7:05 am

Oh man FINALY. Kamiya-san's blog :D

Personally, I have nothing against a female lead. (especially when its by Kamiya)

And I agree, Issun is my favorite Kamiya character ever!

I love his chatter lol.

EagleEye Posted on April 2, 2009 at 10:09 am

Thanks for the awesome post and your (and the team) vision on the games you´re making and plan to do!

Awesome read regarding your past creations.. indeed Dante, Issun, Leon are all cool characters and with a very strong presence, so kudos for you and all those who helped you in the process :)

I can´t waut to see Bayonetta and the following works PlatinumGames will present! Madworld is badass!! And I expecto no less from Bayoneta, so.. keep those post blogs coming and I can´t wait to see the other members of the team posting information about what they do and how they do. It´s great to see a team "care" for their fans in this way in my opinion :)

And to finish, Congratulations for all the team and keep up the Perfect (am I exxagerating? :P) work!!

PS: Sorry for my English, I´m from Portugal and I´m no expert on the language xD

Humberto Posted on April 2, 2009 at 10:36 am

You know, I was just thinking about how after MadWorld's release there would provably be alot more Bayonetta comming in. I love PG, they seem nice.

Sunshade Posted on April 2, 2009 at 11:05 am

I'm always up to hear what you have to say, so you should never feel long winded Kamiya-san. :)

I as well as everyone else here (I'm sure), will be looking forward to what you, and your team has to say about Bayonetta.

SonicTHP Posted on April 2, 2009 at 3:15 pm

I very much look forward to playing Bayonetta.

I think that what I like the most about Platinum Games is that in the games that have been created by the teams, you can really feel the passion you have for the medium of video games. It is something that is not entirely common, and truly sets games apart from each other, while also making them extremely enjoyable and memorable.

I can say that Platinum Games has already established trust with me, and that I will be happy to play the games that they are excited to make.

SonicX_Zero Posted on April 2, 2009 at 8:47 pm

That was a great and funny read, I look forward to Bayonetta and I guess it was a breath of fresh air to have female characters taking the lead and Iove her design. =)

kamiboy Posted on April 3, 2009 at 12:38 am

Kamiya-san, as a big fan of the action genre I would like to make you aware of a few requests. Among the kings of the action genre which tally Viewtiful Joe, Devil May Cry, Ninja Gaiden and God of War I've always been more drawn to God of War as having the better and more rewarding combat system.

I think the reason for this is two fold, firstly, God of War, is the only action game every make that had impletmented a perfect blocking system. In God of War, even if you are in the middle of a furious combo or in the air or in any state of your characters animation the milisecond you hold the block button Kratos will block the incomming attack, no matter what. In all other action games the block mechanic is largly useless because you actually have to plan for it or there will be a delay that will render it useless.

Please consider making blocking in Bayonetta instantanious regardless of one's characters combo or animation state. Secondly, I've found that God of War's combo system to be very, very simple, it is just two buttons, no stances or any other fancy stuff. But this makes the game better because in other games one is given too many complicated choices that will prevent one from being able to exploit the combat system in depth. Even if combo's are simple in God of War there are at the same time very deep and rewarding.

Also if you want to make your game sadistic the best way to go about it is to make sure that the game is never unfair, but is sadistic in a way where it can be overcome with skill, like the tough modes in God of War.

Brotha Kyo Posted on April 3, 2009 at 12:46 am

I am very MUCH looking forward to Bayonetta!

I love this article, going over such stylish lovable characters!

I want to know, what was your involvement in God Hand?

Rafael Arbulu Posted on April 3, 2009 at 2:31 am

The only thing that I have to say badly about Bayonetta is "What the hell took you so long to get a friggin' site"? That said, this is one of the most viewed game on my website. Every time "Bayonetta" is wriitten on MSN Games Brazil, I get, like, 55 thousand pageviews a day.

Thanks for making this masterpiece, Kamiya-san – and for giving me big ratings!

Can't wait to see this thing at home!

Jose And. Cardona Posted on April 3, 2009 at 2:50 am

Desde España un saludo a todo Platinum Games y a ti, Hideki Kamiya.

Mi juego favorito es Devil May Cry y espero con muchas ganas Bayonetta!^^

Creo que será el juego que mezcle a la perfección God of War, Devil May Cry, God Hand y Heavenly Sword.

Un saludo!^^

PD: Please! God Hand 2!XD

Commentator Posted on April 3, 2009 at 3:09 am

Don;t worry, we are reading the whole thing! If anything, we want more :-) !!! Thank you for such great games and great stuff on this website!!!!

