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	<title>Comments on: Drawing In Black &amp; White</title>
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	<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/</link>
	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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	<item>
		<title>By: wilkens</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-4409</link>
		<dc:creator><![CDATA[wilkens]]></dc:creator>
		<pubDate>Thu, 18 Nov 2010 03:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-4409</guid>
		<description><![CDATA[ok......... dats great 2 see... ]]></description>
		<content:encoded><![CDATA[<p>ok&#8230;&#8230;&#8230; dats great 2 see&#8230; </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fussball deutschland</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-264</link>
		<dc:creator><![CDATA[fussball deutschland]]></dc:creator>
		<pubDate>Wed, 04 Mar 2009 10:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-264</guid>
		<description><![CDATA[Gute Arbeit hier! Gute Inhalte. ]]></description>
		<content:encoded><![CDATA[<p>Gute Arbeit hier! Gute Inhalte. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marc</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-216</link>
		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 20:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-216</guid>
		<description><![CDATA[In the first screen shot it looks like there&#039;s bloom, but I don&#039;t think there actually is. I wonder if white bloom would look good. It would essentially be the reverse of shadows, where dark regions could become white. It seems only the white region can become darker but not the reverse. ]]></description>
		<content:encoded><![CDATA[<p>In the first screen shot it looks like there&#039;s bloom, but I don&#039;t think there actually is. I wonder if white bloom would look good. It would essentially be the reverse of shadows, where dark regions could become white. It seems only the white region can become darker but not the reverse. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MadWorld dev diary reveals the evolution of Jack &#124; Techzter.com</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-172</link>
		<dc:creator><![CDATA[MadWorld dev diary reveals the evolution of Jack &#124; Techzter.com]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 18:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-172</guid>
		<description><![CDATA[[...] dev diary also reveals the reasoning behind the game&#8217;s black and white look; to prevents players from [...]]]></description>
		<content:encoded><![CDATA[<p>[...] dev diary also reveals the reasoning behind the game&#8217;s black and white look; to prevents players from [...]</p>
]]></content:encoded>
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	<item>
		<title>By: VFH JDW</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-165</link>
		<dc:creator><![CDATA[VFH JDW]]></dc:creator>
		<pubDate>Sun, 22 Feb 2009 00:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-165</guid>
		<description><![CDATA[it&#039;s interesting that you mention the desaturated yellow, because when i first saw the game i saw it wasnt true black and white. maybe i just caught it, being an artist myself :P thanks for the reassurance! ]]></description>
		<content:encoded><![CDATA[<p>it&#039;s interesting that you mention the desaturated yellow, because when i first saw the game i saw it wasnt true black and white. maybe i just caught it, being an artist myself <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  thanks for the reassurance! </p>
]]></content:encoded>
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	<item>
		<title>By: Evolution of Jack from MadWorld for Wii &#124; Nintendo Video Games &#124; Nintendo Video Game News, Reviews, Releases and More...</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-148</link>
		<dc:creator><![CDATA[Evolution of Jack from MadWorld for Wii &#124; Nintendo Video Games &#124; Nintendo Video Game News, Reviews, Releases and More...]]></dc:creator>
		<pubDate>Fri, 20 Feb 2009 17:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-148</guid>
		<description><![CDATA[[...] really interested in the art direction that MadWorld took during its development, check out this blog. It’s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]]]></description>
