A Different Sense Of Humor

Filed: Games, MadWorld, PlatinumGames

I hope you all enjoyed my blog entry last week, and I’m happy that you are interested in our little game called MADWORLD. I think for this blog, I’ll continue from where I left off with my first post.

Our team developed MADWORLD here in Japan, and almost all of the staff were Japanese. I was constantly worried with the question of how my Japanese team would understand what makes people overseas laugh. It is a tough thing to do, and I worried if they were up to it.

However, as all the foreigners who had seen the signpost or the rose bush would bust up laughing, I came to believe that if we made the game on that level, other people overseas would be laughing with us as well. That’s when I instructed the team to, “Create gameplay situations and cause user reactions that we think are over-the-top, but don’t ever aim to get laughs!”

Why? Because I’ve never heard of a Japanese comedian think of some kind of gag that will get laughs overseas and have it actually work out. I thought that if we as a group simply don’t get what is funny in these cases, we shouldn’t be trying to get laughs, because we will just end up making something that falls flat.

In truth, the reaction to the signpost from the team was awful. Everyone thought it was mean-spirited and left a bad taste in their mouth. However, I think that was just the standard Japanese reaction to things. When foreigners saw it, they laughed out loud. Their completely opposite reaction, that over-the-top brutality = laughs, was the moment I really realized that people, countries, and cultures are truly different. So it would be pointless for my Japanese team to suddenly declare, “We are going to make a game that makes westerners laugh!” What I did think was that we could make what had already gotten laughs the focal point and began to imagine what else might get laughs. So that’s what I told the team to do.

I figure for the non-Japanese who have read this far, a lot of you must be thinking, “What is really so brutal about this game, anyway?” That is the difference in reactions that I was discussing. Of course, I’m the only member of the team who thought the signpost was funny… Maybe I’m not really Japanese after all.

And now for something completely different… Some users on a site (NeoGAF) got organized and made some MADWORLD posters. I was really surprised by how awesome the design sense was. The other thing that shocked me was just how many posters they made.

Everyone took time out of their day and tried their hardest to make a cool MADWORLD ad. It really shot our motivation through the roof and made the team and I want to make an even better game for everyone out there! Thank you all so much for making these!!
(The poster below is the one I thought was the best out of all the designs!)

By the way, have you guys checked out the first episode of PGTV? I was interviewed for the first episode, and one of the questions was what were my favorite games… But it seems like I forgot to mention number 1! I think I screwed it up because I had a couple of drinks and I haven’t been playing Brain Training on the DS lately. So now is as good a time as any… My favorite game is… Grand Theft Auto.

I started playing GTA with GTA3, but then went back and played everything before and everything after. Right now I am playing GTA4. When I was at Capcom, I worked on the localization of GTA Vice City Stories for the PSP.

What makes GTA appealing to me is probably something so obvious I don’t even need to explain, but that is the amount of freedom in the game. It is so much fun! Even MADWORLD references elements of GTA’s level of freedom in its gameplay as well as in the on-screen map we use to help you get around. Of course, MADWORLD isn’t nearly as expansive a world as GTA, but I’d like to think that we’ve made a Wii game with the most amount of freedom found on the system. Everyone pick up a copy and enjoy our own special brand of freedom!

27 Comments Add Your Own

Glen Posted on March 1, 2009 at 11:14 am

I hope you guys release a Collectors Edition for this.

I think Jack deserves to be made into a 1/4 scale model, and I want it in my CE. :D

Marink Posted on March 1, 2009 at 12:54 pm

Cool poster.
We got about a week left before it comes out.
Can’t wait to show my skillz on DeathWatch.
It’s gonna be a very, very MadWorld!

Linkyshinks Posted on March 1, 2009 at 3:17 pm

Thanks for the update Nishikawa-san.

I think we in the west appreciate shock value comedy far more than you guys, and MadWorld seems to have that in abundance. I do hope that MadWorld tries o bring comedy into the game on all fronts, especially after seeing the Death Watch trailers with their witty take. That’s the kind of comedy we equally love also. I hope we see some degree of balance.

That poster is indeed awesome, from a art perspective, but I actually think the advertising team working on the real thing have done a better job with their slight on the Wii Fitness fad phenomena.

I hope you guys take note of my idea for a poster here-

http://forums.platinumgames.com/showthread.php?t=80

I would really love to see a full poster which has the same finish just like the examples I’ve shown.

Looking forward to you next blog :)

Job Search Posted on March 1, 2009 at 8:47 pm

man you have setup a really cool website. i love the desing and i equally love the content in here!

MadMan Posted on March 2, 2009 at 12:58 am

This will be a great game, can’t wait for part two

Jared Posted on March 2, 2009 at 3:29 am

Looks like a very interesting game! I would love to try it out.

Guido Savio Posted on March 2, 2009 at 11:21 am

Nice post!

Razien Posted on March 2, 2009 at 4:39 pm

Thanks for giving us MadWorld!

I loved your comments until you mentioned GTA 3. I absolutely hate that game. The disjointed flow of story, the broken controls, the unfunny and uncool characters and story… It simply destroyed any marvel the idea of a 3D GTA could give me, after loving GTA 2 so much. I didn’t like any GTA after 3, but I still have hope for Chinatown Wars, simply because of its focus and vision (top down, over the top, simple and fun gameplay – and not trying to be cinematic and expansive, while not making any of those right).

Still, I’m incredibly excited for MadWorld. It simply reminds me of No More Heroes and God Hand, two game I love. And most of times Japanese devs trying to make Western games are those that appeal me more, as they are both cinematic and crazy.

I can’t congrats those guys at GAF anymore too. What they’ve been doing on that thread is simply amazing, and surpass most effort the industry puts into marketing and making games. Thankfully, me and them have awesome companies like Platinum Games to praise and embrace.

Hulk Davidson Posted on March 2, 2009 at 7:37 pm

Cool.

xintin Posted on March 2, 2009 at 7:46 pm

I just wanted to post my thanks to Mr. Nishikawa and everyone at Platinum for showing such tremendous support for everyone’s ads.

It’s quite an honor to see my ad in a post from the game’s director :)

SEO Guy Posted on March 3, 2009 at 12:10 pm

nice work with the site dood!

tintintoo Posted on March 3, 2009 at 5:40 pm

Great. Can’t wait.

Rank57 Posted on March 3, 2009 at 9:03 pm

I can’t imagine a 1/4 Jack scale model, but that would be awesome! Nonetheless, Madworld deserves a Collector’s Edition for sure!

As do Bayonetta!

Ayasha Posted on April 3, 2009 at 7:10 pm

But wait. It’s on the Wii. Must be kiddie

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