Blackbirdie Posted on April 3, 2009 at 3:21 am

I m not a fanboy or whatelse


Mr kamiya,i seriously consider you as one the,if not the best game creator that ever existed.

Just the fact that you created devil may cry 1 is enough to see that you're a god in making video games.

Thank you for creating dante from dmc 1.

You're the one who has make games like dmc ,okami and VJ the way they are .

Thanks to you,i can sleep well cuz i know that bayonetta will be the best action game ever made in history

Thank you kamiya san

Tristero Posted on April 3, 2009 at 3:35 am

Thanks for the great post. You could talk about what you ate for lunch and I'd be fascinated. I can't think of a designer I admire more, and I wish you and everyone at Platinum Games tons of success in the future!

Moosey Posted on April 3, 2009 at 4:31 am

Great read! Really looking forward to Bayonetta!

Loved Clovers Okami and Viewtiful Joe!

Love Platinum games and Love SEGA, match made in heaven! perfect! keep it up guys!

City Hunter Posted on April 3, 2009 at 4:38 am

PLATINUM, please, don't forget about 4:3 fullscreen support in Bayonetta.

Exhorresco Posted on April 3, 2009 at 4:43 am

-Sigh- you see, im glad that they are people out there who take pride in their work! Im DEFINETLY gettin Bayonetta! And Bayo-blog is a awesome-ass name! Watch out haters Mr. Kamiya is gonna re-define High-Speed Action! Muahahahahahaha XD

Amorín Posted on April 3, 2009 at 4:50 am

Only for directing Okami you have my eternal gratitude.

This Bayonetta looks well, and better that it is a difficult game, this generation puts the things too easy.

Regards from Spain!

samburton Posted on April 3, 2009 at 5:01 am

Nice page!! I like the article and really enjo the background.

marlon Posted on April 3, 2009 at 5:43 am

I think bayoneta should have to playable character's like resident evil one (…Jill and chris)

It should be the witch (female character) …and an Angel (male character).

and play the game in reverse once you beat it of course.

radek Posted on April 3, 2009 at 6:09 am

Yes, it's great that PG makes B. but i'd like you to consider 2 thngs:

1. if it's up to you make agreemnt with C and realise V-Joe and DMC1 4 PSP – it would by awsome and vietifull!!!

2. is ther any chance that you gonna realise MadWorld on any other platform? I konow that gentelmens don't talk about money but think about all of those people who have a PS2 (yeahi mean 2) – you gonna make zilions of $$$$ if you do that:)

yeah i know, i know You guys like to do new things but consider it, please.

barom Posted on April 3, 2009 at 6:47 am

lol hahahah I love all the "LOL". It was just very comical in a way hahahahah. Anyway it's really cool to hear Hideki Kamiya thoughts. I hope to see more of him and the rest of PlatinumGames. Inaba, Kamiya and Mikami are all some of my "idols" in a way. I look up to them and I respect them immensely and everytime I hear any of them talk I get very excited. In that sense I feel like a kid when these guys are talking, kinda weird coming from a 20 year old I know. But I can't help but be inspired by these folks. Only David Cage (think that was his name, the Quantic Dream guy), Yasumi Matsuno and Hideo Kojima do I respect on this level.

Anyway Bayonetta is definitately on my radar and hopefully as I see more I get more excited. I just wish Kamiya didn't hype the game up that much in the beginning. Saying something along the lines of "revolutionizing the action genre" and from the trailer (which I watch almost everytime I turn on my PS3) I've yet to see that and was kinda disappointed in how much it reminded me of DMC.

Kevin Posted on April 3, 2009 at 9:46 am

Hmmmmm but what's with the weird name?

zzz Posted on April 3, 2009 at 11:09 am

Hi! It's great that you're starting a blog like this, and I look forward very much to Bayonetta.

I'm a huge fan of the DMC games (except for 2 ;) but I recall in an interview you said you weren't very impressed with the direction the series has taken.

DMC1 had the best levels and enemies, however I really enjoyed how DMC3 had a more technical combat system, almost like an arcade fighting game. It had many options, and many skillful techniques, like the Royal Guard just-defend, jump canceling attacks, and so forth.

