Last Day To Enter The MADWORLD Contest

MADWORLD

Filed: Community, Games, MadWorld, PlatinumGames

Remember, today is the last day to enter the MADWORLD Release Day contest.

Up for grabs are three of the exclusive MADWORLD hoodies, and other cool, autographed bonus items!

Here are the rules in case you forgot:

So, what is this release day contest you ask? Simple… Take your camera with you when you go buy MADWORLD. Take a picture or a video of you with the game, either in the act of purchasing or after you have purchased. Just like kills in MADWORLD, the more elaborate the picture, the better your chances of winning. Multiple people in the photo is a good start. Making it black, white, and red – even better. Get creative, get original. Once you are done, post a link to the photo or video here in the comments. Make sure to fill in the email address field or we can’t contact you if you win.

Once MADWORLD is available worldwide, the team will check all the pictures and videos, select some winners and dole out some prizes. What we are giving out isn’t decided, but I can guarantee two things – 1) It will be cool. 2) It will be signed.

Now here is the fine print – You need to have your entries in by the March 28. By posting your link, you give us permission to use your photo or video on this site. We will probably add it to Flickr, and we might even use it in a podcast. You also give permission to SEGA to use these photos as well. Winners will be notified by email and announced via this very blog.

Post your entries in the comments of the original post.

Good luck!

MADWORLD vs. The Wii Remote

MADWORLD

Filed: Games, MadWorld, PlatinumGames

Now that MADWORLD is released, I can focus this blog on things like difficult periods during development, or how to get the most out of your MADWORLD experience. I’m also going to do something new at the end of the blog – Insider Information! If you read my blog and then play MADWORLD, it will be 10 times as fun as it was before! (I think…)

With that out of the way, let’s get to the topic at hand. Controls!

But since this is a Wii game, that automatically translates into how you use gesture controls in gameplay. Right!? I think we ended up with absolutely awesome Wii Controls, but it was definitely one of the biggest challenges during development. It was a long hard road to arrive at the final product.

At the start, once we decided to make MADWORLD a Wii game, we began to think about how we would use the Wii Remote. What we initially ran up against was that gesture controls and MADWORLD didn’t seem to match tempo-wise. The more and more you swung the Wii Remote around, the slower the game tempo became, and that feeling of visceral fun that comes with an action game fell by the wayside.

But you can’t just eliminate gesture controls entirely, so we would try various control schemes, and iterate upon them again and again. For instance, we tried things like using only the Wii Remote (no nunchuk) turned sideways (like Mario Kart)… Of course, all of these attempts were thrown out pretty quickly.

Amongst all these efforts, I found an answer. We needed to make the buttons the center of our scheme. Up until that point, we had been focused on how we would swing the Wii Remote, but we switched things up and focused on a button-based control scheme that maintained the tempo of “existing action games.” But that doesn’t mean that we abandoned gestures entirely. We turned it over to members of our team, the Bayonetta team, and Mikami-san’s team and listened to their opinions on where they would like us to introduce gesture controls, whittling down the possibilities.

Basically, we moved all of the player movement to the nunchuk, and let the Wii Remote handle all the player actions. The only gesture used in movement is the Backflip, which you execute by yanking the nunchuk towards you. With the chainsaw, you hold down the B button to activate it, and then swing it sideways or up and down. The chainsaw responds to that and cuts horizontally or vertically. We also added specific gestures for the finishing moves. There are also specific gestures for attacks used during the boss fights.

By doing this, we placed the basic controls on the buttons, but were able to get a good balance by accenting these controls with gestures. That’s when we knew MADWORLD’s controls were set. Controls are absolutely critical, and can affect the quality of a game, especially action games, and even more so action games on the Wii. Starting with our lead programmer, Tarukado-san, we were able to pull through thanks to our numerous talented staff. I’m not sure if the controls will please everyone, but I think that we are using the best points of the Wii and integrating them into the controls. I’m quite satisfied with the result.

Insider Information!

When you swing the Wii remote, are you swinging the Wii Remote with all you might? To make sure we maintained the tempo of the game, and also to make sure you arm does get tired, we adjusted the way we detected swing strength. So you don’t have to flail your arms around, please just flick your wrist and destroy all the enemies in your path! Of course, if you get into the Jack state of mind and want to swing for the fences, you are more than welcome to! However, just make sure you don’t destroy the room you are in by the time you are done…

The soundtracks have finally arrived at the office!

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PGTV Episode 3: The Announcers – Part 2

MADWORLD

Filed: Games, MadWorld, PGTV

This content is intended for mature audience. Please verify your age to view this content.

The Bloodbath Challenge Challenge

MADWORLD

Filed: Games, MadWorld, PlatinumGames

Hi, I’m Shuhei Rokumoto. I was primarily in charge of programming the environmental kills and Bloodbath Challenges for MADWORLD.