		<content:encoded><![CDATA[<p>[...] really interested in the art direction that MadWorld took during its development, check out this blog. It’s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Tye The Czar</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-141</link>
		<dc:creator><![CDATA[Tye The Czar]]></dc:creator>
		<pubDate>Fri, 20 Feb 2009 01:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-141</guid>
		<description><![CDATA[I&#039;m amazed at how the desaturated yellow really brought out the B&amp;W look more than the first image did without. Good job! I have faith in you and the rest of your co-workers. Now go out and make a game us Wii gamers can be proud of! ]]></description>
		<content:encoded><![CDATA[<p>I&#039;m amazed at how the desaturated yellow really brought out the B&amp;W look more than the first image did without. Good job! I have faith in you and the rest of your co-workers. Now go out and make a game us Wii gamers can be proud of! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top Posts &#171; WordPress.com</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-137</link>
		<dc:creator><![CDATA[Top Posts &#171; WordPress.com]]></dc:creator>
		<pubDate>Thu, 19 Feb 2009 00:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-137</guid>
		<description><![CDATA[[...]  Drawing In Black &amp; White The first concept we started out with from an art design standpoint was creating graphics that would reinforce that [...] [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  Drawing In Black &amp; White The first concept we started out with from an art design standpoint was creating graphics that would reinforce that [...] [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Hits from the Web 02.18.09 : Gaming Guru</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-132</link>
		<dc:creator><![CDATA[Hits from the Web 02.18.09 : Gaming Guru]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 14:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-132</guid>
		<description><![CDATA[[...] MadWorld graphics evolution. Pretty cool, worth checking out. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MadWorld graphics evolution. Pretty cool, worth checking out. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EL TROOPO</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-131</link>
		<dc:creator><![CDATA[EL TROOPO]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 11:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-131</guid>
		<description><![CDATA[This is visually the best looking videogame I&#039;ve ever seen. Every screenshot looks like a piece of high quality art. Its amazing you have achieved this on such a low spec system. I tip my hat. You guys are breathtakingly talented. ]]></description>
		<content:encoded><![CDATA[<p>This is visually the best looking videogame I&#039;ve ever seen. Every screenshot looks like a piece of high quality art. Its amazing you have achieved this on such a low spec system. I tip my hat. You guys are breathtakingly talented. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nintendo Wii &#187; Blog Archive &#187; The black-and-white evolution of MadWorld&#8217;s graphics</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-130</link>
		<dc:creator><![CDATA[Nintendo Wii &#187; Blog Archive &#187; The black-and-white evolution of MadWorld&#8217;s graphics]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 09:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-130</guid>
		<description><![CDATA[[...] graphics    MadWorld Lead Character Designer &amp; Art Director, Masaki Yamanaka, just posted an informative blog that talks about Platinum Games&#8217; decision to go with a black-and-white art style and its [...]]]></description>
		<content:encoded><![CDATA[<p>[...] graphics    MadWorld Lead Character Designer &amp; Art Director, Masaki Yamanaka, just posted an informative blog that talks about Platinum Games&#8217; decision to go with a black-and-white art style and its [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Variable Gear</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-129</link>
		<dc:creator><![CDATA[Variable Gear]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 09:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-129</guid>
		<description><![CDATA[It was interesting to hear how the visual design of MADWORLD resulted from an attempt at illustrating Jack.  It&#039;s strange how well things fit together sometimes. 
 