I don't know your feelings on this, but I hope Bayonetta also has combat system that is deep and technical, with advanced and hidden techniques. If you find any bugs that let you do crazy things, dont fix them! :D

Ace Posted on April 3, 2009 at 1:31 pm

Nice to hear from you again Kamiya-san. Anyways, I'll be looking forward to the future blogs like everyone else here, as I am a huge fan of all the games you made and Bayonetta is one of my most anticipated games of the year.

Also you sold me right away on the game, and Bayonetta herself, with guns in her shoes and the ability to summon a dragon using her hair.

xpectmore Posted on April 3, 2009 at 1:37 pm

Wow, if you are the maker of this game, it seem so fun and interesting.

I love your blog. One of the best formats that I have seen.


Ryan Posted on April 3, 2009 at 5:27 pm

What this game needs right now is some really great trailers that'll blow peoples minds… you see at the moment the game isnt exactly on allot of peoples radars. Not to mention the character design isnt exactly winning many people over which is a total shame, I can see this awesome game being overlooked because of underhype and weird character models.

Either way, game looks great, will get it day 1 and hope it sells well! I've been doing what I can to help promote it across the internet.

P.S I hope Sega and Platinum games work togeather forever, my 2 favourite developers togeather is a dream come true!


Mister Niwa Posted on April 3, 2009 at 7:48 pm

Well, as a great fan of you Mister Kamiya, i enjoyed this blog post, and im craving even more for Bayonetta.

Its going to be the absolute best Action Game this Generation. Because you sir, are made of epic win. :)

Ill try using kusoge in my daily vocabulary now.

Thanks for your epic post. You are a great person!

RurouniSaiyajin Posted on April 3, 2009 at 10:16 pm

Long read but very nice blog entry. Very insightful. It's really great to hear where the idea for Leon and Dante came from since these are easily two of my favorite characters in gaming.

I'll be looking forward to future blog entries by the team and yourself

j Posted on April 3, 2009 at 11:29 pm

Great blog! It's cool to hear about Leon and Dante from the creator's eyes. I really like those two characters and I like to hear how they came about. Being a huge DMC fan, I can't wait to see how Kamiya-San deviates from the formula to make this game unique.

Matthew McCarty Posted on April 3, 2009 at 11:52 pm

I hope we can use the guns in Bayonetta's hands the same way we can use the guns on her feet [shooting in two directions at once and being able to manually aim at multiple targets while shooting]; because being able to shoot in two different directions at the same time and letting the player control the direction of the shots is so, so cool! This was my favorite part of the movie "Equilibrium".

Including that in Bayonetta would be the icing on the cake!

Ikaru Posted on April 4, 2009 at 1:42 am

I'd love to read more post like this. I didn't read much about Bayoneta before, but enough to tell me "I should check this game when released" Reading about past works of you was great.

It is a pitty that no PC version has been announced, I would love to see, like in Devil May Cry 4, a PC version supporting 1080p and antialiasing. Anyway, I think I'll try PS3, but only because no PC version.

Majid Posted on April 4, 2009 at 1:42 am

Kamyia-san i was wondering….

what do you think of the awesome Madworld?

Did you play it?

Nishikiawa-san did a miracle on the Wii

MASTERHOJO Posted on April 4, 2009 at 3:57 am

I've been following the game ever since it was first announced, and I think it's looking fantastic-the one thing that keeps bugging me though is, why does the main character's head appear so small in all the footage?

Vladimir Posted on April 4, 2009 at 10:38 am


I'm thrilled about this new game. Why? because of one first, and probably dumb reason: Bayonetta is a HAWT woman. So in regards to not being easy to sell, I think there is no problem (at least in my personal case). Another thing I like that has me jumping on my seat as I write this in anticipation is the difficulty. When I was a kid, I started off with what might have been the most difficult game my friends and I knew about a certain ninja, and when I finally beat it, I felt SO GOOD I couldn't stop smiling. Hard games can do that to a kid, haha.
With this game you people are making, I hope will be the beginning of a trend of new, original titles that will last for a long time. I will begin to save money to buy my copy of Bayonetta as soon as it comes out. Good luck to all the team!
PS: Please make more games with women as main characters. There is kind of a shortage of females in today's games. And regarding to making a long post, I think there is no problem. Reading about this is rather entertaining.

Nicktem Posted on April 9, 2009 at 12:01 am

This is exactly what I wanted to hear. I am so sick of playing crappy sequels to games that used to be good and in turn have been wishing for more originality from game creators. And for Kamiya-san and the rest of Platinum games to think this is exactly what is needed for gaming today! Fresh, original ideas with an emphasis on FUN!