By the time this blog post gets translated and posted, MADWORLD should be in everyone’s hands. Have you gotten a chance to put the game through its paces yet?

If you have, you already know, but there is an incredibly number of items you can use to kill enemies in MADWORLD. While the sign post and the rose bush may get the most attention, there are also things like the human garbage dumpsters among other implements of mayhem. (I don’t want to spoil too many of them!) Many of you may be wondering how we made these different items. Let me give you an inside glimpse.

One day, the environmental kills team were stressed out trying to think up a new Bloodbath Challenge. Well, actually, we were stressed because the challenge that we wanted to go with had been rejected by Nishikawa-san. It would have been a Bloodbath Challenge where you would have fired at enemies with a giant slingshot. It had great Wii Remote controls, and we were almost done programming it; however, unfortunately it was deemed to be too run-of-the mill, and didn’t get the kind of reaction we were shooting for with the challenges. Thus, we didn’t use it. The team’s conversation went like this:

“Nishikawa-san, what should we do about the new Bloodbath Challenge?”
“Hmmm…”
“I’ve actually got an idea…”
“Hey… What if we shoved soda into an enemy and shot them off into the distance?”
“HUH!?”
“And the enemies that you shoot off will hit huge billboards of women.”
“I see.”
“And then the girl will go ‘Ahhhh…’”
“Ahhhhh….”
“(Excitedly) Yeah. Ahhhhhh….”
“Ahhhhhhhhhhhhhhhh…”
“(Happily) C’mon, that’s funny, right!?”
“Uh… (Is this guy OK in the head?)”
“(Proudly) Hey, Rokumoto. You ever seen a game like that before?”
“No. Not that I’m aware of!? (Of course I haven’t seen something like that! There is nothing like that!)”

While our beloved director Nishikawa may normally be an incredibly intelligent guy, now and then he thinks of something so weird that we find ourselves in trouble. You want to do what with soda!? Send people flying!? How are we supposed to make that a game!? It is easy to think things up, but actually being that staff who has to make it is no easy thing to do.

“OK. So what is the gameplay going to be like?”
“(Disinterested) Just do it however you want to…”

This requires a bit of commentary:

A) “Just do it however you want to…”
This statement is not just used by Nishikawa-san, but tends to be how all directions in the company tend to end – “Just do it however you want to…” There are never really any directions for the little details or the rules of how things work. In fact, I don’t think I’ve ever seen a fully fleshed out design document for anything here! But taking that to mean “Just do it however YOU want to…” usually gets met with disapproving looks. It actually means that you have to just figure out what the person is looking for but can’t put into words. If you don’t understand that, everything you put out will get rejected, people will say “that guy has no idea what he is doing,” and there is a good shot that people may even impugn your character. (OK. I might be exaggerating a bit…) That is what it is like working in our wonderful little design studio.

But back to the topic at hand, Nishikawa-san’s direction ended right there, with a “Just do it however you want to…” Before long, the game designer and I were in the corner of the empty studio putting our heads together.

“So what about that cider thing…”
“Yeah…”
“What should we do about that?”
“Hmm…”
“Hmm…”

So how did it all end up? You’re just going to have to play the game to find out! (Sorry I teased you!!) I’ll be really happy if you enjoy it.

Oh yeah. I am sure some of you are thinking, “Hey! I want to work at PlatinumGames!” Of course, we would be happy to have you if you are up to the task!

A funny aside: When we made the Bloodbath Challenge, Nishikawa-san didn’t like the “Ahhhhhhh…” voice that we put in the game. His bitter tears of disappointment… Oh man… Anyway, we adjusted the voice, and ended up with something that got an OK.

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The picture above is of the Bloodbath Challenge that didn’t make it into the game. This is the one where you would have used the Wii Remote to control the enormous slingshot.

PGTV Episode 3: The Announcers – Part 1

MADWORLD

Filed: Games, MadWorld, PGTV, PlatinumGames

In the latest installment of PGTV, JP talks with Shigenori Nishikawa and a secret special guest, while Mark joins JP to speak with the writers behind the four-letter fiasco that are behind MADWORLD’s announcers, Howard and Kreese.

This content is intended for mature audiences. Click more to verify your age.

More…

MADWORLD Contest Reminder & Prizes

MADWORLD

Filed: Community, Games, MadWorld, PlatinumGames

Thanks for all the awesome MADWORLD feedback everyone. We are all excited by how much you are enjoying the game!

Last week, I mentioned a MADWORLD Release Day contest:

So, what is this release day contest you ask? Simple… Take your camera with you when you go buy MADWORLD. Take a picture or a video of you with the game, either in the act of purchasing or after you have purchased. Just like kills in MADWORLD, the more elaborate the picture, the better your chances of winning. Multiple people in the photo is a good start. Making it black, white, and red – even better. Get creative, get original. Once you are done, post a link to the photo or video here in the comments. Make sure to fill in the email address field or we can’t contact you if you win.