I&#039;m very happy with the look of MADWORLD.  It&#039;s unique and it could even be timeless. 
 
I can&#039;t wait to get my hands on the game.  An art book would be a fantastic addition. ]]></description>
		<content:encoded><![CDATA[<p>It was interesting to hear how the visual design of MADWORLD resulted from an attempt at illustrating Jack.  It&#039;s strange how well things fit together sometimes.</p>
<p>I&#039;m very happy with the look of MADWORLD.  It&#039;s unique and it could even be timeless.</p>
<p>I can&#039;t wait to get my hands on the game.  An art book would be a fantastic addition. </p>
]]></content:encoded>
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	<item>
		<title>By: PlatinumGames</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-127</link>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 08:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-127</guid>
		<description><![CDATA[Thanks for all the kind words everyone!  
 
-Masaki ]]></description>
		<content:encoded><![CDATA[<p>Thanks for all the kind words everyone! </p>
<p>-Masaki </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evolution of MadWorld &#171; Games All-In-One Blogs</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-126</link>
		<dc:creator><![CDATA[Evolution of MadWorld &#171; Games All-In-One Blogs]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 06:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-126</guid>
		<description><![CDATA[[...] really interested in the art direction that MadWorld took during its development, check out this blog. It&#8217;s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]]]></description>
		<content:encoded><![CDATA[<p>[...] really interested in the art direction that MadWorld took during its development, check out this blog. It&#8217;s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evolution of MadWorld &#124; My Free Trials Blog</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-125</link>
		<dc:creator><![CDATA[Evolution of MadWorld &#124; My Free Trials Blog]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 06:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-125</guid>
		<description><![CDATA[[...] really interested in the art direction that MadWorld took during its development, check out this blog. It&#8217;s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]]]></description>
		<content:encoded><![CDATA[<p>[...] really interested in the art direction that MadWorld took during its development, check out this blog. It&#8217;s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MadWorld dev diary reveals the evolution of Jack&#124; Ultimate Gaming Blog &#124; Complete Coverage of Game News, Reviews, Updates&#124; InboxGame.com</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-122</link>
		<dc:creator><![CDATA[MadWorld dev diary reveals the evolution of Jack&#124; Ultimate Gaming Blog &#124; Complete Coverage of Game News, Reviews, Updates&#124; InboxGame.com]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 04:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-122</guid>
		<description><![CDATA[[...] de&#173;v&#173; dia&#173;ry al&#173;s&#173;o&#173; reveal&#173;s&#173; th&#173;e reas&#173;o&#173;ning beh&#173;ind th&#173;e [...]]]></description>
		<content:encoded><![CDATA[<p>[...] de&#173;v&#173; dia&#173;ry al&#173;s&#173;o&#173; reveal&#173;s&#173; th&#173;e reas&#173;o&#173;ning beh&#173;ind th&#173;e [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evolution of MadWorld &#124; Nintendo Video Games &#124; Nintendo Video Game News, Reviews, Releases and More...</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-121</link>
		<dc:creator><![CDATA[Evolution of MadWorld &#124; Nintendo Video Games &#124; Nintendo Video Game News, Reviews, Releases and More...]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 01:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-121</guid>
		<description><![CDATA[[...] really interested in the art direction that MadWorld took during its development, check out this blog. It&#8217;s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]]]></description>
		<content:encoded><![CDATA[<p>[...] really interested in the art direction that MadWorld took during its development, check out this blog. It&#8217;s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]</p>
]]></content:encoded>
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	<item>
		<title>By: GIAFGC</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-120</link>
		<dc:creator><![CDATA[GIAFGC]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 00:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-120</guid>
		<description><![CDATA[Oooh I love that design of Jack in those test images.  He looks more stylized a scary.  The current Jack and that new Jack both look great.  I hope you guys keep that design in somehow. ]]></description>
		<content:encoded><![CDATA[<p>Oooh I love that design of Jack in those test images.  He looks more stylized a scary.  The current Jack and that new Jack both look great.  I hope you guys keep that design in somehow. </p>
]]></content:encoded>
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	<item>
		<title>By: The black-and-white evolution of MadWorld&#8217;s graphics &#124; Wii News</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-119</link>
		<dc:creator><![CDATA[The black-and-white evolution of MadWorld&#8217;s graphics &#124; Wii News]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 23:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-119</guid>
		<description><![CDATA[[...] Lead Character Designer &amp; Art Director, Masaki Yamanaka, just posted an informative blog that talks about Platinum Games&#8217; decision to go with a black-and-white art style and its [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Lead Character Designer &amp; Art Director, Masaki Yamanaka, just posted an informative blog that talks about Platinum Games&#8217; decision to go with a black-and-white art style and its [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Guido Savio</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-118</link>
		<dc:creator><![CDATA[Guido Savio]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 21:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-118</guid>
		<description><![CDATA[Very interesting!!!! 
 
Also first tries were good!!! 
 
 
we hope to see an artobook dedicated to the game soon!!! 
 
 
thanks Masaki!!! ]]></description>
		<content:encoded><![CDATA[<p>Very interesting!!!!</p>
<p>Also first tries were good!!!</p>
<p>we hope to see an artobook dedicated to the game soon!!!</p>
<p>thanks Masaki!!! </p>
]]></content:encoded>
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	<item>
		<title>By: Dead Ringer</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-117</link>
		<dc:creator><![CDATA[Dead Ringer]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 20:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-117</guid>
		<description><![CDATA[Wow, it&#039;s stunning how well the black and white technique has been executed. I&#039;m very impressed with how crisp and clear it looks, the little tricks used work very well. The distinctive visual style doesn&#039;t hold it back in any way, which certainly isn&#039;t easy to pull off. If anyone knows how to do it right, though, it&#039;s former Clover employees.  
 
Just wondering, would it be possible to show us the other visual styles experimented with, such as the coloured ones? The current style completely won me over, but it would be interesting to see the others. ]]></description>
		<content:encoded><![CDATA[<p>Wow, it&#039;s stunning how well the black and white technique has been executed. I&#039;m very impressed with how crisp and clear it looks, the little tricks used work very well. The distinctive visual style doesn&#039;t hold it back in any way, which certainly isn&#039;t easy to pull off. If anyone knows how to do it right, though, it&#039;s former Clover employees. </p>
<p>Just wondering, would it be possible to show us the other visual styles experimented with, such as the coloured ones? The current style completely won me over, but it would be interesting to see the others. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: majid</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-116</link>
		<dc:creator><![CDATA[majid]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 20:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-116</guid>
		<description><![CDATA[Great job Yamanaka-san great job 
we all appreciate your endeavors and efforts in this regard ]]></description>
		<content:encoded><![CDATA[<p>Great job Yamanaka-san great job</p>
<p>we all appreciate your endeavors and efforts in this regard </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The black-and-white evolution of MadWorld&#8217;s graphics &#171; Test Blog</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-115</link>
		<dc:creator><![CDATA[The black-and-white evolution of MadWorld&#8217;s graphics &#171; Test Blog]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 20:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-115</guid>
		<description><![CDATA[[...] MadWorld Lead Character Designer &amp; Art Director, Masaki Yamanaka, just posted an informative blog that talks about Platinum Games&#8217; decision to go with a black-and-white art style and its subsequent evolution &#8212; one that progresses from a high contrast black-and-white look to the addition of desaturated yellow tones and plenty of comic book [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MadWorld Lead Character Designer &amp; Art Director, Masaki Yamanaka, just posted an informative blog that talks about Platinum Games&#8217; decision to go with a black-and-white art style and its subsequent evolution &#8212; one that progresses from a high contrast black-and-white look to the addition of desaturated yellow tones and plenty of comic book [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roger</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-114</link>
		<dc:creator><![CDATA[Roger]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 19:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-114</guid>
		<description><![CDATA[Congrats Platinum Games on making moves with the Wii; most other developers are p#ssies, playing it &quot;safe&quot; by bringing only low-quality minigame compilations and licence crap to the system. Not all Wii players want that! We want to see this artistic, innovative and mature content on the system, and I for one will be first in line to get this great game when it&#039;s out. Can&#039;t wait! ]]></description>
		<content:encoded><![CDATA[<p>Congrats Platinum Games on making moves with the Wii; most other developers are p#ssies, playing it &quot;safe&quot; by bringing only low-quality minigame compilations and licence crap to the system. Not all Wii players want that! We want to see this artistic, innovative and mature content on the system, and I for one will be first in line to get this great game when it&#039;s out. Can&#039;t wait! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kamiboy</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-112</link>
		<dc:creator><![CDATA[kamiboy]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 19:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-112</guid>
		<description><![CDATA[I am so happy that your studio exists. Only the Japanese make games like this, completely fresh looking and feeling. Since there has been a sharp decline in Japanese games, specially on SONY&#039;s consoles, due to nothing but their own fault of course, I have had to wade through countless bland shooters and other trite tired western games to search for the rare Japanese gem. 
 
This year MadWorld is one of the very few games that I am really looking forward to playing. I hope you do well and continue to make such amazing games, I wouldn&#039;t now what to do if you didn&#039;t. I would prolly give up gaming all together. ]]></description>
		<content:encoded><![CDATA[<p>I am so happy that your studio exists. Only the Japanese make games like this, completely fresh looking and feeling. Since there has been a sharp decline in Japanese games, specially on SONY&#039;s consoles, due to nothing but their own fault of course, I have had to wade through countless bland shooters and other trite tired western games to search for the rare Japanese gem.</p>
<p>This year MadWorld is one of the very few games that I am really looking forward to playing. I hope you do well and continue to make such amazing games, I wouldn&#039;t now what to do if you didn&#039;t. I would prolly give up gaming all together. </p>
]]></content:encoded>
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	<item>
		<title>By: charlie</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-111</link>
		<dc:creator><![CDATA[charlie]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 19:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-111</guid>
		<description><![CDATA[Congrats on a job well done Platinum! 
I&#039;m so looking forward to this and Bayonetta, I just hope they are as much fun as God Hand. 
You guys are awesome, thanks for making so much amazing and original entertainment for us, ]]></description>
		<content:encoded><![CDATA[<p>Congrats on a job well done Platinum!</p>
<p>I&#039;m so looking forward to this and Bayonetta, I just hope they are as much fun as God Hand.</p>
<p>You guys are awesome, thanks for making so much amazing and original entertainment for us, </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EdEN</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-110</link>
		<dc:creator><![CDATA[EdEN]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 19:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-110</guid>
		<description><![CDATA[Looking forward to MadWorld. Between this, The Conduit and House of the Dead: Overkill, Sega is really catering to the mature sector of Wii owners. 
 
Any pre-order extras for MadWorld? ]]></description>
		<content:encoded><![CDATA[<p>Looking forward to MadWorld. Between this, The Conduit and House of the Dead: Overkill, Sega is really catering to the mature sector of Wii owners.</p>
<p>Any pre-order extras for MadWorld? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spore</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-109</link>
		<dc:creator><![CDATA[Spore]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 19:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-109</guid>
		<description><![CDATA[It is very interesting to see somewhat the transition from a simple silhouetted Jack with little detail in terms of internal shading to a much more complex character that still manages to make sense with your two-tone style. I admire the amount of effort you and Platinum Games have put into making detailed worlds and characters using only black and white while keeping everything instantly recognizable while still completely unique to anything I as a gamer have seen before. Your work is very inspiring and makes me think about the boundaries of video games and art. Thank you for writing this. ]]></description>
		<content:encoded><![CDATA[<p>It is very interesting to see somewhat the transition from a simple silhouetted Jack with little detail in terms of internal shading to a much more complex character that still manages to make sense with your two-tone style. I admire the amount of effort you and Platinum Games have put into making detailed worlds and characters using only black and white while keeping everything instantly recognizable while still completely unique to anything I as a gamer have seen before. Your work is very inspiring and makes me think about the boundaries of video games and art. Thank you for writing this. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dna</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-108</link>
		<dc:creator><![CDATA[dna]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 18:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-108</guid>
		<description><![CDATA[the game is looking great guys, please keep the hardcore wii titles coming, we need them now more than ever!! ]]></description>
		<content:encoded><![CDATA[<p>the game is looking great guys, please keep the hardcore wii titles coming, we need them now more than ever!! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hulk Davidson</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-106</link>
		<dc:creator><![CDATA[Hulk Davidson]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 18:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-106</guid>
		<description><![CDATA[Amazing. ]]></description>
		<content:encoded><![CDATA[<p>Amazing. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The black-and-white evolution of MadWorld&#8217;s graphics &#124; Wii Crazed</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-105</link>
		<dc:creator><![CDATA[The black-and-white evolution of MadWorld&#8217;s graphics &#124; Wii Crazed]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 18:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-105</guid>
		<description><![CDATA[[...] This Article  MadWorld Lead Character Designer &amp; Art Director, Masaki Yamanaka, just posted an informative blog that talks about Platinum Games&#8217; decision to go with a black-and-white art style and its [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This Article  MadWorld Lead Character Designer &amp; Art Director, Masaki Yamanaka, just posted an informative blog that talks about Platinum Games&#8217; decision to go with a black-and-white art style and its [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [Wii] A evolução do visual em Mad World - Blog WiiClube</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-104</link>
		<dc:creator><![CDATA[[Wii] A evolução do visual em Mad World - Blog WiiClube]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 17:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-104</guid>
		<description><![CDATA[[...] até em incluir um filtro amarelado mas, ainda bem, perceberam que não era necessário. Direto do blog da Platinum Games. (via [...]]]></description>
		<content:encoded><![CDATA[<p>[...] até em incluir um filtro amarelado mas, ainda bem, perceberam que não era necessário. Direto do blog da Platinum Games. (via [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The black-and-white evolution of MadWorld&#8217;s graphics &#124; Reviews Manual</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-103</link>
		<dc:creator><![CDATA[The black-and-white evolution of MadWorld&#8217;s graphics &#124; Reviews Manual]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 17:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-103</guid>
		<description><![CDATA[[...] Lead Character Designer &amp; Art Director, Masaki Yamanaka, meet posted an informative blog that talks most Platinum Games&#8217; selection to go with a black-and-white prowess call and its [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Lead Character Designer &amp; Art Director, Masaki Yamanaka, meet posted an informative blog that talks most Platinum Games&#8217; selection to go with a black-and-white prowess call and its [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evolution of MadWorld &#124; Wii Blog: Nintendo Wii News and Views</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-102</link>
		<dc:creator><![CDATA[Evolution of MadWorld &#124; Wii Blog: Nintendo Wii News and Views]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 17:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-102</guid>
		<description><![CDATA[[...] really interested in the art direction that MadWorld took during its development, check out this blog. It&#8217;s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]]]></description>
		<content:encoded><![CDATA[<p>[...] really interested in the art direction that MadWorld took during its development, check out this blog. It&#8217;s from lead designer, Masaki Yamanaka; he explains how the evolution of the art behind [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marink</title>
		<link>http://platinumgames.com/2009/02/17/drawing-in-black-white/#comment-101</link>
		<dc:creator><![CDATA[Marink]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 12:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://platinumgames.com/?p=997#comment-101</guid>
		<description><![CDATA[MadWorld!!! I can&#039;t wait for it to come out! 
As soon as I heard of the first few games PlatinumGames was making.  
I already knew they&#039;re going to be awesome. To me, MadWorld is a fusion of the greats, Viewtiful Joe concepts, Okami&#039;s awesome art, and God Hands crazy style. MadWorld is just Crazy Awesome! ]]></description>
		<content:encoded><![CDATA[<p>MadWorld!!! I can&#039;t wait for it to come out!</p>
<p>As soon as I heard of the first few games PlatinumGames was making. </p>
<p>I already knew they&#039;re going to be awesome. To me, MadWorld is a fusion of the greats, Viewtiful Joe concepts, Okami&#039;s awesome art, and God Hands crazy style. MadWorld is just Crazy Awesome! </p>
]]></content:encoded>
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