Thank you Platinum!

I'm already a big fan from RE2, DMC, RE4, Viewtiful Joe and just recently Okami and looking forward to getting Mad World and Bayonetta. Bayo looks so good. A lot of fun and I really like Bayonetta's voice and personality from what I have seen so far. The insane factor in this game looks high and fun! Crazy hair dragons and hair punching out of portals into demons pretending to be angels faces! AWESOME!

Good work! Looks cool as hell!


Adrienne Posted on April 11, 2009 at 2:45 am

I am so very happy and excited to hear news about Bayonetta. I have been looking forward to hearing more about this game for awhile now and I'm practically hysterical for new trailers and screenshots. I will keep checking the new Bayonetta website and the Bayo-Blog for more information.

Thank you for all of your hard work.

P.S. Thank you for teaching me a new word (Kusoge). I'll be sure to slide that into next monday's podcast.

TheBrotha Posted on April 15, 2009 at 2:29 am

Unlike most of the star-struck teenagers on here, I'd like to remind you to pay close attention to your competitors lest you suffer like Team Ninja. I've been enjoying hard core 3D action games since Devil May Cry, but I have evolved my interest in the genre as the genre itself has evolved. The God of War series has become my favourite due to its screen-filling combat and tough puzzles. When Capcom squeezed DMC4 out of their currently uncreative asses I felt short-changed because other than the visuals, nothing else had changed in terms of gameplay or level design. I know you had nothing to do with that title but I would like for you to learn from the mistakes of your previous employer.

The DMC series has clearly stagnated along with Ninja Gaiden. The main reason being that both studios believe that being more and more over the top is what the fans want. Yes and no. The hardcore action is what draws us to the game but you need to make sure that we remain hooked via other means. Story, character development, varied puzzles and a clear direction. As much as I enjoyed Devil May Cry back in 2001, I'm not looking to spend money on yet another remake; I want something that takes my breath away.

samfish Posted on April 15, 2009 at 2:37 pm

Oh please please PLEASE continue Issun's (and Ammy's) story with an Okami sequel after you finish Bayonetta! I know the game is locked up with Capcom and you're at Sega, but it would sooooooooo be worth it!

giafgc Posted on April 15, 2009 at 3:53 pm

I totally loved Okami. A sequel would be one of the best things in the world. The ending with Issun was so heartwarming. It was one of the rare moments I actually felt something in a video game.

giafgc Posted on April 15, 2009 at 3:57 pm

Ooh I wish there was an edit button but yeah I loved Joe too. The VJ series had to be my most favorite of last gen.

Ishaan Posted on April 16, 2009 at 9:10 pm

I'm one of those gamers who are all in favour of silent protagonists, simply because there aren't enough protagonists with personalities that I like or can relate to. It's interesting that you say you weren't too keen on Leon initially, because I actually think both Leon and Issun are a rare breed of videogame character. Ones with fleshed-out personalities that make you enjoy playing as them. Both games are among my favourites.

In fact, this is the precise reason I'm not very keen on playing Resident Evil 5. Chris Redfield is more of a Rambo-type "soldier" character whereas Leon is more of the "cool" ladies man/secret agent type. Rambo vs James Bond is the best comparison I can think of.

Can't wait to see how you develop Bayonetta as a character!

Braveheart Lionheart Posted on April 28, 2009 at 5:49 am

I know this is going to sound kinda of crazy but i thought mikami designed the game and characters of resident evil 1 and 2 and 3 and devil may cry on his own so it was you interesting your talented amigo very dante and leon and jill are 3 of my top 7 favourite characters of my life time but devil may cry 4 was…….. nothing to me playing that game was like watching a woman have sex with an animal sure some people might like it but just aint right the game seriously bored me to the max nothing but bright lights and style or blantant lack there of over content i felt cheated the moment played nero learnt his system and his 11 boring stages dante was magic in devil may cry 1 and 3 i played DMC 1 over 300 times in dante must die mode i loved that chracter the cut sences the essense so much still do but capcom have messed him im sad you guys left capcom why did you leave answers on a postcard and res 1 classic but res 2 and res 3 fantastic but res 2 was the one i loved off Resident evil 4 was pure magic you guys created a master piece there i still play the gamecube ver and Res 5 ththey took what you and mikami built took it apart change parts they did not need changing rearranged it took important elements bent them and added some wonderland theories put that in a blender and came up with the retardedness of insults to true res fans that is Res 5 cant touch what Res 4 was to the world i mean was bland, hollow, boring and …..nothing he was huge but could not fight and his moves were rubbish could not fight in the cut sence or in game and they killed wesker haha jokes anyway whatever im very happy you guys are working on a knew action game watching the trailers reminds me of DMC 1 days and something about is like god hand i wonder if we are going to see katana da da da da da da