Once MADWORLD is available worldwide, the team will check all the pictures and videos, select some winners and dole out some prizes. What we are giving out isn’t decided, but I can guarantee two things – 1) It will be cool. 2) It will be signed.

Now here is the fine print – You need to have your entries in by the March 28. By posting your link, you give us permission to use your photo or video on this site. We will probably add it to Flickr, and we might even use it in a podcast. You also give permission to SEGA to use these photos as well. Winners will be notified by email and announced via this very blog.

Well, entries are already starting to come in, and now it is time to reveal one of the prizes we planning on giving away!

Yep, I’ve got a few hoodies to give out to the best entries. You can decide if you want us to sign it or not, but even if we don’t you will still be getting your hands on one of the rarest of rare MADWORLD promo items. So what are you waiting for? Get involved, hop onto the forums, and put your energy towards making an awesome entry for the contest! This is your way of showing the team how much you love MADWORLD with more than just words, and our way of saying how much we appreciate your support.

-JP

MADWORLD NORTH AMERICAN RELEASE! YEAH!!

MADWORLD

Filed: Games, MadWorld, PlatinumGames

Finally! Finally! Today, users in North America can get their hands on their own copies of MADWORLD! We worked ourselves to the bone everyday, putting our blood, sweat and tears into the game so that this day would come, and we will never forget it now that it is here!

But this day also means that I’m incredibly nervous! I have no idea what I will do if people pick up and play MADWORLD and think, “This isn’t as fun as I thought it would be…”

Of course, we all worked really hard to make sure that everyone who buys MADWORLD is incredibly happy with their purchase and their game playing experience, so I am confident in that respect, but with confidence also comes anxiety.

So everyone in North America who is playing MADWORLD, let us know what you think! Even just a simple one word comment to this post is fine. (Just make sure you don’t post spoilers!)

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(Hideki Kamiya playing some MADWORLD.)

MADWORLD will be released in Europe and Australia on March 20, 2009!

MADWORLD US Advertisements!

MADWORLD

Filed: Community, Games, MadWorld, PlatinumGames

Here is a glimpse at the ads that will be running in the US for MADWORLD.

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This ad almost made the cut, but SEGA and PlatinumGames instead wen with this design:

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You can download high-res versions of the ads on our Flickr stream.

We also teamed up to make two great TV spots in the US which you will be seeing on select programs throughout March!


MADWORLD Unboxing and MADWORLD Release Day Contest!

MADWORLD

Filed: Community, Games, MadWorld, PlatinumGames

One of the perks of the job is getting things just a bit earlier than everyone else, especially when you happened to have made the thing in question.

So since the team at PlatinumGames got the jump on things – here is the retail package for the US version of MADWORLD in all it’s glory.

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Here is the DVD. It is black and white and red all over. And once you put it into your Wii, so will your TV.

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This manual instructs you on how to play the game. Someone smarter than myself decided it should be called the “Instruction Manual.” Go figure.

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Also included in the box is a promo for The Conduit, another SEGA title from independent developer, High Voltage Software. Support independent developers!

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So, what is this release day contest you ask? Simple… Take your camera with you when you go buy MADWORLD. Take a picture or a video of you with the game, either in the act of purchasing or after you have purchased. Just like kills in MADWORLD, the more elaborate the picture, the better your chances of winning. Multiple people in the photo is a good start. Making it black, white, and red – even better. Get creative, get original. Once you are done, post a link to the photo or video here in the comments. Make sure to fill in the email address field or we can’t contact you if you win.

Once MADWORLD is available worldwide, the team will check all the pictures and videos, select some winners and dole out some prizes. What we are giving out isn’t decided, but I can guarantee two things – 1) It will be cool. 2) It will be signed.

Now here is the fine print – You need to have your entries in by the March 28. By posting your link, you give us permission to use your photo or video on this site. We will probably add it to Flickr, and we might even use it in a podcast. You also give permission to SEGA to use these photos as well. Winners will be notified by email and announced via this very blog.

This is your chance to show the team how excited you are to have MADWORLD in your hands! Good luck!

-JP

PlatinumGames.com for Mobile Devices

Platinum Games

Filed: Community, PlatinumGames

Have you checked out PlatinumGames.com on your iPhone or other mobile device?

While you can’t view videos via the iPhone skin at this time, you can check out all the blog content and leave comments from wherever you are.

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You can also navigate the rest of the site, check out our games and screenshots, and even add a PG.com button to your home screen by bookmarking the page.

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Check out the gallery for more screenshots and let us know what you’d like from our mobile version moving forward!