RVR- 42 Posted on April 29, 2009 at 8:12 am

Wooo hoo! I've not played any of the DMCs, God of Wars, Heavenly Sword…any of those action games, you know? So i'm really hoping to make this one…my game. All of my friends play DMC and RE…which I know are wonderful games, but I can't bare jumping into a game in the middle of the series…so Bayonetta, will be where I start in the action/beat em up genre. Thank you Mr. Kamiya! I'm getting this on day 1.

P.S. Bayonetta is such a hottie. ;)

JACK Posted on May 11, 2009 at 5:00 am

Can't wait for Bayonetta. It looks like it's gonna kick ass more than Devil may Cry. Please keep posting Kamiya-san.

Braveheart Lionheart Posted on May 25, 2009 at 3:52 am

“The Bayonetta system looks very interesting the weapon switching against one of the bosses in the trailer is a very exciting prospect cause she she got guns on her feet and hands" I would like to draw your attention to one conisistent that i noticed the camera angles bayonetta worry me. I mean the game looks amazing and the facts she as excutions and throws "i hope shes as a lot of throws excution and weapons like in DMC when you beat booses and obtain there souls as weapons" . Its what i have always wanted to see in a action game made by the team behind the First and Original Resident Evil and Devil May Cry series. "But the camera angles in the trailers look a little far off in most sences the moves and combat is fantastic properly Artistic and voilent " i love it" .But the emphasis on the action can be lost in the fast intense action because the camaras too far off this was one of the main big familiars failiers in dmc 2 example Lucia in DMC 2 had very good moves and combat but you could not see it her combat actions and in ,bayonetta the combats it really good but what i really see is in the fighting is, big move, opening combo, "that i cant see, knock up into the air" air combo then big move, "what im saying is more zoom on the character and on action" like DMC 3 closer camera "i think the game needs to feel heavier than life you know ,heavy vibrations heavy sounds aswell not too heavy but enough to allow you too feel the voilence and battles. Look at the enemies and bosses she fights are proper legendary worthy bosses that makes you think a yeah that was a boss fight of epic vaule and will bayonetta have a transformations.

billy boone Posted on May 26, 2009 at 5:51 pm

i want 2 say that im a huge fan of all your works and own all the before-mentioned games that u have been involved with. i have great faith in this game and only hope 4 sucess 4 u and the new company. i am wishing 4 a special edition package of this game. i am really impressed with the character design of bayonetta and hope that there will be t-shirts available when the game goes on sale. thank u 4 all your works and best of luck 2 all responsible in making the best games possible.

twenty1 Posted on June 11, 2009 at 11:31 am

the one & only Hideki whats up man looking forward to another creation from you and the team

zion Posted on June 22, 2009 at 12:53 pm

I need more meganekko!

opps… sorry.

I'm really looking forward to play Bayonetta. ;p

ShinobiOfGaming Posted on January 11, 2010 at 10:03 am

Hideki Kamiya and your colleagues, thank you so much for this wonderful game! Bayonetta is a shock, I cannot stop playing it!

You did a excellent job and your game is a masterwork, nothing less. Congratulations! I hope that Bayonetta will have a great success in France, where I am from.

Thank you again!

SK Posted on February 1, 2010 at 6:57 am

Can't wait to hear more about Bayonetta. :)

Thought I'd share this incredible Bayonetta image by Jamie Tyndall.

This one was in a Sega competition.

Photchara Wattanasuk Posted on February 22, 2010 at 2:42 am

I love Bayonetta so much I want to play bayonetta 2 and 3 but I hope to have new character to play.and I think bayonetta is very wired so I hope bayonetta 2 is so much wired than bayonetta 1 I hope to have boy be a witch it's will so wired and fantastic .thank you to create the best game for me

Roberto Posted on August 21, 2010 at 1:02 am

Hi first god bless you Hideki Kamiya thanks for bayonetta its an amazing game thanks for give us a beautiful character like bayonetta im in love with her and please Hideki please make bayonetta 2 i beg you bayonetta 2 .. thanks for give us the happines of have bayonetta thanks.. god bless you…

Post a Comment: